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Concord's deputies

Author
Vipsan Agrippa
Machine Gun Coitus
#21 - 2017-04-21 13:01:21 UTC
Listen here you nonC&P Eveland people, no more giving Bartholomew1737 or his idea a hard time. He does not venture out from his C&P forum often, and can get intimidated by big smelly carebears and their rational logic.

Bartholomew is an Ard man amongst the merc crowd and a RocknRoller, best you give im respect.


*hands Bartholomew a pink floral hanky to dry his eyes*


Now you come home luv, they just don't understand you here. Sad
  • Fk Bob Praise Kek! -

They will throw them into the blazing furnace, where there will be weeping and gnashing of teeth.

Alliances will rise and fall, but one constant in Eve is the smouldering dumpster that is C & P.

(Bob's a cuck)

Cade Windstalker
#22 - 2017-04-21 14:40:23 UTC
Saeger1737 wrote:
How's it nerfing consequences if we put the power in the hands of the player to provide the said consequences, just with more fun. Capsuleers will be getting stargates, we have our own floating stations it's time that the law and order becomes ours as well.


Because by putting the responsibility to enforce consequences on the other players you also empower the people who would otherwise be CONCORDed in a position to avoid those consequences. This is a flat nerf from the current state of "evading CONCORD is a bannable offense". You're simply opening up an avenue for players to avoid the consequences of their actions. Right now if someone is -10, or CONCORD hasn't gotten to them yet, players are already free to shoot them. There's your "player policing" they just need to race the actual police to the punch.

If you want player run Law and Order then Null is that way ->

Sitting Bull Lakota
Poppins and Company
#23 - 2017-04-22 05:50:31 UTC  |  Edited by: Sitting Bull Lakota
It seems like what you are saying is that you want to expand low sec to make a couple of islands of highsec space and a large swath of space that's essentially lowsec minus capitals.

How about, instead of bubbles, a CONCORD HIC drops on you and enters Freeze-dirtbag!! mode. It bastions and becomes functionally invincible with a 500km infinity point. Then the incursion-esque let's-get'em channel pops up on your chatbox with a CONCORD fleet invite.
Faction police would start warping on them so there's at least some NPC assistance in the very likely event that the criminals are organized and the response isn't.

I can dig it. It would be interesting at least.
Saeger1737
Habitual Euthanasia
Pandemic Legion
#24 - 2017-04-22 10:32:18 UTC
Sitting Bull Lakota wrote:
It seems like what you are saying is that you want to expand low sec to make a couple of islands of highsec space and a large swath of space that's essentially lowsec minus capitals.

How about, instead of bubbles, a CONCORD HIC drops on you and enters Freeze-dirtbag!! mode. It bastions and becomes functionally invincible with a 500km infinity point. Then the incursion-esque let's-get'em channel pops up on your chatbox with a CONCORD fleet invite.
Faction police would start warping on them so there's at least some NPC assistance in the very likely event that the criminals are organized and the response isn't.

I can dig it. It would be interesting at least.

It's about creating content where there is none and ending the continued anti-code white knighters posts that big down the forum servers and annoy the ISDs, this idea could work too... But Cops and Robbers is a goal.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Saeger1737
Habitual Euthanasia
Pandemic Legion
#25 - 2017-04-22 20:42:16 UTC
Danika Princip wrote:
I wasn't aware highsec mercs were in the 250 man fleet fight business. Especially since most of them don't even HAVE 250 members.

Most highsec Mercs no a days have 10 neutral logi alts for every 1 combat ship and 5-7 billion isk pods if you go by the vmg and Pirat standards.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Carnivorous Swarm
Doomheim
#26 - 2017-04-24 13:42:45 UTC
Vic Jefferson wrote:
[...] nullsec has all the features you seem to be clamoring for already, especially the player controlled bit. If you want to play by more conductive rules, you may want to simply just change where you play the game.


CVA/Provi would be perfect in this regard.

Policing a region filled with bad dudes looking to hurt the innocent neutrals.
Frostys Virpio
State War Academy
Caldari State
#27 - 2017-04-24 19:32:47 UTC
Sitting Bull Lakota wrote:
It seems like what you are saying is that you want to expand low sec to make a couple of islands of highsec space and a large swath of space that's essentially lowsec minus capitals.

How about, instead of bubbles, a CONCORD HIC drops on you and enters Freeze-dirtbag!! mode. It bastions and becomes functionally invincible with a 500km infinity point. Then the incursion-esque let's-get'em channel pops up on your chatbox with a CONCORD fleet invite.
Faction police would start warping on them so there's at least some NPC assistance in the very likely event that the criminals are organized and the response isn't.

I can dig it. It would be interesting at least.


You really think people would join such fleet? Can't wait for the guy to accept and be at the other side of the constellation, traveling 4 systems to finally reach the bubble when the criminal is now 200+ km away from the warp in point burning out of the bubble.
Nevyn Auscent
Broke Sauce
#28 - 2017-04-24 20:02:30 UTC
Those who have long memories or the ability to search the internet will know why tankable concord are a very very very bad idea.
However the timer could be increased to increase player interaction, though it would then need also carry on changes to industrials.
Saeger1737
Habitual Euthanasia
Pandemic Legion
#29 - 2017-04-24 20:36:51 UTC
Nevyn Auscent wrote:
Those who have long memories or the ability to search the internet will know why tankable concord are a very very very bad idea.
However the timer could be increased to increase player interaction, though it would then need also carry on changes to industrials.

This isn't tankable Concord this is a Concord that involves people, think of the show Firefly where they paid off a law man to steal the payroll, this opens up the good cop and bad cop roles for areas in highsec space... You can have the white knighters wanting to save every freighter now having the means to do it... And those who want to be bad cops letting it slide for a price....

Flags stay the same just that loot is marked stolen for the 20 minute timer any ship picking it up is flagged suspect for 20 minutes this ending the gank for profit.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Nevyn Auscent
Broke Sauce
#30 - 2017-04-24 20:47:13 UTC
Tankable concord did involve people able to engage. Someone still managed to make a blockade that no-one else was able to put up a fleet to combat that required direct Dev intervention to get the game flowing again from. And this was before the day of the giant coalitions. Imagine what one of the coalitions could do now.
Increasing the timer achieves a similar goal (assuming appropriate industrial ship redesign) without causing the tankable concord situation.

Also the stolen goods thing just isn't practical with EVE for DB/stacking reasons. It's not the most terrible idea ever, but it just isn't practical.
Frostys Virpio
State War Academy
Caldari State
#31 - 2017-04-25 12:30:28 UTC
Saeger1737 wrote:
Nevyn Auscent wrote:
Those who have long memories or the ability to search the internet will know why tankable concord are a very very very bad idea.
However the timer could be increased to increase player interaction, though it would then need also carry on changes to industrials.

This isn't tankable Concord this is a Concord that involves people, think of the show Firefly where they paid off a law man to steal the payroll, this opens up the good cop and bad cop roles for areas in highsec space... You can have the white knighters wanting to save every freighter now having the means to do it... And those who want to be bad cops letting it slide for a price....

Flags stay the same just that loot is marked stolen for the 20 minute timer any ship picking it up is flagged suspect for 20 minutes this ending the gank for profit.


Being suspect does not prevent you from docking up or leaving system so your supposed change is basically nothing. The gank happen, gankers get the loot, return to station and dock.

Meanwhile, a couple of white knight received a fleet invite, might have accepted it and tried to travel to the gank system where the freighter is long dead.

It's like you forgot that to save a freighter, you essentially have to be on grid with it when it all start or you will be late in 95% of the case. Especially if the gankers are not assured to lose their ships since then, there is no reason to limit the cost by using Catalyst instead of Talos for example. And that is if they don't go with a soldg doctrine like battleships with logi support thus tanking anything white knight might attempt to throw at them.
Donnachadh
United Allegiance of Undesirables
#32 - 2017-04-25 14:09:22 UTC
Saeger1737 wrote:
All these negative Nancy's against content... So do you mine for a living?

Because we play the game and we know how your idea would be abused by those who can does not make us negative nancy's, it makes us realists.

I actually do mine on one character, but one has to wonder what that has to do with it? If you do not mine on a continual basis in many locations around the EvE universe you have no idea what challenges the miners actually face. No being a ganker or a war dec player and shooting miners does not qualify.

You want content, you think that removing Concord and allowing "players" to fill that role will bring content yet the activities that occur every single day in this game prove you wrong so here some statements and questions for you to answer.

-5 and below makes you a target that anyone and everyone in the game can shoot and there will not be a Concord response because criminals.

With all of this "content" freely available in high sec where are you and the rest of the players that seek "content"? Why do you ignore them now?

Since Concord is a none issue when you shoot these criminals please explain in detail how removing Concord will magically make these criminals into "content" you seek?

Saeger1737 wrote:
Danika Princip wrote:
Who, exactly, is going to show up to deal with a fleet of goons, PH, TEST, or whoever else is bored, when they bring a full fleet, a coherent doctrine, a full logistics wing and camp Niarja or Udema or wherever for literally days on end killing every single ship that comes in?

How is gaining the ability to sit there and kill every ship that comes near you with absolutely zero consequences not a nerf to consequences?

These highsec Mercs for one should be able to do something, and I didn't say Concord wouldn't be providing boosts and logi to it's deputies.

Still deluded into thinking your idea can work.
Even with Concord boosts and reps do you really think a rag tag hashed together fleet of non-PvP characters from high sec would even stand a chance against a well organized fleet from the Goons, PL or any of the others nul sec / low sec groups?

I know you really are deluded when you mentioned the mercs?
Goons everywhere please forgive me I am about to pick on you simply because you have proven that you can and will do such a thing.

Goons spend a couple of weeks bringing in ships and other materials needed for a full on assault with an attack force that numbers in excess of 150 characters making sure that all pilots have med clones in the system so they can instantly reship and get back to the fight. With everything set they launch the attack camping both sides of all of the gates into the system killing anything that tries to enter the system while another group sets about killing anything and everything isde the system. Since they would be up against carebears for the most part they wouold quickly clear the system in very short order. With everything dead in the system that small group becomes a wandering death squad waiting to deal with anything that may ne lucky enough to get past the gate camps. With the system completely under control there are many questions to be answered.

1. can the mercs muster enough players to break the gate camp?
2. can the mercs muster enough players in the system who managed to escape the gate camps and the roaming death squads to be able to mount a counter attack?
3. if they can get enough in will they be able to hold 1 or more gates to allow for quick and easy replacements as well as additional characters to be brought into the fight?

And I saved the best(worst depending) for last.
4. mercs do not do these things for free, they only do them if there is sufficient ISK offered and replacement of all ships and implants guaranteed, so one has to ask just who is going to pay for all of this?

5. what if the Goons offer more ISK and a more lucrative ship / implant replacement option than the defenders what prevents those mercs from forming up with the Goons, and no there is not a high sec entity in the game that could match the financial power a low, nul or worm hole group could bring to bear on this situation.

Going back to your OP high sec is "supposed" to be the reasonably safe, civilized place to be and like all civilized areas of these future utopias it is supposed to have an insta death force that punishes those who chose to break the rules.
Cade Windstalker
#33 - 2017-04-25 15:05:56 UTC
Saeger1737 wrote:
It's about creating content where there is none and ending the continued anti-code white knighters posts that big down the forum servers and annoy the ISDs, this idea could work too... But Cops and Robbers is a goal.


This may be your goal but it won't be the effect.

Also it's pretty laughable to claim that you're trying to do this to remove posts that bog down the forums, considering the only likely result of a change like this would be more complaining... Lol

Saeger1737 wrote:
Most highsec Mercs no a days have 10 neutral logi alts for every 1 combat ship and 5-7 billion isk pods if you go by the vmg and Pirat standards.


Out of corp logi go suspect when they rep someone in an active engagement they're not part of. The only thing neutral Logi do is stop someone from shooting them first, it doesn't stop them from getting popped.

Saeger1737 wrote:
This isn't tankable Concord this is a Concord that involves people, think of the show Firefly where they paid off a law man to steal the payroll, this opens up the good cop and bad cop roles for areas in highsec space... You can have the white knighters wanting to save every freighter now having the means to do it... And those who want to be bad cops letting it slide for a price....

Flags stay the same just that loot is marked stolen for the 20 minute timer any ship picking it up is flagged suspect for 20 minutes this ending the gank for profit.


Your attempts at justifying this are just laughable. There is no possible way this is going to remotely make a freighter more savable or do anything other than allow gankers more freedom.

You sir, are either a troll, or so hilariously ignorant you should go give the NPE another run through...
Vokan Narkar
Doomheim
#34 - 2017-04-26 02:15:16 UTC
Frostys Virpio wrote:
Sitting Bull Lakota wrote:
It seems like what you are saying is that you want to expand low sec to make a couple of islands of highsec space and a large swath of space that's essentially lowsec minus capitals.

How about, instead of bubbles, a CONCORD HIC drops on you and enters Freeze-dirtbag!! mode. It bastions and becomes functionally invincible with a 500km infinity point. Then the incursion-esque let's-get'em channel pops up on your chatbox with a CONCORD fleet invite.
Faction police would start warping on them so there's at least some NPC assistance in the very likely event that the criminals are organized and the response isn't.

I can dig it. It would be interesting at least.


You really think people would join such fleet? Can't wait for the guy to accept and be at the other side of the constellation, traveling 4 systems to finally reach the bubble when the criminal is now 200+ km away from the warp in point burning out of the bubble.

I would join the gankers instead. Lol
Saeger1737
Habitual Euthanasia
Pandemic Legion
#35 - 2017-04-26 10:26:07 UTC
I said it was an idea to build content not perfect but hence why it's posted in order to gain feedback to make it work.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Frostys Virpio
State War Academy
Caldari State
#36 - 2017-04-26 13:54:36 UTC
Saeger1737 wrote:
I said it was an idea to build content not perfect but hence why it's posted in order to gain feedback to make it work.


Situation in EVE are escalated AND completed too fast to expect a player based reaction force. Even if you were to make them be "on duty" on gates, the gank would just happen on another gate. To have any effect in a gank, you have to grind through the enemy EHP before it's final volley would be fired. Our EVE character are not real humans who value their life and ganker's possessions are already forfeited in the current system so expecting them to think otherwise in a new system is just flat out stupid. That means you can't stop a crime with a show of force like cops IRL can. The reason why many crimes goes bust when the cops arrive on the scene is because a lot of human being put some value on staying alive and getting shot by a cop because you didn't stop when they ordered you to do so put that valued life at risk.

In EVE, it's quite different. Your life isn't really in danger so you have no reason to stop your crime midway. That mean the only effective way to "play cop" is to overwhelm the criminal with overwhelming firepower and wipe them off grid before the gank is completed.

The typical crime in EVE also kind of **** all over this very idea because of it's nature. EVE criminal don't do elaborate bank heist where you need time which would let the EVE cops arrive on scene. The crime in EVE are essentially mugging. You find someone who look rich, you shot/stab him, pick the valuable you can and GTFO. Unless the criminal is extremely "unlucky", cops won't be on the scene when that happen and it's the same in EVE. The "mugger" who spot a cop will just abort until the time is right. In that case, the cops just do nothing because there are no crimes to fight. This then turn into a waiting game profession except you are not paid to do so.

The way EVE is built, cops and robbers just does not work.
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