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INCURSIONS - NERF SUPPORTED BY CCP AND VEILED AS A USER-COMMITTED EVENT

First post
Author
Tian Nu
Ministry of War
Amarr Empire
#141 - 2012-01-23 09:48:05 UTC
Lord Zim wrote:
There's absolutely no difference between "ruining your game" and "ruining the game". None at all.

Sigh.


am more of 'ruinning the game' thinky so i can download anime games.

Father O'Malley about Darius III begging for whelp: “Hows that working out for ya ? I make it 02:21 and all I see is you begging Riverini to get numbers and trying to recruit from the incursion public channel.”

Alac Carrel
Generation of Fallen Angels
#142 - 2012-01-23 10:13:47 UTC
One of the easy ways would be to modify the gates leading into Incursion sites. I guess Vanguard sites will become much harder if there only are some BCs and Logistics instead of faction BSs for example... And contesting would be like contesting and not like "who has the bigger wallet"
Herold Oldtimer
State War Academy
Caldari State
#143 - 2012-01-23 10:48:32 UTC
Thorn Galen wrote:
So what's next, screw-up missions as well, right ?


Yes, I agree, screw-up missions aswell. Lets make missions harder and pay less. I want a challenge!!
Darius III
Interstellar eXodus
#144 - 2012-01-23 11:05:12 UTC
Sorry I am doing a drive by on this thread.

OP is literally the weakest link here. This doesn't have anything to do with the CSM or CCP. Nor does it have to do with 0.0 Vs bears.

This is focused on removal of an out of whack mechanic and removing a risk free Isk Faucet.

At first I thought no one could be dumber than Endevor Starfleet. Thanks for proving me wrong.

You guys with your conspiracy theories are really taxing my ability to read, and respond to, genuine questions/concerns about what we are doing. For some, this is about the tears. For others revenge is the motive. At the core-we really are genuinely trying to force CCP to balance Incursions with the rest of Eve. I suspect a lot of us are doing this because it is something to do, and that it overlaps other reasons listed above.

CCP has a long history of bringing something into a game and tweaking it to bring it to close levels with other things of a similar nature. Remember when the Drone Regions were new? I erected a POS with refining array. Was making stupid amounts of ISK refining the drone compounds. When I say stupid amounts of ISK I mean crazy stupid amounts of ISK. Few months later they reduced the mineral payouts from killing Drone spawns.

I was a little sad, but I understood that what I was making unfair amounts of money doing something easy, and when they nerfed the deal, I made a more balanced income vs. the risk of other occupations. They did good balancing act on that, even though it hurt me personally.

My primary personal motivations and goals for shutting down incursions have been met, mostly. What I really wanted to do was make a big enough impression that the organizers of leading incursion teams would have a conference with me. They did, and it was productive-at least to me. I got their truthful answers and very valuable input about incursions, that I used to make my recommendations to CCP about a nerf. Most of the rest of it was for trolling and for fun.

Yes I said it. Fun. Eve is a video game. Video games are a type of game. Games are meant to be fun. Therefore, Eve is meant to be fun. Please dont crucify me because I play games to have fun

Hmmm

Slokman
#145 - 2012-01-23 11:20:16 UTC
i have to say this and it is my opinion only. but as someone who has ran incursions since day one, in fact i was in on the first sites the first day, let me say they are extremely boring ,predictable , and far to easy. especially when we are talking vg sites. how this is just like every other senario in eve. if something is to easy, pays to much, to strong etc it goes to forums and dies a little bit everyday till ccp fixes/breaks it.
i support this fix/break as i would like to see more "fun" put back into this aspect of the game, as it is now i dont even run them them because it is to dam boring, for me it ranks up there with mining now. so yes ccp please do what you feel is right and im sure it will be better then what we have now.

I love the forums. So much emo nerd rage, Hell its more fun then the actual game!

Andrea Roche
State War Academy
Caldari State
#146 - 2012-01-23 11:36:38 UTC  |  Edited by: Andrea Roche
i think its a lot of bs.
Incursions are not risk free. If they were, people would be abl to suicide or jam by other people as it has been happening recently.
Also eve has become a power base for large alliances and coalitions. They usually have ship reinbursment programs inclusing super capital reinbursment programs.
You cannot fight a mayor alliance or coalition without isk. You need the isk to do so. Incursions aree a good way to gather isk to finance those wars vs those power groups. Otherwise there is no way you can. You cannot have high end moons and you cannot have isk, so how are you suppose to overpower the power groups? You need isk and incursion was a good way to go about it.
The sactum and heavens ere a good way to maintain a steady stream of isk to keep in war. A lot of people said that if this was to be nerfed 0.0 as gonna be empty. People laughed at it in disbelieve but it happened. Now that incursions are gonna be nerfed to the ground, do you seriously think people are gonna go back to 0.0? In your dreams. War need isk and you cannot face a super power or a medium power alliance without it, cos they will always bring friends or hire mercs.
I will tell you no hats gonna happen. People are gonna go back into wh or keep runing incursions. This is not gonna change 0.0. ITs not gonna change cos you simply cannot fight those super powers. The super poers have far too much isk passing through their wallets every days to be harmed.

The hole 0.0 is too overpowered and needs some serious nerfing or rethinked. Its far too much isk flowing to their wallets. Only then you can have smaller alliances actually have a chance vs these super powers and their allies. If CCP is serious about stiring the pot and making people to do more pvp, then nerfing 0.0 is the way, otherise who can actually afford to go vs merc, ship replacement programs, coalitions and their allies?
Lord Zim
Gallente Federation
#147 - 2012-01-23 12:01:21 UTC
Andrea Roche wrote:
Incursions are not risk free

Next up in ridiculous claims: "nullsec is safer than hisec".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#148 - 2012-01-23 12:05:23 UTC
Andrea Roche wrote:
The hole 0.0 is too overpowered and needs some serious nerfing or rethinked. Its far too much isk flowing to their wallets. Only then you can have smaller alliances actually have a chance vs these super powers and their allies. If CCP is serious about stiring the pot and making people to do more pvp, then nerfing 0.0 is the way, otherise who can actually afford to go vs merc, ship replacement programs, coalitions and their allies?

I'll give you a non-trolling answer:

The problem isn't the amount of isk. The problem is that the actual act of taking away a system is a massive cockstab which is way, way too easy to deflect. The SOV system needs to be modified to be much, much more dynamic than it currently is, with a lot more small targets. This would have the knock-on benefits of enabling two coalitions to run constant harassment against the other to grind down SOV, instead of these fuckoff huge fleets we currently see all the time with 1000+ in local.

While 1000+ in local is fun, designing a SOV system which encourages smaller fleet engagements would most likely be more fun and enable smaller alliances to gain a foothold in otherwise unused nullsec space.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Andski
Science and Trade Institute
Caldari State
#149 - 2012-01-23 12:07:25 UTC
Andrea Roche wrote:
nonsense


please don't give me this "we're financing a war against the big coalitions" bullshit, thanks

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#150 - 2012-01-23 12:18:27 UTC
jonnus ursidae wrote:
I've never collected moon goo but I hear the rewards are ridiculous, good on whoever is stopping that... wait that'd be nobody.


you're comparing incursions, a high-sec activity that pumps ISK into wallets with minimal risk, with moon mining, which requires coordinated logistics teams.

you don't simply tower a technetium moon and passively make 7b/month/moon, you have to keep the tower fueled, empty the silos regularly and ship the minerals to Jita. they also have to be defended in case they are attacked, and you risk billions of ISK in triage carriers and fleets doing this.

so while I'll agree that moons need rebalancing, it's blatantly obvious that you have no clue what you're talking about.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Valei Khurelem
#151 - 2012-01-23 12:48:42 UTC
Quote:
Yes I said it. Fun. Eve is a video game. Video games are a type of game. Games are meant to be fun. Therefore, Eve is meant to be fun. Please dont crucify me because I play games to have fun


Any chance you're going to look at maybe proving CSM aren't catering to 0.0 alliances and looking at making 0.0 more viable for solo players and small groups without forcing them to pay ridiculous taxes just to go into the space without getting ganked?

That is, if you really are about having fun and not just wanting fun for yourself.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

March rabbit
Aliastra
Gallente Federation
#152 - 2012-01-23 13:03:46 UTC
Valei Khurelem wrote:
Quote:
Yes I said it. Fun. Eve is a video game. Video games are a type of game. Games are meant to be fun. Therefore, Eve is meant to be fun. Please dont crucify me because I play games to have fun


Any chance you're going to look at maybe proving CSM aren't catering to 0.0 alliances and looking at making 0.0 more viable for solo players and small groups without forcing them to pay ridiculous taxes just to go into the space without getting ganked?

That is, if you really are about having fun and not just wanting fun for yourself.

why solo? because you don't want to care about anyone except you.
why should anybody care about solo player then?

The Mittani: "the inappropriate drunked joke"

Orion Guardian
#153 - 2012-01-23 14:18:09 UTC
jonnus ursidae wrote:
I've never run an Incursion but I hear the rewards are ridiculous, good on whoever is stopping that.. Darius III wasn't he a Goon?

I've never collected moon goo but I hear the rewards are ridiculous, good on whoever is stopping that... wait that'd be nobody.


Yes but different than Incursions it does not blow ISK into the system!

You cannot earn what others won't pay. But with Incursions, Ratting and Missions you get ISK for thin air ;)
Andrea Roche
State War Academy
Caldari State
#154 - 2012-01-23 18:00:48 UTC  |  Edited by: Andrea Roche
Lord Zim wrote:
Andrea Roche wrote:
The hole 0.0 is too overpowered and needs some serious nerfing or rethinked. Its far too much isk flowing to their wallets. Only then you can have smaller alliances actually have a chance vs these super powers and their allies. If CCP is serious about stiring the pot and making people to do more pvp, then nerfing 0.0 is the way, otherise who can actually afford to go vs merc, ship replacement programs, coalitions and their allies?

I'll give you a non-trolling answer:

The problem isn't the amount of isk. The problem is that the actual act of taking away a system is a massive cockstab which is way, way too easy to deflect. The SOV system needs to be modified to be much, much more dynamic than it currently is, with a lot more small targets. This would have the knock-on benefits of enabling two coalitions to run constant harassment against the other to grind down SOV, instead of these fuckoff huge fleets we currently see all the time with 1000+ in local.

While 1000+ in local is fun, designing a SOV system which encourages smaller fleet engagements would most likely be more fun and enable smaller alliances to gain a foothold in otherwise unused nullsec space.


This is actually a very good answer by a goon. But there is one problem. ISK. Small entities cannot compete with large entities. Even if you by some miracle get a system or a bunch of system you still cannot afford to war on your enemy. Not when your enemy has ship replacemnt programs etc. They can always win by either share number, or super caps, or merc or isk. So many alliances have moved into 0.0 emire space to earn isk with the possibility of later obtaining space but instead 0.0 empire becomes the death of them cos they cant move and actually conquer space. The reasons mentioned above just keep showing its ogly face =(
Avid Bumhumper
Beekeepers Anonymous
#155 - 2012-01-23 18:30:54 UTC
Lord Zim wrote:
ElQuirko wrote:
the nullsec ISK faucet - I refer, of course, to tech moons.

Tech isn't an isk faucet. It transfers isk, yes, but it doesn't add or remove isk from the game in any way, shape or form.



Running for President? Roll

My Tinfoil hat has been sugically implanted, so no,it is not for sale.....

Lord Zim
Gallente Federation
#156 - 2012-01-23 19:04:12 UTC
Andrea Roche wrote:
This is actually a very good answer by a goon. But there is one problem. ISK. Small entities cannot compete with large entities. Even if you by some miracle get a system or a bunch of system you still cannot afford to war on your enemy. Not when your enemy has ship replacemnt programs etc. They can always win by either share number, or super caps, or merc or isk. So many alliances have moved into 0.0 emire space to earn isk with the possibility of later obtaining space but instead 0.0 empire becomes the death of them cos they cant move and actually conquer space. The reasons mentioned above just keep showing its ogly face =(

Of course ISK wil rear its face at some point, that doesn't change the fact that what we're seeing, right now, is a ton of space not being used by anyone, but it's also not being attacked because everyone knows it'll take a LONG time to actually get anywhere, if just looking at the mass of EHP on structures. There's a reason Delve/Querious/etc was left in IT Alliance's hands for months after they essentially died.

If the act of actually losing SOV (and as a result, taking SOV) was easier, then today's large sprawling empires wouldn't be nearly as easy to defend, and as such they would end up contracting on their own.

ISK does make it easier to defend space because you have ship replacement programs etc, yes, but there comes a point where you end up having too much to defend. ISK can only carry you so far before you burn out.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#157 - 2012-01-23 19:04:57 UTC
Avid Bumhumper wrote:
Lord Zim wrote:
ElQuirko wrote:
the nullsec ISK faucet - I refer, of course, to tech moons.

Tech isn't an isk faucet. It transfers isk, yes, but it doesn't add or remove isk from the game in any way, shape or form.

Running for President? Roll

Yes. I'm running for presidency in the Captain Pedantry Club.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tansen89
Brazed Shadow of the P3ntacle
#158 - 2012-01-23 20:38:05 UTC
Darius III wrote:
Sorry I am doing a drive by on this thread.

OP is literally the weakest link here. This doesn't have anything to do with the CSM or CCP. Nor does it have to do with 0.0 Vs bears.

This is focused on removal of an out of whack mechanic and removing a risk free Isk Faucet.

At first I thought no one could be dumber than Endevor Starfleet. Thanks for proving me wrong.

You guys with your conspiracy theories are really taxing my ability to read, and respond to, genuine questions/concerns about what we are doing. For some, this is about the tears. For others revenge is the motive. At the core-we really are genuinely trying to force CCP to balance Incursions with the rest of Eve. I suspect a lot of us are doing this because it is something to do, and that it overlaps other reasons listed above.

CCP has a long history of bringing something into a game and tweaking it to bring it to close levels with other things of a similar nature. Remember when the Drone Regions were new? I erected a POS with refining array. Was making stupid amounts of ISK refining the drone compounds. When I say stupid amounts of ISK I mean crazy stupid amounts of ISK. Few months later they reduced the mineral payouts from killing Drone spawns.

I was a little sad, but I understood that what I was making unfair amounts of money doing something easy, and when they nerfed the deal, I made a more balanced income vs. the risk of other occupations. They did good balancing act on that, even though it hurt me personally.

My primary personal motivations and goals for shutting down incursions have been met, mostly. What I really wanted to do was make a big enough impression that the organizers of leading incursion teams would have a conference with me. They did, and it was productive-at least to me. I got their truthful answers and very valuable input about incursions, that I used to make my recommendations to CCP about a nerf. Most of the rest of it was for trolling and for fun.

Yes I said it. Fun. Eve is a video game. Video games are a type of game. Games are meant to be fun. Therefore, Eve is meant to be fun. Please dont crucify me because I play games to have fun


You say its an isk faucet yet if you look at the market wouldn't you say everything has inflated to match? I mean Plex has gone up like crazy, those of you in low and null pulling pirate boats and prints to jita have seen a significant increase in demand and price.

Also the risk of running an incursion only decreases with skills and the trust of your fleet. Of course even in a good fleet your looking at a significant amount of risk: Logi's not paying attention, griefers / suicide gankers, and of course the dreaded disconnect. I am confidently saying that there have been many fleets I have been in where I've seen a 5b nightmare go down because our trusted logi was not as trusted as we thought. Or because somebody failed to mention they were at war and they were not repped and another few bill down the drain. Sadly even the odd time where someone has the genius idea to make their large sig radius a super large sig radius with no resists.

If it were a public fleet you'd run many more risks and it significantly raises these factors, plenty of people have lost ships and its no different from anything else if you are careless and/or your fleet fails to perform their duties.

However if say you were to propose the rewards for low sec incursions to be more enticing I think you'd actually have some support from incursioners. Maybe the low sec has a small slight chance to drop sansha mods :P

Lord Zim
Gallente Federation
#159 - 2012-01-23 20:49:54 UTC
If that's "risk", then boy, EVE must be one scary place.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#160 - 2012-01-23 21:02:34 UTC
risk to hisec incursion runners:

1: Going to incursion and not fitting resists
2: not bringing logisticships before warping to incursion
3: undocking during wardec and not broadcasting for reps

chilling stuff, i have no idea how you guys are able to farm 23/7 in the face of such adversity