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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Sonya Corvinus
Grant Village
#9341 - 2017-04-24 23:50:22 UTC
Mike Voidstar wrote:
No, the point is that Local isn't some omniscient all inclusive intel.


Local doesn't tell you who is an enemy in sov null 100% of the time and give you enough time to get away from a neutral or red 100% of the time in sov null?

Since when? I missed that patch.
Mike Voidstar
Voidstar Free Flight Foundation
#9342 - 2017-04-25 07:09:16 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:


So go to a station and enjoy the benefits and suffer the drawbacks of doing so. In Null that means you might have to gather your friends and take the system, just like the current owners did, in order to use the station.

If you are going to be in space, you should have to deal with others forcing non-consensual gameplay upon you. That should mean having to actively ensure your own safety if someone decides to hunt you, just like everyone else.


Why? I am not having a direct effect on the game and I am using a module CCP put into the game where they knew this kind of behavior was a distinct possibility.



Are you asking why you should be subject to non-consent while in space? It's EVE. It does not matter why you undocked or what affect you can or will have while out in space--- if you are in space you should be subject to non-consent. It's the most basic concept in the game.


But you yourself have noted that using a cloak at a secret safe is pretty much equivalent to being docked. So...okay, you get the same level of security provided you do nothing at all aside from what you can do while docked.


It really is refreshing to see you switching up your game, and then you do this.

Cloaks aren't stations. The only time I have pointed out that cloaks provide safety comparable (in fact, superior) to stations is to point out how broken cloaks are for doing so. You see, stations are meant to provide safety by taking your out of space and providing a place to accumulate assets so as to give gameplay meaning. This was actually covered in a Dev Blog when they talked about how Citadels handle your stuff when destroyed. This is why stations even exist in the first place.

Your much vaunted Golden Rules are actually contradictory on this point. They state that anything in space is supposed to be at risk, and then point out that being cloaked at a safespot is also safe. I personally hold the view that the exception is an emergent oversight to a bad decision. You disagree. The difference is that I go on to support my view with logic, and you go on to support your view with numerous fallacies, empty dogma and inconsistent standards applied through bias.

So while you can draw a superficial comparison between what stations do and what cloaks allow, they are not *supposed* to be comparable. One is a necessary fundamental game condition, the other is a ships module. Ships in space are supposed to be subject at all times to non-consensual interactions. Cloaks do not meet that most basic standard of gameplay if there is at any time a circumstance that allows the ship to be completely immune to non-consensual interactions. Adjustments to the mechanics surrounding cloaking need adjusting until they do meet that standard.

The answer to your little double-think concerning non-consent is pretty simple. The cloak user is not consenting except in circumstances that he chooses. This is why cloaks need adjustment, there needs to be some way to force action upon a cloaked ship simply because that is the most fundamental aspect of the game. You can limit an opponents options, but the control of those options cannot be in the hands of the cloaked player, as it currently is, or you can never have non-consent. That is the whole core of the problem- The cloaked player *can* easily find a fight, he just can't easily find one on his terms. If he were to start crashing gates he would soon find himself confronted by those looking to defend the space. He does not consent to that fight, and so uses his cloak. Fair enough, except that there is now no way to bring force of any kind to bear upon the cloaked player. He has opted out of danger entirely, except he is still in space in contradiction to that most basic tenet of the game.
Linus Gorp
Ministry of Propaganda and Morale
#9343 - 2017-04-25 09:13:10 UTC
Mike Voidstar wrote:
Your much vaunted Golden Rules are actually contradictory on this point. They state that anything in space is supposed to be at risk, and then point out that being cloaked at a safespot is also safe. I personally hold the view that the exception is an emergent oversight to a bad decision. You disagree. The difference is that I go on to support my view with logic, and you go on to support your view with numerous fallacies, empty dogma and inconsistent standards applied through bias.

https://i.giphy.com/Vg0JstydL8HCg.gif

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Xcom
US Space Force
Black Rose.
#9344 - 2017-04-25 09:54:54 UTC  |  Edited by: Xcom
@Linus Gorp He is right. A few names in this thread all are against consensual-pvp while at the same forget that it holds true to cloaked ships as well. Its a moral ambiguity when they provide countless arguments around the idea of PVE players should be at risk. Its somehow convenient for them to leave out that same hold for the cloaked ships. Its as if they think AFK-camping will be gone and everyone and there dog will hit the belts in nullsec and there will be no way to stop them.

Not even minor nerfs are accepted as to just keep things the way they are. Bunch of purist traditionalists.
Merin Ryskin
Peregrine Industries
#9345 - 2017-04-25 10:28:18 UTC
Ever hear the phrase "solution in need of a problem"? The fact that things are fine as they are now is enough of a reason, the burden of proof is on the anti-cloaking side to establish that enough of a problem exists to justify major nerfs* to cloaking. And so far nobody has been able to make a compelling argument for that. There's lots of whining from carebears about how nullsec PvE isn't safe like highsec, and some weird arguments inventing general "I WANT TO PVP THIS" rules that do not come from CCP, but none of that is at all convincing.


*And yes, they are major nerfs that effectively remove cloaking from the game, when they aren't completely ineffective and a waste of development resources.
Wander Prian
Nosferatu Security Foundation
#9346 - 2017-04-25 13:48:17 UTC
I think the biggest reason why cloaks aren't a issue in W-space is to player attitude. Wormholers tend to go with "How can WE deal with the cloaker" where as nullsec the thought is "How can I deal with a cloaker"

The problem is, cloaky-ships excel at hunting solo targets. The best defence against s cloaky ship is teamwork.

Wormholer for life.

Linus Gorp
Ministry of Propaganda and Morale
#9347 - 2017-04-25 14:07:59 UTC
Wander Prian wrote:
I think the biggest reason why cloaks aren't a issue in W-space is to player attitude. Wormholers tend to go with "How can WE deal with the cloaker" where as nullsec the thought is "How can I deal with a cloaker"

The problem is, cloaky-ships excel at hunting solo targets. The best defence against s cloaky ship is teamwork.

You can find a response like yours on almost every page of this thread at least once.
The 468 pages that this thread is now long can be compressed into 10 pages at most, the rest is just rehashing the same crying over and over with the same debunking of their "arguments" over and over, which always results in more crying and more baseless arguments.

Xcom wrote:
@Linus Gorp He is right. A few names in this thread all are against consensual-pvp while at the same forget that it holds true to cloaked ships as well. Its a moral ambiguity when they provide countless arguments around the idea of PVE players should be at risk. Its somehow convenient for them to leave out that same hold for the cloaked ships. Its as if they think AFK-camping will be gone and everyone and there dog will hit the belts in nullsec and there will be no way to stop them.

That works both sides. Give them the means to decloak cloaked ships and give us the means to un-tether tethered ships and forcefully undock them from stations and citadels.

Mike has been rehashing his same bullshit for so long that I couldn't even be bothered anymore showing him where he's wrong because he either refuses to accept logic or utterly fails to understand it. The only appropriate response short of telling him what an idiot he is was posting that gif.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Xcom
US Space Force
Black Rose.
#9348 - 2017-04-25 17:58:32 UTC
Citadels aren't safe. Same cant be said about cloaked ships.

And yet again, there is no silver bullet of proof regarding balance passes. It's only a popularity contest.
Linus Gorp
Ministry of Propaganda and Morale
#9349 - 2017-04-25 18:46:53 UTC
Xcom wrote:
Citadels aren't safe. Same cant be said about cloaked ships.

And yet again, there is no silver bullet of proof regarding balance passes. It's only a popularity contest.

Then tell me how I can kill someone inside a citadel, or someone that's tethered to said citadel? I can't.
How can a cloaked ship kill anyone or interact with anyone at all? It can't.

Q.e.d.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Vic Jefferson
Stimulus
Rote Kapelle
#9350 - 2017-04-25 19:13:31 UTC
Linus Gorp wrote:
Give them the means to decloak cloaked ships and give us the means to un-tether tethered ships and forcefully undock them from stations and citadels.


What? If you give people the means to decloak things, the counter-balance is making the cloak meaningful in the first place - I.E. actually hiding the ship, including from local.

The cloak is a purely defensive module currently, as it hides nothing. Hunting would be many times more engaging if the cloak actually hid you, but in turn was subject to counter-play. Local removes the entire idea of a cloaked ship.

Vote Vic Jefferson for CSM X.....XI.....XII?

Mike Voidstar
Voidstar Free Flight Foundation
#9351 - 2017-04-26 01:56:04 UTC
Linus Gorp wrote:
Wander Prian wrote:
I think the biggest reason why cloaks aren't a issue in W-space is to player attitude. Wormholers tend to go with "How can WE deal with the cloaker" where as nullsec the thought is "How can I deal with a cloaker"

The problem is, cloaky-ships excel at hunting solo targets. The best defence against s cloaky ship is teamwork.

You can find a response like yours on almost every page of this thread at least once.
The 468 pages that this thread is now long can be compressed into 10 pages at most, the rest is just rehashing the same crying over and over with the same debunking of their "arguments" over and over, which always results in more crying and more baseless arguments.

Xcom wrote:
@Linus Gorp He is right. A few names in this thread all are against consensual-pvp while at the same forget that it holds true to cloaked ships as well. Its a moral ambiguity when they provide countless arguments around the idea of PVE players should be at risk. Its somehow convenient for them to leave out that same hold for the cloaked ships. Its as if they think AFK-camping will be gone and everyone and there dog will hit the belts in nullsec and there will be no way to stop them.

That works both sides. Give them the means to decloak cloaked ships and give us the means to un-tether tethered ships and forcefully undock them from stations and citadels.

Mike has been rehashing his same bullshit for so long that I couldn't even be bothered anymore showing him where he's wrong because he either refuses to accept logic or utterly fails to understand it. The only appropriate response short of telling him what an idiot he is was posting that gif.


You don't agree that ships in space should be subject to non-consensual interaction?

How do you justify having any issue at all with ships evading you then? Every single PvP whine falls completely in the face of that, from people docking up to WCS farmers in faction war, to complaining about the AI changes that made hunters start tanking against the rats shooting their targets.

Before asking for ways to kick people from stations you should probably check on a couple of things. For instance, are you trying to balance core game fundamentals with the operation of a module? Do you have a way to make achieving any goal meaningful once you remove everyone's ability to aquire anything?

And yeah, Citadels are more at risk than a cloaked ship. They can be found and force brought to bear to interfere or destroy them. It's not a casual endeavor, but it's possible, which is more than you can say for a cloaked ship.
Merin Ryskin
Peregrine Industries
#9352 - 2017-04-26 02:44:08 UTC
Mike Voidstar wrote:
How do you justify having any issue at all with ships evading you then? Every single PvP whine falls completely in the face of that, from people docking up to WCS farmers in faction war, to complaining about the AI changes that made hunters start tanking against the rats shooting their targets.


The difference you keep ignoring is that those people are actively making ISK while being safe, while a cloaked ship is just sitting there. A FW farmer with lows full of WCS is turning a PvP combat system into another mindless PvE farming opportunity, continuing to make ISK at maximum effectiveness with near-zero risk because WCS have no penalty. The AI changes are stupid because why should the NPCs attack someone who came in to kill the person who has been killing them? And nobody is complaining that people dock up instead of going into suicidal fights or demanding changes to the docking mechanics.

Quote:
And yeah, Citadels are more at risk than a cloaked ship. They can be found and force brought to bear to interfere or destroy them. It's not a casual endeavor, but it's possible, which is more than you can say for a cloaked ship.


When the effort involved requires weeks of work from a major PvP force, and it's virtually impossible to keep the players docked inside from escaping at some point before the citadel is destroyed, the idea that being docked in a citadel isn't 100% safe is pretty insane.
Dracvlad
Taishi Combine
Astral Alliance
#9353 - 2017-04-26 07:09:15 UTC
OK, I was told reliably that CCP are intending to set up the uncloaking wave idea within a system with a long cooldown attached to a citadel, so that active campers will have no issues but those that are AFK will be uncloaked and can then be probed down.

That is good news even if it screws up cloaks for casual players who get called away.

I think that this is a good solution and it makes me very happy. Good job CCP, don't back away from it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Teckos Pech
Hogyoku
Goonswarm Federation
#9354 - 2017-04-26 07:11:51 UTC
Dracvlad wrote:
OK, I was told reliably that CCP are intending to set up the uncloaking wave idea within a system with a long cooldown attached to a citadel, so that active campers will have no issues but those that are AFK will be uncloaked and can then be probed down.

That is good news even if it screws up cloaks for casual players who get called away.

I think that this is a good solution and it makes me very happy. Good job CCP, don't back away from it.


Roll

If true, it shows that CCP have not learned anything when it comes to their player base.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#9355 - 2017-04-26 08:44:14 UTC
Teckos Pech wrote:
Dracvlad wrote:
OK, I was told reliably that CCP are intending to set up the uncloaking wave idea within a system with a long cooldown attached to a citadel, so that active campers will have no issues but those that are AFK will be uncloaked and can then be probed down.

That is good news even if it screws up cloaks for casual players who get called away.

I think that this is a good solution and it makes me very happy. Good job CCP, don't back away from it.


Roll

If true, it shows that CCP have not learned anything when it comes to their player base.


He is talking rubbish.

What that would mean is 100% safety for ratters in null with no way to counter it.
Xcom
US Space Force
Black Rose.
#9356 - 2017-04-26 09:41:26 UTC
Dracvlad wrote:
OK, I was told reliably that CCP are intending to set up the uncloaking wave idea within a system with a long cooldown attached to a citadel, so that active campers will have no issues but those that are AFK will be uncloaked and can then be probed down.

That is good news even if it screws up cloaks for casual players who get called away.

I think that this is a good solution and it makes me very happy. Good job CCP, don't back away from it.

Source? This is great news.
Mike Voidstar
Voidstar Free Flight Foundation
#9357 - 2017-04-26 16:35:11 UTC
Merin Ryskin wrote:
Mike Voidstar wrote:
How do you justify having any issue at all with ships evading you then? Every single PvP whine falls completely in the face of that, from people docking up to WCS farmers in faction war, to complaining about the AI changes that made hunters start tanking against the rats shooting their targets.


The difference you keep ignoring is that those people are actively making ISK while being safe, while a cloaked ship is just sitting there. A FW farmer with lows full of WCS is turning a PvP combat system into another mindless PvE farming opportunity, continuing to make ISK at maximum effectiveness with near-zero risk because WCS have no penalty. The AI changes are stupid because why should the NPCs attack someone who came in to kill the person who has been killing them? And nobody is complaining that people dock up instead of going into suicidal fights or demanding changes to the docking mechanics.

Quote:
And yeah, Citadels are more at risk than a cloaked ship. They can be found and force brought to bear to interfere or destroy them. It's not a casual endeavor, but it's possible, which is more than you can say for a cloaked ship.


When the effort involved requires weeks of work from a major PvP force, and it's virtually impossible to keep the players docked inside from escaping at some point before the citadel is destroyed, the idea that being docked in a citadel isn't 100% safe is pretty insane.



What you are failing to comprehend is that it does not matter what you are doing, if you are in space you should be subject to non-consensual interaction. You seem to understand it just fine when it's not your ship or playstyle, but somehow cloaks get a pass.

Citadels are less safe than a cloak. You can, with enough expenditure of time and effort, eventually force the occupants to move. When they do, you have a *chance* to catch them. You don't even have to take the thing down, it's a known point in space you can watch and camp if you choose. That's not possible with a cloaked ship. No force, no matter how mind-bogglingly stupid for the task, can do anything at all to a ship hiding in space under a cloak.

Yet somehow you are ok with a module outperforming stations and citadels at the one thing stations and citadels exist for in the first place.
Teckos Pech
Hogyoku
Goonswarm Federation
#9358 - 2017-04-26 17:14:50 UTC
Xcom wrote:
Dracvlad wrote:
OK, I was told reliably that CCP are intending to set up the uncloaking wave idea within a system with a long cooldown attached to a citadel, so that active campers will have no issues but those that are AFK will be uncloaked and can then be probed down.

That is good news even if it screws up cloaks for casual players who get called away.

I think that this is a good solution and it makes me very happy. Good job CCP, don't back away from it.

Source? This is great news.


He has no source.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#9359 - 2017-04-26 19:36:18 UTC
Mike Voidstar wrote:
Merin Ryskin wrote:
Mike Voidstar wrote:
How do you justify having any issue at all with ships evading you then? Every single PvP whine falls completely in the face of that, from people docking up to WCS farmers in faction war, to complaining about the AI changes that made hunters start tanking against the rats shooting their targets.


The difference you keep ignoring is that those people are actively making ISK while being safe, while a cloaked ship is just sitting there. A FW farmer with lows full of WCS is turning a PvP combat system into another mindless PvE farming opportunity, continuing to make ISK at maximum effectiveness with near-zero risk because WCS have no penalty. The AI changes are stupid because why should the NPCs attack someone who came in to kill the person who has been killing them? And nobody is complaining that people dock up instead of going into suicidal fights or demanding changes to the docking mechanics.

Quote:
And yeah, Citadels are more at risk than a cloaked ship. They can be found and force brought to bear to interfere or destroy them. It's not a casual endeavor, but it's possible, which is more than you can say for a cloaked ship.


When the effort involved requires weeks of work from a major PvP force, and it's virtually impossible to keep the players docked inside from escaping at some point before the citadel is destroyed, the idea that being docked in a citadel isn't 100% safe is pretty insane.



What you are failing to comprehend is that it does not matter what you are doing, if you are in space you should be subject to non-consensual interaction. You seem to understand it just fine when it's not your ship or playstyle, but somehow cloaks get a pass.

Citadels are less safe than a cloak. You can, with enough expenditure of time and effort, eventually force the occupants to move. When they do, you have a *chance* to catch them. You don't even have to take the thing down, it's a known point in space you can watch and camp if you choose. That's not possible with a cloaked ship. No force, no matter how mind-bogglingly stupid for the task, can do anything at all to a ship hiding in space under a cloak.

Yet somehow you are ok with a module outperforming stations and citadels at the one thing stations and citadels exist for in the first place.


Cloaks do not outperform stations or citadels. Stations and citadels provide a number of additional benefits.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#9360 - 2017-04-27 03:51:28 UTC
Yet the one thing they are supposed to do, provide a safe place, is done better by a cloak.