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Player Features and Ideas Discussion

 
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Citadel "Searchlight" Module

First post
Author
Karlos Solrak
Republic University
Minmatar Republic
#1 - 2017-04-28 19:08:56 UTC
Another half baked idea: Citadel mounted decloaker.

The concept is a Citadel module that decloaks all ships in system. This way you can scan down the jackass AFK camping you and scan him down. Or use it during a fleet battle and kill all the reporters so they can't take pictures of your horrific defeat.

The idea is you have a Citadel in your system, you have control of it. You should have a method to evict that random guy sitting AFK waiting to drop you with something. So how do you balance it?

  • Limit to Forts and Keeps
  • Online/Offline time (Can't be hot swapped, you chose to have one or not.)
  • Reuse timer, (Several Hours?)
  • Activation uses fuel (Enough that is isn't something you will run on CD.
  • One per system.
  • Cloaky ship can just recloak (If they are awake and paying attention.)


Thoughts?
Frostys Virpio
State War Academy
Caldari State
#2 - 2017-04-28 19:10:01 UTC
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2017-04-28 19:12:37 UTC
No, you cannot delete cloaks from the game, go away.
Mike Voidstar
Voidstar Free Flight Foundation
#4 - 2017-04-28 19:15:12 UTC
No matter how you try to make it expensive, restrict it, or in any way make it manageable, any idea that nerfs cloaks in anyway will see entrenched resistance from the tiny core of dedicated gankbears that troll these forums.

This is the one taboo subject on the forums, and it will be immediately locked and redirected to the useless threadnaught they collect all such ideas in so that they don't become disruptive to all other conversation here.

Their refusal to address it has become such a huge problem that all they are willing to do is shove fingers in their ears and shout "we can't hear you, Blah, blah, blah, blah!" at the top of their lungs until you get frustrated and go away.
Karlos Solrak
Republic University
Minmatar Republic
#5 - 2017-04-28 19:20:27 UTC
Mike Voidstar wrote:
No matter how you try to make it expensive, restrict it, or in any way make it manageable, any idea that nerfs cloaks in anyway will see entrenched resistance from the tiny core of dedicated gankbears that troll these forums.

This is the one taboo subject on the forums, and it will be immediately locked and redirected to the useless threadnaught they collect all such ideas in so that they don't become disruptive to all other conversation here.

Their refusal to address it has become such a huge problem that all they are willing to do is shove fingers in their ears and shout "we can't hear you, Blah, blah, blah, blah!" at the top of their lungs until you get frustrated and go away.


Thanks for the heads up.
Frostys Virpio
State War Academy
Caldari State
#6 - 2017-04-28 19:21:02 UTC
Mike Voidstar wrote:
No matter how you try to make it expensive, restrict it, or in any way make it manageable, any idea that nerfs cloaks in anyway will see entrenched resistance from the tiny core of dedicated gankbears that troll these forums.

This is the one taboo subject on the forums, and it will be immediately locked and redirected to the useless threadnaught they collect all such ideas in so that they don't become disruptive to all other conversation here.

Their refusal to address it has become such a huge problem that all they are willing to do is shove fingers in their ears and shout "we can't hear you, Blah, blah, blah, blah!" at the top of their lungs until you get frustrated and go away.


Part of the issue is that every time someone want to stamp AFK cloaking, it usually mean you can mess legitimate cloaking game play in an extremely easy way.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2017-04-28 19:21:41 UTC
Mike Voidstar wrote:
No matter how you try to make it expensive, restrict it, or in any way make it manageable, any idea that nerfs cloaks in anyway will see entrenched resistance from the tiny core of dedicated gankbears that troll these forums.

This is the one taboo subject on the forums, and it will be immediately locked and redirected to the useless threadnaught they collect all such ideas in so that they don't become disruptive to all other conversation here.

Their refusal to address it has become such a huge problem that all they are willing to do is shove fingers in their ears and shout "we can't hear you, Blah, blah, blah, blah!" at the top of their lungs until you get frustrated and go away.



Please explain why you feel bombing runs, blops dropping, psychological warfare, cloaky dictors and blockade runners should be deleted from the game.
Mike Voidstar
Voidstar Free Flight Foundation
#8 - 2017-04-28 19:26:41 UTC  |  Edited by: Mike Voidstar
I don't think this particular idea is all that good for balancing cloaks.

However, if it's in space, it's supposed to be subject to non-consensual interactions and disruption. Those that support the current mechanics of cloaking seem to be keenly aware of this, so long as it does not apply to them in any way.

Feel Free to explain why fitting a trivial module to a spare high slot entitles a ship in space safety superior to that found in a station.
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2017-04-28 19:29:15 UTC
Because it cannot interact with the rest of the game in any way, for one.
Mike Voidstar
Voidstar Free Flight Foundation
#10 - 2017-04-28 19:46:06 UTC
Is it in space?

Then it's supposed to be subject to non-consensual interaction.

If you can 100% assure you won't be bothered you need to be docked or you are too safe.

You certainly can interact with the game while cloaked at a safe. Ignoring the whole psychological warfare BS, you have access to local like anyone else, can see space, you can even do some trading if you have the right skills and choose to stay in range of a station.

Making a thing that isn't supposed to be completely safe actually not be completely safe does not delete it from the game or even remove all value from it. It just corrects a bad decision made a long time ago.
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2017-04-28 19:54:35 UTC
I assume this means you want pos shields, citadel tethers and those fancy fits that require a full virtue set and a lot of luck to probe out removed as well?

I can also look at local, the market and all the rest while I am rolling safes in an interceptor. Want those gone too?



A cloaked ship cannot hurt you in any way, shape or form. Show me one killmail, ever, of anything at all being killed by an afk cloaked ship. Or even an active cloaked ship.
Merin Ryskin
Peregrine Industries
#12 - 2017-04-28 21:18:16 UTC
AFK cloaking is not a problem. The trash can for pointless anti-cloaking whines is here: https://forums.eveonline.com/default.aspx?g=posts&t=397030&p=469 Please use it.
ISD Bubblemoon
ISD Community Communications Liaisons
ISD Alliance
#13 - 2017-04-29 02:32:57 UTC  |  Edited by: ISD Bubblemoon
Thread closed at polite request of the thread starter.

ISD Bubblemoon

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department