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Player Features and Ideas Discussion

 
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Infested Carriers

Author
Old Pervert
Perkone
Caldari State
#1 - 2017-04-30 02:44:21 UTC
So in drone lands occasionally a carrier will spawn on you.

Which is cool. Meant to kill the AFK ratters. Not complaining at all that capitals will warp in on you.

That said... it should have fighters, not HAWs. I say this because I can track fighters in my ratting battleship unless they're at zero on me, which means I can defang it, the same as a player carrier.

I know that in other areas they tend to drop dreads, so it makes more sense for them to be fit with HAWs, but a carrier? No lol.
Nevyn Auscent
Broke Sauce
#2 - 2017-04-30 02:49:18 UTC
Or they could change it to be dreads instead.
Rather than asking for the ability to kill it easily.
Old Pervert
Perkone
Caldari State
#3 - 2017-04-30 02:56:42 UTC
I could yes. That said, a "carrier" shouldn't be fitted with HAWs.

I wouldn't be able to kill the carrier with my battleship anyways, pretty sure their regen/boost exceeds the 1200 dps my ratting ship can shovel out at it. And since it has a neut, I'd be fubar in 2-3 cycles anyways.
Cade Windstalker
#4 - 2017-04-30 03:21:55 UTC
No pirate ship uses drones of any kind. I'm pretty sure it's a combined issue of the AI, the resources drones and especially AI drones would eat, and the mechanics that would interact with in potentially weird or bad ways.

Also as you've kinda just pointed out here. An NPC Carrier would easily get its fighters eaten by an even halfway competent player. You don't even need good tracking, just the right smartbombs and the ability to find and hit an F-key above 1.
grgjegb gergerg
School of Applied Knowledge
Caldari State
#5 - 2017-04-30 03:33:49 UTC
Drones could do fascinating things, rather than being just a variant of pirate factions. But they don't.

One silly game I played, there was a drone boat with suicide drones. Having a drone carrier that emits and replaces a swarm of drones would be pretty neat.

I also think it would be fun times to use drone infestation as a weapon. Drop off a tiny drone hive and a few resourcing drones in empty enemy sovereignty space, and maybe by the time anyone finds it, it has stripped the belts clean and built a capital fleet that needs to be killed?
Old Pervert
Perkone
Caldari State
#6 - 2017-04-30 03:45:32 UTC
Cade Windstalker wrote:

Also as you've kinda just pointed out here. An NPC Carrier would easily get its fighters eaten by an even halfway competent player. You don't even need good tracking, just the right smartbombs and the ability to find and hit an F-key above 1.


Your point being what?

The goal of the capital ship spawns is to kill AFK ratters. Anyone actively playing the game will see them coming well in time to leave. That's true for infested carriers, or for other pirate faction dreads.

If 10 battleships want to defang and kill an infested carrier, I say good? Less than that and they'll either not break the tank or spend so bloody long doing it that the tick won't be worth their time. Even with 10 doing it in a reasonable amount of time, it won't be worth the time - they'll all see ticks lower than if they had warped off and just kept ratting at a different site.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2017-04-30 07:21:53 UTC
..Why would you leave, instead of dropping a dread on it?
Cade Windstalker
#8 - 2017-04-30 16:22:01 UTC
Old Pervert wrote:
Cade Windstalker wrote:

Also as you've kinda just pointed out here. An NPC Carrier would easily get its fighters eaten by an even halfway competent player. You don't even need good tracking, just the right smartbombs and the ability to find and hit an F-key above 1.


Your point being what?

The goal of the capital ship spawns is to kill AFK ratters. Anyone actively playing the game will see them coming well in time to leave. That's true for infested carriers, or for other pirate faction dreads.

If 10 battleships want to defang and kill an infested carrier, I say good? Less than that and they'll either not break the tank or spend so bloody long doing it that the tick won't be worth their time. Even with 10 doing it in a reasonable amount of time, it won't be worth the time - they'll all see ticks lower than if they had warped off and just kept ratting at a different site.


I don't think the point of these spawns is *just* to kill AFK ratters. That is, if anything, a small added benefit and not even one that occurs terribly often. They also serve as an additional reward and challenge, and most of the people ratting in Null I know kill them for the big boost it gives to their ticks if they can do it quickly enough. This is especially true and easy to do if you have a friend in a Carrier in the same system, since two Carriers will burst through the tank on one of these fairly quickly.

Besides, if you're just going to warp off I don't see why you need it to use Fighters if you're not going to kill the thing.
Old Pervert
Perkone
Caldari State
#9 - 2017-04-30 21:40:53 UTC
Danika Princip wrote:
..Why would you leave, instead of dropping a dread on it?


Because my battleship will get blapped? Wasting a 1.5b isk battleship as a disposable cyno to drop a dread on something with a 60 mil bounty seems like bad math.

Or perhaps because I don't have a dread?

Cade Windstalker wrote:


I don't think the point of these spawns is *just* to kill AFK ratters. That is, if anything, a small added benefit and not even one that occurs terribly often. They also serve as an additional reward and challenge, and most of the people ratting in Null I know kill them for the big boost it gives to their ticks if they can do it quickly enough. This is especially true and easy to do if you have a friend in a Carrier in the same system, since two Carriers will burst through the tank on one of these fairly quickly.

Besides, if you're just going to warp off I don't see why you need it to use Fighters if you're not going to kill the thing.


No you're right it's not JUST to kill AFK ratters. But given the power creep and prevalence of capitals these days, I wholely debate that they provide any additional challenge. They definitely do provide better ticks to carrier and dread, and occasionally one of our titan pilots will get bored and go DD one for fun (obviously not isk-efficient).

That said, in the case of me and my battleship, it would not be isk-time efficient to kill it. I'm still better off warping away. Why would I want to be able to kill its fighters? Rat frigates have points. If my drones haven't killed their points yet, carrier will bin my battleship in about 10 seconds. If I can defang it, then I have time to save my battleship.
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#10 - 2017-05-01 07:04:59 UTC
grgjegb gergerg wrote:


...would be fun times to use drone infestation as a weapon. Drop off a tiny drone hive and a few resourcing drones in empty enemy sovereignty space, and maybe by the time anyone finds it, it has stripped the belts clean and built a capital fleet that needs to be killed?


There's something like that happening in Singularity server from what some are saying. More will probably be announced about it, hopefully soon.
Dior Ambraelle
University of Caille
Gallente Federation
#11 - 2017-05-01 09:59:19 UTC
I can imagine a drone "carrier" as some kind of mobile drone hive. As long as this carrier is present, an infinite number of drone waves will spawn, that give no bounty or salvage, so they not worth to farm, but will definitely kill you over time if you can't destroy the carrier.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Cade Windstalker
#12 - 2017-05-01 14:23:10 UTC
Old Pervert wrote:
No you're right it's not JUST to kill AFK ratters. But given the power creep and prevalence of capitals these days, I wholely debate that they provide any additional challenge. They definitely do provide better ticks to carrier and dread, and occasionally one of our titan pilots will get bored and go DD one for fun (obviously not isk-efficient).

That said, in the case of me and my battleship, it would not be isk-time efficient to kill it. I'm still better off warping away. Why would I want to be able to kill its fighters? Rat frigates have points. If my drones haven't killed their points yet, carrier will bin my battleship in about 10 seconds. If I can defang it, then I have time to save my battleship.


I'm not sure I'd say they provide more of a challenge exactly... I think I'd prefer the term 'disruption' to challenge. The main issue they present to the player is a test of fitting and skills, along with a bit of a risk/reward balance different from the norm. A single carrier can struggle to kill one, especially before it despawns, and a Carrier with low DPS, either because of a bad fit or low skills, can't kill one at all. Teaming up on one with a second Carrier or just dropping a Dread on its face is a much more reliably way of dealing with one, and if dealt with poorly it's actually a net loss of efficiency to deal with it rather than ignore it.

I kind of doubt CCP are going to give these things fighters though. It seems more likely that, if they determine this inconsistency is a problem, they would simply swap it with an Infested Dreadnought rather than add fighters to the Carrier.
Alderson Point
Federal Navy Academy
Gallente Federation
#13 - 2017-05-01 15:58:44 UTC
grgjegb gergerg wrote:
Drones could do fascinating things, rather than being just a variant of pirate factions. But they don't.

One silly game I played, there was a drone boat with suicide drones. Having a drone carrier that emits and replaces a swarm of drones would be pretty neat.

I also think it would be fun times to use drone infestation as a weapon. Drop off a tiny drone hive and a few resourcing drones in empty enemy sovereignty space, and maybe by the time anyone finds it, it has stripped the belts clean and built a capital fleet that needs to be killed?


But fun for who?Shocked

Actually I would laugh a lot, but possibly that would be mean.Lol