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Fixing the Alpha FW farming surge.

Author
Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#1 - 2017-04-29 09:06:29 UTC  |  Edited by: Verlyn
Those of you FW folks are aware its becoming a problem, so i think its time to put some ideas on the table to counter it.

The simplest idea put forward yet was to reduce LP gain an alpha could get from plexes, to a bare minimal as so to make alpha farming unviable.

Another to add was to have plex sized ship as necessary to cap the said plex with, so for ep a frigate could still rum timer up to a certain point on a large plex, but a bc or up would be required to cap it. I think such a change would get people to organize better to capturing system, promote more group and pvp focused captures, as well as more targets to hunt.

So far thats all i have but feel free to add your grain of salt to fixing this.

Cheers
Merin Ryskin
Peregrine Industries
#2 - 2017-04-29 09:45:44 UTC
Nerfing alpha plexing, as satisfying as it would be, is still missing the core of the problem: that the plexing mechanics treat it as zero-risk PvE farming where the incentive is to refuse combat if anything threatens to disrupt your farming. There needs to be more of an incentive to stand your ground and defend the plex you're in (which, coincidentally, alphas would be terrible at) instead of fitting as many WCS as possible and running away from every possible threat. For example, what if leaving a plex before the timer finishes resulted in a LP loss for all attacking players involved? Alpha farmers would quickly find themselves running a net loss in LP, and only players that are willing to engage in PvP would be able to profit from the system.

As for minimum ship sizes, it's a bad idea because it makes it a lot harder to get fights. Those big ships can't go into smaller sites, so you probably end up writing off the larger sites entirely due to the sheer inconvenience of having to swap ships every time you swap sites.
Cade Windstalker
#3 - 2017-04-29 14:17:06 UTC
I'd just like to point out the irony in most of Low Sec, for years, asking for more things to get people into their space.

When people, especially newbies, eventually find something that meets the risk/reward curve requirement that gets them into Low this happens... Lol

Seriously, I get what the actual problem is, but that way of looking at it is just hilarious to me.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#4 - 2017-04-29 15:19:23 UTC
Lol nah and loyalty stores need to be overhauled anyway.
Faction mods should be cheaper than deadspace stuff. Especially guns
There's no faction guns in market because theyre so hard to get.
Donnachadh
United Allegiance of Undesirables
#5 - 2017-04-29 15:57:04 UTC  |  Edited by: Donnachadh
Verlyn wrote:
Those of you FW folks are aware its becoming a problem, so i think its time to put some ideas on the table to counter it.

Let me paraphrase this for you.
Those damnable alpha cone players running all the FW plexes are interfering with MY ability to make LP / ISK by running all the FW plexes and CCP needs to make them stop or nerf their income to the point where they stop doing it.

FW plexes are one of the biggest LP / ISK farming systems in the game at the moment and complaining about the alpha clones exploiting a system you exploit for LP / ISK is rather ...... well I will not say that here the ISD may take exception to it so I will simply leave it at you are being extremely selfish.

On the other hand if you are one of those that hates FW farmers because that is not in the spirit of what FW is supposed to be about (read war with other players) then you need to address the real issues with FW and stop picking on the alpha players.
Vokan Narkar
Doomheim
#6 - 2017-04-30 01:59:47 UTC
maybe being in FW plex should trigger weapon timer so anyone who is farming there without intentions of fighting cant immediately hide in station/citadel which would allow a chance to deal with them

i know they can run into safespot but safespots can be probed... it will definitely not fix anything but it might be interesting to make this happen
Teckos Pech
Hogyoku
Goonswarm Federation
#7 - 2017-04-30 05:07:09 UTC
Merin Ryskin wrote:
Nerfing alpha plexing, as satisfying as it would be, is still missing the core of the problem: that the plexing mechanics treat it as zero-risk PvE farming where the incentive is to refuse combat if anything threatens to disrupt your farming. There needs to be more of an incentive to stand your ground and defend the plex you're in (which, coincidentally, alphas would be terrible at) instead of fitting as many WCS as possible and running away from every possible threat. For example, what if leaving a plex before the timer finishes resulted in a LP loss for all attacking players involved? Alpha farmers would quickly find themselves running a net loss in LP, and only players that are willing to engage in PvP would be able to profit from the system.

As for minimum ship sizes, it's a bad idea because it makes it a lot harder to get fights. Those big ships can't go into smaller sites, so you probably end up writing off the larger sites entirely due to the sheer inconvenience of having to swap ships every time you swap sites.


Maybe there needs to be some skin in the game, so to speak. That to farm you need more than a stabbed ship. You can still fit a stabbed ship, but you'll lose your "skin", so to speak.

IDK, I don't do FW nor do I interact with them much, but it sounds like that the issue lack of skin in the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Donnachadh
United Allegiance of Undesirables
#8 - 2017-04-30 13:46:08 UTC
Teckos Pech wrote:
IDK, I don't do FW nor do I interact with them much, but it sounds like that the issue lack of skin in the game.

Here is an overly simplistic version of FW so you have an idea of how and where the problems arise.
FW is points, vulnerability and ultimately "capturing" a sytem
For each plex the attacking faction captures they get points, when they have enough points (relative to defenders) the system becomes "vulnerable" and the attackers can go after the hub directly, if they capture the hub they capture the system. Defenders prevent this by holding plexes they already control, or by re-taking plexes that were captured by the attackers. In theory the system is set up rather well and could be the source of some serious fights, however CCP screwed it all up with how and when you get paid for your involvement. Both attackers and defenders are paid LP / ISK for capturing a plex, they receive virtually nothing for defending a plex they already control so immediately the pay out process discourages fighting because it is more profitable to go capture a plex somewhere else than it is to try and defend one. Make it equally or perhaps even more profitable (LP / ISK) to defend a plex than it is to capture one and you may see a change in this FW farming.

What I find interesting is that many of the complaints here on these forums seem to come from neutrals not involved in the FW portion of the game and that seems simply crazy to me. The FW players are there to make LP / ISK or they are there because the actually want to try and capture or to defend a system. Either way they gain nothing by fighting with neutral characters so why is it a surprise to anyone that they will run away if possible?
Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#9 - 2017-04-30 21:01:27 UTC
Donnachadh wrote:
Verlyn wrote:
Those of you FW folks are aware its becoming a problem, so i think its time to put some ideas on the table to counter it.

Let me paraphrase this for you.
Those damnable alpha cone players running all the FW plexes are interfering with MY ability to make LP / ISK by running all the FW plexes and CCP needs to make them stop or nerf their income to the point where they stop doing it.

FW plexes are one of the biggest LP / ISK farming systems in the game at the moment and complaining about the alpha clones exploiting a system you exploit for LP / ISK is rather ...... well I will not say that here the ISD may take exception to it so I will simply leave it at you are being extremely selfish.

On the other hand if you are one of those that hates FW farmers because that is not in the spirit of what FW is supposed to be about (read war with other players) then you need to address the real issues with FW and stop picking on the alpha players.


Ok, so first, lets get your straighout prententious and inflammatory assumptions out of the way.

I dont make my isk through FW (or maybe a negligible fraction of, by way of time spent capping systems through pvp with alliance).

Second, FW powertides are all about following the inflating LP + tags prices, by moving farmer alts back and forth with each tide, and not through actual real pvp empire vs empire content. The main issue seen with alphas is precisely this, that it is a non-pvp focused activity driving a supposedly pvp-focused system.

Also, it's become almost an every-time recurrence that FW farming gets mainly done by alt bots, and in direct EULA violation, but still very hard to drop the hammer on obviously, nor to find the main associated account...

So it can be safely concluded that alpha FW farming should receive the appropriate changes, even if that may be as displeasing to hear for some ...


Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2017-04-30 22:25:38 UTC
That reinforces the notion that fw is the problem. Not alphas.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#11 - 2017-04-30 22:26:14 UTC  |  Edited by: Verlyn
Donnachadh wrote:
Teckos Pech wrote:
IDK, I don't do FW nor do I interact with them much, but it sounds like that the issue lack of skin in the game.

Here is an overly simplistic version of FW so you have an idea of how and where the problems arise.
FW is points, vulnerability and ultimately "capturing" a sytem
For each plex the attacking faction captures they get points, when they have enough points (relative to defenders) the system becomes "vulnerable" and the attackers can go after the hub directly, if they capture the hub they capture the system. Defenders prevent this by holding plexes they already control, or by re-taking plexes that were captured by the attackers. In theory the system is set up rather well and could be the source of some serious fights, however CCP screwed it all up with how and when you get paid for your involvement. Both attackers and defenders are paid LP / ISK for capturing a plex, they receive virtually nothing for defending a plex they already control so immediately the pay out process discourages fighting because it is more profitable to go capture a plex somewhere else than it is to try and defend one. Make it equally or perhaps even more profitable (LP / ISK) to defend a plex than it is to capture one and you may see a change in this FW farming.

What I find interesting is that many of the complaints here on these forums seem to come from neutrals not involved in the FW portion of the game and that seems simply crazy to me. The FW players are there to make LP / ISK or they are there because the actually want to try and capture or to defend a system. Either way they gain nothing by fighting with neutral characters so why is it a surprise to anyone that they will run away if possible?


Welll that explains it.

Obvious lp bot farmer detected.

And trying so hard to get his defensive plex LP the same as offensive for no pvp effort or investment...

Thats one lame P.O.S right there trying hard to push his little free lp farming shithouse if I ever saw one.
Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#12 - 2017-04-30 22:27:11 UTC  |  Edited by: Verlyn
Daichi Yamato wrote:
That reinforces the notion that fw is the problem. Not alphas.


Alpha use of FW is a problem, as it's mainly free bot farmers.

Here, have some free isk !!
Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#13 - 2017-04-30 22:31:13 UTC
Merin Ryskin wrote:
Nerfing alpha plexing, as satisfying as it would be, is still missing the core of the problem: that the plexing mechanics treat it as zero-risk PvE farming where the incentive is to refuse combat if anything threatens to disrupt your farming. There needs to be more of an incentive to stand your ground and defend the plex you're in (which, coincidentally, alphas would be terrible at) instead of fitting as many WCS as possible and running away from every possible threat. For example, what if leaving a plex before the timer finishes resulted in a LP loss for all attacking players involved? Alpha farmers would quickly find themselves running a net loss in LP, and only players that are willing to engage in PvP would be able to profit from the system.

As for minimum ship sizes, it's a bad idea because it makes it a lot harder to get fights. Those big ships can't go into smaller sites, so you probably end up writing off the larger sites entirely due to the sheer inconvenience of having to swap ships every time you swap sites.


An agreeable solution, the only problem with is that you often have to choose not to fight because outnumbered, or the fight simply wouldn't be in your favour and risk losing a ship fitted for pvp, but just not the pvp thats coming to you.

Would you run an LP loss still then?
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2017-04-30 22:32:16 UTC
You're way off.

An alpha puts all the effort into farming that an omega does. The difference is an omega has a better skill set. That's all. It's no more free isk for the alpha as it is omega.

Nice knee jerk though

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#15 - 2017-04-30 22:35:47 UTC
Daichi Yamato wrote:
You're way off.

An alpha puts all the effort into farming that an omega does. The difference is an omega has a better skill set. That's all. It's no more free isk for the alpha as it is omega.

Nice knee jerk though


On paper yes.

The reality of Alpha use for FW is very different though, and my guess is either you're one of them, or you havent been in or looked at FW long enough.
Daichi Yamato
Jabbersnarks and Wonderglass
#16 - 2017-04-30 22:39:03 UTC
If it was a million omegas or a million alphas it makes no difference. You'd still have the same problem.

The issue is clearly with fw mechanics themselves.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#17 - 2017-04-30 22:59:19 UTC  |  Edited by: Verlyn
Daichi Yamato wrote:
If it was a million omegas or a million alphas it makes no difference. You'd still have the same problem.

The issue is clearly with fw mechanics themselves.


Again FW mechanics would be fine, if you have alternative ideas, please do share. The whole point of the thread btw...

However the way they're currently being exploited for easy isk by free accounts, still is not.
Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2017-04-30 23:47:14 UTC
You could just as easily say alphas are exploiting missions for 'free' isk, mining, explorations, even pvp for 'free' loot. You completely misunderstand what the difference between an alpha and omega is.

You're like the vendetta mercs complaining that alphas are ruining their wars because they can blob in shitfit cruisers.


You're problem is not alphas, its that the games population has gone up. It's how fw works.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#19 - 2017-05-01 07:57:10 UTC
Daichi Yamato wrote:
You could just as easily say alphas are exploiting missions for 'free' isk, mining, explorations, even pvp for 'free' loot. You completely misunderstand what the difference between an alpha and omega is.

You're like the vendetta mercs complaining that alphas are ruining their wars because they can blob in shitfit cruisers.


You're problem is not alphas, its that the games population has gone up. It's how fw works.


When someone can find a way to multi alpha farm, using bot software, the problem lies with the nature of alpha and their role in fw mechanics.

Feel free to share an idea on improving said mechanics, to limit alpha use, or else maybe just stay quiet ?
Merin Ryskin
Peregrine Industries
#20 - 2017-05-01 08:20:27 UTC
Daichi Yamato wrote:
You could just as easily say alphas are exploiting missions for 'free' isk, mining, explorations, even pvp for 'free' loot. You completely misunderstand what the difference between an alpha and omega is.


The difference is that, in all other situations, there's a strict upper limit on how much alphas can do to exploit those PvE opportunities. An alpha will not be doing level 4 missions without a battleship or T2/T3 cruiser, won't be doing nullsec exploration effectively without a cloak or T2 analyzers, won't be mining effectively without a T2 barge, etc. But suddenly in FW the alpha is just as effective as the omega at farming, because there's no incentive to ever fly anything but a stabbed T1 frigate and run away to the next plex as soon as any enemy ship appears.
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