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Warfare & Tactics

 
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Several FW questions.

Author
Amarr Citizen 92653611
Imperial Academy
Amarr Empire
#1 - 2017-04-20 19:18:11 UTC
I have a few questions regarding Faction Warfare so am going to go out of my comfort zone and ask.


I'm really interested in FW but am having a really hard time grasping it all. I'm going to read and study more but RL kinda has my time spoken for during this next week.

Thank you for your time and for being here.


If O or D plexing with a ship only fit with warp core stabalizers (as seen in a couple tutorials) what would they use to kill hostile npcs that spawn if they carry no weapons or drones, in order to keep the clock counting down? Obvious answer seems to be add
weapons but they just had the wcs equipped, no weapons.


To start in FW, a throw away character or a more permanent character? The throw away until a person can get settled and figure out what and how to do things in FW? Maybe for O and D plexing? The more permanent character for when we finally get the jist of what's going on and we get things sorted a bit?


Do people roam in groups or solo mostly? Lots of Cruiser fights? I'd think the better the player, the more they may tend to run solo.


How many skill points does a person need for the pvp part, not the O or D plexing part? Would 50 million skill points be enough to actually live through a few fights? Realizing that an experienced, good pilot can do more with less.

I guess I'm looking from the perspective of the average or the under average player. If as a bad player with some skills to 4 or 5 should be a bit better than the same player with skills to 3 because the ship and equipment may perform better. If you know
what I mean here. Do I save a higher well rounded skilled character from the standings loss and create a character specific for FW or do I use the higher skilled character and wreck its standings, figuring, if needed, how to get them standings back up later?

I'm kinda mid boggled here. Shocked and I'm going to click the post button and take my chances with you all.


Again, Thank you.
Soel Reit
The Scope
Gallente Federation
#2 - 2017-04-20 20:06:17 UTC  |  Edited by: Soel Reit
gud gud rep rep!

streamer that stream FW minmatar life: https://www.twitch.tv/evelog
uniwiki: https://wiki.eveuniversity.org/Faction_Warfare
Q&A: https://wiki.eveuniversity.org/FW_Q%26A

-the classic stabs punisher:
https://zkillboard.com/kill/61692035/
https://zkillboard.com/kill/61692874/
https://zkillboard.com/kill/61692035/
edit: no weapons in D plexes ;) rats are on your side

- why would you have a throw away character when you can be more efficient using your more skilled character?

- i've seen both groups and solo in FW, both options are available. for the most part are solo, 1-2 man gang.
we even have jones that uses a stork to give links to his cuckbill and dumpster people Cool (eeeeeeeeliteeeeeeee)

-50mil SP is way more than needed. even alphas can do good in FW, just group up in a 2-3 man fleet and you're gucci

-standings loss is a problem only if you don't wanna bother to farm them up again. (if you have friends that can run lvl4 missions then you can always join their fleet when they run missions and regain quite fast your standings).

-for the security status instead, there are tags! uniwiki: https://wiki.eveuniversity.org/Security_tags


GOGOGO no pussy!!!!!!!!!!
FW is waiting for you!

p.s. if you have lvl3 skills and your enemy has lvl 4- 5 skills and you are in the right counter ship to his ship...
THEN you win! ezzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Cool
ShahFluffers
Ice Fire Warriors
#3 - 2017-04-21 05:37:45 UTC  |  Edited by: ShahFluffers
Amarr Citizen 92653611 wrote:
If O or D plexing with a ship only fit with warp core stabalizers (as seen in a couple tutorials) what would they use to kill hostile npcs that spawn if they carry no weapons or drones, in order to keep the clock counting down? Obvious answer seems to be add
weapons but they just had the wcs equipped, no weapons.

Warp Core Stabilizers don't actually prevent a ship from fitting weapons. They merely reduce targeting speed and range. And take up valuable low-slots on a ship that can be better spent on combat effectiveness (or tank, if the ship is an armor tanker).

Or... a player can set up a warp core stabbed drone ship to kill the NPC in a complex.
Simply set the drones to aggressive, go into a complex, deploy drones, and let them kill the NPC (note: to get drone damage high enough requires some skill investment).

Amarr Citizen 92653611 wrote:
To start in FW, a throw away character or a more permanent character? The throw away until a person can get settled and figure out what and how to do things in FW? Maybe for O and D plexing? The more permanent character for when we finally get the jist of what's going on and we get things sorted a bit?

Depends.

I started Faction Warfare with my main character some odd years ago. He fought and failed, died and killed.
Early on, as a newbie, you will die a lot. And that is to be expected.

If people judge your killboard from an early character age in anything more than a joking manner... they are probably people you don't want to hang with.

Good groups of people will judge you more on your willingness, tenacity, and demeanor.
A good sense of humor helps too.

Amarr Citizen 92653611 wrote:
Do people roam in groups or solo mostly? Lots of Cruiser fights? I'd think the better the player, the more they may tend to run solo.

You are correct in the last part; people who are solo tend to be more experienced. However there are exceptions (anti-social, dumb, etc).

And I have been out of FW for a bit, so I don't know what kinds of fights they have these days.

Amarr Citizen 92653611 wrote:
How many skill points does a person need for the pvp part, not the O or D plexing part? Would 50 million skill points be enough to actually live through a few fights? Realizing that an experienced, good pilot can do more with less.

You can start PvPing on day one.

The catch is that you probably won't kill much with lacking skills.
And you won't survive much without experience.

This is why teaming up with others is important early on.
More friends means more people to compensate for your lacking abilities and experience.


Amarr Citizen 92653611 wrote:
I guess I'm looking from the perspective of the average or the under average player. If as a bad player with some skills to 4 or 5 should be a bit better than the same player with skills to 3 because the ship and equipment may perform better. If you know
what I mean here. Do I save a higher well rounded skilled character from the standings loss and create a character specific for FW or do I use the higher skilled character and wreck its standings, figuring, if needed, how to get them standings back up later?

Okay... so... this is bit tricky.

Just because someone has better skills, ships, or equipment than you do... it does not mean they are assured victory.

All ships have inherent strengths and weaknesses.


For example:
A Punisher is a beefy, hard hitting frigate. But it is a bit on the slow side and only has 2 medium power slots (meaning it can only fit a MWD / AB and a warp scrambler / disruptor.

This means that while a Punisher may be good stat-wise (and even be able to kill other ships in a straight close-range brawl), it will have problems against a faster, more nimble ship that can dance around it... or even outrange it.
Blaster-fit Atrons with an Afterburner come to mind.
Amarr Citizen 92653611
Imperial Academy
Amarr Empire
#4 - 2017-04-21 13:58:05 UTC
Thank you for the replies and great information. It gives me lots to go on now.

Guess now all I have to do is get 'er done, eh.

Funny. When you're young you're going to live forever. Live fast and hard. Then you get domesticated. Then, you get old and slow and can't remember much. You're moving any of your body parts and the sheer agony of it reminds you of your youth and how you got to be here in the first place. And when you have to do something new it's .... well I'm skeered. Big smile

Wait, wat?

Oh yea. Sorry.

Now to see if I can get the blue balls to go away and get out there.

Thank you very much for the info and my attempt at a bit of humor.
Amarr Citizen 92653611
Imperial Academy
Amarr Empire
#5 - 2017-04-24 23:15:24 UTC
Just an update.

By the way, this character is just a character I used to post this on the forum.

I started a new character for anonymity and did up to and finished the two newby military mission lines. Purchased three warp core stabalizers. Flew close to where a FW zone was, maybe 10% contested. Joined FW in the zone before the FW and took a chance I'd get into, at least FW, before I got blown up. Made it in two jumps to where I was headed. Nobody in local. Yes. Didn't see a Novice complex but there were three or four Smalls. I picked one and warped to it. Jumped through the gate. Started to head to the thirty km distance. About three minutes in I was going to say, "Wooo Hooo I'm faction warfaring." when a ship jumped in, not a different color. White icon I think. Was slowly thinking it's probably a pirate and I should , maybe, warp out. What? Yea, a little slow on the thought process.

Anyhow, I got locked. I tried to jump to a safe I had made. Couldn't jump so I died. Thought may as well get my pod blown up to and get me back to base. Crap. Oh yea. Base is way back x amount of jumps. Damn, should have set my clone I guess but everything happened so fast and I wanted to get into FW.

So, yea. Just to let you all know I did go into FW. Obiviously I must do things different than the way I did it but is all a blurr. Now I'm x jumps away wondering do I drop the FW and get a ship back out there before joining FW again because I can't see making it out there again before getting blown up.

Guess my fifteen red timer thing is finished. And, also, I tried the warp core stabalizer bit just to get into FW. I'm not planning to FW this way, just really wanted to do FW before I was too afeared and chickened out.

Man I so wish I was younger.

Have a good day. /wave



Soel Reit
The Scope
Gallente Federation
#6 - 2017-04-25 01:34:39 UTC  |  Edited by: Soel Reit
join a FW corp.
fly with others in FW in small frigates and have fun!
eventually they will have citadels with a clone bay more closer, where you can stage from!

learn how to shittalk the opponent faction in local!
learn the usual costumers you get in certain systems!
*un-**** your overview*

and many other things :)
one never stops to learn how to play eve!


the trick is playing it with others! don't make the error to play it alone Blink
o7
Amarr Citizen 92653611
Imperial Academy
Amarr Empire
#7 - 2017-04-25 02:28:10 UTC
Agreed, being in a FW corp is the way I'm heading. I don't want to play alone anymore.


Running like a rabbit with stabs just ain't for me at all. Flying alone, doing the pvp just makes just makes me a pinata and feels kinda stupid.


I was able to survive and run from three separate people. Finally finished a complex and the thing said something about Nice job but no cookies for you because I was in an uncontested area. About killed myself laughing. Coulda swore it was contested before I was running for my life. P Sorry I couldn't help the faction out. Kinda thought my heart would have got started a bit more but I was very calm.



Cheers
Zarek Kree
Lunatic Legion Holdings
#8 - 2017-04-25 13:55:23 UTC  |  Edited by: Zarek Kree
From my experience there are 2 different potential goals when running FW plexes and you fit differently depending on the goal.

1. Make max isk - Fit warp core stabs and run away from fights.
2. Get good fights (and maybe make a little isk on the side) - Never fit warp core stabs and fight when you think you have something close to parity

If you're trying to maximize your income, fighting wastes time and leads to ship losses, which detracts from income. But it does require you to check your ego and run when challenged. If you don't want to do that, that's fine, but you won't make as much money.

Back when I first started, I used to make about 75m isk/hr running medium offensive plexes in a catalyst (with 3 x WCSs). If the system was quiet, I could replace the WCSs with magnetic field stabilizers and easily run the large plexes as well. If I felt like fighting, I simply went with a beam Executioner and didn't worry about making money - which was good, because I didn't make much.

You can fight or you can make money. You can do both, but rarely at the same time - and if you try, you won't do either one efficiently.
Degnar Oskold
Moira.
#9 - 2017-04-25 17:55:07 UTC
Amarr Citizen 92653611 wrote:

How many skill points does a person need for the pvp part, not the O or D plexing part? Would 50 million skill points be enough to actually live through a few fights? Realizing that an experienced, good pilot can do more with less.


Faction warfare is mostly a group activity. A player on his own with many skill points will rarely fight on his own against a sole enemy. If you see someone on their own, most of the time they are bait for a gang elsewhere in system or waiting to jump in.

What this means is that there is no minimum skill point limit. You are ALWAYS useful as part of a group. E-War, tackle, damage, all these roles can be done usefully by a Day 1 player.
Amarr Citizen 92653611
Imperial Academy
Amarr Empire
#10 - 2017-04-28 01:18:35 UTC
Thanks guys. Really good info you've provided. Very much appreciated.

I don't really care about the ISK although it'd be nice to pay for some of the pvp. I was more looking to fight for something, a purpose or a reason.

As far as being with a group, from what I've found out, corps are very leery of a person with a lot of accounts.

I'm not even sure what to write to you guys as I'm kinda bummed but I do sincerely appreciate all your responses to this thread and did wish to say thank you.
Perkin Warbeck
Higher Than Everest
#11 - 2017-04-28 06:27:02 UTC
Or you could just join a null sec newbie alliance, get gud, and fly a ship bigger than a frigate most days Smile
Soel Reit
The Scope
Gallente Federation
#12 - 2017-04-28 19:08:17 UTC  |  Edited by: Soel Reit
Perkin Warbeck wrote:
Or you could just join a null sec newbie alliance, get gud, and fly a ship bigger than a frigate most days Smile



humor?
or just f1 monkey thinking of being gud?

now i understand why when ls or wh pilots roam into null they fight easily 1vs100 cuz null sec pilots are emh..... gud Cool
Perkin Warbeck
Higher Than Everest
#13 - 2017-04-28 23:33:31 UTC
Soel Reit wrote:
Perkin Warbeck wrote:
Or you could just join a null sec newbie alliance, get gud, and fly a ship bigger than a frigate most days Smile



humor?
or just f1 monkey thinking of being gud?

now i understand why when ls or wh pilots roam into null they fight easily 1vs100 cuz null sec pilots are emh..... gud Cool


Ahh. Says someone who mistakes the occasional incursion into Provi as 'null sec'.

Nope, no humour. As in everywhere in EvE the value you get out of this game depends upon the people you fly with. My experience in null is that I fly almost exclusively in small gangs with a wider variety of ships than I could ever dream of in low sec. We deploy in a hostile system, we victimise everyone in sight and then redeploy somewhere else.

Even when I return to FW periodically on alts I don't see the value in such a restricted play style anymore (very few targets, fights are mainly in frigates and dessies or you are reduced to chasing stabbed farmers). And let's just set aside for a moment the myth that low sec pilots are too elite to not blob or gate camp.

I just think that, as a newbie, you will get much more value and breadth of experience in null than anywhere else at the moment and the null sec newbie, for all their faults , are the best avenue for that. And there is much more reason and purpose to fight in null than in FW. Citadels have just made a mockery of that.
Soel Reit
The Scope
Gallente Federation
#14 - 2017-04-29 04:38:37 UTC  |  Edited by: Soel Reit
low sec situation:
warp to a plex, d-scan, check what kind of ships are inside: oh nice only one, two or three.
(i can take this fight if i kite this one, while DPS on that one etc)

check ammos type, warp in and in 2 sec you have to grasp his fit to try and counter it, approaching or kiting, keeping d-scan for eventually friends that can warp in etc etc


null sec: let's bully this system, kill that procurer, kill that VNI...
oh they pinged for blob..... let's kite in a straight line or warp to a ping and wait that they get bored and leave system.

that's it more or less.
low sec in small numbers is viable.
null sec is blob, feed, kiting in a straight line or warp to a ping.

lowsec teach you better to value your tactics/chance against a kind of ship in your kind of ship.
OP is not new to the game, probably lvl4 farmer or incursions runner in Highsec.

he just wants to learn to fly and starting with cheap stuff is the best way.
or he can jumps into cruiser and battleships and be a legendary solo PVP with no experience or grasp of pvp mechanics.
or he can always watch streamers that solo pvp in null Cool
Perkin Warbeck
Higher Than Everest
#15 - 2017-04-29 06:46:16 UTC
Well it seems like your null sec and my null sec are very different.

I'm sorry you got blobbed and couldn't adapt your tactics to avoid that.