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Specialized industrial ships and alpha clone attempt #2.

Author
Vokan Narkar
Doomheim
#41 - 2017-04-30 00:14:27 UTC
Dior Ambraelle wrote:
Thank you for actually explaining your thoughts.
I agree that the faction restriction was a bad decision. Factions never had any impact on the gameplay before, other than your starting system and skills. Not to mention that balancing the alpha skills around the factions have some really interesting results. My biggest problem are the EWAR skills: both Caldari and Amarr have ECM and weapon disruption, which would make sense as they are allies. But Gallente and Minmatar also have access to these skills, plus their own one. This makes no sense nor gameplay-wise, neither lore-wise.
I also agree with most of your ideas about the free to play version. Though I wouldn't allow anything bigger than a cruiser. I still say that alphas shouldn't be able to play efficiently. Also, no pirate faction ships. But I wouldn't mind the rest.

Exactly my thoughts.

Btw maybe the racial restrictions are there to not give alphas access to the pirate faction ships?

If alphas had access to all factions ship skills then they would be able to fly pirate ships as well. And that should definitely not be for free so if this alpha clone concept should work there needs to be some new skill or something which would prevent it (and new skills are generally bad option as every single player who can fly pirate ships now would have to train a new skill to be able to do it again).

Also mining and industry needs to be restriced more than other professions because its easily abusable on alpha clone since thats an activity that doesn't require to be logged in the same time so multiple accounts can abuse it easily if the skills were any less restriced than they are now.
Dior Ambraelle
University of Caille
Gallente Federation
#42 - 2017-04-30 07:56:58 UTC
Vokan Narkar wrote:

Btw maybe the racial restrictions are there to not give alphas access to the pirate faction ships?

If alphas had access to all factions ship skills then they would be able to fly pirate ships as well. And that should definitely not be for free so if this alpha clone concept should work there needs to be some new skill or something which would prevent it (and new skills are generally bad option as every single player who can fly pirate ships now would have to train a new skill to be able to do it again).

Not necessarily.
If you look at the pirate ship trees, the omega-lock is is placed between the pod and the frigate, not on the factions' side you're missing. The cool thing about programming nowadays is if you can name something, you can make rules for it. In this case "any ship that requires more than one faction's ship skill is restricted to omega". With this one sentence I limited all the current pirate faction ships, and all the upcoming ones (including the new Concord ships) to omegas only, but the SoCT and ORE ships are not affected by it.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Donnachadh
United Allegiance of Undesirables
#43 - 2017-04-30 14:50:46 UTC
Dior Ambraelle wrote:
My biggest problem are the EWAR skills: both Caldari and Amarr have ECM and weapon disruption, which would make sense as they are allies. But Gallente and Minmatar also have access to these skills, plus their own one. This makes no sense nor gameplay-wise, neither lore-wise.
I also agree with most of your ideas about the free to play version. Though I wouldn't allow anything bigger than a cruiser. I still say that alphas shouldn't be able to play efficiently. Also, no pirate faction ships. But I wouldn't mind the rest.

With all races of ships available to the alpha I do not see any real problems associated with EWAR skills above and beyond those that the omega clones have so I do not see any real problems with these in relation to an alpha clone. Would you go more in-depth on what you see as problems with EWAR and my no racial restrictions on alpha clones.

Why no bigger than a cruiser? considering the amount of time needed to train skills and being limited to T1 hulls only I do not see any real problems with allowing access to BC or BS class ships, but then perhaps I have not thought this through far enough to see them.

I do not see the pirate hulls as a problem that would need to be solved. Taken as a group they are not significantly better than the true T1 hulls they would compete against, and when you factor into this the training time required to be able to fly them and how that would be affected by the limitations given for alpha state training I think they should be allowed. I am interested in both of your thoughts as to why they should not be allowed and I am open to not allowing them if there is sufficient justification offered.

Vokan Narkar wrote:
Also mining and industry needs to be restriced more than other professions because its easily abusable on alpha clone since thats an activity that doesn't require to be logged in the same time so multiple accounts can abuse it easily if the skills were any less restriced than they are now.

Disagree with the mining aspect here. The T1 restrictions would prevent them from flying the exhumer class ships and the T1 barges as a whole do not represent a potential source for "abuse" simply because they can only have a single character online, they can mine or they can haul I do not see an unacceptable risk for "abuse" here.

On to manufacturing.
One has to wonder if you could really call the additional competition in the market place an abuse?
Just who or what would they be abusing?
If it is the competition you fear then your concern is motivated by your profit margins and I reject that as a reason to limit alpha clones. Competition in the markets of EvE is what that section of the game is about and adding the alpha clones to that equation just makes the markets more competitive and that benefits everyone including you.

Moving on if there are manufacturing related restrictions currently in place then they can stay, I have no problems with that.
On the other hand if there are no manufacturing related restrictions then the only thing my idea changes is to allow them access to the T1 barges and considering the one character online limit that does not represent any significant or unacceptable increase in mining yields or "abuse" as you state.
Dior Ambraelle
University of Caille
Gallente Federation
#44 - 2017-04-30 20:24:38 UTC
Donnachadh wrote:

With all races of ships available to the alpha I do not see any real problems associated with EWAR skills above and beyond those that the omega clones have so I do not see any real problems with these in relation to an alpha clone. Would you go more in-depth on what you see as problems with EWAR and my no racial restrictions on alpha clones.

This wouldn't be a problem without faction limitations as you suggested, this is a problem of the current system.
With the faction limitations, 3 factions have access to ECM and weapon disruption that shouldn't. ECM should be limited to Caldari and weapon disruption should be limited to Amarr, yet all four factions have access to these two. (I'm not mentioning the web and warp disruption skills here, because they are basic PVP skills.) Meanwhile only Gallente has sensor dampening, and only Minmatar has target painting - as they should. In my opinion this is a mess, probably caused because alpha clones have equal amount of skill points they can learn - if I remember this correctly.
Another interesting choice is the lack of missile access to Amarr alpha clones, even if they have missile-optimized ships on the alpha list, which (again) wouldn't be an issue without faction limitations.
Donnachadh wrote:

Why no bigger than a cruiser? considering the amount of time needed to train skills and being limited to T1 hulls only I do not see any real problems with allowing access to BC or BS class ships, but then perhaps I have not thought this through far enough to see them.

To be honest, I don't have any real arguments here, but even a relatively weak BS can do a lot of farming, including the well-paying incursions. My best point here is still just an opinion: alphas shouldn't be efficient players.
Donnachadh wrote:

I do not see the pirate hulls as a problem that would need to be solved. Taken as a group they are not significantly better than the true T1 hulls they would compete against, and when you factor into this the training time required to be able to fly them and how that would be affected by the limitations given for alpha state training I think they should be allowed. I am interested in both of your thoughts as to why they should not be allowed and I am open to not allowing them if there is sufficient justification offered.

Pirate ships are designed to be OP in one way or other. They are often better than the T2 ships too. I was able to loot 200 million with a Stratios in a week in hi-sec for example. And I'm still trying to learn how to do it correctly.
But even if we ignore SOE for not being combat oriented, the other ships are either good for PVE, PVP, or both. The Serpentis ships, the Angel ships... the Gila has two frigate sized drones, regardless of the other skills you need. How long would it take with reduced skill training to get into a Gila? Two weeks maybe? Or just one?
Unfortunately I can't really explain this better, it will go back to my efficiency point. If - in your system - I could use my Stratios as an alpha, I probably wouldn't buy omega access in any way, just enjoy what I already do. I just think alphas shouldn't be allowed to fly anything other than T1 and navy ships.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Vokan Narkar
Doomheim
#45 - 2017-05-01 12:25:46 UTC  |  Edited by: Vokan Narkar
Donnachadh wrote:
looong post :)

Okay so the problem here with battleships, pirate ships and mining in barges is that you give alpha clones too easy access to PLEX their character and become omega.

Mining is perhaps too restricted on alpha clone right now, but the problem here is that giving them barge would mean they can do this too efficiently and quickly become able to buy plex just from mining.

Also, if you give all of this stuff for free a lot of current omega players will consider stay alpha once their sub expire. Especially those who play in highsec, mining or just misioning all the time and are satisfied with this. For them, there would be almost no reason to sub, just to plex their character once they farm enough ISKs.

The argument with "train this takes too long" apply only to new characters. Those who are now omega have it all and will most likely consider to stay alpha if the alpha clone offered all what you wrote.

For example, part of the reason I stay alpha is that I found out battleships are too slow and dragging too much attentions (if you try rat with them in lowsec), never liked them. Also I soon reaized that capital ships are for about year of training and even then you can use them only if you can protect them which my corp was not able to. If we used capital ship in fight, our enemies dropped neutral party who brought dozen of capitals. Solo ratting with carrier is probably also stupid idea - and I do prefer to play solo. The only thing I truly miss are SOE ships and I might consider to sub later, when I get bored playing as alpha, just for Astero and Stratios themselves.

Sure, without high skills, cloak and t2 modules these ships aren't that powerful in any aspect but this is a content that should remain omega-only. Pirate hulls are somewhat "prestige" I feel.

As for industry "abuse". The problem here is that while you can use only one character at the time for any active activity, industry is activity passive and therefore you can use multiple characters for it. Right now those characters must be on subbed account which keeps it intact Give alphas more options in industry and what happens is that players will create dozen of accounts and will swap between characters to do massive ammounts of jobs items for free.


So basically, I agree with completely removing racial restrictions - which would mean all EWARs and also same level of skills for shields and armor for every race. But apart of that - it would be too good. I would be very very happy if alpha clones could fly bcs too but just removing the racial restrictions gives access to around 50 more ships so I guess its not needed and Gnosis is there for a reason too.
Dior Ambraelle
University of Caille
Gallente Federation
#46 - 2017-05-02 00:32:21 UTC
Vokan Narkar wrote:
Donnachadh wrote:
looong post :)

Okay so the problem here with battleships, pirate ships and mining in barges is that you give alpha clones too easy access to PLEX their character and become omega.

Also, if you give all of this stuff for free a lot of current omega players will consider stay alpha once their sub expire. Especially those who play in highsec, mining or just misioning all the time and are satisfied with this. For them, there would be almost no reason to sub, just to plex their character once they farm enough ISKs.

For example, part of the reason I stay alpha is that I found out battleships are too slow and dragging too much attentions (if you try rat with them in lowsec), never liked them. Also I soon reaized that capital ships are for about year of training and even then you can use them only if you can protect them which my corp was not able to. If we used capital ship in fight, our enemies dropped neutral party who brought dozen of capitals. Solo ratting with carrier is probably also stupid idea - and I do prefer to play solo. The only thing I truly miss are SOE ships and I might consider to sub later, when I get bored playing as alpha, just for Astero and Stratios themselves.

Sure, without high skills, cloak and t2 modules these ships aren't that powerful in any aspect but this is a content that should remain omega-only. Pirate hulls are somewhat "prestige" I feel.

So basically, I agree with completely removing racial restrictions - which would mean all EWARs and also same level of skills for shields and armor for every race. But apart of that - it would be too good. I would be very very happy if alpha clones could fly bcs too but just removing the racial restrictions gives access to around 50 more ships so I guess its not needed and Gnosis is there for a reason too.

A big problem of the balance is if we give too much access then we don't simply making alphas easier to plex themselves, but also making a downgrade from omega a reasonable choice.
With most things Donnachadh listed here, I would be perfectly okay to play as an alpha, since I already have nearly everything trained that I actually use. I mostly use cruisers, sometimes a BC, my battleships are collecting rust mostly and I'm not even trying to get to capitals. If I could use my Stratios and Gila as an alpha, I wouldn't even think about downgrading. I would only resub for a month when gifts are given based on clone state, or if an event requires it.
I say simply removing the faction limitation while keeping the list of skills the same, and restricting pirate ships to omegas would be enough to fix the current mess.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#47 - 2017-05-02 10:32:42 UTC
Vokan Narkar wrote:


Also mining and industry needs to be restriced more than other professions because its easily abusable on alpha clone since thats an activity that doesn't require to be logged in the same time so multiple accounts can abuse it easily if the skills were any less restriced than they are now.


Actually an alpha clone with max applicable skills for Mining Frigate can pull in about half the ISK / hr of an Omega clone starting out on Mining Barge. Meanwhile, Alpha clones cannot log in simultaneously to even for a second mimic a reasonable flow of ISK for whichever of your toons is due up for Plex. I understand this discussion is about haulers, but if you are already developing an Omega miner you would not delegate hauling to a secondary account that requires closing of all active sessions.
Vokan Narkar
Doomheim
#48 - 2017-05-02 11:22:33 UTC
Tessa Sage wrote:
Actually an alpha clone with max applicable skills for Mining Frigate can pull in about half the ISK / hr of an Omega clone starting out on Mining Barge. Meanwhile, Alpha clones cannot log in simultaneously to even for a second mimic a reasonable flow of ISK for whichever of your toons is due up for Plex. I understand this discussion is about haulers, but if you are already developing an Omega miner you would not delegate hauling to a secondary account that requires closing of all active sessions.

Hmm half you say. That doesn't sound as good as I thought. Perhaps if the barge was limited to level 1 it could work then...

Dunno. I still think a better solution would be a new ore mining ship something between venture and retriever.
hog butter
Romex Inc.
#49 - 2017-05-02 21:44:13 UTC  |  Edited by: hog butter
So I have a question and a point.



Dior Ambraelle wrote:
I mostly use cruisers, sometimes a BC, my battleships are collecting rust mostly and I'm not even trying to get to capitals. If I could use my Stratios and Gila as an alpha, I wouldn't even think about downgrading. I would only resub for a month when gifts are given based on clone state, or if an event requires it.


So are you saying these are such great ships you really don't need most of the tech II ship equipment or you fit faction equipment?

Vokan Narkar wrote:
Donnachadh wrote:
looong post :)

So basically, I agree with completely removing racial restrictions - which would mean all EWARs and also same level of skills for shields and armor for every race. But apart of that - it would be too good. I would be very very happy if alpha clones could fly bcs too but just removing the racial restrictions gives access to around 50 more ships so I guess its not needed and Gnosis is there for a reason too.


I think they way to settle this is with a skill injection that will decay withing say 5-14 days to fly battleships/cruisers. I think everyone would be happy on account the omegas can milk more ISK out of their toons.

I have another idea why not make a Beta clone for only $4.99 you get an Omega lite clone for 7 days with the aforementioned accouterments?
Vokan Narkar
Doomheim
#50 - 2017-05-03 06:00:53 UTC
hog butter wrote:

I have another idea why not make a Beta clone for only $4.99 you get an Omega lite clone for 7 days with the aforementioned accouterments?

we might get something similar to this with the PLEX changes in next update
hog butter
Romex Inc.
#51 - 2017-05-04 18:55:13 UTC
I read the new patch seems to give you a smaller PLEX but has no bearing on Alpha clones and their skills. My hope is that CCP doesn't just create more incentive for the Omega at the cost of making the Alpha an enjoyable gaming experience for the new player. I am going to create a new thread for the topic of Alpha clone skill and game balancing.
Dior Ambraelle
University of Caille
Gallente Federation
#52 - 2017-05-04 20:49:28 UTC
hog butter wrote:
Dior Ambraelle wrote:
I mostly use cruisers, sometimes a BC, my battleships are collecting rust mostly and I'm not even trying to get to capitals. If I could use my Stratios and Gila as an alpha, I wouldn't even think about downgrading. I would only resub for a month when gifts are given based on clone state, or if an event requires it.


So are you saying these are such great ships you really don't need most of the tech II ship equipment or you fit faction equipment?

I just started to think about getting a Demios or Ishtar. I spent most of my money to buy skill injectors before. so my skills finally got to the point where investing in a t2 cruiser isn't a definitely bad idea. Faction modules are just as expensive as some t2 ships, I think I rather stay with t2 modules.
Also, I heard that t1 cruisers are the most popular ships in the game.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

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