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Science & Industry

 
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Two person Indy team

Author
Pancake Queen
Bookmark Both Sides
#1 - 2012-01-23 04:19:05 UTC
Hello friends,

Myself and a friend are looking to get into Industry in a big way and we're wondering the best way to train for it. My initial thought was one mining and spitting out cans, the other hauling and refining. The miner could do some research as well and the hauler do the manufacturing.

We're not looking to take over New Eden, but to get a nice steady income that will make us on the well off side of New Eden's citizens without really travelling out of HighSec.

Is that how you fine fellows would approach it if there were but two of you?
Invictra Atreides
Toward the Terra
#2 - 2012-01-23 05:43:21 UTC
If I'd be 1 month old then yes.

Profit /m3:

1.0 Security
- Veldspar (120.09 ISK/m3)
- Scordite (108.08 ISK/m3)

0.9 - 0.8 Security
+ (Gallente and Minmatar)
- Plagioclase 138.01 ISK/m3

+ (Amarr and Caldari)
- Pyroxeres (148.61 ISK/m3)

0.7 - 0.5 Security
+ (Amarr)
- Kernite (134.00 ISK/m3)

+ (Caldari)
- Plagioclase (138.01 ISK/m3)

+ (Gallente and Minmatar)
- Omber (72.36 ISK/m3)

Systems with 1.0 or 0.9 security have no NPC pirates.


But you can also try Mining Mission. They don't give you ORE but instead LPs and ISK. You could run those with your frend.
+ 3x more ISK/h than mining in High Sec
+ Getting better standings with Faction and Corp
+ No danger of Can flipers

- The ORE you mine is used for the Agent (You can't do anything with it)

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Emma Royd
Maddled Gommerils
#3 - 2012-01-23 05:55:07 UTC
Alts :)

Seriously, if you get into industry, you'll want to get alts trained up for building & researching too, maximise the isk you spend on your subs.

If you can afford more than 1 account, go for it, even if it's for a hauler so you can both mine, but that's down to isk flow (either in game, or real life)

Mining isn't necessarily the best way of earning isk, I don't mine for any of the minerals I build with, I buy them, so you'd need some isk as a starting fund.

Some useful skills you'll need on one of the characters are the trade skills. Margins are fairly tight in eve unless you drop on a sweet spot, and the less you have to spend in fees & taxes means more profit for you.

For a refining char, you need 6.67 (iirc) standing with the corp who owns the station you're refining from to get 0 refining 'tax', and make sure it's the higher yield stations, some are lower than others, I think it's either 35% or 50% but I could be wrong.

Start small, and don't rush in to building big.

Train a freighter pilot.

Learn spreadsheets, there are plenty out there if you look through the resources section if you don't want to make your own, but ultimately making your own is good, easier to alter in the future.

Make sure you minimise waste, Production efficiency 5 is a must, as is making sure you use material efficiency researched blueprints.



Have fun doing it, don't be disappointed when you don't see your wallet jumping up at first, it takes time.
Skorpynekomimi
#4 - 2012-01-23 11:53:02 UTC
Miner/hauler is a good start.

You'll both want refining skills trained, if possible. You should both have research and manufacturing as well, because slots become the limiting factor after a while.

Mission running/salvage: Mining out missions is a good way to get non-local ores. Plus, they're safer in terms of can-flippers; your regular jerk/griefer/goon PROBABLY won't bother to scan missioners down with combat probes just to pick on miners. They'll just stick to the easy targets in the belts instead.
Plus, missions mean bounties and ISK, and salvage/loot can get you materials for production, especially rigs. And a good supply of meta-level items to either be sold, scrapped, or thrown into T2 invention.
And STANDINGS! Standings are super-duper important if you don't want to risk having your PoS popped by a passing supercap fleet in lowsec. With standings, you can anchor it in highsec, where the worst thing around is a fleet of battleships with very patient pilots.

Train ice mining and PI as well, to lower the ISK costs of the PoS you'll invariably need to run.

Alts. More characters mean more slots!

EXCEL. Spreadsheets are key to EVE. Absolutely key. Running the numbers can mean the difference between loss and profit on an item. Even going with just raw input to output, it's useful.
And you'll even know when you hit REAL profit, after paying off the expensive mining ships, BPOs, haulers, and PoS modules.

Market skills. You'll need to milk every last ISK of profit margin.

Economic PVP

P3po
Perkone
Caldari State
#5 - 2012-01-23 11:56:31 UTC
There are certain manufacturing items which have stable price, are not skill intensive and can bring you steady income around 400-500m every month. I would suggest start working on these to build up capital. If you want aditional info, let me know in mail.
cinch sleeper
Doomheim
#6 - 2012-01-23 13:27:06 UTC
PI is an easy way to get started, in addition to mining, and has the advantage of making you ISK while you do other things. In about a week, you can train you and your two alts with enough skills to run a nicely profitable PI operation. Profitable PI goods are things like POS fuel ingredients, which are very liquid meaning you'll start seeing decent cash flow very quickly. You'll get the best ISK flow if you keep everything in one system and keep all your toons nearby. Part of the training time includes training enough skills to be able to use a decent hauler. Eve Uni has a great page on this:

http://wiki.eveuniversity.org/Creating_an_Alt_Hauler

With an investment of about 30 minutes a day (to move your PI ingredients around), you can crank out profitable PI goods rather quickly. When that gets boring, you can back off to just a few times a week or not at all. I still do PI about twice a week, but my first billion was largely due to daily PI and a few lucky drops from rats.

EveUni has a pretty decent page on PI here:

http://wiki.eveuniversity.org/Pi

I also did the mining thing when I first started but note that it takes a good month to get your skills where they need to be. Namely: you want to be mining with hulks.

These days, I don't mine that frequently. I get most of my materials from security missions and put out buy orders if I'm saving up for something. Missions can also be quite profitable but you'll eventually want to train up scrapmetal processing which will burn another month of your life away.

One final note, don't overlook rare ores in missions or from exploration. I've never found anything too exotic but you DO find ores not native to your particular neighborhood of high-sec. You can also occasionally find rarer ores by scanning them down. If you DO find some rare ore in a mission, you can farm it by mining and then not completing the mission. Unless things have changed, the mission will reset during downtime and you can mine all over again. You can keep doing this until the expiry time of the mission. All you'll lose is the time completion bonus.
Vientes Fenerre
Rokh Industries
#7 - 2012-01-23 21:45:40 UTC
I concur with what Emma said, it might be the best advice here. But if you really want to "get into Industry in a big way" then let me stress one thing: Do not mine. If you want to make any nice amounts of ISK and you have some starting capital, avoid mining as there's not enough profit in that. Buy the minerals from the market, produce, use alts to produce more, if you feel like it find the T2 items which are worth it, invent and produce them. As she said, alts and spreadsheets are your friends.

Oh and did I mention "don't mine" ? Lol
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2012-01-23 21:59:10 UTC