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Player Features and Ideas Discussion

 
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BLOPs ore hauler?

Author
Lugh Crow-Slave
#81 - 2017-02-23 11:12:08 UTC
how is locking a 1B isk ship in place for 20s no risk lol? the risk stays exactly the same as now the only difference is this type of mining becomes possible. right now it simply because there is no way to make profit with it.
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#82 - 2017-02-23 11:46:44 UTC  |  Edited by: Naye Nathaniel
Lugh Crow-Slave wrote:
how is locking a 1B isk ship in place for 20s no risk lol? the risk stays exactly the same as now the only difference is this type of mining becomes possible. right now it simply because there is no way to make profit with it.


Quote:
The module generates a covert cynosural field, which is different to the normal cynosural field in a few important ways.
Activating the module requires the Cynosural Field Theory skill to be trained to V.
The field does not appear on the overview of everyone in the system (although it still shows up when probed or scanned for).
The fuel cost and duration are a tenth of that of a normal cynosural field.
The module can be used even in sovereign nullsec systems which contain cyno-jamming arrays.


Quote:
Widow:
SHIP BONUSES
Caldari Battleship bonuses (per skill level):
5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
10% bonus to Cruise Missile and Torpedo max velocity
Black Ops bonuses (per skill level):
30% bonus to ECM Target Jammer strength
125% bonus to ship max velocity when using Cloaking Devices
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
50% reduction to effective distance traveled for jump fatigue


OK now u proved me that u are stupid :) not acting :) or maybe jus trolling?
Or you play a diff eve, maybe the Japanes one?
Lugh Crow-Slave
#83 - 2017-02-23 11:51:10 UTC
...

the bridge is what locks it in place the cyno would not even be in the same system
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#84 - 2017-02-23 11:58:25 UTC
Lugh Crow-Slave wrote:
...

the bridge is what locks it in place the cyno would not even be in the same system


U even try to read what u write before sending?
Lugh Crow-Slave
#85 - 2017-02-23 12:02:53 UTC
yes. do you? the cyno that would be in another system has nothing to do with this
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#86 - 2017-02-23 12:07:51 UTC
Lugh Crow-Slave wrote:
yes. do you? the cyno that would be in another system has nothing to do with this


u really fall of the tree...as i dont see any idea about "getting a cyno in other system" etc stuff wtf
Lugh Crow-Slave
#87 - 2017-02-23 12:13:19 UTC
.... how are you going to bridge this ship out w/o puting a cyno in another system. you were the one that brought up the cyno thing when i talked about needing to risk the bridging ship for some reason
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#88 - 2017-02-23 12:21:49 UTC
Lugh Crow-Slave wrote:
.... how are you going to bridge this ship out w/o puting a cyno in another system. you were the one that brought up the cyno thing when i talked about needing to risk the bridging ship for some reason


WTF MATE
And how in the bloody hell u already droped a fleet of prospects?
Cause u only want to bridge a HAULER means u ALREADY BROUGHT PROSPECTS IN.

Damn troll!

U really act like a stupid...but u are just trolling;
Lugh Crow-Slave
#89 - 2017-02-23 12:26:06 UTC
well no because thats not where the risk is so why would we be talking about it? that would just be done by putting a cyno on one of the prospects and you probably would not jump in if there was a threat.

why on earth would we be talking about that when talking about risk as opposed to getting out? the thing you said was just one button click with no risk that started this chain
Lugh Crow-Slave
#90 - 2017-02-23 12:29:35 UTC
then you go on to talk about how unbalanced it is grabbing this ore that is already doable with a pos only difference is the pos is being removed and this is a more organic and accessible way to do this.

it adds actually game-play to mining an area sorely lacking in it
Naye Nathaniel
COBRA INC
Seventh Sanctum.
#91 - 2017-02-23 12:33:18 UTC  |  Edited by: Naye Nathaniel
OK;
As you
don't read;
don't even try to understand what im writing to you
what im explaining to you

and you are totally wrong with your thinking - im leaving this thread as u are massive troll.. really..
Geire
Bear Ballz
#92 - 2017-03-11 19:14:02 UTC
With existing gameplay, covop ninja mine emptying to permanent unscanable cans in safes. Jump a Rorquel in to compress and jump out the ore.

It cloaks, it boosts, has a clone bay, stores industrial ships. use 2 Miasmos's to ferry between site and safe and swap your mining/industrial ships as needed. Or mine/boost in the site if you're feeling frosty.

Good risk/reward balance.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#93 - 2017-03-11 19:49:48 UTC
Naye Nathaniel wrote:
OK;
As you
don't read;
don't even try to understand what im writing to you
what im explaining to you

and you are totally wrong with your thinking - im leaving this thread as u are massive troll.. really..

Actually I don't think it is you who understands the mechanics there Naye.

Your scenarios, back a page in this post:

https://forums.eveonline.com/default.aspx?g=posts&m=6846332#post6846332

U want:
U get your fleet of prospect doing a bridge in a widow cloaked somewhere in hostile space;
U are mining in hostile pipe - there is only one way in and one way out but they are not in system as they know u have to jump out to get the ore back or gonna bridge again on the other side;
With a prospect u bridged a cloaky haulers, all are 30k ore cargo and the only thing what u have to do is to just take the mined ore and jump out of the system without ANY RISK any DELAY;
U keept mining in prospects - drops ore in cans as the haulers would have a bridge delay but u DONT WASTE any time at all mining - u can even drop it somewhere in space on bookmarked location so u wont lost it;


There are two locations where there is risk in this:

1. If you have a Widow (upwards of 1 Billion ISK) sitting in hostile space, it can't bridge anything cloaked. It has to be decloaked and has to activate a jump portal, which lasts 20 seconds and the ship cannot move. If it's in hostile space, activating a jump portal on a billion+ ISK ship in a place that makes it easy for you to get back to safety, is not without risk.

2. At the other end (where you want to jump to), you have the covert cyno lit, which lasts 60 seconds, during which time the beacon appears through the API and in game map; as well as locking that ship in position.

If you are bridging from your Widow every few minutes, just to run a mining op, you are crazy.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#94 - 2017-03-13 19:15:42 UTC
Rivr Luzade wrote:
I was about to suggest to put up a small POS with compression array, but they are going to go the way of the dodo soon. And Rorquals do not have the range of the BLOPS. And a Citadel just to compress ninja-mined ore is too bulky and time-intensive.

A small personal compression structure could be interesting, but it would potentially undermine the need for citadels, Rorquals on site and drilling/industry platforms. Guess I am out of arguments.


A small deployable compression array like a mobile depot that got inside mining ships cargo hold would be great.
The fact it undermines citadels just shows the problem with citadels, citadels should be overhauled so they aren't worthless.
Its a pain in the butt looking for citadels that all have denied permissions or dont have a compression option at all. It should be standard or give me a small deployable that will do the job.
Lugh Crow-Slave
#95 - 2017-05-10 14:38:06 UTC
Matthias Ancaladron wrote:
Rivr Luzade wrote:
I was about to suggest to put up a small POS with compression array, but they are going to go the way of the dodo soon. And Rorquals do not have the range of the BLOPS. And a Citadel just to compress ninja-mined ore is too bulky and time-intensive.

A small personal compression structure could be interesting, but it would potentially undermine the need for citadels, Rorquals on site and drilling/industry platforms. Guess I am out of arguments.


A small deployable compression array like a mobile depot that got inside mining ships cargo hold would be great.
The fact it undermines citadels just shows the problem with citadels, citadels should be overhauled so they aren't worthless.
Its a pain in the butt looking for citadels that all have denied permissions or dont have a compression option at all. It should be standard or give me a small deployable that will do the job.



Quick fix to this would be to allow compression to be taxed. Why do you expect ppl to publicly open such a thing for free?
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#96 - 2017-05-10 19:36:21 UTC
If the bridging ship involves 1BB of assets out the gate, why not plop a Rorqual? You have the best possible boosts, the best possible ore fields and any variety of mining vessel / hauler to deploy from its maintenance bay. A scouting Prospect can light the cyno anywhere within 10 Light years of the main mining force, and if you have scouts, you might treat the industrial core as suitable to run during the jump fatigue timer anyway.