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Please Remove 100% Target Jams From the Game.

Author
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#1 - 2017-05-10 02:28:13 UTC
It kills solo and small gang stuff man. The maximum number of targets should never be 0. Why even bother to try? This is like the mines that were removed from the game long ago.

So stupid. Video games are supposed to be fun. All this does it make people want to quit because there is literally no counter to it.
Nevyn Auscent
Broke Sauce
#2 - 2017-05-10 02:41:40 UTC
If they were another DPS ship fitted to counter your ship, would you have a chance solo anyway.
There are issues with ECM sure, but there are some counter measures and it's not what kills small gang play.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#3 - 2017-05-10 02:46:33 UTC  |  Edited by: Brigadine Ferathine
Nevyn Auscent wrote:
If they were another DPS ship fitted to counter your ship, would you have a chance solo anyway.
There are issues with ECM sure, but there are some counter measures and it's not what kills small gang play.

I was just soloing. A cruiser cannot lock a single frigate. That is WRONG. It makes me not want to actually go pvp without a blob and I don't like those either.

Why bother if I cant get off a shot? Why feed the OP crap in this game? It really does make this game feel pointless.
Magnus Jax
#4 - 2017-05-10 02:57:08 UTC  |  Edited by: Magnus Jax
Brigadine Ferathine wrote:
It kills solo and small gang stuff man.


No, it doesn't. If it did then after 14 years it would be dead by now. It worked great for the other side btw, which also was a small gang.

Besides, you'd have lost regardless of them bringing Falcons or not.
Lulu Lunette
Savage Moon Society
#5 - 2017-05-10 03:07:32 UTC
I agree OP. It's pretty awful.

@lunettelulu7

Coralas
Center for Advanced Studies
Gallente Federation
#6 - 2017-05-10 03:08:17 UTC
Brigadine Ferathine wrote:
It kills solo and small gang stuff man. The maximum number of targets should never be 0. Why even bother to try? This is like the mines that were removed from the game long ago.

So stupid. Video games are supposed to be fun. All this does it make people want to quit because there is literally no counter to it.


Its a multiplayer game, and in any case, ecm ships are strongly countered by droneboats (but not so strongly that pilot actions don't matter). Killboards also tend to record the existence of falcon alts.

Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#7 - 2017-05-10 03:09:48 UTC
Coralas wrote:
Brigadine Ferathine wrote:
It kills solo and small gang stuff man. The maximum number of targets should never be 0. Why even bother to try? This is like the mines that were removed from the game long ago.

So stupid. Video games are supposed to be fun. All this does it make people want to quit because there is literally no counter to it.


Its a multiplayer game, and in any case, ecm ships are strongly countered by droneboats (but not so strongly that pilot actions don't matter). Killboards also tend to record the existence of falcon alts.


Call of Duty is a multiplayer game too but you don't HAVE to blob the enemies and take their guns from them before shooting them.
Coralas
Center for Advanced Studies
Gallente Federation
#8 - 2017-05-10 03:38:08 UTC  |  Edited by: Coralas
Brigadine Ferathine wrote:
Coralas wrote:
Brigadine Ferathine wrote:
It kills solo and small gang stuff man. The maximum number of targets should never be 0. Why even bother to try? This is like the mines that were removed from the game long ago.

So stupid. Video games are supposed to be fun. All this does it make people want to quit because there is literally no counter to it.


Its a multiplayer game, and in any case, ecm ships are strongly countered by droneboats (but not so strongly that pilot actions don't matter). Killboards also tend to record the existence of falcon alts.


Call of Duty is a multiplayer game too but you don't HAVE to blob the enemies and take their guns from them before shooting them.


Jams don't stop you warping, nor do they stop you burning to gates, they don't turn tanks off, they don't deal damage directly and +1 isn't blobbing, especially if the pilot was always visible in local, and at a point in the game they actually combined eccm and sebo, which makes the module counter much easier to fit than it was a few years ago.

It is also a force multiplier that can allow smaller gangs to defeat larger gangs, and a force multiplier that easily allows one to configure to fight particularly effectively against gangs that have uniform make ups or known type of logi ships.

My last enyo was lost to a hitherto hidden arazu webbing me off a cynabal when the frigate gang I was in had put the cynabal into structure, and I'm perfectly fine with that, and it points out that all sorts of unaccounted for ships, not just jams will turn a fight.

Baiting people into fights is a big part of making them happen at all.
Brigadine Ferathine
Presumed Dead Enterprises
Against ALL Authorities.
#9 - 2017-05-10 03:40:35 UTC
Coralas wrote:
Brigadine Ferathine wrote:
Coralas wrote:
Brigadine Ferathine wrote:
It kills solo and small gang stuff man. The maximum number of targets should never be 0. Why even bother to try? This is like the mines that were removed from the game long ago.

So stupid. Video games are supposed to be fun. All this does it make people want to quit because there is literally no counter to it.


Its a multiplayer game, and in any case, ecm ships are strongly countered by droneboats (but not so strongly that pilot actions don't matter). Killboards also tend to record the existence of falcon alts.


Call of Duty is a multiplayer game too but you don't HAVE to blob the enemies and take their guns from them before shooting them.


Jams don't stop you warping, nor do they stop you burning to gates, they don't turn tanks off, they don't deal damage directly and +1 isn't blobbing, especially if the pilot was always visible in local, and at a point in the game they actually combined eccm and sebo, which makes the module counter much easier to fit than it was a few years ago.

It is also a force multiplier that can allow smaller gangs to defeat larger gangs, and a force multiplier that easily allows one to configure to fight particularly effectively against gangs that have uniform make ups or known type of logi ships.

My last enyo was lost to a hitherto hidden arazu webbing me off a cynabal when the frigate gang I was in had put the cynabal into structure, and I'm perfectly fine with that, and it points out that all sorts of unaccounted for ships, not just jams will turn a fight.

Baiting people into fights is a big part of making them happen at all.

If you are jammed you are pointed.
Coralas
Center for Advanced Studies
Gallente Federation
#10 - 2017-05-10 03:43:16 UTC
Brigadine Ferathine wrote:
Coralas wrote:
Brigadine Ferathine wrote:
Coralas wrote:
Brigadine Ferathine wrote:
It kills solo and small gang stuff man. The maximum number of targets should never be 0. Why even bother to try? This is like the mines that were removed from the game long ago.

So stupid. Video games are supposed to be fun. All this does it make people want to quit because there is literally no counter to it.


Its a multiplayer game, and in any case, ecm ships are strongly countered by droneboats (but not so strongly that pilot actions don't matter). Killboards also tend to record the existence of falcon alts.


Call of Duty is a multiplayer game too but you don't HAVE to blob the enemies and take their guns from them before shooting them.


Jams don't stop you warping, nor do they stop you burning to gates, they don't turn tanks off, they don't deal damage directly and +1 isn't blobbing, especially if the pilot was always visible in local, and at a point in the game they actually combined eccm and sebo, which makes the module counter much easier to fit than it was a few years ago.

It is also a force multiplier that can allow smaller gangs to defeat larger gangs, and a force multiplier that easily allows one to configure to fight particularly effectively against gangs that have uniform make ups or known type of logi ships.

My last enyo was lost to a hitherto hidden arazu webbing me off a cynabal when the frigate gang I was in had put the cynabal into structure, and I'm perfectly fine with that, and it points out that all sorts of unaccounted for ships, not just jams will turn a fight.

Baiting people into fights is a big part of making them happen at all.

If you are jammed you are pointed.


Which doesn't stop you orbiting a gate riding out the pathetic dps of a jam frigate until your aggression drops and you can escape. Or did you get baited into taking the fight where the pilot wanted you to fight ?
Aiwha
Infinite Point
Test Alliance Please Ignore
#11 - 2017-05-10 04:37:04 UTC
DELETE ECM



But on a more serious note, fit a sebo. Sebos are useful.

Sanity is fun leaving the body.

Eugene Kerner
TunDraGon
Goonswarm Federation
#12 - 2017-05-10 04:50:25 UTC
Please remove 100% target Lock from the game.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Chopper Rollins
hahahlolspycorp
Brave Collective
#13 - 2017-05-10 05:07:20 UTC
OP doesn't know that perma-jamming really was a thing once and it's now gone.
OP doesn't understand that ECM tears are the very finest, most poignantly delicious of all tears, because you can fit against ECM but nobody ever does.
OP seems to think solo pvp is meaningful and not at all a weird, perverted thing indulged in by twisted idiots.



Goggles. Making me look good. Making you look good.

Daemun Khanid
Corbeau de sang
#14 - 2017-05-10 05:29:42 UTC
Imo, the problem w ecm is that it cant really (in most cases) be countered by maneuvering like most other ewar. Damps, you can try to close range. Td's you can close or reduce transversal. Neuts you can pull range (against most.) ECM, you either come prefit w eccm or you have a good chance of losing your ship. Would be nice to see ecm maybe work at shorter ranges or maybe activate at the end of the cycle like an armor rep, just to make ecm ships a little more vulnerable. And just nuke ecm drones. The rest of the ewar drones suck but ecm still gives you a dice roll for 100% immunity. Pretty garbage system, always has been.

Daemun of Khanid

Marika Sunji
Perkone
Caldari State
#15 - 2017-05-10 07:03:59 UTC
Daemun Khanid wrote:
Imo, the problem w ecm is that it cant really (in most cases) be countered by maneuvering like most other ewar. Damps, you can try to close range. Td's you can close or reduce transversal. Neuts you can pull range (against most.) ECM, you either come prefit w eccm or you have a good chance of losing your ship. Would be nice to see ecm maybe work at shorter ranges or maybe activate at the end of the cycle like an armor rep, just to make ecm ships a little more vulnerable. And just nuke ecm drones. The rest of the ewar drones suck but ecm still gives you a dice roll for 100% immunity. Pretty garbage system, always has been.


ECM at the end of the cycle? No no no no no no. Hint: ECM ships sacrifice all tank since jam mods take your mids, jam amps your lows and there are the jam rigs too. All of which you need to reliably jam people. A Falcon is effectively dead if you miss your jams, and now you want the falcon to start the fight at such a ridiculously massive disadvantage?
Nana Skalski
Taisaanat Kotei
#16 - 2017-05-10 08:28:32 UTC
Gimme Sake
State War Academy
Caldari State
#17 - 2017-05-10 08:33:35 UTC  |  Edited by: Gimme Sake
I support this endeavour. 100% Jams belong in WoW not in EvE!

"Never not blob!" ~ Plato

Gimme Sake
State War Academy
Caldari State
#18 - 2017-05-10 08:51:27 UTC
Chopper Rollins wrote:
OP doesn't know that perma-jamming really was a thing once and it's now gone.
OP doesn't understand that ECM tears are the very finest, most poignantly delicious of all tears, because you can fit against ECM but nobody ever does.
OP seems to think solo pvp is meaningful and not at all a weird, perverted thing indulged in by twisted idiots.






RNG is R and R stands for Rare. Cool

"Never not blob!" ~ Plato

Buggs LeRoach
Federal Navy Academy
Gallente Federation
#19 - 2017-05-10 11:25:10 UTC
Brigadine Ferathine wrote:
It kills solo and small gang stuff man. The maximum number of targets should never be 0. Why even bother to try? This is like the mines that were removed from the game long ago.

So stupid. Video games are supposed to be fun. All this does it make people want to quit because there is literally no counter to it.


you jump blind into a 30 man gate camp and die and blame ecm ... Roll
Oliver Delorean
Sebiestor Tribe
Minmatar Republic
#20 - 2017-05-10 11:48:23 UTC
Buggs LeRoach wrote:
Brigadine Ferathine wrote:
It kills solo and small gang stuff man. The maximum number of targets should never be 0. Why even bother to try? This is like the mines that were removed from the game long ago.

So stupid. Video games are supposed to be fun. All this does it make people want to quit because there is literally no counter to it.


you jump blind into a 30 man gate camp and die and blame ecm ... Roll


Without ecm they all be dead! Twisted

I support the removal of the ecm!
Doesn't matter how fast I die, at last I have a chance to shoot back.
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