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Player Features and Ideas Discussion

 
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Rotate anchored structures

Author
TigerXtrm
KarmaFleet
Goonswarm Federation
#1 - 2017-04-24 16:57:29 UTC
One of those small things, but so insanely useful if it were possible. Sometimes you just make a mistake while anchoring, or things change in a way that you want the undock of a structure to point elsewhere. Please let us change the rotation of a structure every X days (maybe for a fee, I dunno). And gradually change the rotation over the course of 24/48/whatever hours. Or, if that's too large of a technological hurdle, have it changed after downtime.

Either way, would be a real quality of life thing to have :)

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Cade Windstalker
#2 - 2017-04-24 18:06:30 UTC
Would probably be easier/less abusable for it to change during downtime.

I think it would be fine so long as it's fairly heavily restricted so you can't just swap it around on a whim.

The one probably that occurs to me is messing up bookmarks, bubbles, ect and potentially ending up with something inside the structure or creating other problems in that way.
TigerXtrm
KarmaFleet
Goonswarm Federation
#3 - 2017-04-24 18:33:20 UTC
Cade Windstalker wrote:
Would probably be easier/less abusable for it to change during downtime.

I think it would be fine so long as it's fairly heavily restricted so you can't just swap it around on a whim.

The one probably that occurs to me is messing up bookmarks, bubbles, ect and potentially ending up with something inside the structure or creating other problems in that way.


Not sure how it would mess with any of those things, really. What I'm talking about is just rotating the structure on its own axis, not moving it to a different location or up or down or anything like that. It would stay anchored, the only thing you'd be able to change is what way the undock is pointing.

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Nevyn Auscent
Broke Sauce
#4 - 2017-04-24 19:03:20 UTC
What it would mess with is instant undocks.
For example, reset the standings of someone in null, rotate structure, now all their pilots have no instant undock.
This is an edge case though, in highsec you would also need to declare the war and they could just jump clone or wait the war out also, so I don't know if that is a big enough use/abuse to justify not doing it.
Bubbles similarly aren't big enough for an entire structure, but if it's a downtime change then that isn't exactly a big deal.
Cade Windstalker
#5 - 2017-04-24 19:27:13 UTC
TigerXtrm wrote:
Cade Windstalker wrote:
Would probably be easier/less abusable for it to change during downtime.

I think it would be fine so long as it's fairly heavily restricted so you can't just swap it around on a whim.

The one probably that occurs to me is messing up bookmarks, bubbles, ect and potentially ending up with something inside the structure or creating other problems in that way.


Not sure how it would mess with any of those things, really. What I'm talking about is just rotating the structure on its own axis, not moving it to a different location or up or down or anything like that. It would stay anchored, the only thing you'd be able to change is what way the undock is pointing.


Citadels aren't spheres, and they're not even particularly symmetrical. If I have an instant-dock bookmark right on the undocks from a Fortizar and the Citadel is rotated 90 degrees then when I warp to that bookmark I'll land inside the structure and bounce off.

Similarly if there is a Warp Disruption Bubble at that location it would be inside the Citadel after it rotates. Not a big deal, but potentially annoying and a bit immersion breaking.
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#6 - 2017-05-01 08:47:41 UTC
Cade Windstalker wrote:
[quote=TigerXtrm][quote=Cade Windstalker]Would probably be easier/less abusable for it to change during downtime.

I think it would be fine so long as it's fairly heavily restricted so you can't just swap it around on a whim.

The one probably that occurs to me is messing up bookmarks, bubbles, ect ... a bit immersion breaking.


Just give ships the ability to undock in a direction of their choosing: 360° of hangar outlets. The whole damn citadel doesn't have to rotate, only the level with ships popping out.
Cade Windstalker
#7 - 2017-05-01 14:35:01 UTC
Tessa Sage wrote:
Just give ships the ability to undock in a direction of their choosing: 360° of hangar outlets. The whole damn citadel doesn't have to rotate, only the level with ships popping out.


Would be more work overall than what OP is talking about. The structures have pre-defined undock points on the model, and the model isn't designed to have parts of it rotating around.
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#8 - 2017-05-02 10:43:08 UTC
Cade Windstalker wrote:


Would be more work overall than what OP is talking about. The structures have pre-defined undock points on the model, and the model isn't designed to have parts of it rotating around.


But I want my ship sized centrifuge station module. Would make for an interesting undock event.
Donnachadh
United Allegiance of Undesirables
#9 - 2017-05-02 13:24:37 UTC
Game objects like celestials, ore belts, NPC gate etc never move, so one has to wonder just exactly what has changed so that you want / need to reorient your structure?

If you need to because you simply screwed up then empty the thing, un-anchor it and then move it. Yes I know it is a pain in the arse but hey you screwed up to start with so there should be some pain involved in fixing it.

If you want to rotate it in response to something another player or group of players has done then we need to look at this carefully and determine if allowing you this easy rotation is a wise thing to do when they may have to wait out the time needed to un-anchor, move and re-anchor their structures.

My understanding may be seriously flawed but here goes anyway. Structures are anchored in space to prevent them from shifting position and that includes rotating the un-dock to face another direction. From this perspective how do you justify allowing a station to rotate without having to un-anchor it first? No because it would be cool, or because it would be easier is not a valid reason to change a long standing game mechanic, a mechanic that I think needs to stay.

With those out of the way.
Alter your idea so you have to wait out the timer for it to un-anchor, then you can rotate it and wait out the timer for it to anchor again this may be a workable idea as long as no one can access anything in, on or attached to the structure and any and all offensive or defensive system the structure may have are disabled until the entire process was complete and the structure was anchored again.