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Player Features and Ideas Discussion

 
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Those new concord ships and an idea for low sec.

Author
Taliyah Riraille
Chroma Corp
Prismatic Legion
#1 - 2017-05-04 01:03:47 UTC
I hardly need to outline the problems with low security space at the moment so I'll just get into the meat of it. This idea probably won't make low sec great or anything, but it could prove to be a fun experiment that might just work to alleviate the symptoms of low security space.

Introduce a module with the the player concord ships, we'll call it a 'Concord cynosural field generator' that when activated by a player with positive security status, a pvp timer and no weapons timer in low security space, sends a ping to every player concord ship within a certain number of light years (tagged with player and system id) and allow the player concord ships to lock and jump to the cyno (but not create bridges).

Obviously there are some gaping holes in this idea. People baiting lopsided fights or baiting the concord player ships into a meat grinder strikes me as the biggest ones. The other holes are that no one might respond to your call for aid, or that the people that do respond might just get in on the kill mail too. However I think all of these holes actually add to the depth of this mechanic with people ignoring cynos lit by certain people or in certain systems (after learning a harsh lesson in trust) And despite not being 100% secure would add enough of a safety net that it draws in the snugly players from hi-sec space.

Any suggestions that could improve upon this idea would be greatly appreciated!
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2017-05-04 02:09:47 UTC
Quote:
I hardly need to outline the problems with low security space at the moment...

Might want to start here, what are the problems with low sec?

If you don't follow the rules, neither will I.

Taliyah Riraille
Chroma Corp
Prismatic Legion
#3 - 2017-05-04 02:35:40 UTC
Omnathious Deninard wrote:
Quote:
I hardly need to outline the problems with low security space at the moment...

Might want to start here, what are the problems with low sec?


Sigh, I really didn't want to bother because of course it would lead to nit-picking by people who think I didn't give their personal issues enough gravity or conversely I might insult some people who like the way lowsec works presently.

Here goes anyway - FROM MY PERSPECTIVE - the problems with low sec space in no particular order are 'lack of content' or more precisely a low population to sustain large scale or frequent pvp (outside of factional warfare ofc). This problem is exacerbated by very very low draw of PVE carebears due to extreme risk/medium/low reward.
Cade Windstalker
#4 - 2017-05-04 02:50:54 UTC
No one with half a clue or a quarter of a brain would ever light one of these without a fleet of ships on standby. Given that, this would pretty much just be a massive buff to the CONCORD hulls in the form of a unique and majorly OP ability.

AKA exactly the sort of thing CCP have explicitly said they don't want these ships to have.
Omnathious Deninard
University of Caille
Gallente Federation
#5 - 2017-05-04 11:50:44 UTC
Taliyah Riraille wrote:
Omnathious Deninard wrote:
Quote:
I hardly need to outline the problems with low security space at the moment...

Might want to start here, what are the problems with low sec?


Sigh, I really didn't want to bother because of course it would lead to nit-picking by people who think I didn't give their personal issues enough gravity or conversely I might insult some people who like the way lowsec works presently.

Here goes anyway - FROM MY PERSPECTIVE - the problems with low sec space in no particular order are 'lack of content' or more precisely a low population to sustain large scale or frequent pvp (outside of factional warfare ofc). This problem is exacerbated by very very low draw of PVE carebears due to extreme risk/medium/low reward.

I will be honest, that was not the complaint I was expecting to hear.
That being said that kind of ability on those ships would only result in two things happening, firstly the ones that are activated would only get destroyed.
As a result of this no one would undock them any more.

If you don't follow the rules, neither will I.

Linus Gorp
Ministry of Propaganda and Morale
#6 - 2017-05-04 12:18:14 UTC
Cade Windstalker wrote:
No one with half a clue or a quarter of a brain would ever light one of these without a fleet of ships on standby.

You have just excluded a great majority of humanity and at least 70% of EVE players right there.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Alderson Point
Federal Navy Academy
Gallente Federation
#7 - 2017-05-04 13:10:33 UTC
Taliyah Riraille wrote:
I hardly need to outline the problems with low security space at the moment so I'll just get into the meat of it. This idea probably won't make low sec great or anything, but it could prove to be a fun experiment that might just work to alleviate the symptoms of low security space.

Introduce a module with the the player concord ships, we'll call it a 'Concord cynosural field generator' that when activated by a player with positive security status, a pvp timer and no weapons timer in low security space, sends a ping to every player concord ship within a certain number of light years (tagged with player and system id) and allow the player concord ships to lock and jump to the cyno (but not create bridges).

Obviously there are some gaping holes in this idea. People baiting lopsided fights or baiting the concord player ships into a meat grinder strikes me as the biggest ones. The other holes are that no one might respond to your call for aid, or that the people that do respond might just get in on the kill mail too. However I think all of these holes actually add to the depth of this mechanic with people ignoring cynos lit by certain people or in certain systems (after learning a harsh lesson in trust) And despite not being 100% secure would add enough of a safety net that it draws in the snugly players from hi-sec space.

Any suggestions that could improve upon this idea would be greatly appreciated!


Interesting mechanic, just how much it would help, and how much it could be leveraged for evil, would need some careful thought and balancing, but it could have potential.

The devil would be in the detail, but It certainly would be worth a couple of devs chatting it over by the coffee machine.

That's what this thread is for, to give ideas that might never be thought of otherwise.
Cade Windstalker
#8 - 2017-05-04 13:27:29 UTC
Linus Gorp wrote:
Cade Windstalker wrote:
No one with half a clue or a quarter of a brain would ever light one of these without a fleet of ships on standby.

You have just excluded a great majority of humanity and at least 70% of EVE players right there.


Nah, most Eve players have at least half a brain, if not always that much more than that. Something that potentially maybe summons random people is not something the average Eve player would use. Eve players tend to be over-paranoid, not overly trusting.
Donnachadh
United Allegiance of Undesirables
#9 - 2017-05-04 14:17:18 UTC
Since you have no idea whether the other Concord ships who might jump to your beacon are hostile or not who would ever use these?
On the other end since you have no idea what you would be jumping into would anyone actually jump to your cyno?
So please explain in greater detail just how you think this Concord ship only cyno will actually increase activity or fights in low sec?

Low sec and worm holes and their vast amounts of un-populated space are proof that the entire concept of low sec / worm holes as PvP content creators are worthless. Please folks I know because I have a character in low sec there are some of us that actually enjoy low sec and the unique things it offers, but we must be realists as well. The fact that we can go on roams that take us 20 jumps or more and never see any players other than those in our own group cannot be ignored. In the end the vast majority of PvP players want targets that are easier to find and less likely to shoot back, yes this is in fact the truth. If those elite high sec PvP players actually wanted PvP content where other players can and would shoot back they would not be running around high sec declaring war on corps full of people that will not fight, and they would not be ganking targets that cannot shoot back.

Taliyah Riraille
Chroma Corp
Prismatic Legion
#10 - 2017-05-08 11:26:35 UTC
Donnachadh wrote:
Since you have no idea whether the other Concord ships who might jump to your beacon are hostile or not who would ever use these?
On the other end since you have no idea what you would be jumping into would anyone actually jump to your cyno?
So please explain in greater detail just how you think this Concord ship only cyno will actually increase activity or fights in low sec?

Low sec and worm holes and their vast amounts of un-populated space are proof that the entire concept of low sec / worm holes as PvP content creators are worthless. Please folks I know because I have a character in low sec there are some of us that actually enjoy low sec and the unique things it offers, but we must be realists as well. The fact that we can go on roams that take us 20 jumps or more and never see any players other than those in our own group cannot be ignored. In the end the vast majority of PvP players want targets that are easier to find and less likely to shoot back, yes this is in fact the truth. If those elite high sec PvP players actually wanted PvP content where other players can and would shoot back they would not be running around high sec declaring war on corps full of people that will not fight, and they would not be ganking targets that cannot shoot back.



And the majority of players who are not likely to shoot back want more safety nets and better risk/reward ratio's the spitball idea here is a means to alert human players regardless of corporation or fleet that you're being unlawfully agressed and for human players to respond to that. The reason I chose to use the concord ships in the example was they gave rewards for /positive/ security status which would mean people are less likely to leverage the alert for evil. It would also give pvp players pvp content, just with more teeth than they're used to.
Lugh Crow-Slave
#11 - 2017-05-08 14:31:13 UTC
Or! Crazy idea



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