These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Abadoned ships in high-security space

Author
Vokan Narkar
Doomheim
#1 - 2017-04-25 12:47:57 UTC
Seems like lately more and more abadoned rookie ships started showing up around all high-sec. I don't know if its for lulz, or to bait kill right but it seems to me that these ships take too much protection. I recently found a sector where I saw around 200 abadoned rookie ships using d-scan somewhere on safespots.

I think we should not get a criminal status for blowing abadoned ships in space. There is no point in wardec or losing even stupid cheap trasher and going crimial just to clean it up from the way. Sure, it is possible to dock, leave ship and return and board it and some players must be doing that since they dissapear sooner or later if they aren't on safespot, but does it has to be this annoying to deal with it?

I think that attacking abadoned ships should only give suspect status and an usual security status hit.

Your thoughts?
Cade Windstalker
#2 - 2017-04-25 12:57:38 UTC
There's literally no point in implementing this. Anything like this left in space that isn't interacted with for 30 days will disappear.

This isn't a problem and would likely only be abused by some clever player in some way none of us have yet thought of.
Serendipity Lost
Repo Industries
#3 - 2017-04-25 13:04:28 UTC
Vokan Narkar wrote:
Seems like lately more and more abadoned rookie ships started showing up around all high-sec. I don't know if its for lulz, or to bait kill right but it seems to me that these ships take too much protection. I recently found a sector where I saw around 200 abadoned rookie ships using d-scan somewhere on safespots.

I think we should not get a criminal status for blowing abadoned ships in space. There is no point in wardec or losing even stupid cheap trasher and going crimial just to clean it up from the way. Sure, it is possible to dock, leave ship and return and board it and some players must be doing that since they dissapear sooner or later if they aren't on safespot, but does it has to be this annoying to deal with it?

I think that attacking abadoned ships should only give suspect status and an usual security status hit.

Your thoughts?



I think you could hop in it, gain plus 1 tritanium and get a perfectly good rookie ship that you could use in any way you see fit. You could start a mini profession of collecting and reselling them. Keep the tritanium as a bonus!

These ships are NOT protected. Hop in it and it becomes yours. Hop out of it and shoot it with no consequences.
Vokan Narkar
Doomheim
#4 - 2017-04-25 22:39:36 UTC
Serendipity Lost wrote:


I think you could hop in it, gain plus 1 tritanium and get a perfectly good rookie ship that you could use in any way you see fit. You could start a mini profession of collecting and reselling them. Keep the tritanium as a bonus!

These ships are NOT protected. Hop in it and it becomes yours. Hop out of it and shoot it with no consequences.

Yeah sure. Once I scan down that safespot where are 200 hidden rookie ships I will do it, board of them one by one. Roll
Zhilia Mann
Tide Way Out Productions
#5 - 2017-04-25 23:06:46 UTC
Vokan Narkar wrote:
Serendipity Lost wrote:


I think you could hop in it, gain plus 1 tritanium and get a perfectly good rookie ship that you could use in any way you see fit. You could start a mini profession of collecting and reselling them. Keep the tritanium as a bonus!

These ships are NOT protected. Hop in it and it becomes yours. Hop out of it and shoot it with no consequences.

Yeah sure. Once I scan down that safespot where are 200 hidden rookie ships I will do it, board of them one by one. Roll


Smartbomb them. Remember that PLEX increases smartbomb range and damage just by sitting in cargo.
Cade Windstalker
#6 - 2017-04-25 23:17:24 UTC
Vokan Narkar wrote:
Serendipity Lost wrote:


I think you could hop in it, gain plus 1 tritanium and get a perfectly good rookie ship that you could use in any way you see fit. You could start a mini profession of collecting and reselling them. Keep the tritanium as a bonus!

These ships are NOT protected. Hop in it and it becomes yours. Hop out of it and shoot it with no consequences.

Yeah sure. Once I scan down that safespot where are 200 hidden rookie ships I will do it, board of them one by one. Roll


I really fail to see why you think this is a problem... those ships are doing basically nothing.
Nevyn Auscent
Broke Sauce
#7 - 2017-04-26 01:57:15 UTC
If there are 200 rookie ships in a safe spot, it's a gankers cache most likely for pulling concord.
Gerald Mardiska
Caldari Provisions
Caldari State
#8 - 2017-04-26 01:59:08 UTC
Its amazing how stuff like this gets attention but someone mentions something about improving that crappy app and it gors by completly unnoticed.
Black Pedro
Mine.
#9 - 2017-04-26 06:42:55 UTC  |  Edited by: Black Pedro
Nevyn Auscent wrote:
If there are 200 rookie ships in a safe spot, it's a gankers cache most likely for pulling concord.

No, that isn't possible since the 'Hyperdunking Nerf' which made it impossible to board a ship in space with a criminal timer. I bet those 200 rookie ships were not in the same safe spot, but rather it was a starting system and represented the many new alt characters that eject from their ship immediately after spawning into the universe and fly their pod off.

In any case it doesn't matter. If you really object, board the ship and dock it or eject and then reboard your ship and explode it, or just wait until CCP's routine maintenance removes them from the universe. Other than cluttering up your scanning, they are doing nothing to the game, and this isn't really enough to merit some change that would only save you the 10s it would take to board and unboard it to turn off the CONCORD protection yourself.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#10 - 2017-04-26 07:53:43 UTC
Black Pedro wrote:
Nevyn Auscent wrote:
If there are 200 rookie ships in a safe spot, it's a gankers cache most likely for pulling concord.

No, that isn't possible since the 'Hyperdunking Nerf' which made it impossible to board a ship in space with a criminal timer. I bet those 200 rookie ships were not in the same safe spot, but rather it was a starting system and represented the many new alt characters that eject from their ship immediately after spawning into the universe and fly their pod off.

In any case it doesn't matter. If you really object, board the ship and dock it or eject and then reboard your ship and explode it, or just wait until CCP's routine maintenance removes them from the universe. Other than cluttering up your scanning, they are doing nothing to the game, and this isn't really enough to merit some change that would only save you the 10s it would take to board and unboard it to turn off the CONCORD protection yourself.


It can be a cash if you want targets else where to shoot and pull concord while another teams hits the intended target buying a few more shots

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Black Pedro
Mine.
#11 - 2017-04-26 08:16:29 UTC  |  Edited by: Black Pedro
Agondray wrote:
It can be a cash if you want targets else where to shoot and pull concord while another teams hits the intended target buying a few more shots
I mean, you can't influence a gank-in-progress like that, but you could use them to pull CONCORD for a subsequent gank. However you can do that by just shooting a station or customs office already. You don't need empty ships to explode to pull CONCORD.

I haven't actually done the new NPE, but it is my understanding you start in a warp bubble now that, I was guessing that you can't fly your rookie ship out of that bubble, but you can your pod so players were ejecting and flying away. Perhaps I am wrong on that, but I too noticed many (I would say a dozen or so, not hundreds but perhaps the OP is counting the actual new players in rookie ships in starter systems as well) empty rookie ships floating around starter systems. Maybe there are other reasons or places in the new NPE where players are choosing to abandon their ships, or maybe it was always like this.

There are only two nefarious reasons I can think of to have hundreds of rookie ships in space. One would be if you were trying to delay CONCORD using Globby's 'superhyperdunking' approach which lead to this exploit warning: https://community.eveonline.com/news/news-channels/eve-online-news/exploit-notification-delaying-concord-response/ and the other would be for the reason you cite, if there were multiple CONCORD spawns in a single system, and you were trying to pull specific ones that had no closer station or POCOs since pulling CONCORD moves the closest spawns. I think both are very unlikely and the OP more likely just got confused at seeing so many new players in rookie ships in a starter system.
Vokan Narkar
Doomheim
#12 - 2017-04-26 10:45:37 UTC  |  Edited by: Vokan Narkar
Black Pedro wrote:
Nevyn Auscent wrote:
If there are 200 rookie ships in a safe spot, it's a gankers cache most likely for pulling concord.

No, that isn't possible since the 'Hyperdunking Nerf' which made it impossible to board a ship in space with a criminal timer. I bet those 200 rookie ships were not in the same safe spot, but rather it was a starting system and represented the many new alt characters that eject from their ship immediately after spawning into the universe and fly their pod off.

In any case it doesn't matter. If you really object, board the ship and dock it or eject and then reboard your ship and explode it, or just wait until CCP's routine maintenance removes them from the universe. Other than cluttering up your scanning, they are doing nothing to the game, and this isn't really enough to merit some change that would only save you the 10s it would take to board and unboard it to turn off the CONCORD protection yourself.

btw it was indeed rookie system and its probably multiple safespots not just one, go check Kisogo if you want to see it

there is around 200 ships on dscan, with names that do not correspond to the players in system and there is not 200 players in system anyway
Frostys Virpio
State War Academy
Caldari State
#13 - 2017-04-26 12:41:23 UTC
Vokan Narkar wrote:
Black Pedro wrote:
Nevyn Auscent wrote:
If there are 200 rookie ships in a safe spot, it's a gankers cache most likely for pulling concord.

No, that isn't possible since the 'Hyperdunking Nerf' which made it impossible to board a ship in space with a criminal timer. I bet those 200 rookie ships were not in the same safe spot, but rather it was a starting system and represented the many new alt characters that eject from their ship immediately after spawning into the universe and fly their pod off.

In any case it doesn't matter. If you really object, board the ship and dock it or eject and then reboard your ship and explode it, or just wait until CCP's routine maintenance removes them from the universe. Other than cluttering up your scanning, they are doing nothing to the game, and this isn't really enough to merit some change that would only save you the 10s it would take to board and unboard it to turn off the CONCORD protection yourself.

btw it was indeed rookie system and its probably multiple safespots not just one, go check Kisogo if you want to see it

there is around 200 ships on dscan, with names that do not correspond to the players in system and there is not 200 players in system anyway


Just let the ships be. They are not causing anything bad in the game. You also get to use your time to do something more useful for yourself than scanning down some Ibis in a newbie system.
Donnachadh
United Allegiance of Undesirables
#14 - 2017-04-26 13:22:25 UTC  |  Edited by: Donnachadh
The tools needed to solve this problem already exist in the game. That you are not willing to use those tools to eliminate these ships is not sufficient justification for a change to the game.
Cade Windstalker
#15 - 2017-04-26 14:01:46 UTC
Vokan Narkar wrote:
btw it was indeed rookie system and its probably multiple safespots not just one, go check Kisogo if you want to see it

there is around 200 ships on dscan, with names that do not correspond to the players in system and there is not 200 players in system anyway


Okay, and this is a problem why?

It literally costs more server resources for you to blow these up than it does for them to just sit in space and do nothing for 30 days.
Serendipity Lost
Repo Industries
#16 - 2017-04-26 20:54:04 UTC
Sort your overview by ship type instead of by name like the pros do. It's a lot easier to find things on d-scan this way.
Vokan Narkar
Doomheim
#17 - 2017-04-26 20:57:12 UTC
Cade Windstalker wrote:
Vokan Narkar wrote:
btw it was indeed rookie system and its probably multiple safespots not just one, go check Kisogo if you want to see it

there is around 200 ships on dscan, with names that do not correspond to the players in system and there is not 200 players in system anyway


Okay, and this is a problem why?

It literally costs more server resources for you to blow these up than it does for them to just sit in space and do nothing for 30 days.

I don't know: I hate it Smile. Would take the time to destroy them all (in which case I would get a satisfaction of KM for it), but right now only thing I can do about it is to either ignore or board them which doesn't give me enough satisfaction to waste a time with it.

I also didn't know they are there only 30 days. I thought its on permanent. In that case it bothers me a bit less Roll.
Cade Windstalker
#18 - 2017-04-27 01:39:35 UTC
Vokan Narkar wrote:
I don't know: I hate it Smile. Would take the time to destroy them all (in which case I would get a satisfaction of KM for it), but right now only thing I can do about it is to either ignore or board them which doesn't give me enough satisfaction to waste a time with it.

I also didn't know they are there only 30 days. I thought its on permanent. In that case it bothers me a bit less Roll.


Now you know!
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#19 - 2017-04-28 10:03:31 UTC
Zhilia Mann wrote:
Vokan Narkar wrote:
Serendipity Lost wrote:


I think you could hop in it, gain plus 1 tritanium and get a perfectly good rookie ship that you could use in any way you see fit. You could start a mini profession of collecting and reselling them. Keep the tritanium as a bonus!

These ships are NOT protected. Hop in it and it becomes yours. Hop out of it and shoot it with no consequences.

Yeah sure. Once I scan down that safespot where are 200 hidden rookie ships I will do it, board of them one by one. Roll


Smartbomb them. Remember that PLEX increases smartbomb range and damage just by sitting in cargo.


Oh they increase range all right, when you officer fit SBs.