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Question: How is Hulkageddon not considered "griefing?'

Author
Jacob Stiller
The Scope
Gallente Federation
#41 - 2012-01-23 06:14:57 UTC
IIRC, the sponsor, Helicity Boson, is a Hulk manufacturer. He in turn offers prizes/bounties for killing hulks. Hence, all of the participants are in it for gain. Corrupt, for sure, but doesn't qualify as griefing.
Lors Dornick
Kallisti Industries
#42 - 2012-01-23 08:59:33 UTC
Atticus Fynch wrote:


OK, so what is the "gain" for the pilots blowing up the Hulks? If you dont profit in any way (based on the above defintion) you are griefing. Especially if you consider that Hulks are not war ships of any kind. Considering that Hulks are also the most expensive of the Exhumer class, that underscores the grief definition even more.


Pilots blowing up Hulks gain by selling new Hulks, or selling their stash of minerals at a better price, or getting competition to rage quit.

Or just having fun, which is a kind a profit in any game.

The rules against griefing covers when one specific user is being harassed no matter what she or he do.

Getting blown up in a repeatable fashion while doing the same thing over and over again in the same way, doesn't count for that.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Grumpy Owly
Imperial Shipment
Amarr Empire
#43 - 2012-01-23 09:14:28 UTC  |  Edited by: Grumpy Owly
Hulkageddon is just an excuse for null sec control freaks to punish High sec. Its a form of area war. And I make this claim purely on the assumption that the majority of indistrial targets will be operating in High sec.

Anybody who actively takes part are simply cowards however as they operate under the safety of a broken player policing bounty system. So opportunites of retribution are limited, whilst they simply attack soft targets.

In the meantime, prices go up as a result of the supply and demand imbalance from all the chaos and refocus of production due to the increased carnage and need to produce both mining and griefer losses. And then the griefers complain that its other things like incursions or another ficticious reason as to why prices are then a problem to them. Rather than reaslising that as they both dissalusioning industrialists and destory their infrastructure it will ultimately impact them in the market. These rumours being fueled by the null sec propoganda machine at the same time.

Of course people will say that there are short term profiteering opportunites to be made by industrialists to supply the hulkageddon machine, but ignore the long term consequences of production focus and price altering as a result of the event.

Since all those wasted minerals could have been invested solely into more focussed PvP materials of value rather than just wanten destruction overall. Where the griefers will be calculating that they will be doing most of the damage to the industrial base.

In the meantime, the null sec mafia types behind this event are laughing at the gullible high seccers slowly "shitting" in their own garden.
Jacob Stiller
The Scope
Gallente Federation
#44 - 2012-01-23 09:18:29 UTC
Well, you certainly live up to your name.
Grumpy Owly
Imperial Shipment
Amarr Empire
#45 - 2012-01-23 09:20:39 UTC
Jacob Stiller wrote:
Well, you certainly live up to your name.


Yes, Owls can be quite wise cant they.
Serge Bastana
GWA Corp
#46 - 2012-01-23 09:26:50 UTC
Grumpy Owly wrote:
Jacob Stiller wrote:
Well, you certainly live up to your name.


Yes, Owls can be quite wise cant they.



Actually I think you'd suit the name Parus major

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Vyl Vit
#47 - 2012-01-23 09:33:07 UTC  |  Edited by: Vyl Vit
Say two or three guys hung out in one system and spanked one guy in his hulk time after time. No matter what, they'd thump the guy's new hulk and do essentially nothing but that. The poor hulkster could probably make a case for being griefed. The whole purpose of the three having to be no more than to cause heartache to the one. No other discernable purpose can be imagined from that.

Now, take all the heroes in EvE who can't get a game up in null or lo sec out of sheer boredom deciding they'll just continuously gank any hulkster at all. Not just one over and over, unless perhaps he/she's rather unlucky, but all of them all at once as far as the eye can see. Not one specific hulkster can really claim a continuous victimization. Not one ganker can be accused of continually victimizing one player - no apparent grounds for griefing in the classic sense of the word.

HOWEVER (big however here), it is obvious (especially to the ones doing it AND CCP) the idea behind Hulkageddon (other than to get faceroll time in for the gankers who're pathetically bored with their method of play) is to victimize miners as a class...or group of similar individuals. This is in all honesty the equivilent of an individual class, and those who deny it are just being DISHONEST about it, victimizing another individual class, and the grieving rule can be applied to Hulkageddon if the management so desired to extend it to such.

Yet, they don't and let me tell you why. In CCP's convoluted view of EVE they want: Combat/destruction/replacement of destroyed from the market/combat/destruction/replacement of destroyed from the market...ta da ta da....EVE marches on. SO, they're not about to stop it. It fits into their tiny definition.

Now, there is a slip of reason and logic on which CCP can hang this rather myopic vision of theirs about Hulkageddon. And, it's difficult to argue against. IF miners were taking advantage of the full array of mechanics the game offers, nobody could Hulkageddon them, or at least not at such a minimal cost that the gankers suffer now.

a. Group up. That's why there's corps and alliances. United we stand. Divided we fall. Miners can't really excuse the fact they solo and don't bother to respond to the threat by organizing.

b. A mining detail without security is not a mining detail. It's a stroll up the primrose path. Yes, it takes people and resources to do it. Properly guarded mining fleets with a plan of action which includes lookouts, response teams and retreat procedures for the mining vessels are not only doable, but hey. It's just something that begs to be done in the face of Hulkageddon.

c. Hardcore soloers must accept this Hulkageddon as the cost of doing business in the fashion that they do in this environment. No ifs, ands or buts about it.

Now, personally, I don't support the idea of Hulkageddon. I never liked the idea of ganging up on someone unless there's an active war dec involved and the someone is foolish enough to be caught alone. That's the breaks. I also don't agree with attacking things that have no hope for defense. You can't even try to claim that's challenging, and if it's your kind of fun, you need help. (I can refer you to a therapist. You probably have other issues.) But, regardless of my, or anyone else's personal opinions about it, the dynamics of the situation being what they are, it's a reality one must learn to accept, adapt to, or....

RESPOND TO (besides whining about it in forums).

Vote for me for CSM. I'm the only one who can type this fast and appear to have something to say.

Paradise is like where you are right now, only much, much better.

Grumpy Owly
Imperial Shipment
Amarr Empire
#48 - 2012-01-23 09:44:59 UTC
Vyl Vit wrote:


a. Group up. That's why there's corps and alliances. United we stand. Divided we fall. Miners can't really excuse the fact they solo and don't bother to respond to the threat by organizing.


FYI: Griefer Geddon 2.0, for the really "kewl" kids who want to shoot at things that might shoot back.

and ...

Quote:

Vote for me for CSM. I'm the only one who can type this fast and appear to have something to say.


Please do stand as I'm looking for an alternative to the current council that is at least objective to see both sides. Impartiality and holistic approach for the player base being a strong quality for any candidate in my view.
Professor Alphane
Les Corsaires Diable
#49 - 2012-01-23 09:52:39 UTC
Basically as CCP' griefing rules make no apparent sense.

Lets take the can flipping thing as an example.

Do it in a starter system it's griefing, do it anywhere else it's not.

How does that work it either IS griefing or it ISN'T the age of the 'victim' is irrelevant.

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

ariana ailith
Dukalin
#50 - 2012-01-23 10:03:11 UTC
anyone killing my orca or hulk, or makes it his/her business of doing so (ganking, hulkageddon) takes away the fun out of my experience.

Thus you could interpret CCP's rules easily in a way that hulkageddon and ganking is griefing.
pussnheels
Viziam
#51 - 2012-01-23 10:10:35 UTC
Killstealing wrote:
be honest if your cash flow consists of 12m/h highsec mining you're just a waste of space anyway.


OOH look another arrogant idiot who thinks everyone should play this game his way and no other way

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Lexmana
#52 - 2012-01-23 10:10:47 UTC
ariana ailith wrote:
anyone killing my orca or hulk, or makes it his/her business of doing so (ganking, hulkageddon) takes away the fun out of my experience.

Thus you could interpret CCP's rules easily in a way that hulkageddon and ganking is griefing.


You whining on the forum takes away my fun. Thus, you are a griefer.
Vyl Vit
#53 - 2012-01-23 10:19:50 UTC
Lexmana wrote:
ariana ailith wrote:
anyone killing my orca or hulk, or makes it his/her business of doing so (ganking, hulkageddon) takes away the fun out of my experience.

Thus you could interpret CCP's rules easily in a way that hulkageddon and ganking is griefing.


You whining on the forum takes away my fun. Thus, you are a griefer.
Poor baby. Have a hanky.

Paradise is like where you are right now, only much, much better.

W1rlW1nd
WirlWind
#54 - 2012-01-23 10:20:14 UTC
ariana ailith wrote:
anyone killing my orca or hulk, or makes it his/her business of doing so (ganking, hulkageddon) takes away the fun out of my experience.

Thus you could interpret CCP's rules easily in a way that hulkageddon and ganking is griefing.


If that were the merest definition of griefing, then every time someone raised the price of an item you like to buy, or -1 isk lowered the price of an item you want to sell, that would be griefing.

Competition of any kind against you as a player would not be allowed.

On the other hand, for a game designed around "blowing up other people's ships without permission", there is nothing about Hulkageddon that should be considered griefing at all. If you cannot tolerate getting blown up without permission, then play some other game.




baltec1
Bat Country
Pandemic Horde
#55 - 2012-01-23 10:39:17 UTC
Professor Alphane wrote:
Basically as CCP' griefing rules make no apparent sense.

Lets take the can flipping thing as an example.

Do it in a starter system it's griefing, do it anywhere else it's not.

How does that work it either IS griefing or it ISN'T the age of the 'victim' is irrelevant.



It is very relevant as there is nothing at all to gain from killing that new player.
Professor Alphane
Les Corsaires Diable
#56 - 2012-01-23 10:48:14 UTC
baltec1 wrote:
Professor Alphane wrote:
Basically as CCP' griefing rules make no apparent sense.

Lets take the can flipping thing as an example.

Do it in a starter system it's griefing, do it anywhere else it's not.

How does that work it either IS griefing or it ISN'T the age of the 'victim' is irrelevant.



It is very relevant as there is nothing at all to gain from killing that new player.



New player moves 1 system now legal still no reason to kill player Roll

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Tippia
Sunshine and Lollipops
#57 - 2012-01-23 11:47:34 UTC
Vyl Vit wrote:
Say two or three guys hung out in one system and spanked one guy in his hulk time after time. No matter what, they'd thump the guy's new hulk and do essentially nothing but that. The poor hulkster could probably make a case for being griefed. The whole purpose of the three having to be no more than to cause heartache to the one. No other discernable purpose can be imagined from that.
...except that it's quite easy to think of reasons why they'd do that, and that the one guy doesn't have a particularly strong case if he keeps dying in the exact same spot all the time.

Did he change systems?
Did he try something other than mining?
Was he the only miner in the system being ganked?
Did he try to bribe the gankers off?
etc.
Hicksimus
Torgue
#58 - 2012-01-23 11:58:30 UTC
How is this thread not considered griefing?

Anyway this is EvE and the very best you can hope for is CCP's trademark comment. It's not griefing, it's game mechanics.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

seany1212
M Y S T
#59 - 2012-01-23 11:58:38 UTC
Mars Theran wrote:
Griefing in EVE is limited to harrassment based on race and gender for the most part. Hulkageddon doesn't play any part in that, so it is not considered griefing.

Basically, it's very hard to define one situation vs. another as griefing, unless there is a great deal of personal harrassment involved. Continually targeting one person in game, calling them names, podding them, baiting them, using racial or sexist slurs or jargon, or comments regarding the sexuality of the person, and doing this consistently over time is harrassment.

Any basic racial slur or jargon, homopathic or hateful treatment, and/or sexist treatment is generally grounds for a temporary ban by itself. I've seen plenty that was never prevented of course, and still do from time to time. Of course, I never reported it myself, as I was just passing through. Honestly, I expect the person being treated such to do so; and spamming the GMs with multiple reports on the same thing is sort of silly.

If they don't, then that is unfortunate. If someone else in system that sees a lot more than I do doesn't, then that is even more unfortunate. The fact that I don't, as someone who spends less than a minute passing through, and doesn't usually notice until a few systems away, is really just incidental. I'm not really into policing these things anyway; though I might if I thought there was a need.

Honestly, what I've seen could usually just be disregarded by anyone, including the person subject to it. If it's a regular thing, however, then it should be dealt with and probably is.

I disregard **** all the time, and it never does more to me than mild or short term anger for the most part. Sometimes it's more than that, such as a lasting irritation or feeling particularly aggressive towards like-minded individuals.

What bothers me, is the bs that you never hear about, but affects you even months later, if not years later. That happens to, and nobody ever tells you about it; they just sort of expect you to know. They have a grudge, that's fine; but often they meta-game that grudge secretly to other players and create some bs blacklist on you.

What it is, you'll never know; but you will be affected by it.

I'm sure my presence here on the forums, and my stated opinions; have resulted with me being on a number of these bs blacklists. It has nothing to do with character, integrity, or honesty in most cases; this is EVE, and the majority of the playerbase couldn't care less about that. It's usually just that they have a different opinion than you, and can't stand that fact; even more so, if you won't agree with them or conced to their judgement, and/or aren't afraid to say it or challenge them.


This is as best explanation on griefing as any.
Vyl Vit
#60 - 2012-01-23 12:02:43 UTC
Tippia wrote:
Vyl Vit wrote:
Say two or three guys hung out in one system and spanked one guy in his hulk time after time. No matter what, they'd thump the guy's new hulk and do essentially nothing but that. The poor hulkster could probably make a case for being griefed. The whole purpose of the three having to be no more than to cause heartache to the one. No other discernable purpose can be imagined from that.
...except that it's quite easy to think of reasons why they'd do that, and that the one guy doesn't have a particularly strong case if he keeps dying in the exact same spot all the time.

Did he change systems?
Did he try something other than mining?
Was he the only miner in the system being ganked?
Did he try to bribe the gankers off?
etc.

You're grabbing at straws.

Paradise is like where you are right now, only much, much better.