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Monthly Economic Report - April 2017

First post
Author
CCP Falcon
#1 - 2017-05-05 19:42:34 UTC  |  Edited by: CCP Phantom
The Monthly Economic Report for April 2017 is ready for you. The MERs contain a wealth of information about the economy in EVE. There is something for everyone: industrialist, traders, speculators, and just interested pilots can enjoy these reports.

Also, you can review the previous reports here.



To understand the terms we use these reports, a quick reminder:

Mineral Price Index (MPI)
The Mineral Price Index (MPI) shows the price changes in all eight minerals used to produce ships and other items in EVE. The weight of each mineral in the index changes each month is based on the relative trade values of the previous month.

Primary Producer Price Index (PPPI)
The Primary Producer Price Index consists of manufacturing items used for the production of other manufacturing items at the secondary stage. Manufacturing items used for the production of final consumer goods are excluded. The index includes such item groups as ore, moon materials, planetary commodities, sleeper relics, and items used in invention.

Secondary Producer Price Index (SPPI)
The Secondary Producer Price Index contains production materials and other production items that are used in the manufacturing of consumer goods, i.e. goods included in the Consumer Price Index.

Consumer Price Index (CPI)
The Consumer Price Index measures the overall price changes of consumer products. This is not limited to consumables such as fuel, ammunition or PLEX, but also includes assets such as ships, modules, implants and starbase structures. In summary, anything that is not primarily used to produce other goods is included in the index, which contains over 4000 individual items.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Duo Roman
The Dark Space Initiative
Scary Wormhole People
#2 - 2017-05-05 20:40:29 UTC
Thanks for the report!

Did someone got banned that caused a large drop on player ISK mid-april?
Retar Aveymone
GoonWaffe
Goonswarm Federation
#3 - 2017-05-05 20:45:20 UTC
all lies

there are no goons
Querns
Science and Trade Institute
Caldari State
#4 - 2017-05-05 21:38:25 UTC
The bonus graph is missing the porpoise. Or, perhaps, no one tried to mine in it?

I was going to use the data there to build a case for buffing the yield of the porpoise a bit, as it is underperforming compared to the original vision as a miner equivalent to barges (in terms of m^3 mined.)

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Vincent Athena
Photosynth
#5 - 2017-05-05 23:10:00 UTC
Thanks!

It occurred to me that there is one other data element it would be nice to see: Active asset delta.

There was a recent thread titled "not enough is being destroyed" or similar. In it, one poster pointed out that there is another sink for ships and stuff: People who stop playing. That represents manufactured items that are effectively removed from the game. As new players join, they create demand for items. Thus, there is continuing demand for items even if there was no destruction.

But how much? Is it in any way comparable to the demand created via destruction? What we need is data! We need the "active asset value delta". It would be comparable to the active ISK delta used for the money supply plot. That data would help fill out the sources and sinks in EVE's total assets.

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Cade Windstalker
#6 - 2017-05-06 01:03:42 UTC
Awesome, looks like all the Citadel and Rorqual stuff is taken into account now! Thanks CCP Quant!
Lockefox
EVE Prosper Market Analysis
Prosper Investment Bank
#7 - 2017-05-06 02:05:04 UTC
The .csv's are not included in the raw dump this month?
Nevyn Auscent
Broke Sauce
#8 - 2017-05-07 01:45:45 UTC
Vincent Athena wrote:
Thanks!

It occurred to me that there is one other data element it would be nice to see: Active asset delta.

There was a recent thread titled "not enough is being destroyed" or similar. In it, one poster pointed out that there is another sink for ships and stuff: People who stop playing. That represents manufactured items that are effectively removed from the game. As new players join, they create demand for items. Thus, there is continuing demand for items even if there was no destruction.

But how much? Is it in any way comparable to the demand created via destruction? What we need is data! We need the "active asset value delta". It would be comparable to the active ISK delta used for the money supply plot. That data would help fill out the sources and sinks in EVE's total assets.

Active assets delta would change as CPI changes though. How do you normalise it to compare across different prices.
Mobius Chimera
Yokosuka Inc.
#9 - 2017-05-07 11:55:36 UTC
Please add wormhole space to these economic reports. Its absence is conspicuous.
Cassiel Seraphim
Imperial Academy
Amarr Empire
#10 - 2017-05-08 08:45:50 UTC
What happened to the faucets breakdown of commodities and bounties:
http://cdn1.eveonline.com/community/MER/Mar_2017/9a1_faucets_breakdown.png (March edition)

It's absence this month was disappointing, I thought that would become a regular thing, especially since you specifically said so in the last devblog on the subject.

"This graph will be added into the economic report."
https://community.eveonline.com/news/dev-blogs/monthly-economic-report-march-2017/
WildStrawberry
Dzieci we mgle
#11 - 2017-05-08 11:08:24 UTC
All I was waiting for was Killdump.csv and it's missing...