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EVE New Citizens Q&A

 
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Corp Resources for long-time watcher, first-time player (Alpha Clone)

Author
Dusklit Thistle
State War Academy
Caldari State
#1 - 2017-05-01 14:27:13 UTC
I've been watching eve for years, I've enjoyed following along with the updates and goings-on for a while now. At least since when starbases were still a new thing.

Now that CCP has both started to invest time into story events, and has offered free limited accounts, I've finally broken down and started playing.

After I complete the intro stuff and maybe the SOE epic arc, I'll look for a newbie group like EveUni to actually learn how to play this game.

I, big surprise, do have ambitions after that.

I want to start a corporation, and see if I've got what it takes to compete in eve's environment. The problem I'm having is that I've read several years' worth of corp guides and 'expert' advice and I'm not sure what's out-of-date and what's valid anymore. I'm not even sure if the University's wiki is up-to-date.

Anybody know where I can find something really authoritative so that I can start planning and dreaming fragile dreams?

Shady gentleman with a shady plan

Roci Nantes
Perfusus Sanguine
Pandemic Horde
#2 - 2017-05-01 16:42:34 UTC
I think that really depends on what kind of corporation you plan to be... I would strongly suggest that you join a corporation and learn as much as you can about them through that method first. There are people that don't even undock because all they do is manage aspects of their corporation/alliance.


Where do you want to live? Each space has its own set of rules and challenges so that will greatly impact your chance of success.

What do you plan to do with your corp? Pvp, mining guru, industry, live in a wormhole.. there are cops for all of those things and the logistics change for each of them depending on the space you live in.

How are you funding your dream? Starting up a corp isn't going to be cheap. If you want members your taxes can't be too high, you tend to need buy back programs in most cases otherwise what are you giving them that another already established corp can't?


Corps are like the restaurant industry, many start up but few actually succeed. Being well established and knowledgeable will help your chances. Going in too fast will likely just frustrate you and kill some of your joy for the game.
Dusklit Thistle
State War Academy
Caldari State
#3 - 2017-05-01 17:00:39 UTC
Well, my idea is to run a hybrid corp, with twin focuses on Missioning/Ratting and PvP/Piracy.

Yes, yes. "Everybody wants to be a pirate". I want to make it sustainable, but my intel on the current landscape vis-a-vis feasibility of piracy is very out of date. From what I hear, it seems that the system is too stacked against the pirate, whether the gatecamper or the suicide ganker, to make it very profitable.

I can work with that. The bigger challenge I think I face is the fact that PvP and PvE require such vastly different strategies and mindsets that they may be incompatible. I'm hoping that I can use one to cure the boredom of the other, though, so that when you start to burn out on one you can switch to the other side of the operation, and back again until you get bored of shooting things entirely!

That informs where I need to set up. Somewhere near a missioning hub and a tasty highway. Though, if it grows, I expect to have a multi-campus setup where my corpmates find good places to set up for their favorite activities and attract like-minded individuals.

As far as funding goes, I believe I have a semi-novel plan to keep overhead low, andsiphoning enough cash to keep corp services open. I'm working on putting it to paper (googledoc) right now.

I agree with you in that I'll need a pretty nest egg to get started, though.

Shady gentleman with a shady plan

Memphis Baas
#4 - 2017-05-01 17:25:25 UTC
CCP has removed their official wikipedia (was called "Evelopedia"), and as a result EVE University has tried to keep their UniWiki up to date recently. In addition, UniWiki lists the date of the last update at the bottom of every page, just scroll down.

Being the CEO / leader of a corporation is hard work. This is because EVE is not an on-rails themepark MMO like WoW or SWTOR, where the storyline quest lines and end-game zones provide the content; EVE is a sandbox and we have to make our own stories with the tools that we have (ships, galaxy and wormhole spaces). For the majority of EVE players, this means that they'll look to the corp leaders to provide a direction, and daily entertainment.

So that's what your job, and it IS a second job, long hours of preparation and work. Other corporations in EVE provide customized private forums, private voice chat servers, and their own tutorial wikis. They also run daily organized "ops", whether PVP or PVE, to provide "fun" for their members. The taxes they collect are used for ship reimbursement programs (SRP's). All of it is organized and provided by the leadership.

In order for your corp to be successful, you need to ask yourself "what is my corp providing that solo players can't get or do on their own, without the taxes and fees."

The entirety of high-sec space is similar to a newbie zone, whatever PVE resources exist are immediately consumed by the huge numbers of players who stick to the safety of Concord police. PVP opportunities are restricted by the Concord / aggression rules, which limit you to suicide attacks or declared wars, with most targets being industrialists who will run away rather than put up a fight.

It's the "dangerous" space that provides opportunities. Low-sec allows for no-Concord PVP and faction warfare PVP, and has better PVE rewards than high-sec. Null has unrestricted PVP and excellent PVE resources, but you have to deploy a citadel and defend your citadel and space against, possibly, massive alliances that may invade or just harrass you. Wormhole space is similar to null, but with the added complication of the absence of stargates, and all traffic having to happen via transient wormhole tunnels. But these are the locations where the solo player won't do as well as a well-organized group of people.

Carnivorous Swarm
Doomheim
#5 - 2017-05-01 17:30:38 UTC
I think it's great that you have a goal to aim towards and fully encourage you to make it happen.

As a note: most people who are full-time pirates have some way to make ISK, whether it is activities in low like ratting or exploration or PI, or something on a non-red alt. I'm certain most of these people would call their corporation a Pirate or PvP Corporation despite doing a little PvE here or there.

I want to echo Roci's sentiment that you should try joining a corporation that closely matches your goals, for two reasons:

  1. To learn the MO of a pirate corporations: activities, techniques, trade secrets. Not everything is in wikis.
  2. To learn about leadership. How to FC, what pilots are expecting from a CEO, and how to keep them engaged.


It seems like you have good organizational and planning skills which is a great start.
Dusklit Thistle
State War Academy
Caldari State
#6 - 2017-05-01 17:40:46 UTC  |  Edited by: Dusklit Thistle
Memphis Baas wrote:
CCP has removed their official wikipedia (was called "Evelopedia"), and as a result EVE University has tried to keep their UniWiki up to date recently. In addition, UniWiki lists the date of the last update at the bottom of every page, just scroll down.



Yeah, I miss that, but toward the end it stopped usefully reflecting the state of the game as it was, at least from my outsider's perspective, so it made sense for it to be shut down.

Since then I've got most of my information from the UniWiki, and I've noticed a recent update drive thanks to the Ascension update bringing in alpha clone players like myself, but I didn't know about the update date, so I thank you for that.

I also appreciate the update on the sec-state landscape. It seems that lowsec has become livelier as of late... I know the drive of the game is to go to nullsec or w-space, but I think I'll be happiest with a lowsec home.

Carnivorous Swarm wrote:


I think it's great that you have a goal to aim towards and fully encourage you to make it happen.

As a note: most people who are full-time pirates have some way to make ISK, whether it is activities in low like ratting or exploration or PI, or something on a non-red alt. I'm certain most of these people would call their corporation a Pirate or PvP Corporation despite doing a little PvE here or there.

I want to echo Roci's sentiment that you should try joining a corporation that closely matches your goals, for two reasons:

To learn the MO of a pirate corporations: activities, techniques, trade secrets. Not everything is in wikis.
To learn about leadership. How to FC, what pilots are expecting from a CEO, and how to keep them engaged.


It seems like you have good organizational and planning skills which is a great start.


That's useful! Thanks, I think I will take Roci's advice and try to learn the ropes, after spending a little time in EveUni. I know the Uni frowns on piratical inclinations, but from what I hear they're second-to-none when it comes to learning the basics.

As far as planning skills... well, the proof is in the pudding, isn't it?

Shady gentleman with a shady plan

Dusklit Thistle
State War Academy
Caldari State
#7 - 2017-05-01 21:21:56 UTC
I have a noobish question about the share system works:

This is what I believe to be true:
When a corporation is created 1000 shares are deposited in the Master Wallet. These shares, and any others created, can be distributed to others as the shareholder desires. Shareholders can cast votes in certain predefined issues such as locking a blueprint. Furthermore, dividends can be paid out to shareholders at the CEO's discretion.

Assuming all that is correct, I have a few questions:
Can shares be rescinded? If I choose to use dividends as a method of paying out corpmate's share of the net profit, and one goes inactive, is there any way to recover that share to prevent leaks? Or is it better to implement some other style of dividend distribution?

(Of course, I'm not dumb enough to let more than 49% of the shares leave my control, direct or indirect!)

Shady gentleman with a shady plan

Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2017-05-01 21:36:29 UTC
Most new corps fail because the people leading them don't know how to run a corp.

I'd recommend joining a corp, at least for a while, to learn the ropes.

There have been some tremendously successful corps run by total newbs, but they are very rare (notably Brave Newbies Inc. and Wingspan Delivery Services).

Example of an Alpha corp, is Pancakes. [BKFST]

Re: Share system. Don't use it. Nothing good will come of it. CEO should take all shares. End of story.
Why: Shares issued don't matter. Only shares voting matter. It only takes 1 share to win a vote, not 51% of issued shares.
Dusklit Thistle
State War Academy
Caldari State
#9 - 2017-05-01 21:45:21 UTC
Ah. That sounds like a portion of the game in need of review and update...

Shady gentleman with a shady plan

ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2017-05-02 10:43:40 UTC
Dusklit Thistle wrote:
Ah. That sounds like a portion of the game in need of review and update...

Yes. with as big of a deal as the trade market is in this game you'd think that they'd do more to develop a stock market. It's not like the topic has never been brought up before. The devs don't seem to have much interest in it and I'm not sure why.

Want to talk? Join Cara's channel in game: House Forelli

Do Little
Bluenose Trading
#11 - 2017-05-02 18:28:44 UTC
I also recommend that you work your way up to a management role in an existing corp before starting your own. That is by far the best way to learn - even if you've run a business in real life - Eve is different. Players have their own agendas and real life obligations, they login at their convenience - not yours.

Getting a management job isn't difficult if you have some (real life) leadership skills and a lot of time to invest in the game. It will take a bit of time to establish trust. Leaders have a tendency to burn out in this game so you may end up as CEO of an established corp without needing to create and build your own.