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SoE Capital ships idea(useful comments please)

Author
Lokitroy11 Blackmages
Blank-Space
Northern Coalition.
#1 - 2017-04-27 01:45:45 UTC
Hello everyone. I am a fairly new character compared to others around so my knowledge of the game might not me the best but good to try(first topic 4 me), I am 16 years and full of ideas so bare with me Lol .

I decided that it would be interesting to try sharing some of my thoughts with the community and see if at least a couple of people could implement it in someway to the game or refine it to the point where it would be a better idea. My idea came up first by looking at what CCP is doing with the other faction ships. Copying and pasting there main bonuses to the capitals ( blood raider: neuting ) and giving people more capitals to play around with. So I was wondering which faction could be next and SoE in my mind was not going to be a priority for CCP, so why not imagine what they would to a SoE capital ship. The capitals ships I would see for SoE:

]Fax machine: Nestor came up to thought since its logi bonuses. I wish I could explain the look I wish the SoE ship had other than a Amarr hull with a white skin but that won't happen. A fax machine with some very Op drone logi bonuses and capacitor recharge or something. Leaving this one open since I don't have a lot of knowledge in logistics.Fittings could be : 5 low, 7 mid, 4/5 high slots. Please help with this Big smile

Black ops carrier: now this might sound very over powered but in reality it can be managed. Just like the Black Ops battleships,they can be used as quick damage with no tank. If you stay too long you are setting yourself to die. I see the carrier as having the ability to jump farther than other capitals and the ability to lock to the covert cynos. Cloaking reactivation reduction bonus, locking delay bonuses after decloaking the things that might come handy.

1. But what I mainly wanted to add with SoE was the ability to have cloaky fighters,they would have the average damage of a tech II fighter light fighter but could move around the battlefield cloaked as long as the carrier was also cloaked. They can be decloaked if the capital ship get decloaked. or if they(fighters) are too close to something(2,500m) and therefore also decloaking the carrier. Could work for is hunting miners or setting an ambush somewhere. When it comes to fittings...that can be open to discussion. Maybe 6 lows, 4/5 medium and 5 high slots.

2. Cloaking module: bonuses to only covert ops ships would be alignment time,reactivation time,locking time reduction after decloaking and 0% speed reduction during cloaked but only bad part would be no ability to warp while cloaked.

Just felt like giving out some random ideas for some people to destroy or just make better :) U really would like to hear if this a an interesting idea. Some people might think it would make the battleships useless but by making the carrier hard to get (10 going around at all times or something) they could be used and give the other coverr ops a chance :). When it comes to the Carrie fighting another carrier 1:1 the SoE Carrier would rally on DPS over tank and if its a fight against something like a chimera. It would have a low chance of winning since it possible (maybe) low cap and durability will drain it and kill it slowly, only working with the battleships and stealth bombers would the carrier be successful against something like a supercap or chimera (tanky)for example


Do Little
Bluenose Trading
#2 - 2017-04-27 08:04:25 UTC
Blood Raider capitals arrive in a couple of weeks and Guristas have been announced - we'll likely hear more about them at Vegas. Angel Cartel will probably be next on the list and the Sansha capital line may be extended beyond the Revenant.

These ships will be rare but it still represents a lot of power creep and power creep is not good for the game. They are also aspirational which can justify the power creep if CCP does a good job balancing capability and availability.

SOE capitals are problematic - you need to start with a unique role that fits the lore. The sisters are explorers and scientists - why are they building power projection ships? Do capitals make sense in a purely defensive role?

Once you've figured out where they fit in the game, you can work back to the capability they need to accomplish that role.
Lokitroy11 Blackmages
Blank-Space
Northern Coalition.
#3 - 2017-04-27 10:06:21 UTC
Do Little wrote:
Blood Raider capitals arrive in a couple of weeks and Guristas have been announced - we'll likely hear more about them at Vegas. Angel Cartel will probably be next on the list and the Sansha capital line may be extended beyond the Revenant.

These ships will be rare but it still represents a lot of power creep and power creep is not good for the game. They are also aspirational which can justify the power creep if CCP does a good job balancing capability and availability.

SOE capitals are problematic - you need to start with a unique role that fits the lore. The sisters are explorers and scientists - why are they building power projection ships? Do capitals make sense in a purely defensive role?

Once you've figured out where they fit in the game, you can work back to the capability they need to accomplish that role.





You are right. They are scientist and explorers thats one of the reasons why the stealthy carrier came to mind. My other idea was a carrier made for ratting in drifter space. Idk a lot about there systems so it just ended as a idea. Thought of it since SoE already had flotillas around drifter space.

The fax machine also came to mind since they were scienentist and made sence the faction helped in logistics..I mean the Nestor has the bonuses so why not get a fax machine right? lol. But what you are pointing out makes sence SoE is a hard race to give capitals to and one of the reasons I felt like sharing my ideas for the faction. Or you know what...give SoE jump freighters lol(don't)
Do Little
Bluenose Trading
#4 - 2017-04-27 16:04:53 UTC
SOE ships are designed for extended deployments in dangerous places. Astero and Stratios are explorers. Nestor is a wormhole "jack of all trades" that struggled for a while trying to find its place in the game but Eve Central data shows sales volumes are now comparable to other pirate battleships.

If I was designing a capital ship for SOE it would be optimized for wormholes - one very flexible ship rather than 3 highly specialized hulls. Fighters and logi aren't new - we've had that combination before but, add in lasers and you have something unique. Nestor combines drones, lasers and logistics in a battleship hull without being overpowered - capacitor constraints make it difficult to fit guns and logistics at the same time - should be able to work the same way with a capital hull that combines characteristics of carrier, dreadnaught and force auxiliary.

Fun to think about anyway.
Lokitroy11 Blackmages
Blank-Space
Northern Coalition.
#5 - 2017-04-27 17:11:53 UTC
Do Little wrote:
SOE ships are designed for extended deployments in dangerous places. Astero and Stratios are explorers. Nestor is a wormhole "jack of all trades" that struggled for a while trying to find its place in the game but Eve Central data shows sales volumes are now comparable to other pirate battleships.

If I was designing a capital ship for SOE it would be optimized for wormholes - one very flexible ship rather than 3 highly specialized hulls. Fighters and logi aren't new - we've had that combination before but, add in lasers and you have something unique. Nestor combines drones, lasers and logistics in a battleship hull without being overpowered - capacitor constraints make it difficult to fit guns and logistics at the same time - should be able to work the same way with a capital hull that combines characteristics of carrier, dreadnaught and force auxiliary.

Fun to think about anyway.


Some sort of tech III capital?
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#6 - 2017-04-28 10:13:55 UTC
I am a huge fan of covert ops capital concepts, especially your idea OP of cloaked fighters embarking from a cloaked / off d-scan hangar bay. Much like the HAC and HIC varieties, one version of CovOps capital would warp around and deploy fighters undetected, while the other would specialize in jumping to covert ops cynos.
Do Little
Bluenose Trading
#7 - 2017-04-28 11:22:07 UTC
Not T3. The Nestor has a lot of seemingly unrelated bonuses - low mass, ship maintenance bay for refitting (other ships), drones, armor, energy turrets, scanning, hacking, remote repair. It's unlikely you'll need all of these at the same time. It's a jack of all trades - not a specialist. You don't get to reconfigure the ship using subsystems or mode shifting to optimize it for a new role. It isn't the best choice for anything but it can pinch hit in a lot of different roles.

My thought was to extend this philosophy to a capital ship. Before CCP looks at SOE, we'll likely have specialized capitals from the 4 empire and 5 pirate factions. I don't think we need more than that. If SOE or SoCT get a capital it needs to be unique - not something you would choose instead of one of the other ships for a specialist role.

It took a while to find the right recipe for the Nestor, and a while beyond that for players to figure out how to use it effectively. It's definitely niche but I don't consider that a bad thing. An SOE capital should also be niche.

As far as I know there is nothing to prevent a capital ship from fitting a standard cloak. I don't think any capital should be given a covert cloak. The ability to warp while cloaked is incredibly powerful. Providing a mechanism to overcome the speed penalty from using standard cloaks - perhaps a hull bonus like Black Ops, could add some tactical interest and doesn't seem overpowered - either way, these ships are slow.
Dior Ambraelle
University of Caille
Gallente Federation
#8 - 2017-04-28 13:00:30 UTC
I would give the SOE force auxiliary the usual class bonuses, the scanner probe bonus, the usual race bonus from amarr, but gallente should also give it drone bandwidth bonus. Starting with 125mbit base value (5 heavy or sentry drones), each level would give +25mbit. At level 5 the ship would be able to control 5 geckos. Top this with the biggest drone bay in it's class, and you get a kind of OP but also rare fax.

I don't think a cov-ops carrier would work, not even for the lore. SOE is the cov-ops faction, but even they couldn't cloak their BS efficiently because of it's size. So cloaking an even bigger ship wouldn't make sense. However it could have a bonus for traveling through wormholes. Reduced polarization time maybe or the ability to move through large sized wormholes that could only handle subcapitals - I'm assuming this is a carrier, not a super carrier. Also, this carrier should work as a sort of "mobile base" for exploration, with reduced fighter power but more tank than usual.

Also CCPlease, could you design unique capitals? Sure guristas is stealing caldari property, but other factions could have their own designs. Angels and SOE must have!

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Lokitroy11 Blackmages
Blank-Space
Northern Coalition.
#9 - 2017-04-28 19:13:22 UTC
Do Little wrote:


My thought was to extend this philosophy to a capital ship. Before CCP looks at SOE, we'll likely have specialized capitals from the 4 empire and 5 pirate factions. I don't think we need more than that. If SOE or SoCT get a capital it needs to be unique - not something you would choose instead of one of the other ships for a specialist role.

As far as I know there is nothing to prevent a capital ship from fitting a standard cloak. I don't think any capital should be given a covert cloak. The ability to warp while cloaked is incredibly powerful. Providing a mechanism to overcome the speed penalty from using standard cloaks - perhaps a hull bonus like Black Ops, could add some tactical interest and doesn't seem overpowered - either way, these ships are slow.

If the capital of SoE had bonuses..I feel like they should be cloaking reactivation reduction and reduction in speed penalties while cloaked for the longer living in wh space. Cloaking bonuses for hiding. Giving them a covert ops cloak would be too op.not even the battleships can do that. But I just want a unique carrier that can lock to covert ops cynos. Minimum
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#10 - 2017-04-29 13:12:29 UTC
I'd only see them being thematically as mobile command ship's, large large large bays for things and limited station services, big probe bonuses to scan down and book mark sites for little guys running them in wh space, can cloak, and as part of the role bonus it has a mass not llifier to let it jump through all wormholes and it's mass wouldn't factor in so you could have a roaming cloaked mini station for your group as you explore. But people with the money for this would just buy citadels and put them up in wormholes or use the ships for launching raids in other wormholes.

Someone in corpchat said it might be cool to have a ship that could create it's own wormholes to get around. I like the idea.

Personally I hate the sisters of Eve as they don't fit either the gallente or amarr thematically. Theyre clearly caldari ships.
Who actually uses the laser bonuses on them for fighting?
Exploration ships should be race neutral like concord sort of imo, even if it's one of the few cases of a faction having a unique role. I don't like how cookie cutter most of the ships hae become.
Lokitroy11 Blackmages
Blank-Space
Northern Coalition.
#11 - 2017-04-29 14:08:11 UTC
Matthias Ancaladron wrote:
I'd only see them being thematically as mobile command ship's, large large large bays for things and limited station services, big probe bonuses to scan down and book mark sites for little guys running them in wh space, can cloak, and as part of the role bonus it has a mass not llifier to let it jump through all wormholes and it's mass wouldn't factor in so you could have a roaming cloaked mini station for your group as you explore. But people with the money for this would just buy citadels and put them up in wormholes or use the ships for launching raids in other wormholes.

Someone in corpchat said it might be cool to have a ship that could create it's own wormholes to get around. I like the idea.

Personally I hate the sisters of Eve as they don't fit either the gallente or amarr thematically. Theyre clearly caldari ships.
Who actually uses the laser bonuses on them for fighting?
Exploration ships should be race neutral like concord sort of imo, even if it's one of the few cases of a faction having a unique role. I don't like how cookie cutter most of the ships hae become.


Nobody uses the guns except the first time I ever tried fitting a stratios.
The wormhole creation part sound pretty cool. I don't they implement that to but if they did. It could be just like jumping a ship using a cyno but with different animation when jumping?
And the roles from faction. I can totally agree with the unique part. SoE is has clearly no connection other than it can armor tank(gall/amarr) and uses drones(mainly gall)...the guns are useless. I think for game bqlabfe theybare going to keep it for skill requirement. But it would be cool if they changed it. To something like "drifter technology skill,differ capacitor management" and stuff like that if you want to get in a SoE ship.