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Player Features and Ideas Discussion

 
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Customizable figureheads for amarr ships

Author
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#1 - 2017-05-03 17:33:24 UTC
Example:
https://s-media-cache-ak0.pinimg.com/736x/47/cb/30/47cb3079c9cdc6ee1ade950b4d31f0a3.jpg

Didn't draw it but it looks sort of like the bow of an apocalypse with a gold figurehead.
Cade Windstalker
#2 - 2017-05-03 18:08:41 UTC
Eve currently doesn't support these kinds of dynamic model additions on the vast majority of ships (the T3Cs being the exception) and it would be pretty expensive for CCP to rework ship models to add this, not to mention the cost in valuable 3D modeling time to actually build the things in the first place.

Pretty sure this just isn't feasible.
Sitting Bull Lakota
Poppins and Company
#3 - 2017-05-03 20:36:34 UTC
We have turrets which have some level of dynamic modeling, so this might be possible with existing architecture.

That image is awesome and having something like that in EvE would be pretty friggin sweet.
Cade Windstalker
#4 - 2017-05-03 20:44:45 UTC
Sitting Bull Lakota wrote:
We have turrets which have some level of dynamic modeling, so this might be possible with existing architecture.

That image is awesome and having something like that in EvE would be pretty friggin sweet.


Turrets generally don't show up until you "look at" the ship they're fitted on as a rendering cost saving measure. They're also very much one-size fits all, whereas something like this would require a lot of custom modeling per-ship. That sort of rendering system isn't really suitable for cosmetics.

Also still doesn't address the higher cost for new models vs new textures as far as cosmetics go.
Alderson Point
Federal Navy Academy
Gallente Federation
#5 - 2017-05-03 20:51:35 UTC  |  Edited by: Alderson Point
I agree with cade, that is a lot of "cost" for an admittedly nice cosmetic feature. Maybe one day, but I don't think Today is that day.

We are more likely to get Skin models, that have deeper cosmetic depth, and with that a "painted" noseart figurehead on the hull may be possible in the reasonable future.

Whilst not so awesome it would still be pretty awesome.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#6 - 2017-05-03 23:57:01 UTC  |  Edited by: Matthias Ancaladron
Well if not customizable what about a ship accessory like skins that stacks and is recolored based on the current skin as turrets are.

People have the cybernetic arms and other augmentations in addition to clothing.
Skins would be ship ship clothing and they could offer these as static accessories but amarr themed and they'd be found right in the skin selector portion of the fitting window.

Things like the statue in the captain's quarters
https://cdna.artstation.com/p/assets/images/images/000/037/498/large/AmarrStatueIngame.jpg?1414097260
And one on top of a ... Station or monument next to a station.
https://evetravel.files.wordpress.com/2009/12/2009-12-23-00-51-38.jpg
Cade Windstalker
#7 - 2017-05-04 02:53:46 UTC
You've still got the fundamental problem of the hulls not supporting this at present, which would be a not insignificant amount of work to change, in addition to the base work to get the feature working in the first place, and then each model needs to be created.

Really you've just re-stated your idea with more depth, and everything I was already pretty much assuming.

Alderson's painted on idea has an infinitely higher chance of happening and would be massively less work.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#8 - 2017-05-04 20:39:03 UTC  |  Edited by: Matthias Ancaladron
Cade Windstalker wrote:
You've still got the fundamental problem of the hulls not supporting this at present, which would be a not insignificant amount of work to change, in addition to the base work to get the feature working in the first place, and then each model needs to be created.

Really you've just re-stated your idea with more depth, and everything I was already pretty much assuming.

Alderson's painted on idea has an infinitely higher chance of happening and would be massively less work.

How would adding some polygons onto stuff require that much work if they just added berets a few weeks ago when these things already exist in game? Doesnt seem like that much work to me tbhil I think youre overestimating it if I'm underestimating. Just lop the feet off the guy from the ruined monument, stick it on a ship and make it some sort of drop lie livery skins are.
They could use the practice making new assets so they don't have to keep re-releasing the same items again and again just recolored. There's not really any race specific customization yet apart from the initial character creator which is overdue for some updates again.
Cade Windstalker
#9 - 2017-05-04 21:20:38 UTC
Matthias Ancaladron wrote:
Cade Windstalker wrote:
You've still got the fundamental problem of the hulls not supporting this at present, which would be a not insignificant amount of work to change, in addition to the base work to get the feature working in the first place, and then each model needs to be created.

Really you've just re-stated your idea with more depth, and everything I was already pretty much assuming.

Alderson's painted on idea has an infinitely higher chance of happening and would be massively less work.

How would adding some polygons onto stuff require that much work if they just added berets a few weeks ago when these things already exist in game? Doesnt seem like that much work to me tbhil I think youre overestimating it if I'm underestimating. Just lop the feet off the guy from the ruined monument, stick it on a ship and make it some sort of drop lie livery skins are.
They could use the practice making new assets so they don't have to keep re-releasing the same items again and again just recolored. There's not really any race specific customization yet apart from the initial character creator which is overdue for some updates again.


Because your character model already has a head and something in the game has an inherent understanding that things can go on your head, the same way that the ship system in-game has an inherent understanding that there are hard-points on your ship and things can go on them.

Right now there's not only no hard point for a figurehead, which would have to be added to every ship, but there's none of the other associated data and tweaking, like the figurehead itself, orientation, how it reacts to stuff like SKINs, ect. Since it's not a module it would need to be added on in some way, which is at the very least going to be moderately time consuming in and of itself.

As to the idea that you can just make small tweaks to existing assets, that's not how this works. The in-space ships have different lighting and material requirements from assets in your captain's quarters. On top of that assets in your CQ aren't built to support SKINs. Plus the assets in your CQ are going to be way more detailed than is needed in-space, so they'd have to go through and trim polygons out of it to get it down to a reasonable level. Once you're done with all of that it's basically just as hard to make an entirely new asset.