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Idea for gradual development of new space to enable CCP to start now.

Author
Donnachadh
United Allegiance of Undesirables
#41 - 2017-05-02 14:58:48 UTC
Alderson Point wrote:
I suggest you start at the discussion of NPC rats having an attraction mechanic, and how they would exterminate the lazy campers who would try to farm the pods, before the second pod ever arrived. And how that attraction mechanic means oblivion to blobs, rewarding smart tactical play.

If you have rats that are powerful and numerous enough to relegate blobs or gate camping for that matter to the scrap heap how is a single character in a one of these squishy ships you talk about going to survive?

Alderson Point wrote:
And I repeat, to save you the effort of looking, that the space IS occupied, just not yet by us.

The OP tells us that we are going to have to set up markets because they are "un-populated". If this new space already has people in it why would the markets be "un-populated"?
Why would we bother to struggle to set up markets when we can simply take advantage of the ones that are already there?

Alderson Point wrote:
CCP have learned immense amounts from the Time we occupied new Eden, they have man-decades of shared experience. And in the old Joke, "If you want to get there I wouldn't start from here".

Yes and they learned from a near game killing disaster known as walking is stations (captains quarters) that you have to be very careful, and you have to make sure that you are fixing the game and adding and changing the content you offer in the game instead of wasting resources chasing a dream. Perhaps if you had been in the game back then you would better understand this.

Alderson Point wrote:
And If YOU can persuade thousands of Null players, to give up the Easy isk, and staged Wars, their comfy life, to live the life of a Pioneer, when nothing they gain is of any value in New eden, and they cannot even own space, and primitive mass Ganking attempts like "burn Jita" resulting in the biggest and most embarrassing loss ever in EVE, then you are the Mittani, not the real one but the Imaginary all powerful God whose servants do his bidding without question with absolutely no personal choice, and infinite patience.Shocked how's that working out?

And you keep missing the point, they do not have to GIVE UP anything.

Multi boxing skills learned from those "staged wars" and years of running PvE content solo that was designed to require a fleet will allow them to do the old EvE AND the new EvE at the same time.

And they do not care about getting the ISK (or whatever they call the currency there) into the old EvE all they care about is having it in the New EvE because they have all the ISK they need here in the old EvE.

Again with the rats will kill off blobs, and I will be more blunt this time. Nothing you can do with rats will eliminate blobs because players will simply use a larger blob. Or because players in EvE are smart and like to figure things out they will simply determine what size of groups the rats will ignore then form up into fleets of that size and cooperatively work a problem from multiple angles so they do not attract the ire of the rats.

Alderson Point wrote:
Newspace is Coming.

You are right about that, but based on blog posts, comments in video and other sources that new space will not be what amounts to a new game as you suggest. It will be like the worm hole and thera expansions of times past, it will be space that any and all characters can move into and those character will be able to freely move their stuff and ISK into and out of this new area.
Alderson Point
Federal Navy Academy
Gallente Federation
#42 - 2017-05-02 19:50:40 UTC  |  Edited by: Alderson Point
Donnachadh wrote:
Alderson Point wrote:
I suggest you start at the discussion of NPC rats having an attraction mechanic, and how they would exterminate the lazy campers who would try to farm the pods, before the second pod ever arrived. And how that attraction mechanic means oblivion to blobs, rewarding smart tactical play.

If you have rats that are powerful and numerous enough to relegate blobs or gate camping for that matter to the scrap heap how is a single character in a one of these squishy ships you talk about going to survive?

Alderson Point wrote:
And I repeat, to save you the effort of looking, that the space IS occupied, just not yet by us.

The OP tells us that we are going to have to set up markets because they are "un-populated". If this new space already has people in it why would the markets be "un-populated"?
Why would we bother to struggle to set up markets when we can simply take advantage of the ones that are already there?

Alderson Point wrote:
CCP have learned immense amounts from the Time we occupied new Eden, they have man-decades of shared experience. And in the old Joke, "If you want to get there I wouldn't start from here".

Yes and they learned from a near game killing disaster known as walking is stations (captains quarters) that you have to be very careful, and you have to make sure that you are fixing the game and adding and changing the content you offer in the game instead of wasting resources chasing a dream. Perhaps if you had been in the game back then you would better understand this.

[quote=Alderson Point]And If YOU can persuade thousands of Null players, to give up the Easy isk, and staged Wars, their comfy life, to live the life of a Pioneer, when nothing they gain is of any value in New eden, and they cannot even own space, and primitive mass Ganking attempts like "burn Jita" resulting in the biggest and most embarrassing loss ever in EVE, then you are the Mittani, not the real one but the Imaginary all powerful God whose servants do his bidding without question with absolutely no personal choice, and infinite patience.Shocked how's that working out?

And you keep missing the point, they do not have to GIVE UP anything.

Multi boxing skills learned from those "staged wars" and years of running PvE content solo that was designed to require a fleet will allow them to do the old EvE AND the new EvE at the same time.

And they do not care about getting the ISK (or whatever they call the currency there) into the old EvE all they care about is having it in the New EvE because they have all the ISK they need here in the old EvE.

Again with the rats will kill off blobs, and I will be more blunt this time. Nothing you can do with rats will eliminate blobs because players will simply use a larger blob. Or because players in EvE are smart and like to figure things out they will simply determine what size of groups the rats will ignore then form up into fleets of that size and cooperatively work a problem from multiple angles so they do not attract the ire of the rats.



Ok three times I have tried to reply and each time the thread gets eaten, nice formatting to ensure that happens, very professionalRoll

Firstly I question your motivation. You are simply rehashing the same questions and ignoring the answers.

I KNOW that unless a proposal comes via the approved nullsec CSM it is going to get astroturfed as wasting developers time. Now it is whether your post "accidentially" plays into this or is deliberate, I neither know or care overly much.

I am not going to yet again reply to deliberately clipped extracts of my posts, to answer you, when you clearly are disregarding the OP and the actual answers given for whatever reason you have.

If you failed to understand, and had "difficuilties" in comprehending I would give the benefit of the doubt and assist, but that is clearly not the case.

Anyway this threads job is done, your free bumps ensured it was first on the list when CCP came into work, and Intelligent minds will have read it.

Thanks for that.
Teckos Pech
Hogyoku
Goonswarm Federation
#43 - 2017-05-02 22:34:41 UTC  |  Edited by: Teckos Pech
Alderson Point wrote:
Do Little wrote:
Eve currently has over 7000 systems. It would be interesting if CCP Quant could show us a heatmap but I suspect 10% of the systems hold 90% of the population. New space isn't about New Eden getting crowded or any lack of resources - most of the space we have is underutilized.

The proposal sounds like Eve 2.0 and CCP Seagull has been quite clear that she has no intention of pursuing that path. A clean sheet rewrite would probably be easier than struggling with 15 year old "legacy" code but Eve has a lot of player history that is much too important to throw away. The proposal also involves using tools and loot provided by CCP - that is also exactly opposite the path they are following - player built and destructible is the vision for the future.

New space doesn't need to be new star systems - it could be a Kuiper Belt or Oort cloud in the outer reaches of existing systems - perhaps lawless, unpoliced space in the middle of highsec! I think it's more likely that any new space we get will be accessed through Anoikis - you need a gate at both ends to jump and the only way to get that gate to the new system will be through a wormhole.

Uum, I am not sure if you are replying to my post, or one that you read elsewhere. So a few pointers.

1. Basic tools means exactly that, EVERYTHING will be built by players, there is NO NPC seeded market. surely you are not suggesting that minerals, and basic materials that players hunt out are somehow a bad thing?

2. No mention was mentioned as to where the POD access might be, but ships CANNOT pass until the newspace ™ is sufficiently developed BY THE PLAYERS. Then and only then can Gates be built on BOTH sides to connect.

3. No history is being thrown away, that remains canon and unchanged.

4. Basically your reply appears to have ignored the entire post.

5. The new space is ABSOLUTELY not suggested to be required because EVE is overcrowded, that is an absurd assumption. The new space is required as an alternative to the stagnant self entitled New Eden we have found ourselves in where people demand CCP provide content, and endlessly winge when it doesn't favour them.

The new space ideally should play into the pioneer mentality it started with, and has been lost along the way. We who choose to venture there with nothing but our pod, no Isk available until we earn it, no map, until we draw it, and only our dreams to guide us will absolutely adore it, and you can stay in your comfy safe ratting space filling your wallet, whist wondering if you are missing out, whilst simultaneously getting your Representatives to lobby to turn up the isk fountain by another notch.

And God help New Eden when those Spartans who have been tried by hardship and fire finally Build the gate with the sweat of their brow, and blood shed in a pitiless environment, and return to Prey on the Fat and lazy.

Then macaper's prophecy will come true “the little brother makes the final sorrowful steps home; he is not welcome”

He is full of sorrow to see how weak and degenerate new Eden has become, but that can be fixed, with a fresh insight and little antimatter.


So I get in there with a pod....how do I obtain minerals? I mean if I want to build a ship...I'll need minerals right? But my pod doesn't have a mining laser let along a cargo bay. And for that matter where will I get the blueprint? I can't bring it with me as I'm in a pod. And where will I build it, there are no facilities via which to build anything at all.

Even pioneers took alot of stuff with them. A pioneer in the old west didn't just get on his horse with nothing but the clothes on his back and head out into the unknown.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#44 - 2017-05-02 22:38:55 UTC
Agondray wrote:
I suggest that our eve 2.0 is a reset currently, id settle for a wipe of everything but characters as the current complaint is there too much isk in circulation and we don't have any mass ways of taking isk out other than blueprints and skills.


Roll


"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alderson Point
Federal Navy Academy
Gallente Federation
#45 - 2017-05-03 09:01:12 UTC  |  Edited by: Alderson Point
Teckos Pech wrote:
Alderson Point wrote:
Do Little wrote:
Eve currently has over 7000 systems. It would be interesting if CCP Quant could show us a heatmap but I suspect 10% of the systems hold 90% of the population. New space isn't about New Eden getting crowded or any lack of resources - most of the space we have is underutilized.

The proposal sounds like Eve 2.0 and CCP Seagull has been quite clear that she has no intention of pursuing that path. A clean sheet rewrite would probably be easier than struggling with 15 year old "legacy" code but Eve has a lot of player history that is much too important to throw away. The proposal also involves using tools and loot provided by CCP - that is also exactly opposite the path they are following - player built and destructible is the vision for the future.

New space doesn't need to be new star systems - it could be a Kuiper Belt or Oort cloud in the outer reaches of existing systems - perhaps lawless, unpoliced space in the middle of highsec! I think it's more likely that any new space we get will be accessed through Anoikis - you need a gate at both ends to jump and the only way to get that gate to the new system will be through a wormhole.

Uum, I am not sure if you are replying to my post, or one that you read elsewhere. So a few pointers.

1. Basic tools means exactly that, EVERYTHING will be built by players, there is NO NPC seeded market. surely you are not suggesting that minerals, and basic materials that players hunt out are somehow a bad thing?

2. No mention was mentioned as to where the POD access might be, but ships CANNOT pass until the newspace ™ is sufficiently developed BY THE PLAYERS. Then and only then can Gates be built on BOTH sides to connect.

3. No history is being thrown away, that remains canon and unchanged.

4. Basically your reply appears to have ignored the entire post.

5. The new space is ABSOLUTELY not suggested to be required because EVE is overcrowded, that is an absurd assumption. The new space is required as an alternative to the stagnant self entitled New Eden we have found ourselves in where people demand CCP provide content, and endlessly winge when it doesn't favour them.

The new space ideally should play into the pioneer mentality it started with, and has been lost along the way. We who choose to venture there with nothing but our pod, no Isk available until we earn it, no map, until we draw it, and only our dreams to guide us will absolutely adore it, and you can stay in your comfy safe ratting space filling your wallet, whist wondering if you are missing out, whilst simultaneously getting your Representatives to lobby to turn up the isk fountain by another notch.

And God help New Eden when those Spartans who have been tried by hardship and fire finally Build the gate with the sweat of their brow, and blood shed in a pitiless environment, and return to Prey on the Fat and lazy.

Then macaper's prophecy will come true “the little brother makes the final sorrowful steps home; he is not welcome”

He is full of sorrow to see how weak and degenerate new Eden has become, but that can be fixed, with a fresh insight and little antimatter.


So I get in there with a pod....how do I obtain minerals? I mean if I want to build a ship...I'll need minerals right? But my pod doesn't have a mining laser let along a cargo bay. And for that matter where will I get the blueprint? I can't bring it with me as I'm in a pod. And where will I build it, there are no facilities via which to build anything at all.

Even pioneers took alot of stuff with them. A pioneer in the old west didn't just get on his horse with nothing but the clothes on his back and head out into the unknown.



All in OP. The shipyards and the salvage in system get you bootstrapped. Fly to the appropriate salvage site in a pod, mark it, fly to the shipyard, and choose a basic mining, exploration, or combat ship, you tell them where the salvage is and the shipyard sends out collection ships, brings it back and builds it for you. Then you are good to go, and develop in a traditional manner.

As a simple analogy, Think of it as a trading post at the head of a river. Where you find some beaver skins to trade for a canoe and rifle or spade. The whole continent is there for you to thrive in.

Think of it alternatively as your first mission.

Newspace isn't empty or unoccupied, it is very alive, just not with us yet.

Why it has become available for us to enter, is interesting, why have things collapsed or degraded? and how do we bring order and stamp our mark on it, this has plenty of possibilities for a range of chronicles, and missions, and For us to discover, explore, and learn, and above all should be awesome fun for Both Alphas and Omegas alike.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#46 - 2017-05-03 15:12:32 UTC
Nice idea are you proposing procedural generated space or finite amount?

You choke behind a smile a fake behind the fear

Because >>I is too hard

Alderson Point
Federal Navy Academy
Gallente Federation
#47 - 2017-05-03 15:43:52 UTC
Mina Sebiestar wrote:
Nice idea are you proposing procedural generated space or finite amount?



Really that is Up to the tools CCp have, I would Suggest a finite space, but that would not restrict CCP from other spaces later.

When they built wormhole space, they used New eden as the template, but they could also use 42 as a seed like the first time.
Scialt
Corporate Navy Police Force
Sleep Reapers
#48 - 2017-05-03 16:04:48 UTC
Why allow existing toons there at all to start with?

A simpler implementation would be to only allow new toons to access this space. At character creation you choose to play in "New Eden" or "Newspace".

The new character in newspace starts with a venture with two drones for their race, two miner 1's and that's it.

Not sure how this would work out in reality, but I know I'd create a new toon to try it out if it were created.
Alderson Point
Federal Navy Academy
Gallente Federation
#49 - 2017-05-03 18:23:37 UTC  |  Edited by: Alderson Point
Scialt wrote:
Why allow existing toons there at all to start with?

A simpler implementation would be to only allow new toons to access this space. At character creation you choose to play in "New Eden" or "Newspace".

The new character in newspace starts with a venture with two drones for their race, two miner 1's and that's it.

Not sure how this would work out in reality, but I know I'd create a new toon to try it out if it were created.


Why limit it to new toons, If everyone starts even, with a level playing field, why restrict it, making it seem like a second class option? "Oh a paddling pool where the grownups get to have fun elsewhere!"
Besides alphas might like to hop between the two, to see what they prefer.

It is going to be awesome! People will actively choose it, new and old, not as a consolation prize or second rate choice.

A hard force, and two totally seperated (effective) servers, where you can't even jump a pod, is going to be a really subpar experience if they feel they made a wrong decision, and the only option is biomass and start again.

So I can't get behind that i'm afraid, I cannot see any benefit and many downsides.
Teckos Pech
Hogyoku
Goonswarm Federation
#50 - 2017-05-03 19:52:33 UTC  |  Edited by: Teckos Pech
Alderson Point wrote:

All in OP. The shipyards and the salvage in system get you bootstrapped. Fly to the appropriate salvage site in a pod, mark it, fly to the shipyard, and choose a basic mining, exploration, or combat ship, you tell them where the salvage is and the shipyard sends out collection ships, brings it back and builds it for you. Then you are good to go, and develop in a traditional manner.

As a simple analogy, Think of it as a trading post at the head of a river. Where you find some beaver skins to trade for a canoe and rifle or spade. The whole continent is there for you to thrive in.

Think of it alternatively as your first mission.

Newspace isn't empty or unoccupied, it is very alive, just not with us yet.

Why it has become available for us to enter, is interesting, why have things collapsed or degraded? and how do we bring order and stamp our mark on it, this has plenty of possibilities for a range of chronicles, and missions, and For us to discover, explore, and learn, and above all should be awesome fun for Both Alphas and Omegas alike.


So you are swapping out stations and the current markets for different stations and a barter economy?

Okay, but no thanks. I’ll take anonymous exchange with money over barter every single time.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alderson Point
Federal Navy Academy
Gallente Federation
#51 - 2017-05-03 20:02:16 UTC  |  Edited by: Alderson Point
Teckos Pech wrote:
Alderson Point wrote:

All in OP. The shipyards and the salvage in system get you bootstrapped. Fly to the appropriate salvage site in a pod, mark it, fly to the shipyard, and choose a basic mining, exploration, or combat ship, you tell them where the salvage is and the shipyard sends out collection ships, brings it back and builds it for you. Then you are good to go, and develop in a traditional manner.

As a simple analogy, Think of it as a trading post at the head of a river. Where you find some beaver skins to trade for a canoe and rifle or spade. The whole continent is there for you to thrive in.

Think of it alternatively as your first mission.

Newspace isn't empty or unoccupied, it is very alive, just not with us yet.

Why it has become available for us to enter, is interesting, why have things collapsed or degraded? and how do we bring order and stamp our mark on it, this has plenty of possibilities for a range of chronicles, and missions, and For us to discover, explore, and learn, and above all should be awesome fun for Both Alphas and Omegas alike.


So you are swapping out stations and the current markets for different stations and a barter economy?

Okay, but no thanks. I’ll take anonymous exchange with money over barter every single time.


Where on earth did you get that Idea from?

That has absolutely no connection whatsoever to the thread. There are markets, the "Tiny" mention regarding the markets was referring to CCP placing all the NPC sell orders in the original EVE, and how now we actually have a playerbase, they would not need to do that.

How on earth you got that conclusion out of all the hundreds of words is quite amazing.

To clarify, there will be a market for us to sell and buy to other players, It like New Eden will be exactly the same Player based economy as the type in New Eden, you will be able to buy ANYTHING that is found in Newspace, when you have someone who wants to sell it. You will not of course be able to roll in with a million plex, and expect to find the NPCs have seeded a Titan, and expect NPCs to buy the Plex from you for 2billion each.
Teckos Pech
Hogyoku
Goonswarm Federation
#52 - 2017-05-03 20:08:29 UTC
Alderson Point wrote:
Teckos Pech wrote:
Alderson Point wrote:

All in OP. The shipyards and the salvage in system get you bootstrapped. Fly to the appropriate salvage site in a pod, mark it, fly to the shipyard, and choose a basic mining, exploration, or combat ship, you tell them where the salvage is and the shipyard sends out collection ships, brings it back and builds it for you. Then you are good to go, and develop in a traditional manner.

As a simple analogy, Think of it as a trading post at the head of a river. Where you find some beaver skins to trade for a canoe and rifle or spade. The whole continent is there for you to thrive in.

Think of it alternatively as your first mission.

Newspace isn't empty or unoccupied, it is very alive, just not with us yet.

Why it has become available for us to enter, is interesting, why have things collapsed or degraded? and how do we bring order and stamp our mark on it, this has plenty of possibilities for a range of chronicles, and missions, and For us to discover, explore, and learn, and above all should be awesome fun for Both Alphas and Omegas alike.


So you are swapping out stations and the current markets for different stations and a barter economy?

Okay, but no thanks. I’ll take anonymous exchange with money over barter every single time.


Where on earth did you get that Idea from?

That has absolutely no connection whatsoever to the thread. There are markets, the "Tiny" mention regarding the markets was referring to CCP placing NPC sell orders in the original EVE, and how now we actually have a playerbase, they would not need to do that.

How on earth you got that conclusion out of all the hundreds of words is quite amazing.


Trading Beaver skins for a canoe and a rifle is barter.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alderson Point
Federal Navy Academy
Gallente Federation
#53 - 2017-05-03 20:10:07 UTC  |  Edited by: Alderson Point
Teckos Pech wrote:
Alderson Point wrote:
Teckos Pech wrote:
Alderson Point wrote:

All in OP. The shipyards and the salvage in system get you bootstrapped. Fly to the appropriate salvage site in a pod, mark it, fly to the shipyard, and choose a basic mining, exploration, or combat ship, you tell them where the salvage is and the shipyard sends out collection ships, brings it back and builds it for you. Then you are good to go, and develop in a traditional manner.

As a simple analogy, Think of it as a trading post at the head of a river. Where you find some beaver skins to trade for a canoe and rifle or spade. The whole continent is there for you to thrive in.

Think of it alternatively as your first mission.

Newspace isn't empty or unoccupied, it is very alive, just not with us yet.

Why it has become available for us to enter, is interesting, why have things collapsed or degraded? and how do we bring order and stamp our mark on it, this has plenty of possibilities for a range of chronicles, and missions, and For us to discover, explore, and learn, and above all should be awesome fun for Both Alphas and Omegas alike.


So you are swapping out stations and the current markets for different stations and a barter economy?

Okay, but no thanks. I’ll take anonymous exchange with money over barter every single time.


Where on earth did you get that Idea from?

That has absolutely no connection whatsoever to the thread. There are markets, the "Tiny" mention regarding the markets was referring to CCP placing NPC sell orders in the original EVE, and how now we actually have a playerbase, they would not need to do that.

How on earth you got that conclusion out of all the hundreds of words is quite amazing.


Trading Beaver skins for a canoe and a rifle is barter.


Ok for the ease of those who find this difficult, that was an analogy for describing the first mission, "how Billy Joe gets his first ship"
That's why the first line following that said it was describing an analogy for the first mission.Roll

It is intended to introduce players to the basic concept, that they need to travel, explore, and not expect NPCs to provide everything to them on demand, and they were going to have to get out there and explore the heck out of Newspace™ Because no one was going to lay it out for them in a nice easy script.

Wow! You are really going to find it hard without someone creating a guide book!
Phaade
LowKey Ops
Shadow Cartel
#54 - 2017-05-03 20:24:17 UTC
This is a fantastic idea.

It's mind boggling how unimaginative most of this community is, instantly responding with NO in caps and citing some drivel such as "there are enough empty systems as it stands." Garbage.

There are plenty of us who would love the opportunity to go up against players who aren't trillionairs hurling capitals or deadspace fit faction cruisers around constantly.

Amazing idea.

Alderson Point
Federal Navy Academy
Gallente Federation
#55 - 2017-05-03 20:26:08 UTC  |  Edited by: Alderson Point
Phaade wrote:
This is a fantastic idea.

It's mind boggling how unimaginative most of this community is, instantly responding with NO in caps and citing some drivel such as "there are enough empty systems as it stands." Garbage.

There are plenty of us who would love the opportunity to go up against players who aren't trillionairs hurling capitals or deadspace fit faction cruisers around constantly.

Amazing idea.



Thanks, It is really simple but with unlimited potential for players to make a wonderful lively space and experience, and it uses the tools CCP already have.

And everyone starts even.

Of course that is exactly what some would not want, but new eden is untouched, and still there to farm for them.

Self entitlement gets you nowhere in Newspace™
Teckos Pech
Hogyoku
Goonswarm Federation
#56 - 2017-05-03 20:59:54 UTC  |  Edited by: Teckos Pech
Alderson Point wrote:

Ok for the ease of those who find this difficult, that was an analogy for describing the first mission, "how Billy Joe gets his first ship"
That's why the first line following that said it was describing an analogy for the first mission.Roll

Wow! You are really going to find it hard without someone creating a guide book!


ISK is inaccessible according to you. So at first you are going to have a barter economy. This point is indisputable until in your new space some form of commodity money emerges. Sure it could be something like exotic dancers. People start using that more and more as the commodity for exchange. But how is that going to work? Not like ISK right now. ISK is a completely electronic currency—i.e. nobody carries it around in their pod or cargo hold. And yet, they can access those funds anywhere in the current game environment. This will put a considerable limit on whatever economy you will have out there.

And consider this simple story of how money could come into existence. People are using barter, but over time they find that using a certain type of shell is becoming more commonly used in exchanges. The shells are not terribly easy to come by, but are somewhat durable and not too cumbersome to carry around. As time goes by, this society develops a legal structure for resolving disputes with a minimal amount of violence. An enterprising person realizes people would like a safe place to keep their shells. So he starts up such a business. Deposit your shells with him, and he’ll give you piece of paper that says how many shells you have with him for reasonable fee. Soon people start trading using the pieces of paper and the guy keeping people’s shells safe realizes that not everyone withdraws their shells at once. So he tells his customers he is going to start lending that money out and instead of charging them a reasonable fee he’ll be paying them interest. Now you have a bank and paper currency backed by an actual commodity. In fact, there could be a number of banks each with its own paper currency.

Now I’ve simplified that quite a bit. I’ve set aside the huge issue of trust here. But let’s look at trust. For that to work people have to trust that the person operating the bank will give the money back. That he’ll loan it out prudently. And failing all of that, that the legal system will offer them some degree of recourse. This is a huge problem in EVE as well know about the large degree of scamming that goes on in game and that there really is no means for recourse if one is scammed. Economies with more trust tend to grow and develop faster than those with less trust. So there is virtually no trust and there is no legal institutions to let it start to develop aside from individual personal relationships.

All-in-all, I think the economy in this new space would grow very slowly at first. And frankly, the idea of something that is a loot drop and of little intrinsic value becoming money strikes me as not all that different than CCP creating buy orders for in game items to get the economic wagon rolling at the start. That initial money has to get there…and CCP did it with buy orders. They could have made it look drops too.

Edit: Unless of course you are going to introduce something like ISK2.0 via rat bounties. And in this case...the difference between rat bounties or NPC buy orders is.....?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alderson Point
Federal Navy Academy
Gallente Federation
#57 - 2017-05-03 21:52:55 UTC  |  Edited by: Alderson Point
Teckos Pech wrote:
Alderson Point wrote:

Ok for the ease of those who find this difficult, that was an analogy for describing the first mission, "how Billy Joe gets his first ship"
That's why the first line following that said it was describing an analogy for the first mission.Roll

Wow! You are really going to find it hard without someone creating a guide book!


ISK is inaccessible according to you. So at first you are going to have a barter economy. This point is indisputable until in your new space some form of commodity money emerges. Sure it could be something like exotic dancers. People start using that more and more as the commodity for exchange. But how is that going to work? Not like ISK right now. ISK is a completely electronic currency—i.e. nobody carries it around in their pod or cargo hold. And yet, they can access those funds anywhere in the current game environment. This will put a considerable limit on whatever economy you will have out there.

And consider this simple story of how money could come into existence. People are using barter, but over time they find that using a certain type of shell is becoming more commonly used in exchanges. The shells are not terribly easy to come by, but are somewhat durable and not too cumbersome to carry around. As time goes by, this society develops a legal structure for resolving disputes with a minimal amount of violence. An enterprising person realizes people would like a safe place to keep their shells. So he starts up such a business. Deposit your shells with him, and he’ll give you piece of paper that says how many shells you have with him for reasonable fee. Soon people start trading using the pieces of paper and the guy keeping people’s shells safe realizes that not everyone withdraws their shells at once. So he tells his customers he is going to start lending that money out and instead of charging them a reasonable fee he’ll be paying them interest. Now you have a bank and paper currency backed by an actual commodity. In fact, there could be a number of banks each with its own paper currency.

Now I’ve simplified that quite a bit. I’ve set aside the huge issue of trust here. But let’s look at trust. For that to work people have to trust that the person operating the bank will give the money back. That he’ll loan it out prudently. And failing all of that, that the legal system will offer them some degree of recourse. This is a huge problem in EVE as well know about the large degree of scamming that goes on in game and that there really is no means for recourse if one is scammed. Economies with more trust tend to grow and develop faster than those with less trust. So there is virtually no trust and there is no legal institutions to let it start to develop aside from individual personal relationships.

All-in-all, I think the economy in this new space would grow very slowly at first. And frankly, the idea of something that is a loot drop and of little intrinsic value becoming money strikes me as not all that different than CCP creating buy orders for in game items to get the economic wagon rolling at the start. That initial money has to get there…and CCP did it with buy orders. They could have made it look drops too.

Edit: Unless of course you are going to introduce something like ISK2.0 via rat bounties. And in this case...the difference between rat bounties or NPC buy orders is.....?



Ok, interesting argument, It is a great shame it is not based in any way in the original post.

Lets just demolish the foundation of your post.

In the op and the multiple posts following, it was made abundantly clear that isk In NEW EDEN,!! was inaccessable to players IN Newspace™ Do you notice the underlined bolded comment?

Newspace will obviously have A currency, whether CCP decide to call it ISK or anal fluff is enterely up to them. Of course if you had actually read ANY of the posts you would already known that.

What follows in your post, expands in great length as to how you would see your entirely erronious assumptions playing out.

It would take stupidity of the highest order for CCP to decide that players would barter huddled around some imaginary bottle of methelated spirits, and no amount of recreational drugs would make them believe such bull.

So I suggest you actually engage critical thought and read, it is a wonderful tool to actually understand.

But making shlt up is fun I suppose too.
Teckos Pech
Hogyoku
Goonswarm Federation
#58 - 2017-05-03 21:54:24 UTC
Alderson Point wrote:
A place to build and develop, a home to create, not just another extension of The current universe, but with NPCs twisted and devious enough that Gankers and Griefers, will not find life overly easy, still largely possible, but not a preferred choice for most.


First I fixed it for you.

Second, don’t be so sure of you simple fix. It seems to me that there is one constant in this game, that as CCP makes it harder to be stupid and imprudent there is a subset of the player base that takes that as a challenge and sure enough they become even more stupid and imprudent.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alderson Point
Federal Navy Academy
Gallente Federation
#59 - 2017-05-03 21:56:37 UTC
Teckos Pech wrote:
Alderson Point wrote:
A place to build and develop, a home to create, not just another extension of The current universe, but with NPCs twisted and devious enough that Gankers and Griefers, will not find life overly easy, still largely possible, but not a preferred choice for most.


First I fixed it for you.

Second, don’t be so sure of you simple fix. It seems to me that there is one constant in this game, that as CCP makes it harder to be stupid and imprudent there is a subset of the player base that takes that as a challenge and sure enough they become even more stupid and imprudent.



You know the OP actually explains this, who would have guessed?
Go on, read it, you know you want to.
Teckos Pech
Hogyoku
Goonswarm Federation
#60 - 2017-05-03 22:08:02 UTC
Alderson Point wrote:
Teckos Pech wrote:
Alderson Point wrote:
A place to build and develop, a home to create, not just another extension of The current universe, but with NPCs twisted and devious enough that Gankers and Griefers, will not find life overly easy, still largely possible, but not a preferred choice for most.


First I fixed it for you.

Second, don’t be so sure of you simple fix. It seems to me that there is one constant in this game, that as CCP makes it harder to be stupid and imprudent there is a subset of the player base that takes that as a challenge and sure enough they become even more stupid and imprudent.



You know the OP actually explains this, who would have guessed?
Go on, read it, you know you want to.


I did, an no you didn't. You only have the part I quoted above.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online