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If you are not a griefer and wish a better EVE, unsub now

First post
Author
Tippia
Sunshine and Lollipops
#181 - 2012-01-23 13:41:54 UTC
Malcanis wrote:
Well the bounty system at least is unarguably utterly broken, and that's perhaps the single most important avenue of "policing" in hi-sec.

Nah. The bounty system is just irrelevant.

The most important avenue of policing in highsec are wardecs and kill rights. Adding transferrable kill rights would make things even better, but that doesn't mean the current mechanics are broken.

I suppose you could argue that people would shoot -5s more if the bounty system was working, but I doubt it. There's already rewards for doing so, and people can't be bothered to do it anyway.
Malcanis
Vanishing Point.
The Initiative.
#182 - 2012-01-23 13:43:11 UTC
Xen Solarus wrote:

If the game is designed to allow people to learn in the safety of high, then move in time to low - null sec, then something is definately broken.


Perhaps this might help:

https://forums.eveonline.com/default.aspx?g=posts&t=26049&find=unread

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Grumpy Owly
Imperial Shipment
Amarr Empire
#183 - 2012-01-23 13:45:15 UTC
Tippia wrote:
Malcanis wrote:
Well the bounty system at least is unarguably utterly broken, and that's perhaps the single most important avenue of "policing" in hi-sec.

Nah. The bounty system is just irrelevant.

The most important avenue of policing in highsec are wardecs and kill rights. Adding transferrable kill rights would make things even better, but that doesn't mean the current mechanics are broken.

I suppose you could argue that people would shoot -5s more if the bounty system was working, but I doubt it. There's already rewards for doing so, and people can't be bothered to do it anyway.


How very apt: Transferable Kill Rights
Malcanis
Vanishing Point.
The Initiative.
#184 - 2012-01-23 13:47:48 UTC
Grumpy Owly wrote:
Tippia wrote:
Malcanis wrote:
Well the bounty system at least is unarguably utterly broken, and that's perhaps the single most important avenue of "policing" in hi-sec.

Nah. The bounty system is just irrelevant.

The most important avenue of policing in highsec are wardecs and kill rights. Adding transferrable kill rights would make things even better, but that doesn't mean the current mechanics are broken.

I suppose you could argue that people would shoot -5s more if the bounty system was working, but I doubt it. There's already rewards for doing so, and people can't be bothered to do it anyway.


How very apt: Transferable Kill Rights



Way ahead of you, mate:

https://forums.eveonline.com/default.aspx?g=posts&t=32462

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Grumpy Owly
Imperial Shipment
Amarr Empire
#185 - 2012-01-23 13:50:32 UTC
Callous Jade
Dockturnal Bromance
#186 - 2012-01-23 19:57:20 UTC
Grumpy Owly wrote:
KrakizBad wrote:
Grumpy Owly wrote:
Griefers on the other hand can easily hide behind the lack of player retribution due to broken policing systems. Which have conveniently been like that for eons, hence why griefers have become complacent in their position, can you imagine how things could change with the possibility of being able to fight back?

Yeah, it's not "broken policing systems," it's working as intended. If you want to kill me in empire, nothing at all is stopping you, but you may lose a ship to Concord. If you want to kill me in my home, better bring a gang. If you want to get someone else to kill me, better have isk on hand.

Either way I'll die if you really want to put in the effort.


Bounty systems is easily abusable to the point it can provide an income to the person being targeted. Despite that there is no real incentive without a reasonable bounty for people to attempt to make it a profit when they operate in the safety margins of low operating costs to make their suciding profitable.

besides, kind of missing the point:

Griefers initiate this battle usually by attacking soft targets that have no guns and they have deemed to easily make a big profit from with minimal losses to themselves, idiot.

And thusly having to then use a merc corp with ridiculously sums as you sugest to do the job a bounty system should provide isnt really worth it is it? Hence the lack of use. Besides mercs usually operate under the use of a war dec, which your average griefer will simply avoid using an NPC corporate toon or by corp hopping or dropping.

I'll add you to my list of cowards who wants to avoid the PvP a working bounty system should provide.


Hilarious stuff. You do realize that every means available to "grief" you, is also available to you? Not only that but anyone that "griefs" you by killing you unprovoked in hisec will then be targetable by you with no repurcussions. You seem to want CCP to do something for you, or perhaps other players? Sounds to me like the very definition of both complacency and cowardice.
Grumpy Owly
Imperial Shipment
Amarr Empire
#187 - 2012-01-23 23:09:08 UTC  |  Edited by: Grumpy Owly
Callous Jade wrote:

Hilarious stuff. You do realize that every means available to "grief" you, is also available to you? Not only that but anyone that "griefs" you by killing you unprovoked in hisec will then be targetable by you with no repurcussions. You seem to want CCP to do something for you, or perhaps other players? Sounds to me like the very definition of both complacency and cowardice.


Aw, boo hoo, truth hurts don't it? *throws hankies into the thread*

Yes, I'm aware of the current proccesses. Can I ask how I can possibly be complacent about it if I'm actively trying to do something to correct the problems? And how is it cowardice if I'm trying to find opportunities to actively promote the confrontation with criminals with an effective policing process. Surely its the veteran griefer who ganks the month old new player in a soft target at significant profit and maintains control of the conflict by choosing these weaker targets, leaving them with no real sensible way of responding with the current systems who is the coward, especially moreso if its gank related.

And my main motivations are not personal, I have no personal "axe to grind" so to speak, I'm just sick of the griefers abusing the absence of effective systems. And pretty much allowing for those individuals who wish to focus in certain areas of the game the opportunites they need for making a sacrifice to activites with a more industrial focus needed in this game, whereas some simply discredit these roles.

So I assume from your dissaproval this means that the injection of PvP this could cause is not something wanted by the PvP focussed? I would find this strange really that the criminally inclined might have PvP avoidance tendencies (theres a word for this kind of behaviour). Perhaps then the idea of any revived effective policing system is already making it effects known then if your already afraid of the possible ramifications that players might be able to react to nefarious criminal activities in a sensible way with a working bounty and related systems.

I mean seriously its not like I'm attempting to stop you from doing the things you do. Its just that finally the systems supposed to make you aware of the consequences of criminal choices will hopefully finally have the opportunity to have some meaning as opposed to the effective inconsequential treatment presently afforded to certain criminal activities.
Olleybear
Pandemic Horde Inc.
Pandemic Horde
#188 - 2012-01-24 00:48:20 UTC
Grumpy Owly wrote:

how is it cowardice if I'm trying to find opportunities to actively promote the confrontation with criminals with an effective policing process.

...veteran griefer who ganks the month old new player in a soft target... leaving them with no real sensible way of responding with the current systems...

I'm just sick of the griefers abusing the absence of effective systems.


Yes, yes it is terribly easy to gank soft targets in high-sec. I've had two alts ganked in high-sec for the moon goo in their holds and understand where you are coming from when newbies get ganked.

I applaud your trying to add yet more things in game so those wronged have the tools for revenge available to them so they themselves can do something about it. I'm all for putting more tools into player hands giving them more options in game. Notice though that I did say, " so they themselves can do someting about it." Just make sure you are advocating for changes that put the power into the hands of the pilot and not game mechanics that do it all for the pilot.

Transferrable kill rights and a bounty system that pays out based on the value of the ship destroyed are both steps in the right direction. ( example; if a guy has a billion isk bounty on him and he loses a frigate, the entire bounty is NOT payed out and is rather small and about the cost of the frigate plus fittings, although if he lost a Vindicator and fittings worth that billion isk or more, you would get the billion isk bounty )

Now, heres the kicker. Its doubtfull even with both of those changes coded into game that the helpless would bother doing anything at all. Anyone capable of taking on the transferrable killrights is not going to do it for free.

To address your comment:
Quote:
And yet another griefer controlling the commodity of fun in prescribing what you "should" do.


You should really look me up on battleclinic and take a look at my kill history before saying I'm a griefer.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Grumpy Owly
Imperial Shipment
Amarr Empire
#189 - 2012-01-24 04:15:23 UTC  |  Edited by: Grumpy Owly
Olleybear wrote:
Grumpy Owly wrote:

how is it cowardice if I'm trying to find opportunities to actively promote the confrontation with criminals with an effective policing process.

...veteran griefer who ganks the month old new player in a soft target... leaving them with no real sensible way of responding with the current systems...

I'm just sick of the griefers abusing the absence of effective systems.


Yes, yes it is terribly easy to gank soft targets in high-sec. I've had two alts ganked in high-sec for the moon goo in their holds and understand where you are coming from when newbies get ganked.

I applaud your trying to add yet more things in game so those wronged have the tools for revenge available to them so they themselves can do something about it. I'm all for putting more tools into player hands giving them more options in game. Notice though that I did say, " so they themselves can do someting about it." Just make sure you are advocating for changes that put the power into the hands of the pilot and not game mechanics that do it all for the pilot.

Transferrable kill rights and a bounty system that pays out based on the value of the ship destroyed are both steps in the right direction. ( example; if a guy has a billion isk bounty on him and he loses a frigate, the entire bounty is NOT payed out and is rather small and about the cost of the frigate plus fittings, although if he lost a Vindicator and fittings worth that billion isk or more, you would get the billion isk bounty )

Now, heres the kicker. Its doubtfull even with both of those changes coded into game that the helpless would bother doing anything at all. Anyone capable of taking on the transferrable killrights is not going to do it for free.


Thank you for supporting the idea in prinicpal.

I'm actually liking Malcanis' manifesto on High sec and his proposed system(s) for re-addressing the current faultering bounty system (links above), which I think accomodates the ship issue you mentioned. But best check the details for yourself.

I'm not adverse to transferring kill rights at all and reasonably expect that services rendered will likley incur a cost outside of any direct personal application.

I'm also not foolish enough to think the correcting of bounty systems will in any way be a total method of prevention to the concept of eliminating crime either, not that naive. All this will allow is an extra level of consideration to the consequences of criminal actions that has been laughably missing as a mechanic due to the current version which is so problematic it can reward the criminal.

In my view, It would simply be an additional optional empowerment to those who haven't the capability currently due to the ineffective systems. Hopefully simultaneously adding more fun into the mix. But griefers will find every loophole or wring every drop out of the process to minimse it effects to them in any system, only to be expected, as I know how cunning they are in this regard.

They probably have spreadsheets with lists of viable targets based on their solo or gang fits on their walls. Right next to the clubbed seal trophy. (jokingly)

Quote:
To address your comment:
Quote:
And yet another griefer controlling the commodity of fun in prescribing what you "should" do.


You should really look me up on battleclinic and take a look at my kill history before saying I'm a griefer.


I have checked your board now and it looks impressive and without any real signs of any griefing activities, in fact it seems you relish the "fair fight" if not more of a challenge which I find commendable, so please accept my apologies for making an invalid assumption.
Olleybear
Pandemic Horde Inc.
Pandemic Horde
#190 - 2012-01-24 04:48:58 UTC
Grumpy Owly wrote:


I'm actually liking Malcanis' manifesto on High sec and his proposed system(s) for re-addressing the current faultering bounty system (links above), which I think accomodates the ship issue you mentioned.

..............

I have checked your board now and it looks impressive and without any real signs of any griefing activities, in fact it seems you relish the "fair fight" if not more of a challenge which I find commendable, so please accept my apologies for making an invalid assumption.


Aye, Malcanis post is the one I remember reading when it comes to variable bounty payments. Just couldnt remember his name at the time of my post to give him credit.

And apology accepted.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Cyndrogen
The Greatest Corp in the Universe
#191 - 2012-01-24 04:55:43 UTC
Maybe you're right, maybe you're not. Maybe eve is revenge driven economics, like the butterfly effect trailer.
Or maybe eve just allows you to mold sand into anything you wish, the criminals in eve are not immune to their grief tactics.
Anything that is aggressive or too good at hunting will quickly burn out the supply of goodies.

When I started I can can flipped, then I adjusted tactics, moved further out, eventually realized that mining is a dead end position and moved to something more profitable. Low sec and null sec have plenty of gold, true, but you will definitely LOSE ships, by design.

Highsec on the other hand does not match low or nullsec rewards but it's slow and steady UP ticks in ISK, if you play right.

You can make money fast and with high risk, or slow with low risk. Also if everyone in game was safe from ganks the market would gank you anyway becuase there would be no demand for ships or minerals.

I think it's even too generous that insured ships exist but that is just me.

Every day in every way I improve my skills and get better.

Crosi Wesdo
War and Order
#192 - 2012-01-24 05:52:09 UTC
Maybe wardec the people who are finishing the incursions. Spend some of that isk you earned to defend it.
Grumpy Owly
Imperial Shipment
Amarr Empire
#193 - 2012-01-24 07:05:44 UTC  |  Edited by: Grumpy Owly
cyndrogen wrote:
Also if everyone in game was safe from ganks the market would gank you anyway becuase there would be no demand for ships or minerals.


Well I'm not advocating "safety" from ganks am I? I'm not trying to prevent it. Besides ganks in essence only account for gangs overpowering targets, so I'm assuming you must be refering to only suicide ganks?

Likewise I wouldn't be so sure that suicide ganks generate all the demand in the game, what about all the wars going on or other PvP related events, PvE losses and use of consumables will still need to be included even if largley to be expected not as significant, what if people invested their time into non-criminal related PvP instead?

Also with the introduction of an effective bounty system its principally adding more intended "destruction" into the mix, which if anything will likley increase demand. Though I suppose I have to assume the idea of a working player policing system might deter a few from their activities. Largley I'd expect they'd just move to an equivalent type of PvP destruction, like working for mercs, or they might just continue of course but adjust their activities with more caution deserved of the risk associated with a criminal act. But the possible new effects are all speculation of course so I wont place too much emphasis on it.

Despite that if industrial players were allowed to focus better on their production the net effect would be that they are capable of producing other items rather than replacing their losses to infrastructure, and potentially helping the "war machine" as the increase in competition due to the volume of resources being focused there would increase. The attacking of industrials or interivalry would still go on in auspice of the war declarations etc. I'm sure.

Of course you could turn the argument on its head and say well if we suicide ganked all industrials then you would end up with the situation that there is insufficient resources and activity in the industrial base to actually accomodate production and prices would sky rocket due to the loss of production or supply, maybe seeing the lack of items actually needed.

I also think that some people who obviously dont devote their game time to industrial activities (for whatever reason, np) might not be aware of the time and resources invested to actually be effective as it takes infrastructure and a large chunk of time. Sucide ganks take seconds I guess (according to the Concord responce times), and then what 20 - 30 mins potentially for the goods to get sold? (guessing but whatever). So the butterfly effect as you like to provide as an example certainly can have more of an impact in terms of recovery for the industrialist especially when in theory you should be effecting more assests of theirs and having "loot" to boot.

But it is not and hasn't been my intention to argue a case for the cessation of all criminal activities, that isn't the purpose of this thread or my ambitions with correcting bounty systems. Just saying that your assumption on the effects to the economy are rather extreme and opinionated.
KrakizBad
Section 8.
#194 - 2012-01-24 07:30:54 UTC
Grumpy Owly wrote:
KrakizBad wrote:
Grumpy Owly wrote:
Griefers on the other hand can easily hide behind the lack of player retribution due to broken policing systems. Which have conveniently been like that for eons, hence why griefers have become complacent in their position, can you imagine how things could change with the possibility of being able to fight back?

Yeah, it's not "broken policing systems," it's working as intended. If you want to kill me in empire, nothing at all is stopping you, but you may lose a ship to Concord. If you want to kill me in my home, better bring a gang. If you want to get someone else to kill me, better have isk on hand.

Either way I'll die if you really want to put in the effort.


Bounty systems is easily abusable to the point it can provide an income to the person being targeted. Despite that there is no real incentive without a reasonable bounty for people to attempt to make it a profit when they operate in the safety margins of low operating costs to make their suciding profitable.

besides, kind of missing the point:

Griefers initiate this battle usually by attacking soft targets that have no guns and they have deemed to easily make a big profit from with minimal losses to themselves, idiot.

And thusly having to then use a merc corp with ridiculously sums as you sugest to do the job a bounty system should provide isnt really worth it is it? Hence the lack of use. Besides mercs usually operate under the use of a war dec, which your average griefer will simply avoid using an NPC corporate toon or by corp hopping or dropping.

I'll add you to my list of cowards who wants to avoid the PvP a working bounty system should provide.


Oh no, I'm on another mad hisec list. Roll

Again, being a null pilot I could care less about the bounty system, idiot. And again, since you're clearly too dense to get it, if someone really wants me dead, then a little concordokken shouldn't stop them. If they don't care enough to lose a ship to it, then they're risk-adverse and weak. Boo hoo hoo. Want me dead? Form blob, come to Fade. Pretty simple.
Chief Cheeba
Doomheim
#195 - 2012-01-24 07:47:01 UTC
this game is full of sociopaths!!! its gotten so bad its like theyve formed an enduring and cooperating social group whose members have developed organized patterns of relationships through interaction with one another!!!

and the cowardly gankers...dont get me started...i refuse to play this game until ccp makes me 100% safe from these cowards period!!! who is with me?

but the worst is the stupid idiot griefers...these idiots are stupid enough to use eve game mechanics to blow up peoples' stuff. how stupid can you get??

in short well organized groups of sociopathic cowardly idiots are sometimes blowing up the pixelated assets of much better socially adapted braver smarter players...this game is broke
Grumpy Owly
Imperial Shipment
Amarr Empire
#196 - 2012-01-24 08:01:29 UTC
KrakizBad wrote:
Again, being a null pilot I could care less about the bounty system.


KrakizBad wrote:

If you want to kill me in empire, nothing at all is stopping you.


So are you in empire or not?

And if you couldn't care less why post about it?

(not stopping you from having an opinion, but I think you must care if you voice one)
KrakizBad
Section 8.
#197 - 2012-01-24 08:05:08 UTC
Grumpy Owly wrote:
KrakizBad wrote:
Again, being a null pilot I could care less about the bounty system.


KrakizBad wrote:

If you want to kill me in empire, nothing at all is stopping you.


So are you in empire or not?

And if you couldn't care less why post about it?

(not stopping you from having an opinion, but I think you must care if you voice one)

I am not in empire. I was rhetorically saying that if you hate me (the collective 'me', as in 'a pilot') enough to want me dead, there is literally nothing that can stop you if you're dedicated enough. And I couldn't care less about the bounty system because it's a dumb system to begin with. Mercenaries are a far better choice.
Grumpy Owly
Imperial Shipment
Amarr Empire
#198 - 2012-01-24 09:22:29 UTC  |  Edited by: Grumpy Owly
KrakizBad wrote:
I couldn't care less about the bounty system because it's a dumb system to begin with.


Which is why I'm kinda proposing to have it changed into something more useful. Roll

Or is this equally a poor use of the third person narrative that you simply dislike any bounty system (hiring others to effect retribution) as opposed to hiring mercs (hiring others to effect retribution)?

At least with some of the proposed alternative mechanics the "customer" here may have more control over the deal? Hard to say really but at least if mechanics are worked into the system to promote fullfillment then I could argue you have more chance of not being simply scammed or overcharged. Though wether the incentve is the same in theory I'm unsure, depends how open the process is and the relative competition. Bull kill rights should certainly sweeten any deal.
Vaerah Vahrokha
Vahrokh Consulting
#199 - 2012-01-24 09:30:44 UTC
Grumpy Owly wrote:

I have checked your board now and it looks impressive and without any real signs of any griefing activities, in fact it seems you relish the "fair fight" if not more of a challenge which I find commendable, so please accept my apologies for making an invalid assumption.


Certainly his name "Olleybear" in a corp called "I R' Carebear" did not hint at his gaming attitude.
Lady Spank
Get Out Nasty Face
#200 - 2012-01-24 09:32:31 UTC
Chief Cheeba wrote:
this game is full of sociopaths!!! its gotten so bad its like theyve formed an enduring and cooperating social group whose members have developed organized patterns of relationships through interaction with one another!!!

and the cowardly gankers...dont get me started...i refuse to play this game until ccp makes me 100% safe from these cowards period!!! who is with me?

but the worst is the stupid idiot griefers...these idiots are stupid enough to use eve game mechanics to blow up peoples' stuff. how stupid can you get??

in short well organized groups of sociopathic cowardly idiots are sometimes blowing up the pixelated assets of much better socially adapted braver smarter players...this game is broke

Can we be friends?

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)