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[Proposal] Properly nerfing incursions while preserving their good side

Author
Borg Stoneson
SWARTA
#21 - 2012-01-22 10:13:31 UTC
Make incursions dissapear at the next DT after the sansha supercap spawns.

It's not a nerf, but it stops people from being able to farm them endlessly for days on end.

Or, CCP could just undo the nerf to incursion damage output.
Rico Minali
Federal Navy Academy
Gallente Federation
#22 - 2012-01-22 11:56:38 UTC
Make all the sites spawn just once or twice and then once the SC turns up everythign else stops, easy.

Oh and I love all the comments about 150 mill/hour in nullsec and safetey and oh wait, none of you have a clue what your talking about do you... And what alliance leaders keep all the tech and pay their mortgages? Im not saying it was never done, but sure as hell it isnt done in our coalition, have you seen the things that the grunt on the frontline gets? SRF'd BSs, free capitals and skillbooks and more. You guys spouting about how we all just drone up and the leaders get all teh isk are basically a bunch of morons.

Trust me, I almost know what I'm doing.

RubyPorto
RubysRhymes
#23 - 2012-01-22 16:10:32 UTC
Wolodymyr wrote:
curedCrow wrote:
You FAIL to mention all the greys and there multiple ways of griefing a fleet AND multiple was of ganging a fleet. Anyone ever here of a 10 man blackbird fleet wiping out a 10 man 50 billion isk fleet?.

No I have never heard of T1 cruisers killing at a 1 to 1 ratio 5 billion isk ships. Is this some sort of wierd incursion thing? Or were you wardecked and just REALLY bad at pvp? Honestly in any scenario I can think of, if you lose 50 billion isk in ships to an equal sized gang of T1 cruisers you deserve to explode.

Goose99 wrote:
I, null bear, stay in the deep end of blue sov null ass, where isk flows free and you don't see hostiles for weeks on end.

You are doing it wrong. Also this is kind of an issue with the horrible NAP fest that null is evolving towards.

Goose99 wrote:
In highsec, every grey lurking around the corner can gank you.

As opposed to nullsec (or even lowsec) where every neut that wanders into your space actually is trying to kill you.

tu at wrote:
nerf tech moons

Yeah tech moons are kind of bullshit because it's only the power block leaders who see any benefit from them. All the front line grunts just have to fight over them.


There are... 3-4 alliances who own Tech atm. All have extensive ship replacement programs. The leader of at least one of these tech holding alliances has been vocal in his insistence that the Tech bottleneck be fixed (Give you a hint, he's on the CSM and his role rhymes with 'fairman').

Besides. We grunts enjoy fighting. That's kind of why we live in null.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jalmari Huitsikko
Avanto
Hole Control
#24 - 2012-01-23 12:12:07 UTC
i hear titan ratting sanctums makes 500mil/h nerf sanctums
Tallian Saotome
Nuclear Arms Exchange Inc.
#25 - 2012-01-23 12:21:04 UTC
I've got a simple fix for Incursions, I have decided to push...

Change the mom so that no longer does an HQ site spawn, but she starts hotdropping people who are running the other sites. That fixes the risk/reward ratio, without crazy schemes like making Incursion areas nullsec, or a complete overhaul of the system. Whether she goes for a random site with people in it, the site with the most people, least people, it will still set the risk at a high bar(especially since incursions are tuned to pay out based on number of people in the fleet).

Inappropriate signature removed, CCP Phantom.

Claire Sorel
A Lone Wolf Inc.
#26 - 2012-01-23 13:32:28 UTC  |  Edited by: Claire Sorel
The only really good idea, I've read in this thread, was to stop sitespawning after the influence reached 0%...
That would force the ppl who flys Incoursios to stop from time to time, so the influence can go up a few percent.

The reward should be better then lvl4s, basedo n the efford to set up a working fleet.
You need logis, a webber and DPS. you have to organize your fleet, and someone have to fc that all (spreadfire is deadly)
for lvl4 missions, you just have to skill a t2 fitted Drake or a Domi



Wolodymyr wrote:
No I have never heard of T1 cruisers killing at a 1 to 1 ratio 5 billion isk ships. Is this some sort of wierd incursion thing? Or were you wardecked and just REALLY bad at pvp? Honestly in any scenario I can think of, if you lose 50 billion isk in ships to an equal sized gang of T1 cruisers you deserve to explode.

you never was in a incursion site, right?
you can crash a fleet by bumping the logis befor they can warp, or scramble them, if you're in a lower highsecsystem.
The Sanshas will melt your fleet (yes, ships for 50 billion) with in 20 seconds
Michael Harari
Genos Occidere
HYDRA RELOADED
#27 - 2012-01-23 14:15:49 UTC
The problem with incursions is mainly that the majority of the reward is just straight cash into your wallet. Change the payouts to be almost entirely LP based.
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