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New Dev Blog: Time Dilation Video Demo

First post First post
Author
Feyd Rautha Harkonnen
Doomheim
#241 - 2012-01-19 00:30:36 UTC
CCP Fallout wrote:
Now on Singularity: Time Dilation. Watch CCP Vertias' new video blog for a personal demo on how we are winning the War on Lag.


I fail to see how this is a plus and not a server scaling fail by CCP...

If the nodes are overloaded, rather than a UI mechanism similar to the hourglass in windows or spinning rainbow disc in OSX to say "ouchie, I'm overloaded, slowing down..." heres an idea....

Buy more servers. Beef up the servers you do have, add ram, CPU's -- whatever -- scale your hardware so it doesnt happen in the first place?

FAIL

Vistus Geyer
VSGY CORP
#242 - 2012-01-19 01:34:24 UTC
Looks like he's lagg'in ..... could be lag !!!!Pirate

Just kidding if its not real lag and its just "Slowing" down the server then cheersShocked

All in all I'm gunna give CCP + 5 lately
Vistus Geyer
VSGY CORP
#243 - 2012-01-19 01:36:08 UTC
Feyd Rautha Harkonnen wrote:
CCP Fallout wrote:
Now on Singularity: Time Dilation. Watch CCP Vertias' new video blog for a personal demo on how we are winning the War on Lag.


I fail to see how this is a plus and not a server scaling fail by CCP...

If the nodes are overloaded, rather than a UI mechanism similar to the hourglass in windows or spinning rainbow disc in OSX to say "ouchie, I'm overloaded, slowing down..." heres an idea....

Buy more servers. Beef up the servers you do have, add ram, CPU's -- whatever -- scale your hardware so it doesnt happen in the first place?

FAIL



He does make a valid point ....... JUST SAY'IN !!!!Pirate
Vistus Geyer
VSGY CORP
#244 - 2012-01-19 01:44:17 UTC
Zayn Longson wrote:
So lets get this straight; the developers spent time developing a "little flashing light" which shows when their server is lagging??

This may be insane, but wouldnt it have been a better idea to spend this time and money on:

1. Adding more servers to the server farm to actually REDUCE the lag, or,

2. Look at sharing out the computational load by using smart coding to have client machines do some of the calculations and return the results, which would ALSO reduce the lag in the first place? Just to give one really simple example - if only one person is in vissible range of the event, why not have THEIR machine, rather than the server, do all the calculations??

The "little light" solution is like finding somone has cut their wrist and rather than trying to fix the problem, put a big neon light above them saying "there is a problem!"



I like this one --------> 2. Look at sharing out the computational load by using smart coding to have client machines do some of the calculations and return the results, which would ALSO reduce the lag in the first place? Just to give one really simple example - if only one person is in vissible range of the event, why not have THEIR machine, rather than the server, do all the calculations??
Lapine Davion
Outer Ring Applied Logistics
#245 - 2012-01-19 16:18:02 UTC
Vistus Geyer wrote:
Zayn Longson wrote:
So lets get this straight; the developers spent time developing a "little flashing light" which shows when their server is lagging??

This may be insane, but wouldnt it have been a better idea to spend this time and money on:

1. Adding more servers to the server farm to actually REDUCE the lag, or,

2. Look at sharing out the computational load by using smart coding to have client machines do some of the calculations and return the results, which would ALSO reduce the lag in the first place? Just to give one really simple example - if only one person is in vissible range of the event, why not have THEIR machine, rather than the server, do all the calculations??

The "little light" solution is like finding somone has cut their wrist and rather than trying to fix the problem, put a big neon light above them saying "there is a problem!"



I like this one --------> 2. Look at sharing out the computational load by using smart coding to have client machines do some of the calculations and return the results, which would ALSO reduce the lag in the first place? Just to give one really simple example - if only one person is in vissible range of the event, why not have THEIR machine, rather than the server, do all the calculations??


Hokay. Zayn, do you not realize that CCP has remained at the forefront in server technology in order to keep the game as stable as it is? It is really, really difficult, believe it or not, to process all those transactions in a fleet fight. There is a reason Eve is the only game out there that tries the single-shard with no instances thing.

As for your client-side computing thing. You might reduce the lag, but the potential for hacks is much, much greater when you do that.

Also lol at people whining about tidi who will likely never see it in action.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Katherine Starlight
Doomheim
#246 - 2012-01-20 05:29:06 UTC
Lapine Davion wrote:


Hokay. Zayn, do you not realize that CCP has remained at the forefront in server technology in order to keep the game as stable as it is? It is really, really difficult, believe it or not, to process all those transactions in a fleet fight. There is a reason Eve is the only game out there that tries the single-shard with no instances thing.

As for your client-side computing thing. You might reduce the lag, but the potential for hacks is much, much greater when you do that.

Also lol at people whining about tidi who will likely never see it in action.

you realise they are the only ones suffering from TiDi right? Less lag in nullsec in big fleetfights, but the cost of that is lag in all of empire.
Aineko Macx
#247 - 2012-01-22 13:55:12 UTC
In lack of a better feedback thread:

TiDi is working rather well actually.

However, it shows that the servers are very easily overloaded. Even fleets below 150 easily trigger it. And large fights running at 10-15% are not fun anymore. I thought the servers were in better shape by now.
Terrorfrodo
Interbus Universal
#248 - 2012-01-23 15:10:10 UTC
Aineko Macx wrote:

However, it shows that the servers are very easily overloaded. Even fleets below 150 easily trigger it. And large fights running at 10-15% are not fun anymore.

Sounds like EVE has a turn-based strategy mode now. Maybe I should try one of those large fleet fights, I always loved TBS!

Also, sounds great for training pvp, you have more time to weigh what you should do and give the correct commands before your Rifter is blown up Blink

.

Zayn Longson
Perkone
Caldari State
#249 - 2012-01-31 13:46:19 UTC  |  Edited by: Zayn Longson
Lapine Davion wrote:
Vistus Geyer wrote:
Zayn Longson wrote:
So lets get this straight; the developers spent time developing a "little flashing light" which shows when their server is lagging??

This may be insane, but wouldnt it have been a better idea to spend this time and money on:

1. Adding more servers to the server farm to actually REDUCE the lag, or,

2. Look at sharing out the computational load by using smart coding to have client machines do some of the calculations and return the results, which would ALSO reduce the lag in the first place? Just to give one really simple example - if only one person is in vissible range of the event, why not have THEIR machine, rather than the server, do all the calculations??

The "little light" solution is like finding somone has cut their wrist and rather than trying to fix the problem, put a big neon light above them saying "there is a problem!"



I like this one --------> 2. Look at sharing out the computational load by using smart coding to have client machines do some of the calculations and return the results, which would ALSO reduce the lag in the first place? Just to give one really simple example - if only one person is in vissible range of the event, why not have THEIR machine, rather than the server, do all the calculations??


Hokay. Zayn, do you not realize that CCP has remained at the forefront in server technology in order to keep the game as stable as it is? It is really, really difficult, believe it or not, to process all those transactions in a fleet fight. There is a reason Eve is the only game out there that tries the single-shard with no instances thing.

As for your client-side computing thing. You might reduce the lag, but the potential for hacks is much, much greater when you do that.

Also lol at people whining about tidi who will likely never see it in action.


You say "As for your client-side computing thing. You might reduce the lag, but the potential for hacks is much, much greater when you do that."? lol, DEAL WITH IT, any system can be cracked, so by your argument that making something so it might be more likely to get hacked, we should destroy the internet, because banks linking up to websites are more likely to get hacked... ORRRRRRRRRRRRRRRRRRRRRR some simple security can be put in place to check for it. New words for you: internet security lol

Secondly you say "Eve is the only game out there that tries the single-shard with no instances thing." now thats just factually wrong - they use private instances all the time; when you do a mission and you use a gate to get to a "room" for the mission point, even if you were doing the exact same mission as somone else, and they jumped at the exact same time as you, but they werent in your fleet, they wouldnt be in the same room as you, but if they are in the same fleet as you, they do appear in the same room - know why?? Because that room is a PRIVATE INSTANCE, seperate to the rest of the universe, and only you, and somone in your fleet, can get there. You really should read up on technology before making such silly statements lol