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If you are not a griefer and wish a better EVE, unsub now

First post
Author
Grumpy Owly
Imperial Shipment
Amarr Empire
#161 - 2012-01-23 09:36:20 UTC
KrakizBad wrote:
Grumpy Owly wrote:
Griefers on the other hand can easily hide behind the lack of player retribution due to broken policing systems. Which have conveniently been like that for eons, hence why griefers have become complacent in their position, can you imagine how things could change with the possibility of being able to fight back?

Yeah, it's not "broken policing systems," it's working as intended. If you want to kill me in empire, nothing at all is stopping you, but you may lose a ship to Concord. If you want to kill me in my home, better bring a gang. If you want to get someone else to kill me, better have isk on hand.

Either way I'll die if you really want to put in the effort.


Bounty systems is easily abusable to the point it can provide an income to the person being targeted. Despite that there is no real incentive without a reasonable bounty for people to attempt to make it a profit when they operate in the safety margins of low operating costs to make their suciding profitable.

besides, kind of missing the point:

Griefers initiate this battle usually by attacking soft targets that have no guns and they have deemed to easily make a big profit from with minimal losses to themselves, idiot.

And thusly having to then use a merc corp with ridiculously sums as you sugest to do the job a bounty system should provide isnt really worth it is it? Hence the lack of use. Besides mercs usually operate under the use of a war dec, which your average griefer will simply avoid using an NPC corporate toon or by corp hopping or dropping.

I'll add you to my list of cowards who wants to avoid the PvP a working bounty system should provide.
Lady Spank
Get Out Nasty Face
#162 - 2012-01-23 11:03:03 UTC  |  Edited by: Lady Spank
If a coward griefer can kill you, what's stopping you killing them? Or are you saying you are a bigger scrub than a coward?

It's also funny to see a forum alt try and belittle others by calling them cowards. What a joke.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Lexmana
#163 - 2012-01-23 11:13:42 UTC
Whats the tally on this campaign so far?
Tippia
Sunshine and Lollipops
#164 - 2012-01-23 11:43:07 UTC
Grumpy Owly wrote:
Who says I don't take precautions, how did you manage to derive at that from what I said, seems like a fabricated link to me?
I managed to derive at that from playing the game. It had nothing to do with you. I'm simply saying that what you claim is the exact opposite of what the reality of the situation is: it's not the gankers (note the correct wording here -- calling them griefers is retarded) who have it too easy and who are complacent, or we'd see a whole lot more of it. It's the victims who have become complacent because of the ease of survival, and it's this complacency that gets them killed.

If their life was a little bit harder, they might actually wake up to the fact that a smidgen of a defensive attitude is needed, and this would in turn keep them from being victims.
Quote:
Griefers on the other hand can easily hide behind the lack of player retribution due to broken policing systems.
What's broken about it?
Serge Bastana
GWA Corp
#165 - 2012-01-23 11:43:43 UTC
Lexmana wrote:
Whats the tally on this campaign so far?


About 2.5 I think, it's going well

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Grumpy Owly
Imperial Shipment
Amarr Empire
#166 - 2012-01-23 11:52:45 UTC
Lady Spank wrote:
If a coward griefer can kill you, what's stopping you killing them? Or are you saying you are a bigger scrub than a coward?

It's also funny to see a forum alt try and belittle others by calling them cowards. What a joke.


Hope you have a good laugh then explaining how I have a 0.04 security status by staying in the forums then.

Not a forum alt.jpg


Maybe try again with a real argument, if you can manage to lift your knuckles of off the floor.
J'Poll
School of Applied Knowledge
Caldari State
#167 - 2012-01-23 12:05:16 UTC  |  Edited by: J'Poll
Stop whining, quit EVE and go back to your rollercoaster MMO you used to play.

If you stay, please state the location, guess a lot of grievers want to play for free by killing you over and over again. Big smile

EDIT: OP is just stupid ******. If you think others are telling you how to play your game, you are doing something completely wrong. If you get ganked every time you undock from the station, you are doing something wrong. If you think you can play EVE without the risk of PvP, you are doing something wrong. If you resub 5 times so far to find out that nothing changed, why do you come back to complain (aka you are doing something wrong).

When OP finally unsubs and never comes back, YEAH, he finally did something right for the first time in his EVE life.

btw, don't even want your stuff how nice it might be, as all it will remind me of is the utterly stupid people who think EVE is a theme-park MMO where CCP hold their hands every single minute and kick any people with bad intentions in the balls.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Grumpy Owly
Imperial Shipment
Amarr Empire
#168 - 2012-01-23 12:25:37 UTC
Tippia wrote:
Grumpy Owly wrote:
Who says I don't take precautions, how did you manage to derive at that from what I said, seems like a fabricated link to me?
I managed to derive at that from playing the game. It had nothing to do with you. I'm simply saying that what you claim is the exact opposite of what the reality of the situation is: it's not the gankers (note the correct wording here -- calling them griefers is retarded) who have it too easy and who are complacent, or we'd see a whole lot more of it. It's the victims who have become complacent because of the ease of survival, and it's this complacency that gets them killed.

If their life was a little bit harder, they might actually wake up to the fact that a smidgen of a defensive attitude is needed, and this would in turn keep them from being victims.
Quote:
Griefers on the other hand can easily hide behind the lack of player retribution due to broken policing systems.
What's broken about it?


Tippia wrote:
Grumpy Owly wrote:

Griefers have it too easy and as a result are now complacent

No, that would be the victims. It's trivially easy to avoid “griefers" and the only way to fail is if you're too complacent not to take even the most minute precaution.


You accussed me of being complacent when you had no evidence, so I explained how wrong you were. I leave you to generalise for others as you like.

And your argument is pretty much like saying a rapist isnt to blame cause the woman was wearing a short skirt. Obviously the victims fault.

and ....

The bounty system is dead due to exploitability. It needs to be replaced. Its really only used by epeen alts who dont go into space as I keep hearing.

e.g:

A player places a bounty higher than the losses associated with the kill of a pod of a player using a jump clone with no impants on another player.

The player with the bounty can now with the use of one of his alts or freinds now arrange to kill himself and profit from the situation. This debilitates the whole bounty process as you could simply be helping the person you have placed a bounty on as a result.

This is echoed in the forums and it appears in the common ideas list of the Features and Ideas forum. I suggest you go read some of those numerous threads if you need educating as to the real considered position on the subject as there are other issues to consider, but the point above demonstates one qualifying feature to be able to adjudge it as "broken".

Or you could use your vast knowledge of "playing this game" to find out about it. (Personally i think your just trolling me as this is really common knowledge).
Grumpy Owly
Imperial Shipment
Amarr Empire
#169 - 2012-01-23 12:28:42 UTC
J'Poll wrote:
Stop whining, quit EVE and go back to your rollercoaster MMO you used to play.

If you stay, please state the location, guess a lot of grievers want to play for free by killing you over and over again. Big smile

EDIT: OP is just stupid ******. If you think others are telling you how to play your game, you are doing something completely wrong. If you get ganked every time you undock from the station, you are doing something wrong. If you think you can play EVE without the risk of PvP, you are doing something wrong. If you resub 5 times so far to find out that nothing changed, why do you come back to complain (aka you are doing something wrong).

When OP finally unsubs and never comes back, YEAH, he finally did something right for the first time in his EVE life.

btw, don't even want your stuff how nice it might be, as all it will remind me of is the utterly stupid people who think EVE is a theme-park MMO where CCP hold their hands every single minute and kick any people with bad intentions in the balls.


Well I'm not trying to stop you from what you are doing. I'm trying to get some equality in the game systems. At present it is heavily biased as a result of broken systems in favour of the griefer. Details I provided earlier in this thread.
Tippia
Sunshine and Lollipops
#170 - 2012-01-23 12:37:35 UTC  |  Edited by: Tippia
Grumpy Owly wrote:
You accussed me of being complacent when you had no evidence
Nope.
Are you familiar with the generic "you"?

Quote:
And your argument is pretty much like saying a rapist isnt to blame cause the woman was wearing a short skirt. Obviously the victims fault.
No. It's like saying that dressing yourself up in a raw-meat suit and run around on the savannah and then complain when you get mauled by lions is rather stupid. You should know the lions are there, you should know they really like meat, you should know they maul weak and meaty things they come across, and thus it should be trivial to conclude that meat is unsuitable attire for savannah-running. If you do it anyway, it's your own fault, and if you do it because you can run around in your living room in said meat-suit all day and thus you don't even consider that the savannah might be a slightly different place, then it's your complacency and unwillingness to adopt a proper attire and attitude for the setting that gets you killed.

Quote:
The bounty system is dead due to exploitability. It needs to be replaced. Its really only used by epeen alts who dont go into space as I keep hearing.
So it's not really that the player retribution system is broken (since bounties aren't a particularly large part of it and since they don't actually allow any retribution to begin with).
Jalmari Huitsikko
Avanto
Hole Control
#171 - 2012-01-23 12:40:58 UTC
Jett0 wrote:
Schalac wrote:
I get that rush when I fight a dragon in "Game of the Year" Skyrim.


Which reminds me...


Yeah me too. I was hauling ass to move all my stuff to new house and of course left all my **** including clothes so i can carry moar. Then SUDDENLY DRAGON. Well I kill the draggon with my loin cloth and flame spell and contiune hauling my stuff to new house.

Then I do couple quests and SUDDENLY END GAME.

WTF

Grumpy Owly
Imperial Shipment
Amarr Empire
#172 - 2012-01-23 13:03:02 UTC  |  Edited by: Grumpy Owly
Tippia wrote:
Grumpy Owly wrote:
You accussed me of being complacent when you had no evidence
Nope.
Are you familiar with the generic "you"?


Then I suggest you make more of an effort to clearly explain your semantics, as I could easily intepret it as I did. Thanks for clearing up that I'm not neccesarily complacent then. I really wasn't sure, lol. Roll If anything it was my second day in the EvE environment that easily started to explain the needed level of paranoia need to survive in this game.

Quote:
As to your Lion analogy


Except that the Savanna doesnt have a broken bounty system, as if this Savannah was in New Eden you could be mauled by said lion, but if you hired a hunter to shoot it, you'd find the lion would then have bought a whole herd of zebra's to munch on as a result.

Quote:
Quote:
The bounty system is dead due to exploitability. It needs to be replaced. Its really only used by epeen alts who dont go into space as I keep hearing.
So it's not really that the player retribution system is broken (since bounties aren't a particularly large part of it and since they don't actually allow any retribution to begin with).


Yes, It is ineffectual as a player policing system to the point it is redundant. A none working system. Defunct. Pointless. Lacking in capacity. However, you want to call it, it's useless.
Tippia
Sunshine and Lollipops
#173 - 2012-01-23 13:08:30 UTC  |  Edited by: Tippia
Grumpy Owly wrote:
Then I suggest you make more of an effort to clearly explain your semantics
Nah.
Quote:
Except that the Savanna doesnt have a broken bounty system,
You keep harping on about the bounty system as if it was part of any kind of retribution mechanic. It isn't. Wardecs and kill rights are. They are still working (well, kind of -- the victims have tried to have them nerfed on numerous occasions because they are so oblivious to how they would actually help their cause).
Quote:
Yes, It is ineffectual as a player policing system
More accurately: it isn't a player policing system.
The player policing systems are still working (at least until the clueless and complacent victims manage to bully CCP into nerfing them).
Ronald Ray Gun
Imperial Academy
Amarr Empire
#174 - 2012-01-23 13:16:11 UTC
I'm sure CCP don't care about a bunch of 3 day old characters in NPC corps who are threatening to quit. Carry on making idle threats.
Serge Bastana
GWA Corp
#175 - 2012-01-23 13:19:41 UTC
Grumpy Owly wrote:


And your argument is pretty much like saying a rapist isnt to blame cause the woman was wearing a short skirt. Obviously the victims fault.




Oh dear, we've reached that point in this have we. That's such a terrible analogy, comparing a game that is based on pixel spaceships shooting other pixel spaceships to any RL situation, let alone this one, is a very poor way to try and defend your argument.

It was bad enough that you keep using the word griefers but this is laughable. This is a game where people risk being attacked when they undock, even in high sec systems. If you take it so seriously then you really can't hope to get any fun out of the game no matter what you do. Miners can take steps to avoid the gankers, if they're unwilling to even try anything that would help them avoid being ganked do you expect the game to bend to the cries of a few lazy players who went to be completely safe?

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Caius Sivaris
Dark Nexxus
S0ns Of Anarchy
#176 - 2012-01-23 13:27:17 UTC
CeneUJiti wrote:
If you are a trader, industrial, mission runner, explorer, (former)Incursion runner, any kind of PVPer who doesn't fund himself trough suicide ganking or endless lowsec gatecamps... unsub now to make EVE better.


Any industrial with two connected braincells knows that there needs to be PvP and lots of it for the market to exist. Not enough retards losing ships in PvE.
Xen Solarus
Furious Destruction and Salvage
#177 - 2012-01-23 13:29:01 UTC
Getting killed in eve is part of the game. You learn from it, and move on. Or you don't, rage, and unsub.

Personally though, i think that high-sec should be exactly that. If people want to sit around doing nothing, mining or whatever, they should be able to do that under the safety and protection of concord. Suicide ganking is really risk free. You're always going to gain more from it than the person you're destroying. Where is the "greater risk - greater reward" involved in that? All this is doing is effecting the core players of eve that are the majority. If they all unsubed, then this whole issue would be rendered pointless as the game would likely stop! Becides, isn't the economy of eve based on these players? Would PvP function without the materials and goods that empire bunnies produce?

Though its true that there are plenty of methods, tactics etc that can be taken to prevent or hamper the gankers, lots of the carebears are exactly that, Carebears! They don't know these tactics, and more importantly, they don't want to know. Thats PvP, exactly NOT what they are interested in. They perfer their pretty mining beams hitting rocks, or hauling, or whatever the hell carebears do for fun.

It seems to me this game is divided into two camps. The carebears, doing their quiet little thing in empire, making isk and wanting to be left alone, and the low/null sec players looking for a consistant flow of victims to fill their buckets with tasty tears. When they don't come willing to death against the franky greater experienced pvp players (often waiting just the otherside of low-sec), they come into high to sucicide gank pretty much anything that moves.

If the game is designed to allow people to learn in the safety of high, then move in time to low - null sec, then something is definately broken.

Doesn't seem right to me personally, but hell, my opinion is just a penny in the pond here.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Terranid Meester
Tactical Assault and Recon Unit
#178 - 2012-01-23 13:35:48 UTC  |  Edited by: Terranid Meester
Op is a loser and his/her opinions are definitely in the minority.

Good riddance to bad rubbish is what I say.
Grumpy Owly
Imperial Shipment
Amarr Empire
#179 - 2012-01-23 13:38:23 UTC
Tippia wrote:

Quote:
Yes, It is ineffectual as a player policing system
More accurately: it isn't a player policing system.
The player policing systems are still working (at least until the clueless and complacent victims manage to bully CCP into nerfing them).


You see this is where we have to disagree. If the negative security qualifier and "most wanted" list by Concord and the idea of a bounty system don't indicate a player policing system then you have to be pretty clueless yourself.

It would be pointless nerfing the bounty system further, as its useless already. tehe.

Please indicate where CCP are being "bullied"? Or are you just scared that CCP might actually listen to the playerbase about the subject? But then I guess you have to be right, its ridiculous to expect your opinions are less valid than others.

Please continue to tell us to adapt and control the game, as you seem incapable of even accepting it as possibility.
Malcanis
Vanishing Point.
The Initiative.
#180 - 2012-01-23 13:39:16 UTC
Tippia wrote:
Grumpy Owly wrote:
Who says I don't take precautions, how did you manage to derive at that from what I said, seems like a fabricated link to me?
I managed to derive at that from playing the game. It had nothing to do with you. I'm simply saying that what you claim is the exact opposite of what the reality of the situation is: it's not the gankers (note the correct wording here -- calling them griefers is retarded) who have it too easy and who are complacent, or we'd see a whole lot more of it. It's the victims who have become complacent because of the ease of survival, and it's this complacency that gets them killed.

If their life was a little bit harder, they might actually wake up to the fact that a smidgen of a defensive attitude is needed, and this would in turn keep them from being victims.
Quote:
Griefers on the other hand can easily hide behind the lack of player retribution due to broken policing systems.
What's broken about it?


Well the bounty system at least is unarguably utterly broken, and that's perhaps the single most important avenue of "policing" in hi-sec.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016