These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Cool It With the ISK Sinks

First post First post
Author
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#21 - 2017-05-04 11:49:55 UTC
Nardos Tatio wrote:
I rather see a forest cut down then have to deal with ONE wolf......

Unwilling and unaccepted PVP is not part of a modern mmog.....it was 14 years ago but we have 2017......

Time for a change.....



There are other MMOs out there. Have fun.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Salvos Rhoska
#22 - 2017-05-04 11:55:44 UTC
Steve Ronuken wrote:
Nardos Tatio wrote:
I rather see a forest cut down then have to deal with ONE wolf......

Unwilling and unaccepted PVP is not part of a modern mmog.....it was 14 years ago but we have 2017......

Time for a change.....

There are other MMOs out there. Have fun.

Whilst true, completely unnecessary and offtopic.

This thread is about isk sinks.

You could have PMd him this instead of derailing the thread.
Blade Darth
Room for Improvement
Good Sax
#23 - 2017-05-04 12:03:15 UTC
I look at it from electricians perspective and it seems like 2+2 doesn't add up.

According to monthly economic report there is more isk available than ever (even with a lot of people printing minerals in rorq's instead of printing isk in carriers). A little bit more from incursions and 2x from nullsec bounties. With so much isk one would assume the prices will also go up. But they don't.
The only sinks that increased are brokers fee and transaction tax (but nowhere near to balance the bonus income), and those 2 bring us to next point:
Judging by velocity of isk people do much more short-term transactions, like they were afraid to hang on to commodities for longer.

There is 3x more stuff (at current price) than isk in the whole game. So the "real" value of most items is 30% and we are riding on a speculation bubble for years. Or am I missing something.
Salvos Rhoska
#24 - 2017-05-04 12:07:38 UTC  |  Edited by: Salvos Rhoska
Blade Darth wrote:
There is 3x more stuff (at current price) than isk in the whole game. So the "real" value of most items is 30% and we are riding on a speculation bubble for years. Or am I missing something.


This is along the lines of what I've been thinking.
Glad to hear someone else articulate it.

That NS produces 92% of bounty faucet many many times over the value of WH blue/Overseer effects, and WH/HS/LS bounty combined, seems off to me.

Since NS bounties are overwhelmingly the greatest ISk faucet, what are they doing with that isk that deflation would still occur?

It seems to me that as the massively overwhelming introduction of isk to the game is in NS, the cause of deflation despite that overwhelming rate must also be located in NS.

Its unreasonable to search for a cause to deflation in HS/LS/WHs, since they are responsible for far less isk introduction, including even Incursions (many of whom are alts of NS based players).

Clearly they are not re-introducing that isk into the player market (despite unadulterated HS/NS trade), which would forestall deflation.

What is NS doing with that enormous isk income that deflation can (according to Teckos) occur concurrently?
Gimme Sake
State War Academy
Caldari State
#25 - 2017-05-04 12:10:05 UTC  |  Edited by: Gimme Sake
Blade Darth wrote:
I look at it from electricians perspective and it seems like 2+2 doesn't add up.

According to monthly economic report there is more isk available than ever (even with a lot of people printing minerals in rorq's instead of printing isk in carriers). A little bit more from incursions and 2x from nullsec bounties. With so much isk one would assume the prices will also go up. But they don't.
The only sinks that increased are brokers fee and transaction tax (but nowhere near to balance the bonus income), and those 2 bring us to next point:
Judging by velocity of isk people do much more short-term transactions, like they were afraid to hang on to commodities for longer.

There is 3x more stuff (at current price) than isk in the whole game. So the "real" value of most items is 30% and we are riding on a speculation bubble for years. Or am I missing something.



Speculation bubble, best bubble! Not even ceptors are immune to it. Pirate

However, the t3s...

"Never not blob!" ~ Plato

Scialt
Corporate Navy Police Force
Sleep Reapers
#26 - 2017-05-04 14:14:19 UTC
Salvos Rhoska wrote:
I find it hard to rationalize how isk sinks would be the problem.
The most prominent among them are standard operating costs that havent been increased.

Especially now that Citadels sidestep NPC taxes/fees on a great deal of services.
This alone should have retained substantially more isk in the market.

What are the primary theories on cause of deflation in EVE?

Note: That 92% of bounty faucet is earned in NS blew my mind.
Furthermore, it completely overshadows WH blue/overseer loot.



First of all, you have to understand that STUFF is not an isk faucet. They way you get isk from any kind of item is by selling it (or selling a product made from it). Mining is not an isk faucet... it's a MINERAL faucet but the amount of isk isn't impacted. Any isk from mining comes from another player. Blue loot from WH's is not an isk faucet either. While there are minor ones... the main isk faucet is bounties.

Isk sinks are those where isk permanently leaves the game (instead of going to another player). Payments on insurance where the ship isn't destroyed in time to collect are an isk sink. So are skill books and any other non-manufactured items available on the market. Isk paid to LP stores is also a sink... that money leaves EVE... whatever money you make from selling the stuff comes from other players.

The biggest sink is simply players quitting without giving their isk away. That's not a complete sink as they COULD come back... but it does take that isk out of potential circulation.

Because of that setup, we have a constantly increasing supply of isk. That increased money supply is an inflationary pressure... if the same amount of stuff is available but the money supply increases, prices go up as people use their additional isk to get more stuff.

But we also have an increasing supply of "stuff". PI and mining and drops from NPC's all create things that can either be sold or can be turned into other things. The increased supply of "stuff" leads to deflation... lower prices if taken by itself. If the money supply (purchasing power) is stagnant but the amount of stuff goes up, the price of that stuff goes down as people compete to get their stuff bought.

The fact that we are seeing deflation simply means that the supply of STUFF is going up faster than the supply of ISK (or at least the supply of ISK that is actively being used as opposed to sitting in inactive accounts). That could be Rorquals. It could be more people doing PI. It could be a huge number of passive moon mining operations. It could be wormhole drops. But it's not on the bounty side... more bounty payouts (more isk faucet) or less isk sinks would be one way of attempting to address that. So would decreasing the level that "stuff" is output at.

That's a simplistic 1000 foot view of it.
Scialt
Corporate Navy Police Force
Sleep Reapers
#27 - 2017-05-04 14:16:23 UTC
Blade Darth wrote:
I look at it from electricians perspective and it seems like 2+2 doesn't add up.

According to monthly economic report there is more isk available than ever (even with a lot of people printing minerals in rorq's instead of printing isk in carriers). A little bit more from incursions and 2x from nullsec bounties. With so much isk one would assume the prices will also go up. But they don't.
The only sinks that increased are brokers fee and transaction tax (but nowhere near to balance the bonus income), and those 2 bring us to next point:
Judging by velocity of isk people do much more short-term transactions, like they were afraid to hang on to commodities for longer.

There is 3x more stuff (at current price) than isk in the whole game. So the "real" value of most items is 30% and we are riding on a speculation bubble for years. Or am I missing something.



Isk creation is mostly bounties.

Minerals are not isk generation. They are product generation which have a deflationary impact. Bounties are on the opposite side of the ledger and have an inflationary impact.
Scialt
Corporate Navy Police Force
Sleep Reapers
#28 - 2017-05-04 14:20:39 UTC
Salvos Rhoska wrote:
Blade Darth wrote:
There is 3x more stuff (at current price) than isk in the whole game. So the "real" value of most items is 30% and we are riding on a speculation bubble for years. Or am I missing something.


This is along the lines of what I've been thinking.
Glad to hear someone else articulate it.

That NS produces 92% of bounty faucet many many times over the value of WH blue/Overseer effects, and WH/HS/LS bounty combined, seems off to me.

Since NS bounties are overwhelmingly the greatest ISk faucet, what are they doing with that isk that deflation would still occur?

It seems to me that as the massively overwhelming introduction of isk to the game is in NS, the cause of deflation despite that overwhelming rate must also be located in NS.

Its unreasonable to search for a cause to deflation in HS/LS/WHs, since they are responsible for far less isk introduction, including even Incursions (many of whom are alts of NS based players).

Clearly they are not re-introducing that isk into the player market (despite unadulterated HS/NS trade), which would forestall deflation.

What is NS doing with that enormous isk income that deflation can (according to Teckos) occur concurrently?



This is not necessarily accurate (though it might be).

You have to look at it in terms of Products and Money.

Money created out nothing (like printing more currency in real life) is inflationary. That would be bounties, mission rewards and time bonuses.

PRODUCTS created out of nothing is deflationary. It puts more stuff on the market that people can spend isk on, which drives prices down. This includes loot drops from Rats (including WH rats), mining, PI, Moon-goo harvesting, items purchased with LP (particularly if they also require isk) and salvage.
Black Pedro
Mine.
#29 - 2017-05-04 14:21:33 UTC  |  Edited by: Black Pedro
Salvos Rhoska wrote:
What is NS doing with that enormous isk income that deflation can (according to Teckos) occur concurrently?
It looks to me that it is just general overproduction, even more than the record levels of ISK injection.

If you look at 'Production vs. Destruction' chart you can see that the production peak after the Citadel relese showed a daily production of 3T net (4T production vs. 1T destruction) for a total injection of about 90T ISK per month of goods. That dipped, but then peaked even higher to the point we are currently adding about 120T ISK of goods to the economy each month. In contrast, there was only a net addition of ~38T ISK in March, and even less in previous months which featured large amounts of ISK going inactive with players leaving the game/getting banned.

We don't know exactly how much of the production is also going inactive, but I think it is plausible even in this environment with record levels of ISK creation that production is significantly exceeding ISK generation resulting in the deflationary pressures apparent in the MER.
March rabbit
Aliastra
Gallente Federation
#30 - 2017-05-04 14:23:59 UTC
Salvos Rhoska wrote:
Blade Darth wrote:
There is 3x more stuff (at current price) than isk in the whole game. So the "real" value of most items is 30% and we are riding on a speculation bubble for years. Or am I missing something.


This is along the lines of what I've been thinking.
Glad to hear someone else articulate it.

That NS produces 92% of bounty faucet many many times over the value of WH blue/Overseer effects, and WH/HS/LS bounty combined, seems off to me.

Since NS bounties are overwhelmingly the greatest ISk faucet, what are they doing with that isk that deflation would still occur?

It seems to me that as the massively overwhelming introduction of isk to the game is in NS, the cause of deflation despite that overwhelming rate must also be located in NS.

Its unreasonable to search for a cause to deflation in HS/LS/WHs, since they are responsible for far less isk introduction, including even Incursions (many of whom are alts of NS based players).

Clearly they are not re-introducing that isk into the player market (despite unadulterated HS/NS trade), which would forestall deflation.

What is NS doing with that enormous isk income that deflation can (according to Teckos) occur concurrently?

Well... Personally i have 100 billion ISK in wallet. These ISK just sitting there. Because atm there is nothing to spend ISK on in the game.

Other think i would like to mention is that 0.0 looks dead lately. My corp roams almost every day and last month or about we have big problem to find anything alive around. Outside of some obvious places like Providense or FW low-sec there is almost none to fight.

Keeping this in mind i would look at graphs of items/ships destruction and look if it shows decline. If it does then deflation might simply mean that ISK are sitting in wallets and not go to market.

The Mittani: "the inappropriate drunked joke"

Salvos Rhoska
#31 - 2017-05-04 14:30:22 UTC  |  Edited by: Salvos Rhoska
Scialt wrote:
First of all, you have to understand that STUFF is not an isk faucet.
Isk sinks are those where isk permanently leaves the game (instead of going to another player).

I know what isk faucets/sinks are.
Are you deliberately trying to be patronizing?

Aside from that, thank you Pedro and March for your views.
Piugattuk
Litla Sundlaugin
#32 - 2017-05-04 14:39:16 UTC
Shae Tadaruwa wrote:
Teckos Pech wrote:
One thing that keeps popping up in various sub-fora is the notion that we need more ISK sinks. I find this amazing in that it suggests that the people making these posts are not looking at the economic reports that CCP Quant publishes each month.

It's all part of the Carebear elite's plan.

More ISK sinks = less ISK in people's wallets = more people whining when they get blown up = more calls for gank nerfs.

As with all Carebear plans, the people it hurts the most are themselves, but they can't see the forest for the trees.

Drain the swamp of the Carebear elite's and make EVE great again.

Shaetads for CSM!


It always works don't it, find a group to blame, it's illegals, it's those damn signoids, blah, blah, always bring that one golden hate bullet and blame carebear, seriously look around you and take the hate goggles off for a moment;

We have:

EC and Citadels being built in many corners of eve.

Cap ships don't seem to be a problem to build by anyone, nobody complaining that they are too expensive, they get printed out quick enough.

Flying around New Eden I assure you people are sporting the latest in tier ships.

Blaming one group is just plain short sighted, if there's a problem in the economy it has many factors and placing blame upon one group is why we have our problems in RL too, stop with the "it's carebears" because anything as complex as an economy has many things that can make it stagnant.
Gimme Sake
State War Academy
Caldari State
#33 - 2017-05-04 14:48:30 UTC
Piugattuk wrote:
Shae Tadaruwa wrote:
Teckos Pech wrote:
One thing that keeps popping up in various sub-fora is the notion that we need more ISK sinks. I find this amazing in that it suggests that the people making these posts are not looking at the economic reports that CCP Quant publishes each month.

It's all part of the Carebear elite's plan.

More ISK sinks = less ISK in people's wallets = more people whining when they get blown up = more calls for gank nerfs.

As with all Carebear plans, the people it hurts the most are themselves, but they can't see the forest for the trees.

Drain the swamp of the Carebear elite's and make EVE great again.

Shaetads for CSM!


It always works don't it, find a group to blame, it's illegals, it's those damn signoids, blah, blah, always bring that one golden hate bullet and blame carebear, seriously look around you and take the hate goggles off for a moment;

We have:

EC and Citadels being built in many corners of eve.

Cap ships don't seem to be a problem to build by anyone, nobody complaining that they are too expensive, they get printed out quick enough.

Flying around New Eden I assure you people are sporting the latest in tier ships.

Blaming one group is just plain short sighted, if there's a problem in the economy it has many factors and placing blame upon one group is why we have our problems in RL too, stop with the "it's carebears" because anything as complex as an economy has many things that can make it stagnant.




Now, now... Everyone blames the carebears. Even carebears blame the carebears. We do it because it's trendy and we must conform to trends.

Such is the will of BoB!

"Never not blob!" ~ Plato

Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#34 - 2017-05-04 14:58:36 UTC
Salvos Rhoska wrote:

What is NS doing with that enormous isk income that deflation can (according to Teckos) occur concurrently?


Building Supers and Titans.

Building Citadels, ECs, and getting ready for Refineries.

Building rigs for Citadels and ECs. The t1 XL rigs are still tens of billions of isk, and it is far more time efficient to rat up the isk and buy out the Jita supply than to salvage your own wrecks.



I might be confusing terms here, but I think we are mixing up the money supply that has been flat since Citadel release (except the sudden jump and decline with alphas) and actual sinks and faucets in the game.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#35 - 2017-05-04 15:31:59 UTC
Blue loot is, btw, an isk faucet. Just an indirect one. You get the loot, you sell it to an NPC, isk enters the game.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Jordan Rin
State War Academy
Caldari State
#36 - 2017-05-04 16:07:57 UTC  |  Edited by: Jordan Rin
Weird thing happened here.

See below.
Jordan Rin
State War Academy
Caldari State
#37 - 2017-05-04 16:09:09 UTC  |  Edited by: Jordan Rin
[quote=Shae Tadaruwa]
Drain the swamp of the Carebear elite's and make EVE great again.
/quote]

Shae, you have succeeded!

I am not an "elite" of anything, but I do not care about PvP at all. So I guess I fit your definition of carebear.

My annual subscription will expire soon (on my main) and I will not be renewing.
Because of you and likes of you!

Never cared about isk, just wanted some fun with spaceships.

You are one step closer to making Eve great again. Keep up the good work!
Dark Lord Trump
Infinite Point
Pandemic Horde
#38 - 2017-05-04 16:18:45 UTC
Nardos Tatio wrote:
Shae Tadaruwa wrote:
Teckos Pech wrote:
One thing that keeps popping up in various sub-fora is the notion that we need more ISK sinks. I find this amazing in that it suggests that the people making these posts are not looking at the economic reports that CCP Quant publishes each month.

It's all part of the Carebear elite's plan.

More ISK sinks = less ISK in people's wallets = more people whining when they get blown up = more calls for gank nerfs.

As with all Carebear plans, the people it hurts the most are themselves, but they can't see the forest for the trees.

Drain the swamp of the Carebear elite's and make EVE great again.

Shaetads for CSM!


I rather see a forest cut down then have to deal with ONE wolf......

Unwilling and unaccepted PVP is not part of a modern mmog.....it was 14 years ago but we have 2017......

Time for a change.....

You accept PvP when you click undock. If you have an issue with that, Singularity is open for you.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Teckos Pech
Hogyoku
Goonswarm Federation
#39 - 2017-05-04 16:29:47 UTC
Salvos Rhoska wrote:
Shallanna Yassavi wrote:
Salvos Rhoska wrote:
What is causing deflation?

Rorqal and capship proliferation. The nullbears are printing ridiculous amounts of ISK-and ridiculous amounts of materials to turn into capships and other things. Have you noticed how PL has taken to dreadbombing Rorqals these days? Even dreads used to be a pretty big deal. Not so much any more.



Teckos:

Do you agree with this assessment?


No. "Printing" ISK will result in inflation not deflation....or if you print just enough ISK, neither--i.e. have the money supply grow as fast as the "real" sector.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#40 - 2017-05-04 16:35:21 UTC  |  Edited by: Teckos Pech
Salvos Rhoska wrote:
Im not an economist, and I only superficially understand the science of it.

Im genuinely interested what is causing deflation in EVE.
I may not understand much of the nuances, but Im not stupid either, and recognize it is important for the health of the game.

When I look at the charts, pretty much all I see to understand, is the pronounced/deprecated figures here and there.

Ive myself proposed that "isk sinks are good", but some posts by Teckos in particular have helped me understand there is more at stake.

I havent, and dont know how, to scientifically track the rate of inflation in EVE.
If he says its deflating, and that perhaps another metric for measuring it by CCP would be better, I cant argue that either way.

But Id like to know what the extant factors are that are perceived to be causing it.
That should be something that would be understandable and demonstrable even to economy plebs like me.


Inflation/deflation are pretty much monetary phenomena. That is when the money supply grows faster than the real sector there is inflation, and when it grows slower there is deflation.

In a general sense inflation usually means the government is "taxing" people's cash holdings and spending that tax. CCP does not in that money creation is largely the result of player actions (ratting, missions, etc.) that create ISK de novo. With deflation it is like earning interest on you cash holdings. If this gets too large then spending can collapse and trigger a recession or turn a recession into a depression.

Edit: Also, one has to keep in mind why more ISK in game does not simply become more inflation. ISK tends to sit in people's wallets. That is players are not putting ISK into a bank which in turn lends it out. And when a player leaves the game all the ISK in his wallet effectively leaves the game too.

The Federal Reserve did something similar during the financial crisis. The Fed would "sterilize" the money it was giving to banks that it felt were in trouble. That is, if they were going to lend $20 billion they'd first sell $20 billion in treasuries--i.e. take $20 billion out of the economy. So take out $20 billion, put in $20 billion, net result no change to the money supply. The Fed was very worried about inflation.

When it came to quantitative easing they had to use a different tool to keep the money from entering the economy since they did have that many treasuries. So they started paying interest on bank reserves. So you give the bank $50 billion and pay a very low interest rate on that $50 billion so the bank won't want to lend it. This increases the banks reserves, which if the bank in illiquid or even insolvent can prop it up...but if carried to far it can lead to a reduction in overall lending as well, which in turn can reduce spending in the economy.

The point is the money supply is considered the primary factor in inflation/deflation.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online