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Kinetic missile bonus on Caldari ships, the elephant in the room...

Author
Lili Lu
#21 - 2012-01-23 05:44:19 UTC  |  Edited by: Lili Lu
Galerak wrote:
stuff

I wrote a lengthy rebut of every stupid argument you responded with. Then forgot to select all and copy before hitting post Sad ******* forum. However, really not interested in typing all that **** again. You are dense, and you obviously think no other ships deal with tradeoffs and conflicts so it's not worth bothering with it.

But, just so you know, my favorite ship is the phoon. When it was 4/4 I always keyed on the missile half, it got the BCUs, not the porjectile guns and gyros. Now that it is thankfully 5/3 I always fit 5 launchers. Most people do fit them with a missile focus too. So much for the "winmatar/projectile" whines. Also, I have two other characters which have been taking full advantage of the drake op-edness.

However, unlike you I try to look at the game as a whole, and have sought experience with every race of ships. Sorry to tell you there is nothing any more wrong with kinetic missile bonuses than there is with other race's ship bonuses. And here you are saying you fly Amarr yet you see nothing irksome with the ubiquitous laser cap use reduction bonus? The bonuses are all less than wonderful. That's the point. If the bonus was too good you'ld not want for anything else, and every other race would be easy fodder.

Good luck thinking somehow Caldari ships should get an extra slot more than every other race. Have fun trying to convice CCP to do this. Missiles and missile boats have drawbacks because every weapon system and ship type has drawbacks. Certainly having heavy missile launcher II as the most used weapon on pvp kills (and probably also on pve kills) surely means that Drakes and kinetic missile bonuses are a real bad deal Roll
RubyPorto
RubysRhymes
#22 - 2012-01-23 05:59:57 UTC
Aamrr wrote:
Galerak wrote:
Renarla wrote:
Only if Hybrids and Lasers get to choose damage type.


With no damage bonus that would probably be balanced although the lore science behind making a laser deal kinetic or explosive damage would be a little tricky.


Frequency modulation and quantum entanglement create a subatomic reaction in the opponent's hull, creating an explosive reaction or even penetrating it outright.

Took me 5 seconds to come up with that. I'm sure CCP could do better. God knows there's stupider stuff out there.


Problem is that the lack of damage type choice is a major balancing factor for lasers. An abaddon does 900dps with faction multi and 2 Heat sinks (so it still can fit a damn good tank). Plus it has the ability to change crystals in 1s. Add in the lovely laser optimal range magic, and you have a very nice Fleet boat. Add in the ability to switch damage types, and whooosh.... my keyboard's sticky.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mfume Apocal
Brutor Tribe
Minmatar Republic
#23 - 2012-01-23 09:15:51 UTC  |  Edited by: Mfume Apocal
Galerak wrote:
Missile velocity/flight time is no different than optimal/falloff/tracking speed bonuses for other ships.


It's a lot different when even HAMs comfortably reach out to (unboosted) point range. The one case where it's really good (IMHO) is the Hookbill. On anything with HMLs or cruises, it takes you well beyond relevant combat ranges for very little real gain.

Quote:
Oh you mean like projectile turrets?


They don't get full damage type selection. Unless you know of some kinetic-heavy, high DPS/alpha ammo I've been missing out on...?
Death Toll007
Perkone
Caldari State
#24 - 2012-01-23 09:19:36 UTC
Threads like this....

make me really wish I had the power to lock threads.

-DT
Gypsio III
State War Academy
Caldari State
#25 - 2012-01-23 12:32:47 UTC
Balance ships, not bonuses.
Galerak
Deep Core Mining Inc.
Caldari State
#26 - 2012-01-23 15:16:17 UTC  |  Edited by: Galerak
Lili Lu wrote:
But, just so you know, my favorite ship is the phoon. When it was 4/4 I always keyed on the missile half, it got the BCUs, not the porjectile guns and gyros. Now that it is thankfully 5/3 I always fit 5 launchers. Most people do fit them with a missile focus too. So much for the "winmatar/projectile" whines. Also, I have two other characters which have been taking full advantage of the drake op-edness.

However, unlike you I try to look at the game as a whole, and have sought experience with every race of ships. Sorry to tell you there is nothing any more wrong with kinetic missile bonuses than there is with other race's ship bonuses. And here you are saying you fly Amarr yet you see nothing irksome with the ubiquitous laser cap use reduction bonus? The bonuses are all less than wonderful. That's the point. If the bonus was too good you'ld not want for anything else, and every other race would be easy fodder.

Good luck thinking somehow Caldari ships should get an extra slot more than every other race. Have fun trying to convice CCP to do this. Missiles and missile boats have drawbacks because every weapon system and ship type has drawbacks. Certainly having heavy missile launcher II as the most used weapon on pvp kills (and probably also on pve kills) surely means that Drakes and kinetic missile bonuses are a real bad deal Roll


LOL if you have ever flown ANY laser boat with an active tank you would be wishing for better cap reduction bonuses not complaining about their uselessness. Lasers have several important limiting factors that don't apply to every weapon system. Cap use and restricted damage type being the two defining drawbacks to lasers. Cap use bonus adresses one of these.
Artillery has a slow rof so some minmatar ships get a rate of fire bonus, again to help with one of the major drawbacks to the weapon system without making arty alpha dmg insane.

And since you pointed it out, there is the Typhoon with EXACTLY what I was talking about, a 5% RoF bonus to cruise/siege launchers yet I don't know anyone that considers the phoon to be in any way OP. That RoF bonus applies to all 4 ammo types but as limiting factors means you have to reload more frequently which lowers overall dps. Pointing out that the Typhoon is your favorite ship just reveals how much of a troll you are. If the bonus on the phoon was changed to ONLY siege or only cruise launchers it would be called a nerf, and if it was changed to single damage type all hell would break loose. Again thank you for supporting my position.

And isnt it funny how the Naga WAS slated to have 1 more slot than the other new tier 3 bcs right up until they dropped all the siege/torp bonuses entirely? Between that and upcoming revision of the drake bonuses, I'm confident that CCP is already aware that caldari missile bonuses need to be changed.
Galerak
Deep Core Mining Inc.
Caldari State
#27 - 2012-01-23 15:16:36 UTC  |  Edited by: Galerak
Gypsio III wrote:
Balance ships, not bonuses.


Do they not go hand in hand? Considering the bonuses are directly tied to the ship, i fail to see a distinction but thanks for playing, tell him what he's won Bob...
Galerak
Deep Core Mining Inc.
Caldari State
#28 - 2012-01-23 15:55:40 UTC
Mfume Apocal wrote:
Galerak wrote:
Missile velocity/flight time is no different than optimal/falloff/tracking speed bonuses for other ships.


It's a lot different when even HAMs comfortably reach out to (unboosted) point range. The one case where it's really good (IMHO) is the Hookbill. On anything with HMLs or cruises, it takes you well beyond relevant combat ranges for very little real gain.


Well I agree that the extra missile range is unnecessary for long range missiles like HML/Cruise but the same could be said about caldari hybrid range bonus when using rails. However those same range bonuses make a difference on their shorter range counterparts so they aren't entirely without a function. It's a trade off. I'm sure most caldari pilots would prefer a dmg bonus to hybrids over a range bonus as well.
Cyniac
Federal Navy Academy
Gallente Federation
#29 - 2012-01-23 16:04:30 UTC
There is a better way of doing this.

Give each race a missile platform with damage type specific bonus - Hey look the Gallente already have a ship with bonus to missile thermal damage! (Kudos to you if you know which one without looking it up!)
Lili Lu
#30 - 2012-01-23 16:13:35 UTC
Galerak wrote:
LOL if you have ever flown ANY laser boat with an active tank you would be wishing for better cap reduction bonuses not complaining about their uselessness. Lasers have several important limiting factors that don't apply to every weapon system. Cap use and restricted damage type being the two defining drawbacks to lasers. Cap use bonus adresses one of these.
Artillery has a slow rof so some minmatar ships get a rate of fire bonus, again to help with one of the major drawbacks to the weapon system without making arty alpha dmg insane.

And since you pointed it out, there is the Typhoon with EXACTLY what I was talking about, a 5% RoF bonus to cruise/siege launchers yet I don't know anyone that considers the phoon to be in any way OP. That RoF bonus applies to all 4 ammo types but as limiting factors means you have to reload more frequently which lowers overall dps. Pointing out that the Typhoon is your favorite ship just reveals how much of a troll you are. If the bonus on the phoon was changed to ONLY siege or only cruise launchers it would be called a nerf, and if it was changed to single damage type all hell would break loose. Again thank you for supporting my position.

And isnt it funny how the Naga WAS slated to have 1 more slot than the other new tier 3 bcs right up until they dropped all the siege/torp bonuses entirely? Between that and upcoming revision of the drake bonuses, I'm confident that CCP is already aware that caldari missile bonuses need to be changed.


I already told you between all my characters I fly every race.

Your first paragraph precisely illustrates my point. Every race gets a bonus that is made to address the pre-nerf on the weapon system. And, in case you're missing it CCP has a preferred damage type for each race. Kinetic is assigned to Caldari, precisely because each of the others has their preferred damage type which is not kinetic.

And, wow look rof for large projectile and large missiles on the phoon's split weapons. Essentially the ship has one bonus, but what saves it is the large drone bay. Of course if you want to give the ship 6 or 7 missile launchers then you could have your stupid complaint, which should properly be that the bonus should be explosive missiles bonus only. But alas it doesn't have that many launchers. Also, I don't think you know what troll is.

Keep asking for all Caldari ships to have an extra slot compared to all other ships. It just continues to make you look the ****** you are who only looks at this game through some wierd Caldari-centric lenses.

Kinetic damage bonuses are the functional and backstory equivalent to laser cap use bonuses. And you think only Caldari should get to escape that limitation? Cry more.
Teowulff Odinson
Republic Military School
Minmatar Republic
#31 - 2012-01-23 16:17:26 UTC
Mfume Apocal wrote:
Galerak wrote:
Oh you mean like projectile turrets?

They don't get full damage type selection. Unless you know of some kinetic-heavy, high DPS/alpha ammo I've been missing out on...?

Well it's the difference between "5% damage to all but kinetic damage" and "5% damage to kinetic damage" - it's 75% vs 25% of the damage types that get a bonus.

But well imo kinetic isn't so bad; you're basically good against everything except EM weak rats. keep in mind that most rats do have kinetic as second lowest resistance and in PvP most ships are onmitanked anyway.

Cyniac wrote:
Give each race a missile platform with damage type specific bonus - Hey look the Gallente already have a ship with bonus to missile thermal damage! (Kudos to you if you know which one without looking it up!)

Stealth bombers don't count ....
Grog Drinker
Republic University
Minmatar Republic
#32 - 2012-01-23 16:40:28 UTC
Galerak wrote:
Renarla wrote:
Only if Hybrids and Lasers get to choose damage type.


With no damage bonus that would probably be balanced although the lore science behind making a laser deal kinetic or explosive damage would be a little tricky. Aside from that I'm not talking about changing MISSILES. I'm talking about half the caldari ships having a useless bonus. Stop changing the subject.



Useless bonus? How about Amarr ships that only receive a cap use bonus to lasers. The Caldari kinetic bonus is fine. You can still swap damage types when the need arises. Any self respecting drake pilot carries EM missiles in addition to Kinetic.

When it comes down to it missile boats have the best damage selection and projection. Yes you trade some DPS for this. That is the way the game is meant to be played.
elitatwo
Zansha Expansion
#33 - 2012-01-23 16:56:08 UTC
I hope you know where the kinetic bonus has its origin?
When EVE was still you and the four majot ribes developed all on different views of opinions, the pirate faction originated there as well.
So when the Guristas took of into the wild lands of nullsec space they were the sworn enemies of the Caldari state.
Yo find this in all the four races history books and the ship well all have today werent all there.
There were frigates, destroyers, cruisers, battlecruisers and battleships.
Now for the Caldaris missile kinetic bonus, this is originated by the fact that Gurista ships have a lower resistance to thier hull and so the Caldari biggest companies build this bonus into the hull to shoot Guristas down "better".
The same goes for the slightly higher thermal bonus for Gallente hull, which were designed to shoot down the Serpenties.
Amarr -> Sanshas and Blood Raider hulls
Matar -> Angels.
Why do you think any Caldari pilot would want to go into Gurista occupied space or Gallente wander of to the wildness of the Serpenties?
That is where all the ship "bonus damage" towards thier pirate faction originates.
I think it were also designed that way to give young padawans of each four tribes an idea how thier ships would perfom against the first enemies you encounter after the tutorial (the old one).

When you have joined EVE long ago you didn't get 1 mio skillpoints handed over to you on a silver platter and super insane speed learning, no you got maybe 50.000 skillpoints and thats it.
From there you were thrown into the waters or space and had to go up from there. And with 50.000 skillpoints there wasnt really much you could do and were happy to have a bonus on your Caldari frigate hull to shoot some Guristas in one of the asteroid belts to afford another skillbook or even ammunition.
You not believe it but in those first weeks of EVE, a level 1 mission was difficult and the payouts were not always high enough to afford all the needed skillbooks.
Even the adventure of going into another solarsystem was another story when the distance to the next gate was somewhat like 65 AU, which you won't notice at all now, but back then you capacitor - with zero engineering or navigation skills at all - went dry every 5-6 AU and you were forced to make many warps into the same direction to the gate to even get there.

Eve Minions is recruiting.

This is the law of ship progression!

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Cindy Marco
Sebiestor Tribe
Minmatar Republic
#34 - 2012-01-23 17:25:43 UTC
All races weapon systems have their issues. Thats the whole point.

If any of the weapons need work right now I would have to vote rails. They are the only weapon I where I can never find a reason to say "Hey, I bet rail guns would be great here."
Mitchrus
Deuterium Corp
#35 - 2012-01-23 17:32:57 UTC
Cyniac wrote:
There is a better way of doing this.

Give each race a missile platform with damage type specific bonus - Hey look the Gallente already have a ship with bonus to missile thermal damage! (Kudos to you if you know which one without looking it up!)

Ships that have a bonus to racial damage by race:
Caldari
Kestrel
Heron
Condor
Hawk
Buzzard
Crow
Flycatcher
Caracal
Onyx
Cerberus
Tengu (subsystem)
Drake
Nighthawk
Phoenix
Leviathan (you have to be brain dead not to use kinetic)

Gallente
Helios
Eris

Minmatar
Breacher

Amarr
Inquisitor

Khanid ships could be considered to have racial damage bonus
Vengeance
Anathema
Malediction
Heretic
Sacrilege
Damnation

More Caldari ships on the list than the other races combined.
Cyniac
Federal Navy Academy
Gallente Federation
#36 - 2012-01-23 17:45:38 UTC  |  Edited by: Cyniac
Teowulff Odinson wrote:
Cyniac wrote:
Give each race a missile platform with damage type specific bonus - Hey look the Gallente already have a ship with bonus to missile thermal damage! (Kudos to you if you know which one without looking it up!)

Stealth bombers don't count ....



As Mitchrus pointed out - it was the Eris I had in mind. (Stealth bombers use torps, not missiles - Oh and Mitch, the Gal bomber is the Nemesis, not the Helios).


The thing is - damage tends to be race specific. There are only three platforms which allow true damage selection:

1) Projectiles -> It's the hidden bonus of the minmatar, to make up for.... well nevermind. It's a bonus.
2) Missiles -> nice for caldari
3) Drones -> something for Gallente in there too.

Amarr are the ones really stuck with EM/Thermal, with the exception of a few drone/missile boats which they have in their lineup.


I'd love to have a Myrm style BC in the Gallente lineup with launchers and bonus thermal damage to the missiles <3. In a way it's surprising that Roden shipyard ships, with their stated focus on missile platforms, don't have more of this kind of ship around.

As an example take the Lachesis - get rid of it's hybrid damage bonus, give it thermal missile bonus and get rid of the split weapon system by allowing it to fit 5 launchers. You get a beautiful little ship then don't you think?
Mitchrus
Deuterium Corp
#37 - 2012-01-23 18:59:15 UTC
Cyniac wrote:


As Mitchrus pointed out - it was the Eris I had in mind. (Stealth bombers use torps, not missiles - Oh and Mitch, the Gal bomber is the Nemesis, not the Helios).


I didn't include Stealth Bombers or Titan dds, because they are mirrored over the races.
Exploited Engineer
Creatively Applied Violence Inc.
#38 - 2012-01-23 19:09:06 UTC  |  Edited by: Exploited Engineer
Lili Lu wrote:
The kinetic bonus is there because lasers and hybrids, and therefore Gallente gunboats and Amarr gunboats are limited in damage type.


Gallente have drone boats if you want full damage type selection. Amarr have some drone boats (and even their gunboats have generous drone bays) and some missile boats for full damage type selection (and Amarr have much, much better gunboats and better guns than either Gallente or Caldari). Winmatar have ... oh wait, let's not talk about Winmatar (hey, how about changing all Winmatar projectile weapon damage bonuses to projectile explosive damage bonuses, since explosive is their signature damage type? How'd you like that?). Caldari have exactly zero drone boats.

Also, there are some Caldari missile boats with missile ROF bonuses instead of missile kinetic damage bonuses (Raven, Golem, etc). Are they overpowered in any way?
Mfume Apocal
Brutor Tribe
Minmatar Republic
#39 - 2012-01-23 19:45:10 UTC
Galerak wrote:
Well I agree that the extra missile range is unnecessary for long range missiles like HML/Cruise but the same could be said about caldari hybrid range bonus when using rails. However those same range bonuses make a difference on their shorter range counterparts so they aren't entirely without a function. It's a trade off. I'm sure most caldari pilots would prefer a dmg bonus to hybrids over a range bonus as well.


Believe me, double optimal bonuses make the Eagle a piece of **** too.
Liang Nuren
No Salvation
Divine Damnation
#40 - 2012-01-23 19:56:43 UTC
Mfume Apocal wrote:
Galerak wrote:
Well I agree that the extra missile range is unnecessary for long range missiles like HML/Cruise but the same could be said about caldari hybrid range bonus when using rails. However those same range bonuses make a difference on their shorter range counterparts so they aren't entirely without a function. It's a trade off. I'm sure most caldari pilots would prefer a dmg bonus to hybrids over a range bonus as well.


Believe me, double optimal bonuses make the Eagle a piece of **** too.


On the flip side, the double optimal bonus makes the Harpy totally ******* pro. Its all about the scale that the ships are meant to engage on.

-Liang

I'm an idiot, don't mind me.