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option to remove friendlys from local

Author
Cade Windstalker
#21 - 2017-05-03 12:51:18 UTC
SupaL33tH4x0r Regime wrote:
CCP as said know to a lot of things and yet we have some of those now.


I am assuming you mean "has" and "no".

Given that, um, no they haven't and no we don't? I'm legitimately really struggling to find an example of anything CCP has ever given any kind of firm negative to or even a 'we really don't like this', that has later made it into the game. Do you happen to have any examples?
Donnachadh
United Allegiance of Undesirables
#22 - 2017-05-03 13:27:48 UTC
Danika Princip wrote:
Ramukan wrote:
Danika Princip wrote:
No, you cannot make your 100% free intel tool considerably more powerful.


I want to it to be both more functional and give me better view of the space vistas CCP worked so hard to create.


No, you're asking for instant notification of anyone not blue entering local. Dress it up however you want, but that's the gist of it.

Just what makes you think this is anything but a completely honest request?
Why does it have to be a thinly disguised request fore more free intel?

Setting those aside because I really only ask them because I am curious I do have to ask how would this have a negative impact on things. Let me just put forth a few ideas I have actually seen used by other players to give them instant notification that someone has entered the system.

Keep your local window adjusted in size top to bottom so it lists everyone in local with no scroll bar. The moment anyone jumps into the system the game adds a scroll bar and bingo instant notification.
Another system I see used is to keep your local window extended to cover the entire screen top to bottom and then use a small post it note to tag the location of the last entry, the moment someone comes into system the list extends below the post it note marker and again instant notification.
Combine either of these with the low number of characters in most low / nul sec systems and the color coding we already have and it only takes 2 maybe 3 seconds to ID that new character and one has to ask would the OP idea really change this in any way that really matters?

I agree with you and the others that local needs a re-think especially in nul sec, but I simply cannot even begin to imagine how the OP idea would add anything we do not already have so my response is why not. +1
Ramukan
Radiation Sickness
#23 - 2017-05-05 03:27:41 UTC
summary response:

after reading this far (the usual troll posts of course have been posted and by me ignored as is my personal policy). To those that honestly spoke for or against the idea, especially those providing reasons as to why i write the following:

I look at the world as it is and deal with it as such. Local is used as an intel tool it is why i have it open. I will keep using it as an intel tool regardless. All im asking for is that the tool take up less visual space. I have about 6 spreadsheets open at all times and most of them i can see no way to make them any smaller but removing friendlies from local would allow me to greatly reduce the size of local (as i mentioned it is often stretched from the bottom of my screen to the top)

I cannot of course speak for others but i have only on the rarest of occasions actually used local to speak to another person during my appoximately 4 years of playing eve, unlike WOW where i used local a lot, in EVE it is largely useless.

Someone mentioned that CCP never intended for local to provide free intel but you'd have to be a pretty low wattage bulb to not see that this was inevitable. Also, the map gives away so much free intel that if CCP does truly have something against free intel they have a very odd way of showing it.
Daichi Yamato
Jabbersnarks and Wonderglass
#24 - 2017-05-05 04:19:34 UTC
Does not warrant making it a better intel tool.

The map is not real time. Please delay local by 15 minutes. That would solve so much.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

perseus skye
Republic University
Minmatar Republic
#25 - 2017-05-05 11:43:28 UTC
Teckos Pech wrote:
perseus skye wrote:
Not everybody that plays eve is a pvp player ,some are explorers and some industrialists as in the Npeit used to ask you about what style you want to be etc

This idea is bad though about removing local as wormhole is about as risk averse place as I have ever seen but not everybody wants to pvp in eve neither should we attempt to drive them out .



So what? Just because you do not want to interact that way with other players does not mean others can't interact that way with you.


TBH interaction is what makes eve different and more exciting and I wouldn't like this to change I'm just saying some may get involved in pvp but aren't going out looking for it ,possibly why a lot stay in high sec

Eve is for everybody that's why incursions anomalies and missions exist ,I'm sure if eve was pure pvp and mining only it would be much emptier .
Tabyll Altol
Viziam
Amarr Empire
#26 - 2017-05-05 13:44:47 UTC
Ramukan wrote:
i cant find a way to do this so if it's already a thing simply point out how to do it for me please, otherwise:

I would like to be able to filter out corporation and/or alliance members from local, this would allow me to make my local page much smaller when im doing things where enemies might be a problem but so many friendlies are around i feel the need to have local as big as possible on my screen, normally covering from bottom to top.



And another 0.0 carebear beggin for better and easier intel.

-1
Cade Windstalker
#27 - 2017-05-05 14:22:02 UTC
Ramukan wrote:
summary response:

after reading this far (the usual troll posts of course have been posted and by me ignored as is my personal policy). To those that honestly spoke for or against the idea, especially those providing reasons as to why i write the following:

I look at the world as it is and deal with it as such. Local is used as an intel tool it is why i have it open. I will keep using it as an intel tool regardless. All im asking for is that the tool take up less visual space. I have about 6 spreadsheets open at all times and most of them i can see no way to make them any smaller but removing friendlies from local would allow me to greatly reduce the size of local (as i mentioned it is often stretched from the bottom of my screen to the top)

I cannot of course speak for others but i have only on the rarest of occasions actually used local to speak to another person during my appoximately 4 years of playing eve, unlike WOW where i used local a lot, in EVE it is largely useless.

Someone mentioned that CCP never intended for local to provide free intel but you'd have to be a pretty low wattage bulb to not see that this was inevitable. Also, the map gives away so much free intel that if CCP does truly have something against free intel they have a very odd way of showing it.


To which CCP have responded with something along the lines of 'we aren't really happy with the role of local as an intel tool and we don't want to make it easier to use it as such, we want to replace it with more interesting mechanics'.

Local was something created back at the very start of the game, before any of the meta gameplay or anything like the current state of the game existed. It's *really easy* to look back and say "well this use of local is obvious" but it's way harder to go back to 2003 and look forward and see anything like what Eve was going to turn into.
manus
Subhypersonics
#28 - 2017-05-05 14:47:48 UTC
Cade Windstalker wrote:
Because Local is a zero effort intel tool that needs to be changed significantly


Why?

Quote:
don't say no to things just because that's how it's always been, I *always* have a reason. Sometimes that reason is simply "I see no improvement over what we have now, therefore this isn't worth the dev time"


First of all, the devs arent working on anything interesting anyway. Have you seen the may update? Its a giant fiasco that brings nothing interesting to the table

Second of all, op gave a pretty good reason for why this would be a good idea, would you be kind and explain the idea OP put forward and the rationale behind it. Just so i know that you understand it. Because i dont think you do.
Cade Windstalker
#29 - 2017-05-05 17:30:46 UTC
manus wrote:
Cade Windstalker wrote:
Because Local is a zero effort intel tool that needs to be changed significantly


Why?


Because anything that provides benefit with no risk, cost, reward, or investment required isn't in the spirit of Eve, and Intel is a very powerful combat tool.

CCP have flatly said that the current mechanics don't align with their vision of Eve, and looking at the chatter on the forums and around other community areas suggests that the majority of players agree with them, they just don't agree on how the situation should be addressed.

manus wrote:
[quote] don't say no to things just because that's how it's always been, I *always* have a reason. Sometimes that reason is simply "I see no improvement over what we have now, therefore this isn't worth the dev time"


First of all, the devs arent working on anything interesting anyway. Have you seen the may update? Its a giant fiasco that brings nothing interesting to the table



No.

This is your opinion, not a fact. Just because you don't like what CCP is doing or where their priorities doesn't mean they're wasting their time or that anyone but a small minority agrees with you.

The new suns are probably the most broadly popular thing CCP have done in a year.

On a personal note I'm more excited about the Bloodraider Shipyards and what the tech behind them means for PvE in Eve than I've been about any change in the game since CCP announced the ship and module tiericide.

Just because there's nothing there for *you* personally that doesn't mean it's a bad update, not every update is going to have something for every player. Expecting them to is just unrealistic on your part.


manus wrote:
Second of all, op gave a pretty good reason for why this would be a good idea, would you be kind and explain the idea OP put forward and the rationale behind it. Just so i know that you understand it. Because i dont think you do.


As for the OP's suggestion, their reasoning is fair, but the effect of their change would be to make it *much* easier to use Local as an intel tool. You either fail to realize this or you're willfully ignoring it. CCP literally responded previously to a question at Fanfest (last year I believe) on filtering Local and similar options and shot it down with exactly the reasoning I'm presenting here.

They do not like Local's role as an intel tool, it wasn't intended but they're kind of stuck with it, given that they would like to change that role but for now they're leaving it, and they're certainly not going to buff it.
Teckos Pech
Hogyoku
Goonswarm Federation
#30 - 2017-05-05 21:12:30 UTC
Cade Windstalker wrote:
Ramukan wrote:
summary response:

after reading this far (the usual troll posts of course have been posted and by me ignored as is my personal policy). To those that honestly spoke for or against the idea, especially those providing reasons as to why i write the following:

I look at the world as it is and deal with it as such. Local is used as an intel tool it is why i have it open. I will keep using it as an intel tool regardless. All im asking for is that the tool take up less visual space. I have about 6 spreadsheets open at all times and most of them i can see no way to make them any smaller but removing friendlies from local would allow me to greatly reduce the size of local (as i mentioned it is often stretched from the bottom of my screen to the top)

I cannot of course speak for others but i have only on the rarest of occasions actually used local to speak to another person during my appoximately 4 years of playing eve, unlike WOW where i used local a lot, in EVE it is largely useless.

Someone mentioned that CCP never intended for local to provide free intel but you'd have to be a pretty low wattage bulb to not see that this was inevitable. Also, the map gives away so much free intel that if CCP does truly have something against free intel they have a very odd way of showing it.


To which CCP have responded with something along the lines of 'we aren't really happy with the role of local as an intel tool and we don't want to make it easier to use it as such, we want to replace it with more interesting mechanics'.

Local was something created back at the very start of the game, before any of the meta gameplay or anything like the current state of the game existed. It's *really easy* to look back and say "well this use of local is obvious" but it's way harder to go back to 2003 and look forward and see anything like what Eve was going to turn into.


IMO, this is exactly right. And I'll go even further, people need to think this way about EVE all the time. Careful what you do in terms of mechanics, what actually emerges maybe very different from what you intended. This is why I tend to be rather harsh on the arguments that go:

Lets change Mechanic 243 and that will lead to A which in turn gives us B and thus C, and everything will be good. Except there is nothing constraining that process so that we have to get just that outcome. They maybe right, but then again probably not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sonya Corvinus
Grant Village
#31 - 2017-05-05 21:48:55 UTC
What should happen: get rid of local completely.
Daichi Yamato
Jabbersnarks and Wonderglass
#32 - 2017-05-05 22:57:07 UTC
manus wrote:


Second of all, op gave a pretty good reason for why this would be a good idea, would you be kind and explain the idea OP put forward and the rationale behind it. Just so i know that you understand it. Because i dont think you do.


Local window too big? Make it smaller.
Makes it hard to see bad guys? Too bad. Make your choice.

Remember, thats not what local is for anyways. Like it or not.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

perseus skye
Republic University
Minmatar Republic
#33 - 2017-05-05 23:10:30 UTC
What ? Did u just say local is not for Intel ???

Local is mostly used for Intel purposes I would guess 99% of the time with the exception of gf's or trade Hub spam
Daichi Yamato
Jabbersnarks and Wonderglass
#34 - 2017-05-05 23:32:39 UTC
So?

Smartbombs aren't meant for firewalling.
Bumpings not meant for tackling.
Webs aren't meant to get your freighter into warp faster.
Cloaks and mwd's aren't meant to let you through gate camps risk free.
Rorquals aren't meant to be capital tacklers.

The list of things that are used for tasks other than the ones they are intended for is endless in eve. Local is one of them. Its not meant to be intel. Never was. You are not entitled to use it as intel. Shocking i know.

Just another carebear that doesn't know his arse from his elbow.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#35 - 2017-05-06 13:41:11 UTC
Sitting Bull Lakota wrote:
I'd settle for the ability to sort by standing, reverse alphabet, and time in system.

That last one might actually buff cloak camping.



I said this in Corp chat a few days ago, let me sort by blue, green, purple, orange, red, etc and then invert just like sorting items so I can have reds at the top of my list.

No good reason against it except wah change.
Daichi Yamato
Jabbersnarks and Wonderglass
#36 - 2017-05-07 09:25:37 UTC
Matthias Ancaladron wrote:
Sitting Bull Lakota wrote:
I'd settle for the ability to sort by standing, reverse alphabet, and time in system.

That last one might actually buff cloak camping.



I said this in Corp chat a few days ago, let me sort by blue, green, purple, orange, red, etc and then invert just like sorting items so I can have reds at the top of my list.

No good reason against it except wah change.


Thats still trying to make it a better intel tool.

The sheer ignorance.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ramukan
Radiation Sickness
#37 - 2017-05-08 07:18:29 UTC
I stand by the my request but will consider this thread closed.


My only last words regard the statement below:

Cade Windstalker wrote:



CCP have flatly said that the current mechanics don't align with their vision of Eve, and looking at the chatter on the forums and around other community areas suggests that the majority of players agree with them, they just don't agree on how the situation should be addressed.




I appreciate your words and respect your opinion. What im going to say is not intended to be harsh nor confrontational but only as advice about argumentative form. Your words can either stand on their own or not, either way you need not reference the, "the majority of players.." or any similar wording or referencing.

Your words need no bolstering by some unfathomable 'others' opinion to make them strong, just the opposite actually occurs, your own beliefs become overshadowed by this fictional knowledge of what the masses believe.

Cheers, Ramukan.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#38 - 2017-05-09 02:26:10 UTC
Daichi Yamato wrote:
Matthias Ancaladron wrote:
Sitting Bull Lakota wrote:
I'd settle for the ability to sort by standing, reverse alphabet, and time in system.

That last one might actually buff cloak camping.



I said this in Corp chat a few days ago, let me sort by blue, green, purple, orange, red, etc and then invert just like sorting items so I can have reds at the top of my list.

No good reason against it except wah change.


Thats still trying to make it a better intel tool.

The sheer ignorance.

Knowledge is power. You need some way of knowing who's nearby.
If you want to upgrade dscan to active sonar that covers an entire system with a miniature topographic map window like a submarine has that pings exactly where someone comes into system as the ping rotates around and I get a little blip on x gate or x belt in real time then sure.

But it's not going anywhere as long as there's no counter to dscan or combat probes.
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