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Strategic cruiser balance pass

Author
baltec1
Bat Country
Pandemic Horde
#561 - 2017-04-29 21:39:55 UTC
Starrakatt wrote:
baltec1 wrote:
Beast of Revelations wrote:
baltec1 wrote:
Jenn aSide wrote:

Then add one huge versatility item that lets T3C pilots switch roles on the fly. Let Tech 3 Strategic Cruisers (that don't at that moment have a weapons timer) refit from their cargo holds without need of a Ship Maintenance Array or Mobile Depot.


I can get behind this.


I am not opposed to this either.


Also like the bonus to mobile depot deploy time too.

Someone worded concerns about having subsystems and rigs into the Cargohold being messy and/or impractical: What about having a special Cargohold that can only contain Subsystems.

The code already exist in the form of Fleet Hangar, Fuel Bay, and various dedicated cargo bays for indy/mining ships.


Only thing I would change is the size of subsystems from 40 to 10.
baltec1
Bat Country
Pandemic Horde
#562 - 2017-04-29 22:00:58 UTC
Salvos Rhoska wrote:
Cade Windstalker wrote:
Personally I feel like this kind of switching would only really be attractive to nomads and other very very niche play-styles, which is why CCP didn't go with it. There's little point in having a ship, especially one this design and art intensive to maintain, that serves a very niche role. The only time CCP have put in very niche ships like this is when they serve some useful and needed role, like hauling.


Which is why I have evolved my proposal, to the ends that T3C would essentially become T2 emulators that can switch between roles with roughly equivalent stats as T2s of that role.

Though the following is an abstraction, it is a framework of sorts regarding cruiser classes:
-There is currently no cruiser class Command ship. T3Cs can fill that role.
-T3Cs cannot emulate HICs or Combat Recons, as they lack DScan immunity and bubbles.
-T3Cs can be rebalanced as Stratios equivalents for exploration/probing.
-I dont think T3Cs should be able to emulate T2 logi.
-That leaves HACs and Force Recons, both of which it should not be difficult to balance T3C subsystem fits to emulate.
-The cloak/nulli fit is harmless, except for gatecamp penetration. As is the case with other covops ships, as long as its cloaked, it is harmless.



The result would be that if you have a specific role to fill, you are better off with a T2, as they are cheaper and incur no SP loss:
-T3Cs would remain the cruiser class Command ship version to fill the lack of one (albeit, at T2C stats)
-HICs/Combat Recon are not overlapped by T3Cs.
-Stratios is drone/armor/energy weapon specific. The 4 T3Cs can offer options for exploration/probing around the Stratios stats, at equivalent efficiency.
-T2 Logis would remain optimal with better bonuses.
-HACs/Force Recon remain optimal as equivalent and cheaper and without SP loss.
-Cloak/nulli fits are harmless. They are gimped if they take any action with this fit, and can be aggressed when they refit to sonething else.



Ideal, is that T3Cs become basically a T2 equivalent multitool.
No more efficient at any task than a specific T2 tool, but versatile.
That versatility is offset by cost and SP loss.

If you want one tool, use a T2 at less cost and no SP loss.
If you want multiple tools, use a T3C at T2 equivalency, but pay more and risk SP loss.
In anycase, your ship will only have one fit at any given time.
Its not like T3Cs will be HAC AND Force Recon equivalents, all at once.
Just one or the other.

PS: I chose to overlook you turning your previous "persuasive writing" spike into this passive-aggressive barb that I am not suggesting practical and realistic improvements/changes to the game.. I am Finnish, but I'm not stupid. Crap like that means nothing to me, like water running off a ducks back. Dont bother. Its not earning you any points either.


Why would anyone pick a t2 when the T3C will do the same job but with all of the other benefits of a T3C?
Cade Windstalker
#563 - 2017-04-30 00:57:13 UTC
Salvos Rhoska wrote:
Which is why I have evolved my proposal, to the ends that T3C would essentially become T2 emulators that can switch between roles with roughly equivalent stats as T2s of that role.


That's what I was responding to, if they're just as good as T2 then that has to be offset by a premium price. That would make them mostly not worthwhile for most players since the appropriate T2 hull would cost far less. As I said, CCP are not generally in the business of making ships for extremely niche playstyles, and the ability to change classes without a station is absolutely niche.

Also this runs contrary to CCP's own statements on where they want the T3Cs to sit in terms of ability. T3Cs aren't supposed to perform at the level of T2 hulls.

I'm also personally not seeing why this is in any way superior to what CCP have shown us of the direction they're taking with the T3C rebalance.


Salvos Rhoska wrote:
PS: I chose to overlook you turning your previous "persuasive writing" spike into this passive-aggressive barb that I am not suggesting practical and realistic improvements/changes to the game.. I am Finnish, but I'm not stupid. Crap like that means nothing to me, like water running off a ducks back. Dont bother. Its not earning you any points either.


Attaching passive aggressive postscripts to your posts doesn't really feel like you're overlooking anything.

Regardless you seem to have taken a much more negative slant on my words than was intended. As I said previously I think your suggestions have a better chance of being adopted if you at least started with what CCP have already presented as a baseline and worked from there, whether that's explaining why you don't like CCP's idea or building off of it.

Certainly not looking for points with you either. Your reputation precedes you here, I have no delusions about the likelihood of you changing your mind or coming around to someone else's point of view here.
Salvos Rhoska
#564 - 2017-04-30 06:58:43 UTC  |  Edited by: Salvos Rhoska
baltec1 wrote:
Salvos Rhoska wrote:
Cade Windstalker wrote:
Personally I feel like this kind of switching would only really be attractive to nomads and other very very niche play-styles, which is why CCP didn't go with it. There's little point in having a ship, especially one this design and art intensive to maintain, that serves a very niche role. The only time CCP have put in very niche ships like this is when they serve some useful and needed role, like hauling.


Which is why I have evolved my proposal, to the ends that T3C would essentially become T2 emulators that can switch between roles with roughly equivalent stats as T2s of that role.

Though the following is an abstraction, it is a framework of sorts regarding cruiser classes:
-There is currently no cruiser class Command ship. T3Cs can fill that role.
-T3Cs cannot emulate HICs or Combat Recons, as they lack DScan immunity and bubbles.
-T3Cs can be rebalanced as Stratios equivalents for exploration/probing.
-I dont think T3Cs should be able to emulate T2 logi.
-That leaves HACs and Force Recons, both of which it should not be difficult to balance T3C subsystem fits to emulate.
-The cloak/nulli fit is harmless, except for gatecamp penetration. As is the case with other covops ships, as long as its cloaked, it is harmless.



The result would be that if you have a specific role to fill, you are better off with a T2, as they are cheaper and incur no SP loss:
-T3Cs would remain the cruiser class Command ship version to fill the lack of one (albeit, at T2C stats)
-HICs/Combat Recon are not overlapped by T3Cs.
-Stratios is drone/armor/energy weapon specific. The 4 T3Cs can offer options for exploration/probing around the Stratios stats, at equivalent efficiency.
-T2 Logis would remain optimal with better bonuses.
-HACs/Force Recon remain optimal as equivalent and cheaper and without SP loss.
-Cloak/nulli fits are harmless. They are gimped if they take any action with this fit, and can be aggressed when they refit to sonething else.



Ideal, is that T3Cs become basically a T2 equivalent multitool.
No more efficient at any task than a specific T2 tool, but versatile.
That versatility is offset by cost and SP loss.

If you want one tool, use a T2 at less cost and no SP loss.
If you want multiple tools, use a T3C at T2 equivalency, but pay more and risk SP loss.

In anycase, your ship will only have one fit at any given time.
Its not like T3Cs will be HAC AND Force Recon equivalents, all at once.
Just one or the other.

PS: I chose to overlook you turning your previous "persuasive writing" spike into this passive-aggressive barb that I am not suggesting practical and realistic improvements/changes to the game.. I am Finnish, but I'm not stupid. Crap like that means nothing to me, like water running off a ducks back. Dont bother. Its not earning you any points either.


Why would anyone pick a t2 when the T3C will do the same job but with all of the other benefits of a T3C?


The answer to that is in the quote.
Salvos Rhoska
#565 - 2017-04-30 07:53:20 UTC  |  Edited by: Salvos Rhoska
Cade Windstalker wrote:
Snip

1) I think you underestimate the popularity of T3Cs for non-fleet combat roles. Its not a tiny niche, and that is not entirely due to OP stats, its due primarily from the refittability.

2) T2s would be less expensive and involve no SP loss, making them the preferred choice for a specific T2 role.
If I want a HACs role, I will fly a HAC. If I want a HAC I can refit to run exploration as well, Ill get a T3C at greater cost and SP loss risk.

3) CCP says many things, and very rarely carry through on them.

4) Nothing is set in stone yet. Discussion of alternatives should be encouraged, not quashed.

5) Imo situating T3Cs between T1 and Navy will kill the class, and especially the WH economy that supplies it.

For example in baltec1s proposal, T3C cost would be dropped to <10% of current value, to fit between T1 and Navy.
That would be catastrophic for the WH sourced gas/sleeper salvage market.
I think its completely unreasonable to expect T3Cs with stats beneath Navy to result in a 900% increase in demand for them to offset that, not to mention overcoming the flood of supply as people sell their existing ship/subsystem/WH material stockpiles.

This would also wreck other T3 markets, which would flood with surplus.
T3D prices would collapse dramatically.

This is further corroborated/exacerbated by baltec1s statement that if the change goes through as he proposed, his alliance would no longer field T3Cs at all, which obviously means demand for T3Cs will plummet.

6) Making T3Cs into T2 equivalent multitools is nerf enough from their current OPness (especially regarding effective tank).

7) T3Cs would still remain as Cruiser Command ships, incapable of filling HIC/Combat Recon roles, and roughly equivalent to HACs/Force Recon/Stratios, albeit at higher cost and risk of SP loss. I dont think T3Cs should make effective Logi.

That is all existing T2 cruiser class types accounted for, and ensures no overlap.
Faction Cruisers remain largely unaffected, as their balance relationship is largely towards T2s, which are reconciled with T3Cs above.

8) Situating T3Cs between T1 and Navy also makes little sense as compared to T3Ds.
T3Ds clearly outclass T1 destroyers (far surpassing what a Navy Destroyer would be), albeit at greater cost.
Though T3Ds dont have subsystems per se, they are the nearest comparison to T3C.

9) You've engaged in passive-aggressive barbs multiple times. People see those for what they are.
You arent doing yourself any favors by resorting to them. Im not offended or bothered by them, except as a waste of my time, the readers and yours.
baltec1
Bat Country
Pandemic Horde
#566 - 2017-04-30 17:02:22 UTC
Salvos Rhoska wrote:


The answer to that is in the quote.


It isn't.

Under your plan there would be no point in using a T2 cruiser because it would be less capable than a t3c at its specialised role.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#567 - 2017-04-30 22:10:32 UTC
Have we all agreed to just delete t3s? Because now we need t3 battleships and t2 capitals. Then you'll need to make t4 cruisers and then we need t4 battleships and t3 capitals than can use all doomsdays while cloaked and off grid. Then you need t5 cruisers to shoot from other systems with super long range ammo.
Khan Wrenth
Viziam
Amarr Empire
#568 - 2017-05-01 00:18:54 UTC
Salvos Rhoska wrote:

2) T2s would be less expensive and involve no SP loss

The problem here is that you can't control part A of that (less expensive). Players drive the market, and there's no way to prop up the price of T3 components that doesn't take away from the player freedoms in this game. A quick look at the Jita market shows that the base hull of the Legion is a scant 50m isk more than a Curse or Pilgrim, which is a 25% price difference. For that 25% price difference, you start with double the EHP of a Curse or Pilgrim. And if you want different utility, each subsystem seems to be sitting at close to 30m isk, which is pittance.

Next, the current SP loss doesn't really matter. The amount you lose is small, easily trained again (1x skill), and it's perfectly viable to fly a T3C while not having absolutely perfect skills. Unless you go to some really draconic levels with the penalty, like losing all associated SP from the ship if you get blown up, it's never going to amount to much and can't be considered a real point for balance discussions.

We can talk and fantasize about how we would limit power levels of certain things, but it seems like some core problems are going to be present even after the rebalancing. Because of subsystem switching, you will probably still be able to bring a T3C in a utility role that vastly out-tanks and out-maneuvers a dedicated ship, which means the T3C will still eclipse those ships in most scenarios.

If we are to focus on anything for this rebalance, it should probably be vastly limiting the tanking ability of these ships (reduce buffer and active tank bonuses, limit powergrid to normal cruiser levels). T3C are some of the only ships that can bring command bursts and logi to black ops deployments unless I'm mistaken. That means they will always have that role that no other ship can touch, so we needn't worry about them "not having a role". But we do need to worry about them outclassing dedicated ships in everyday deployments.
Nasar Vyron
S0utherN Comfort
#569 - 2017-05-01 04:53:28 UTC
Matthias Ancaladron wrote:
Have we all agreed to just delete t3s? Because now we need t3 battleships and t2 capitals. Then you'll need to make t4 cruisers and then we need t4 battleships and t3 capitals than can use all doomsdays while cloaked and off grid. Then you need t5 cruisers to shoot from other systems with super long range ammo.



Only if I get to DD through a cyno again.
Antichrist of Revelations
Multiverse Trading
#570 - 2017-05-01 05:16:11 UTC
Matthias Ancaladron wrote:
Have we all agreed to just delete t3s? Because now we need t3 battleships and t2 capitals. Then you'll need to make t4 cruisers and then we need t4 battleships and t3 capitals than can use all doomsdays while cloaked and off grid. Then you need t5 cruisers to shoot from other systems with super long range ammo.


Screw all of that. I want a death star. Like, with the ability to destroy planets (it would, however, leave a nice rich asteroid field behind).
Salvos Rhoska
#571 - 2017-05-01 06:34:42 UTC
baltec1 wrote:
Salvos Rhoska wrote:


The answer to that is in the quote.


It isn't.

Under your plan there would be no point in using a T2 cruiser because it would be less capable than a t3c at its specialised role.


Incorrect.

It would be roughly equivalent to T2 specialised ships for those roles, but more expensive and risk SP loss.
The answers to your question are all in the post you quoted.
baltec1
Bat Country
Pandemic Horde
#572 - 2017-05-01 07:02:39 UTC
Salvos Rhoska wrote:
baltec1 wrote:
Salvos Rhoska wrote:


The answer to that is in the quote.


It isn't.

Under your plan there would be no point in using a T2 cruiser because it would be less capable than a t3c at its specialised role.


Incorrect.

It would be roughly equivalent to T2 specialised ships for those roles, but more expensive and risk SP loss.
The answers to your question are all in the post you quoted.


SP loss doesn't work, we tend to not lose them and when we do we have the skills back the next time we use them. On top of that we can simply buy the SP back if we want to. Cost for a T3C is between 20-50 mil more for the hull and subsystems than for a t2 cruiser so again cost isn't going to stop us. T3C will continue to be superior because they will do exactly the same thing the specialised t2 ships can do but with all of the other benefits T3C bring.

T3C must be worse than T2 otherwise ships like the HACs, recons and others will be pointless to fly.
Ray P
Unquestionable Prosperity
Commonwealth Vanguard
#573 - 2017-05-01 07:05:43 UTC
baltec1 wrote:
In the tiercide plan CCP have these ships slated to land somewhere between t1 and faction cruisers so given where they are today T3C are in for one hell of a beating from the nerf bat.


that was a stupid plan then. why would anyone want to spend so much time training and then spend so much more isk buying and fitting a t3 if it's just going to be weaker than a faction cruiser?

if they nerf t3's to such an extent doesn't this kill wormhole economy? i think they need to be cautious about this change
Salvos Rhoska
#574 - 2017-05-01 07:07:52 UTC  |  Edited by: Salvos Rhoska
Khan Wrenth wrote:
Snip

1) Demand for the post-change T3C will regulate the price. Its unclear as of yet how much "cheaper" T3Cs may become in regards to subsystems. baltec1 proposed systemically revaluing to <10% of current value (which would be disastrous to WH economy, as I explained in a previous post).

2) SP loss matters. Whether a lot, or a little, is up to the player. Its also a core feature of T3Cs and exists specifically for the purposes of being a counterbalance.

3) In my proposal, T3Cs would be rebalanced so that they do not exceed the stats of T2 specialist classes.
T3Cs will remain incapable of emulating HICS and Combat Recons.
T3Cs will be a T2C specced Command Cruiser (filling that empty role)
T3Cs will not make effective Logi.
T3Cs will roughly equal HACs/Force Recon/Stratios when fit to emulate those roles.

4) The nerf to T3C current effective tank potential is something that everyone can agree on.
Same goes for CPU/PG nerfs, especially to restrict use of oversized modules.

5) The BLOP fleet specific Covops/Logi/Burst fit you mention would be a hybrid build, ideally to the result that it has bad logi/burst bonuses. As above, I think T3Cs should have no logi bonuses.

6) A lateral nerf idea, would be to extend a subsystem refit delay, so as to slow down refit times and make them more vulnerable.
Perhaps even so that shield/tank are both dropped to 0 whilst refitting any subsystem, leaving them as hull tanked for the duration of the subsystem changes.
Salvos Rhoska
#575 - 2017-05-01 07:24:01 UTC  |  Edited by: Salvos Rhoska
baltec1 wrote:
T3C must be worse than T2 otherwise ships like the HACs, recons and others will be pointless to fly.


1) SP loss matters. Removing it just makes T3Cs more attractive, not less.

2) I think a full V HAC/Force Recon should perform better than a full V T3C fit to fulfill that role.
This can be achieved by nerfing subsystem bonuses to where they are less than T2 of that role.
This also is why Im for removing rigs from T3Cs, as T2s could further augment their efficiency with rigs, whereas T3Cs could not.

3) If anything, material costs for T3Cs/subsystems should be increased, not reduced.



Result:
-T3Cs roughly match HACS/Force Recons for stats, but have less bonuses for that role.
-T3Cs cannot emulate HICs/Combat Recons, so the T2 specialised hulls remain optimal.
-T3Cs no longer have Logi bonuses, making T2 Logi preferable.
-T3Cs offer an alternative to Stratios as explorers, albeit with non-drone/energy/armor bonuses.
-T3Cs fill the Command Cruiser role, as if it was a T2 Command Cruiser.
-T3Cs/subsystems cost more materials, and risk SP loss.
----Options:
------No rigs
------Subsystem swap delay
---------Hull tanked during subsystem refit.
baltec1
Bat Country
Pandemic Horde
#576 - 2017-05-01 07:43:35 UTC
Salvos Rhoska wrote:


1) SP loss matters. Removing it just makes T3Cs more attractive, not less.


All it does is punish the less well off and low skilled. Most of the people who use these have the means to pay their way past it. We also on average have one big fight at the weekends so the skills are back by the time you get around to flying it again. Its utterly pointless.

Salvos Rhoska wrote:

2) I think a full V HAC/Force Recon should perform better than a full V T3C fit to fulfill that role.
This can be achieved by nerfing subsystem bonuses to where they are less than T2 of that role.
This also is why Im for removing rigs from T3Cs, as T2s could further augment their efficiency with rigs, whereas T3Cs could not.


Rigs are not what is causing balance issues. The problems are with the ship having 8 powerful bonuses, vast fitting room compared to the other cruisers and abnormally high base stats. The problem with rigs is they are stopping T3C from being adaptable.

Salvos Rhoska wrote:

3) If anything, material costs for T3Cs/subsystems should be increased, not reduced.


Build cost should be altered depending on the changes made. If they get nerfed down to around navy cruisers then they should cost around navy cruisers.
Salvos Rhoska
#577 - 2017-05-01 07:55:48 UTC  |  Edited by: Salvos Rhoska
baltec1 wrote:
Snip

1) How much money you or I have is not relevant to balance.
The cost is the same for everyone.
How much SP you have, or how rarely you use T3Cs, is again not relevant to balance.
The loss and duration of recouping the loss is the same for everyone, in proportion.

Youve already said that if T3Cs are changed per your proposal, your alliance wont field T3Cs at all.
That makes the SP issue redundant.
If you wont use them even without SP loss, then whatv s the point in removing it, or that you have more wealth, or that you currently only fly them once a week?

You wont be using them anyways.

2) Its easier to balance T3Cs around subsystems, without complicating the matter with rigs (much less, refittable rigs)
T2s will be able to fit rigs to push past T3C subsystem bonuses for fulfilling that role.
The abnormally high tank and CPU/PG will be changed anyways, so its a non-issue, and discussion should consider that as understood and tabled.

3) This isnt a "nerf" per se, its a re-balancing. T3Cs have arguably cost too little materials as is. If they are roughly brought inline with T2s, the material cost should exceed that of T2s by a substantial margin.

You propose they be changed to worse than Navy, and want the price adjusted accordingly downwards.
I propose them changed to rough T2 equivalence, and want the price adjusted accordingly upwards.
baltec1
Bat Country
Pandemic Horde
#578 - 2017-05-01 08:17:08 UTC  |  Edited by: baltec1
Salvos Rhoska wrote:

1) How much money you or I have is not relevant to balance.
The cost is the same for everyone.
How much SP you have, or how rarely you use T3Cs, is again not relevant to balance.
The loss and duration of recouping the loss is the same for everyone, in proportion.


Its not the same. SP loss is only a problem for the smaller guys, the null alliances can simply brush it aside. Putting unnecessary roadbloaks in front of the small guy only benefits the big guys out there. It's malcanis law in action.

Salvos Rhoska wrote:

Youve already said that if T3Cs are changed per your proposal, your alliance wont field T3Cs at all.
That makes the SP issue redundant.
If you wont use them even without SP loss, then whatv s the point in removing it, or that you have more wealth, or that you currently only fly them once a week.


We wouldn't use them because we would be using the T2 cruiser for their intended role. It not because the T3C would no longer be any good it's because we are returning to the ships we are supposed to be using (aka using HACs in HAC fleet) There is no justification for SP loss in this situation.
Salvos Rhoska wrote:


2) Its easier to balance T3Cs around subsystems, without complicating the matter with rigs (much less, refittable rigs)
T2s will be able to fit rigs to push past T3C subsystem bonuses for fulfilling that role.
The abnormally high tank will be nerfed anyways, so its a non-issue, and discussion should consider that as understood and tabled.


Subsystems are the single most complicated ship "mod" system in the game. 8 powerful bonuses and the way they alter the fitting slots on the ship is far more complicated than 3 rigs that operate in the same general way as a damage mod.

Salvos Rhoska wrote:

3) This isnt a "nerf" per se, its a re-balancing. T3Cs have arguably cost too little materials as is. If they are roughly brought inline with T2s, the material cost should exceed that of T2s by a substantial margin.


It's a nerf and a big one because it must be a big one to drag them down to cruiser level. CCP have never increased the build cost of a ship when nerfing it.
Salvos Rhoska
#579 - 2017-05-01 08:30:34 UTC  |  Edited by: Salvos Rhoska
baltec1 wrote:
Salvos Rhoska wrote:

1) How much money you or I have is not relevant to balance.
The cost is the same for everyone.
How much SP you have, or how rarely you use T3Cs, is again not relevant to balance.
The loss and duration of recouping the loss is the same for everyone, in proportion.


Its not the same. SP loss is only a problem for the smaller guys, the null alliances can simply brush it aside. Putting unnecessary roadbloaks in front of the small guy only benefits the big guys out there. It's malcanis law in action.

Salvos Rhoska wrote:

Youve already said that if T3Cs are changed per your proposal, your alliance wont field T3Cs at all.
That makes the SP issue redundant.
If you wont use them even without SP loss, then whatv s the point in removing it, or that you have more wealth, or that you currently only fly them once a week.


We wouldn't use them because we would be using the T2 cruiser for their intended role. It not because the T3C would no longer be any good it's because we are returning to the ships we are supposed to be using (aka using HACs in HAC fleet) There is no justification for SP loss in this situation.
Salvos Rhoska wrote:


2) Its easier to balance T3Cs around subsystems, without complicating the matter with rigs (much less, refittable rigs)
T2s will be able to fit rigs to push past T3C subsystem bonuses for fulfilling that role.
The abnormally high tank will be nerfed anyways, so its a non-issue, and discussion should consider that as understood and tabled.


Subsystems are the single most complicated ship "mod" system in the game. 8 powerful bonuses and the way they alter the fitting slots on the ship is far more complicated than 3 rigs that operate in the same general way as a damage mod.

Salvos Rhoska wrote:

3) This isnt a "nerf" per se, its a re-balancing. T3Cs have arguably cost too little materials as is. If they are roughly brought inline with T2s, the material cost should exceed that of T2s by a substantial margin.


It's a nerf and a big one because it must be a big one to drag them down to cruiser level. CCP have never increased the build cost of a ship when nerfing it.


1) Its not Malcanis Law.
That NS entities have the isk/SP to build and field Keepstar/Titans does not make them unfair to less wealthy/experienced players.
How much money you or I have is not relevant to balance.
Neither is the amount of SP you or I have.
They are universal and apply to everyone.

2) If you will no longer use T3Cs, then the SP loss is irrelevant to you.
That is no justification to remove SP loss.

Youve already said repeatedly that the cost/SP loss is irrelevant to you EVEN NOW.
So that makes it doubly irrational that you would argue for adjusting them in any direction.
You are contradicting yourself.

3) Its a re-balance, not a nerf.
As you pointed out, T3Cs are already too cheap compared to T2s.
Once they are brought inline roughly with T2s, the cost should be adjusted so that they cost substantially more than T2s.
That is as rational as your proposal to nerf them to <10% of value, as less than Navy hulls.

However:
Your proposal would utterly obliterate the WH market on gas/sleeper salvage, as well as T3D prices.
My proposal makes T3Cs more expensive than T2s, to offset the versatility, and maintains the WH market status quo.
baltec1
Bat Country
Pandemic Horde
#580 - 2017-05-01 08:58:06 UTC  |  Edited by: baltec1
Salvos Rhoska wrote:


1) Its not Malcanis Law.
That NS entities have the isk/SP to build and field Keepstar/Titans does not make them unfair to less wealthy/experienced players.
How much money you or I have is not relevant to balance.
Neither is the amount of SP you or I have.
They are universal and apply to everyone.


You are locking out smaller and younger alliances and players with something we can simply work around. The larger and older players benefit from this.

Salvos Rhoska wrote:

2) If you will no longer use T3Cs, then the SP loss is irrelevant to you.
That is no justification to remove SP loss.


Unlike you I think of others and wider balance.

Salvos Rhoska wrote:

Youve already said repeatedly that the cost/SP loss is irrelevant to you EVEN NOW.
So that makes it doubly irrational that you would argue for adjusting them in any direction.
You are contradicting yourself.


No I'm looking into everything, you are just looking at your own selfish goals.

Salvos Rhoska wrote:

3) Its a re-balance, not a nerf.
As you pointed out, T3Cs are already too cheap compared to T2s.
Once they are brought inline roughly with T2s, the cost should be adjusted so that they cost substantially more than T2s.
That is as rational as your proposal to nerf them to <10% of value, as less than Navy hulls.


And we end up with a ship that is still better than T2 cruiser but is now even more exclusive to the larger older alliances. Incidently, if a ship is less powerful after a balance pass then it was a nerf.
Salvos Rhoska wrote:

Your proposal would utterly obliterate the WH market on gas/sleeper salvage, as well as T3D prices.
My proposal makes T3Cs more expensive than T2s, to offset the versatility, and maintains the WH market status quo.


No, my plan is based upon the info given by CCP, they would still be highly popular ships much like their t1 counterparts and very capable. Your plan results in a still overpowered ship that is even more out of the reach of younger, less well off players.