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Player Features and Ideas Discussion

 
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Guerilla Citadel, Small forward base

Author
Requiem Jofama
The Northerners
Pandemic Horde
#1 - 2017-04-30 10:10:53 UTC
The Idea: A citadel that replace small POS for guerilla warfare

Features:
Only take 60-120 min to anchor
Only has shield and hull with 24h timer between
Has no defence and can only fit clone bay- and fitting modules

It is meant to be a forward base in guerilla warfare or to create a bridgehead, replacing small posses.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-04-30 10:28:18 UTC
What's the vulnerability timer, and what's the intended price?

And why bother with a less featured astrahus?
Nevyn Auscent
Broke Sauce
#3 - 2017-04-30 12:00:33 UTC
This would be too good, drop it outside someones TZ 1Mm off their Citadel, oops, they now can't get rid of it before their own citadel is vulnerable, and suddenly anyone they pod is cloning to the citadel right there with a new ship already,
So,... Yeah NO!
Alderson Point
Federal Navy Academy
Gallente Federation
#4 - 2017-05-01 16:59:08 UTC  |  Edited by: Alderson Point
Requiem Jofama wrote:
The Idea: A citadel that replace small POS for guerilla warfare

Features:
Only take 60-120 min to anchor
Only has shield and hull with 24h timer between
Has no defence and can only fit clone bay- and fitting modules

It is meant to be a forward base in guerilla warfare or to create a bridgehead, replacing small posses.



There is a good argument for replacing the small pos with something similar in the citadel line, the small pos for anchoring time, unanchoring, hauling size, and strength was just about the perfect tool for the job.

Adding a clone bay would be the most powerful imaginable invasion tool, that is not going to pass the reasonable balance test.

Other than that, If it is going to be replaced by a citadel, that would be a good starting point.

But the fact it can be deployed anywhere significantly effects it's power.

CCP mentioned this at the round table, if you have any Ideas of how to mitigate that, that would go a long way to enabling us to have it.

Current suggestion at the time, was that nothing could dock, and only a limited amount of ships tether. That's a bit untidy, there must be a better idea?

Another was that it might be that it required fuel with a maximum 36hours of life without refuelling, but again that is untidy.

Neither got much reaction.

Another proposed later, I cannot remember where was simply an advanced mobile depot, with exactly the same vunerabilities anchoring, and lifespan, that one could dock up in and tether to, a small subcap group of ships. A personal not corp anchored structure. A cabin in the wilderness not a castle. Thought would be needed into how useful it would remain once reinforced, could you still dock and undock? one would hope so, Is two days reinforcement long enough? Would adding access list access make it overpowered? Should it be a bit tougher? Would that be balanced in all space?

Edit:- It occurs to me that that could actually be a ship. That transforms when it anchors. An anchorable Orca is the best analogy.

There must be a better option out there?
Marika Sunji
Perkone
Caldari State
#5 - 2017-05-01 19:50:29 UTC
WTB 200 of these on the Dital gate in KBP. With 1h anchor timer, please. #totallynotbroken
Alderson Point
Federal Navy Academy
Gallente Federation
#6 - 2017-05-01 20:41:59 UTC  |  Edited by: Alderson Point
Marika Sunji wrote:
WTB 200 of these on the Dital gate in KBP. With 1h anchor timer, please. #totallynotbroken


There clearly were not 200 small pos on the Dital Gate, which is why being able to be anchored anywhere is a potential issue. On the other hand there are probably 200 mobile depots in Jita, they do not cause the end of the world, what balance do you propose?

Possibly not being able to be anchored within 1000k of a gate or structure, seems a pretty obvious one.
Clearly you can see an abuse potential, that everyone would wish to avoid for the health of the game.
That is not especially insightful,
If CCP implemented a replacement with absolutely no thought whatsoever, then a problem might arise. CCP tend not to make decisions about such things in such a way. They are not rank amateurs.
Which is also WHY such feedback threads exist to gain players VALUABLE insight, to supplement their considered and rational discussions and plans.

The OP made a post with a suggestion, It may not be perfect but the idea is valid, small pos are a very valuable tool that are going away.

It is quite reasonable to desire a replacement. The question is how to balance such a replacement. It is not like it is a new concept that deserves the response "No uurg"

If you have a good suggestion, I am sure we would love to hear it.
Jonathon Silence
Caldari Provisions
Caldari State
#7 - 2017-05-02 04:05:34 UTC
I like the idea of an upgrade Mobile depot. Give it a tether like capability (less shield/cap/armour transferred) so that you are not invulnerable. And limit the ship types it works for to make this to act as a medium ship beach head.

As for limiting it's abuse. It can not be un-anchored if any Hull/Armor damage.
10,000 Km exclusion (so that it can not be anchored within 10,000 Km of an existing Structure or Celestial, hence no blobbing. I thought about putting a limit on the number of them in the system but that is game-able by Alliances just anchoring their own in system.

The Clone bay thing is not so much of an issue in that you would need to install a clone into it first before being able to clone jump to it (yes you can death jump but just make it so you can not set your medical close to it if it is that much of a concern). So I do not see this as such an issue. Maybe we could make clones a transportable item so that people could prepare a clone then the advance team sneaks in deploys this then loads the clones and the ships, after a set time they go active and people can jump to the clones. Might be interesting game play.

As for 'Vulnerability' make it have a number of hours per day that it is vulnerable rather than hours per week.

Make it difficult to scan down (and scan down the ships near it), difficult but not impossible. Maybe only scanable during Vulnerability time (+plus 1 hour either side depending on the vulnerability).
Mnemo Noire
Aliastra
Gallente Federation
#8 - 2017-05-04 08:23:37 UTC
Requiem Jofama wrote:
The Idea: A citadel that replace small POS for guerilla warfare

Features:
Only take 60-120 min to anchor
Only has shield and hull with 24h timer between
Has no defence and can only fit clone bay- and fitting modules

It is meant to be a forward base in guerilla warfare or to create a bridgehead, replacing small posses.


I would like to extend this to make it more balanced:

4 hour anchor/unanchor time
Only shield + Structure 24 hour timer.
No tether while reinforced (can undock but not redock, warning on undock)
Can only dock Cruiser and smaller.
D-Scannable, Combat Probe-able, NOT on system map. Not hidden by the cloaking deployable.
Volume 2000 m3
minimal defences, maybe 50% range penalty. maybe only able to fit Battleship offensive modules.

I think only allowing cruisers and below to dock should make the ability to fit a clone bay more balanced.