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Player Features and Ideas Discussion

 
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Making Low-Sec a more horrible place, in a good way of course :-p

Author
GsyBoy
Doomheim
#1 - 2017-04-27 13:41:43 UTC  |  Edited by: GsyBoy
I have been pewing now in low sec for a few months and all and all I have been having amazing fun, honestly would say the best fun I have had in Eve since I began the game in 2010.

Obviously things can get better and here are a few points I have noted during my short stint. All of my issues are based around Eve being too unnecessarily easy in some areas.

i. Gate Camps
The main reason I bring this up is in relation to new players stating that this is one of the main reason some of them are disinterested with PvP, particularly solo. Even me as a vet jumping into four thrashers/ three hecates, etc in my AB frigate has not chance of making it out alive and have to reset.
Answer - Gate guns shoot at you if you are ‘SUSPECT’ in addition to normal mechanics, easily escapable however you cannot just linger on the gate with your finger over F1 in insta thrashers/hecates/’favour of the day’ or/AND increase gate gun DPS, add disruptor/ECM/SD/TD capabilities to gates (I like that idea).

ii. Defensive Plexing
Being able to sit afk, in an unfit ship, in your PLEX and making stupid ISK. Even miners have not got it this easy.
Answer - spawning of standard, PLEX appropriate rats (not faction ones) same as with ore belts, gates, even poses and stations. The faction ship in there with you can even help you but you will need guns and a fit.

iii. Criminal
Status earned for fighting in PLEXs should go, would help a lot with gate camps also.
Answer – when in PLEX no criminal status is earned for combat, warping into PLEX means you consent to Pew.

EDIT - to confirm I do not want to end the mechanic of gate camping, just make it a little less for easy for the brain dead.

https://www.twitch.tv/gsyboy

Cade Windstalker
#2 - 2017-04-27 15:39:49 UTC

  1. I feel like this would do more to just discourage PvP in Low Sec generally rather than actually stop most gate camps. You're basically just forcing the campers to bring a fleet comp that can actually tank gate guns rather than forcing the camps off the gate, which means that a random kitchen sink fleet has even less chance of dealing with them, especially since any such camp is going to have logi almost as a requirement.

  2. FWar is not supposed to be a red-dots-centric activity. If enough rats are spawning to post any kind of significant threat to a barely fit ship with a speed tank then it's enough to push at least some PvP fits out entirely, which is not desirable.

  3. CONCORD does not care why you're shooting someone or where. Anyone who wants completely unrestricted pew without losing sec status goes to Null.


Not really a fan of these ideas in general. Seems to water down the flavor of Low for questionable actual benefit.
Serendipity Lost
Repo Industries
#3 - 2017-04-27 16:13:44 UTC
Cade Windstalker wrote:

  1. I feel like this would do more to just discourage PvP in Low Sec generally rather than actually stop most gate camps. You're basically just forcing the campers to bring a fleet comp that can actually tank gate guns rather than forcing the camps off the gate, which means that a random kitchen sink fleet has even less chance of dealing with them, especially since any such camp is going to have logi almost as a requirement.

  2. FWar is not supposed to be a red-dots-centric activity. If enough rats are spawning to post any kind of significant threat to a barely fit ship with a speed tank then it's enough to push at least some PvP fits out entirely, which is not desirable.

  3. CONCORD does not care why you're shooting someone or where. Anyone who wants completely unrestricted pew without losing sec status goes to Null.


Not really a fan of these ideas in general. Seems to water down the flavor of Low for questionable actual benefit.



On point number 2 - I read it as a minimal npc presence. Something that will pop an afk unfit frigate. He specifically mentioned those 2 components as to what he's trying to fix. If the npc are relatively easy to pop even an armor buffer pvp frig should be able to dispatch them before bleeding into armor damage - assuming that frig pilot is not afk.

I imagined a no bounty relatively weak npc. He plinks at you for 5-10 minutes. If you don't pop him in the 5-10 minutes, a second no bounty npc shows up and adds some more dps. At this point your frigate shield regen would be in peril of not keeping up. 15 minutes later a no bounty npc cruiser shows up. Sheep get's real at this point and the afk frigate starts to take somewhat serious damage. By the time the 3rd cruiser shows up - the frigate is out gunned and goes down in glorious AFK flames. It could all have been avoided by being at the keyboard and shooting the npc early before things got out of hand.

Use ladder logic to make the npc escalate on all targets over time to prevent a super tanked whatever from pulling a bunch of npc into the site and leaving to prevent someone from priming a site to kill the next newbro that happens to warp into it. Have all the npc warp away when the site is empty.

My point is that I'm sure CCP could code in a mechanic that allows relatively weak npc to clear out non fit afk frigates - which is the point of his idea.
grgjegb gergerg
School of Applied Knowledge
Caldari State
#4 - 2017-04-27 16:41:36 UTC
Serendipity Lost wrote:
Cade Windstalker wrote:

  1. I feel like this would do more to just discourage PvP in Low Sec generally rather than actually stop most gate camps. You're basically just forcing the campers to bring a fleet comp that can actually tank gate guns rather than forcing the camps off the gate, which means that a random kitchen sink fleet has even less chance of dealing with them, especially since any such camp is going to have logi almost as a requirement.

  2. FWar is not supposed to be a red-dots-centric activity. If enough rats are spawning to post any kind of significant threat to a barely fit ship with a speed tank then it's enough to push at least some PvP fits out entirely, which is not desirable.

  3. CONCORD does not care why you're shooting someone or where. Anyone who wants completely unrestricted pew without losing sec status goes to Null.


Not really a fan of these ideas in general. Seems to water down the flavor of Low for questionable actual benefit.



On point number 2 - I read it as a minimal npc presence. Something that will pop an afk unfit frigate. He specifically mentioned those 2 components as to what he's trying to fix. If the npc are relatively easy to pop even an armor buffer pvp frig should be able to dispatch them before bleeding into armor damage - assuming that frig pilot is not afk.

I imagined a no bounty relatively weak npc. He plinks at you for 5-10 minutes. If you don't pop him in the 5-10 minutes, a second no bounty npc shows up and adds some more dps. At this point your frigate shield regen would be in peril of not keeping up. 15 minutes later a no bounty npc cruiser shows up. Sheep get's real at this point and the afk frigate starts to take somewhat serious damage. By the time the 3rd cruiser shows up - the frigate is out gunned and goes down in glorious AFK flames. It could all have been avoided by being at the keyboard and shooting the npc early before things got out of hand.

Use ladder logic to make the npc escalate on all targets over time to prevent a super tanked whatever from pulling a bunch of npc into the site and leaving to prevent someone from priming a site to kill the next newbro that happens to warp into it. Have all the npc warp away when the site is empty.

My point is that I'm sure CCP could code in a mechanic that allows relatively weak npc to clear out non fit afk frigates - which is the point of his idea.

That's a really good idea. You could apply that onto gate camps as well- have gate defenses escalate in various ways when people are camping it. Sure, the first guy through still ends badly. The navy NPCs could use any new AI code- NPC logistics, shifting ewar, spider tanking, all that fun stuff that players do and rats never do.

Of course, if navy NPCs warp in, they shouldn't drop tags or bounty, because people would probably just farm it.
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2017-04-27 17:11:33 UTC
Why do you people consider chokepoints to be a bad thing?
Alderson Point
Federal Navy Academy
Gallente Federation
#6 - 2017-04-27 20:43:38 UTC  |  Edited by: Alderson Point
Danika Princip wrote:
Why do you people consider chokepoints to be a bad thing?


I think it is because choke points choke.

No one enjoys being choked.

I do agree that there does need to be a way for players to be brought together however, just gatecamps are pretty lame.
Rawketsled
Generic Corp Name
#7 - 2017-04-27 23:07:31 UTC
This idea does very little for non-FW lowsec.