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More restrictions to the criminals.

Author
Teckos Pech
Hogyoku
Goonswarm Federation
#21 - 2017-04-24 09:11:28 UTC
Mike Voidstar wrote:


Eh, you still might get bumped even with an empty cargohold. You know this. It's less likely, but it happens.

Regardless, the only reason you are getting bumped instead of disrupted or scrambled is because those things would trigger Concord. It's stupid that it effects warping, more stupid that it's allowed to circumvent the rules of hisec. Kill them if you want, but do it in a way consistent with the rules. 'Emergent' isn't synonymous with 'Good'.

But that's really a digression from the main point, which indeed was don't be an idiot about how you move valuable cargo around and then be upset that you got caught and killed.


Yes, I know because it happened to one of my alts who can fly a freighter. I logged off. Came back 15 minutes later and logged in to a fully intact freighter. It was empty and ganking it would have gotten them nothing. It was opportunistic bumping hoping for a sucker to payout a ransom.

People who suicide gank freighters tend to be profit oriented. No profit they don't gank....so logoff. You might lose that (empty) freighter, but probably not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#22 - 2017-04-24 09:18:16 UTC
Yeah, I've been caught and let go too, except in t1 battleships fit with t2 mods doing missions. Sometimes that happens. I've come back both with and without a ship, and even a few times woke up wet in station because EVE is the only game specifically designed so that you can be killed twice just for spite in any given fight. If I didn't have piles of implants in that station it would be really annoying.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#23 - 2017-04-24 09:37:47 UTC
Merin Ryskin wrote:
Frostys Virpio wrote:
You could always siege the citadels if you aren't happy about people using it.


But that would require taking responsibility for their own safety, instead of removing all risk from highsec!

I don't think I've ever read a post of yours I didn't like.

It's like you write stuff just so I can nod my head, yep.
Merin Ryskin
Peregrine Industries
#24 - 2017-04-24 09:53:23 UTC
Mike Voidstar wrote:
and even a few times woke up wet in station because EVE is the only game specifically designed so that you can be killed twice just for spite in any given fight. If I didn't have piles of implants in that station it would be really annoying.


Alternatively, instead of looking at it as being killed twice in the same fight, you should look at it as being killed once with the opportunity to, if you have quick reflexes, save some of your equipment by escaping with your pod intact. And spite is a perfectly valid reason to kill something, as is harvesting the tears from people who lose expensive implants.
Daichi Yamato
Jabbersnarks and Wonderglass
#25 - 2017-04-24 10:32:44 UTC
Juss Karbuss wrote:
Teckos Pech wrote:

/snip

But the point is. The risk/reward aspect of freighter ganking is due completely and totally to idiotic freighter pilots. Stop being idiotic and stop getting ganked.

Edit II:L Sorry I used the word imprudent...that might cause some confusion among some of those who are upset by freighter ganking. Imprudent means you took a big chance and it is likely to blow up in your face. Another term for it could be stupid.

Don't be stupid and don't get ganked.


That is all true, but that all doesn't change the fact, that there is basically no risk involved for suicide gankers for so high rewards. Two completely different topics.


Yes ganking carries risk. Whether you like it or not. Any thread that begins with 'ganking has no risk' is a non-starter.

Answer this very simple question:
Who sets the rewards for gankers?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Black Pedro
Mine.
#26 - 2017-04-24 11:05:31 UTC
Vokan Narkar wrote:
It is really annoying how easy suicide ganking is and that it has basically no consequences. Its basically a zero risk activity, the worst that can happen is that you do your math wrong and don't bring enough alts to destroy your target or you will be unlucky and you don't get any worthy loot (if the purpose of the sucide gank is to make a profit).
Of course this is not true at all. Highsec criminals suffer pretty much all the consequences, and they are so harsh that basically no one but career criminals even think of shooting another player in highsec illegally. The 'outlaw' character can do nothing in highsec but move about in fast-aligning ships, loses any PvP engagement within seconds if you just get a point on them thanks to infallible NPCs, and is forced to pay a cost to even attempt to attack another player in the form of their ship.

Vokan Narkar wrote:

1) Disallow notourious criminals from docking in citadel stations. Force them to require other players or alt or to raise their security status if they want to trade in highsec. If they want to hide they have to use an upwell structure...

2) No rookie/noob ship for criminals. Player docking or respawning with criminal status should not get a free rookie ship in high-sec space stations.
Gankers operated perfectly well in systems with no stations (like Niarja) before Upwell structures and would again. Yet this would have significant and perhaps game-breaking effects on newer players who trash their security status in highsec or lowsec shooting other players as is one of the main intended activities in this game. I don't think many players would take to kindly to joining up to Faction Warfare for a week or two, shooting a few too many neutrals and being locked out of their stuff like their missioning or mining ships they left in highsec.

Both ideas do very little to organized ganking operations and yet have serious downsides for newer/solo/inexperienced players. I do think the idea of pirate hideaways is conceptionally a badass one, but it would require more thought and changes than this.

Vokan Narkar wrote:
3) No citadel immunity for notorious criminals and players with criminal status. Force them to be docked in citadel before gank. Not to stay outside pre-aligned already.
One of the design goals of Upwell structures was to provide 'feature parity' with the outgoing POSes. The tethering mechanic gives the same sort of in-space protection that the POS force field did. Criminals (and everyone else) have nothing new that they didn't have already with POSes in the tethering mechanic and I see no reason why certain players should lose intended functionality from the structures just because another player wants to shoot them. What is good for the goose is good for the gander and if haulers get to align safely next to an Upwell structure then so should those trying to shoot haulers. Anything else just smacks of asking the builders of the sandbox to tilt the game in your favour.

More importantly, if criminals are using an Upwell structure to stage out of and you object, CCP has kindly given you a mechanism to impose your will on them: wardec and explode that structure. There is no problem here that you can't already fix yourself.

So in short, -1. These ideas largely do nothing to open windows of player interaction (or are just plain unfair), and just pile more NPC enforced consequences on criminals that would impact disproportionately on players other than highsec ganking operations. I am all for a re-imagining of how highsec crime works to something that increases player agency and interaction, but more tedious "consequences" that give haulers even less reason to pay attention and hurt non-gankers in the process is not that.

Just pay attention and haul/mine/whatever safely like so many other players have figured out already. It isn't rocket science to be almost perfectly safe in highsec with all the protections the game already affords you. You have all the cards in highsec so only complete inattention or multiple errors will result in ship loss, and following the 'Golden Rule' not to undock in what you can't afford to lose mitigates even that. All it requires is a little game knowledge and some effort.
Vokan Narkar
Doomheim
#27 - 2017-04-24 16:39:36 UTC  |  Edited by: Vokan Narkar
Teckos Pech wrote:
Don't be stupid and don't get ganked.

HOLY CRAP!!!

This is not about me getting suicide ganked and crying over forums LOL. Check my char, check my corp you see I lost nothing to suicide ganker about a half a year. I learned how to avoid them - after all they seek only weak and clueless as was said and thats fine and that is not my concern here.

I actually became occassional suicide ganker using alt character so it doesn't hurt my bussiness over there.

Its **** easy and there are absolutely no risks. Especially if you do not do it for profit but for lulz.

Stop posting your nonsenses all of you sucide gankers. This is not a thread about removing highsec ganking from the game - none of my suggestions will do that. Have y\ou even read it?

My suggestions only cause a major annoyance to gankers who ABUSE the mechanics and live in highsec with -9.9 security status.

Thats not how this should work. Clone soldier tags were created for a reason. If you want to live in highsec without restrictions then you need to fix your security status with tags.

Right now what? Even with -9.9 you can dock in any station on highsec and hide or trade. You are not being shot by sentry/concord, only by faction police that cannot hurt you if you travel through warp to zero. Using fast to warp ship nobody will catch you in highsec either and unlike lowsec, the chance there is someone waiting with instalock in pretty much zero. I fly through highsec with suspect all the time. Even if someone actually catch me at gate with dis my ship is fast enough to jump back to gate or to fly from range and continue. Tornado gankers in highsec doesn't care about criminals/suspects either - they wait for wealthy indy to oneshot him and they usually camp only till 1j from tradehubs.

Killrights do not affect them in slightest - they are -9.9 anyone can shoot them without need to activate it anyway. And they do not get shoot at until they arive on the grid to kill the prey they seeked.

The only thing they can't do in highsec is to rat or do missions. Which is laughable as ratting in highsec doesn't provide good profit anyway and l4 missions are everywhere not in highsec. That is - if they were actually doing them. But they do not. They are (mostly) alts to remove any consequences or risks.

So tell me, what do suicide gankers risks?

You know you lose your ship so you use the cheapest and strongests options - thats not a risk.
Security status loss doesn't affect you either - you gank with alt unconnected to your real operations so you are fine with that and it doesn't bother you. Also it can't be worse than -9.9 and the consequences are all the same and laughable.
Killright do not affect you in slightest - you already have around 100 killrights on you but with -9.9 it serves no purpose anyway.
You can't be shot at when tethered (or docked) pre-gank.
If there are multiple anti-gankers sitting in gate1 with blackbirds, all you need to do is to move your activity to gate2. You dictate where the gank happens, not them.
You use a neutral alts to scan ships on the route. You use neutral alts to warp-to the target to zero range. You use neutral alts to bump the freighter. You use neutral alts to pick up the loot. Again - no risks there, you are avoiding any risks of this activity via alts. I do not mind this is a game of alts and this is not my concern anyway.

So?

are you actually risk anything other than your target will survive?

Can you answer me this?




And - assume my suggestions will get in effect. It still won't force you to fix your status. You can stay docked in citadel of yours (or rather your neutral alt as always to avoid risks right). Then undock and fly to gate and gank. Then you can self-destruct your capsule or get destroyed to respawn in npc station and buy a shuttle, undock and pull off concord like you do now. If you need to hide you can hide at citadel. If you will want to avoid buying clone soldier tags then you will still be able to, it will just be *** annoying to do it.
Teckos Pech
Hogyoku
Goonswarm Federation
#28 - 2017-04-24 17:18:08 UTC
Vokan Narkar wrote:
Teckos Pech wrote:
Don't be stupid and don't get ganked.

HOLY CRAP!!!

This is not about me getting suicide ganked and crying over forums LOL. Check my char, check my corp you see I lost nothing to suicide ganker about a half a year. I learned how to avoid them - after all they seek only weak and clueless as was said and thats fine and that is not my concern here.

[snip]

are you actually risk anything other than your target will survive?


Look, this is a tiresome and boring topic at this point. People complain about how easy it is to gank. It is “easy” if you know what you are doing. But people only do it because the other side presents the opportunity. If you are blind jumping a super capital to cyno beacons you are presenting an opportunity where you will likely die and quite possibly it will be very “easy” for those doing it. Once a player has serially screwed up killing him is going to usually be “easy”. It is “easy” because that fool made it easy. So stop making it easy. That is my point.

And no you clearly do not think it is fine that suicide ganking is “fine” otherwise you would not be suggesting a nerf and an indirect buff to being stupid.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daichi Yamato
Jabbersnarks and Wonderglass
#29 - 2017-04-24 17:41:35 UTC
Even says its easy to avoid ganking and that he hasn't been ganked in half a year. But still proposes ganking should be nerfed.

Carebear logic.

Whining about how gankers are alts. No ****. Ganking has been nerfed such that any character that does it is unusable except for more ganking. Still thinks ganking needs more nerfs.

Carebear logic.

Still doesn't know what risk is either. Anti-ganking thread 101.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sitting Bull Lakota
Poppins and Company
#30 - 2017-04-24 17:45:44 UTC
I'd consider accepting docking restrictions now that we have citadels, but not without a trade.
I'd be willing to support restricted docking for criminals if and only if faction police and customs ships stopped attacking ctiminals.
The creep towards a safer highsec must be stopped.
Vokan Narkar
Doomheim
#31 - 2017-04-24 17:48:37 UTC
Teckos Pech wrote:

And no you clearly do not think it is fine that suicide ganking is “fine” otherwise you would not be suggesting a nerf and an indirect buff to being stupid.

I do not think it is fine to basically live in high-sec with -9.9 security status. It makes no sense that the empire/system/npcs call it whatever allows you do use all their features completely ignoring the fact you have heavy criminal.

Btw neither you nor Daichi Yamato did answer my question.

Nevermind. I know how these forums works and who posts here. You will protect your own agenda for all costs no matter if someone actually have a point or not. Logic nor common sense doesn't apply here.

I have another way to prove my point. Didn't want to go that route but if thats the way CPP can notice something isn't alright then so be it. Twisted

Now I am done talking here it leads no nowhere - you are not even willing to read what I wrote. Now I go ingame and make a plan B.
Cade Windstalker
#32 - 2017-04-24 18:16:17 UTC
OP, Citadel access and usage restrictions are set by the Citadel owners not by CCP.

Also anyone with a -10 status doesn't need to use a rookie ship to move around, pods warp instantly and are functionally uncatchable in High Sec. Most active gankers with -10 sec status never have to enter a rookie ship, ever.

If you think ganking is too easy go camp one of the major ganking hotspots and mess with the gankers and make it harder for them.
Daichi Yamato
Jabbersnarks and Wonderglass
#33 - 2017-04-24 20:42:18 UTC
Vokan Narkar wrote:
Teckos Pech wrote:

And no you clearly do not think it is fine that suicide ganking is “fine” otherwise you would not be suggesting a nerf and an indirect buff to being stupid.

I do not think it is fine to basically live in high-sec with -9.9 security status. It makes no sense that the empire/system/npcs call it whatever allows you do use all their features completely ignoring the fact you have heavy criminal.

Btw neither you nor Daichi Yamato did answer my question.

Nevermind. I know how these forums works and who posts here. You will protect your own agenda for all costs no matter if someone actually have a point or not. Logic nor common sense doesn't apply here.

I have another way to prove my point. Didn't want to go that route but if thats the way CPP can notice something isn't alright then so be it. Twisted

Now I am done talking here it leads no nowhere - you are not even willing to read what I wrote. Now I go ingame and make a plan B.


*let me pretend im taking the higher ground even though i didn't address half the concerns in this thread, didn't argue my idea, lied to push my agenda and belittle anyone who challenges my idea.

Instead I'll hint that there is an in game way to attack ganking. Hopefully no one will notice that this was the case all along and this thread was completely needless.*

Let me know when you plan to deviate from every anti-ganking thread ever.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#34 - 2017-04-24 20:46:08 UTC
Black Pedro wrote:
The tethering mechanic gives the same sort of in-space protection that the POS force field did. Criminals (and everyone else) have nothing new that they didn't have already with POSes in the tethering mechanic

That's of course complete nonsense and you know that. You'll get shredded by the faction police if you sit in your ship under a POS forcefield as -10. They shoot right through the forcefield. You're perfectly safe from them however while tethered to a Citadel.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Teckos Pech
Hogyoku
Goonswarm Federation
#35 - 2017-04-24 22:31:09 UTC  |  Edited by: Teckos Pech
Vokan Narkar wrote:
Teckos Pech wrote:

And no you clearly do not think it is fine that suicide ganking is “fine” otherwise you would not be suggesting a nerf and an indirect buff to being stupid.

I do not think it is fine to basically live in high-sec with -9.9 security status. It makes no sense that the empire/system/npcs call it whatever allows you do use all their features completely ignoring the fact you have heavy criminal.

Btw neither you nor Daichi Yamato did answer my question.

Nevermind. I know how these forums works and who posts here. You will protect your own agenda for all costs no matter if someone actually have a point or not. Logic nor common sense doesn't apply here.

I have another way to prove my point. Didn't want to go that route but if thats the way CPP can notice something isn't alright then so be it. Twisted

Now I am done talking here it leads no nowhere - you are not even willing to read what I wrote. Now I go ingame and make a plan B.


I didn't answer your question because I find it irrelevant. The whole concept of suicide ganking would not exist if players using freighters were prudent and reasonable. The problem is not suicide gankers in any way whatsoever, but is a function of the players using freighters. They made really bad decisions and as a result create the entire issue because of their own imprudence. How is this CCP's problem? If some player is an idiot...how do you expect CCP to address it via a patch? And why are you nerfing a symptom of the "problem" and not the "problem" itself?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#36 - 2017-04-24 22:33:57 UTC
Sitting Bull Lakota wrote:
I'd consider accepting docking restrictions now that we have citadels, but not without a trade.
I'd be willing to support restricted docking for criminals if and only if faction police and customs ships stopped attacking ctiminals.
The creep towards a safer highsec must be stopped.


And what about the market? And if you say, "That's what alt's are for," then it is a bad idea automatically.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vokan Narkar
Doomheim
#37 - 2017-04-24 22:58:05 UTC  |  Edited by: Vokan Narkar
Teckos Pech wrote:
Sitting Bull Lakota wrote:
I'd consider accepting docking restrictions now that we have citadels, but not without a trade.
I'd be willing to support restricted docking for criminals if and only if faction police and customs ships stopped attacking ctiminals.
The creep towards a safer highsec must be stopped.


And what about the market? And if you say, "That's what alt's are for," then it is a bad idea automatically.

Just to clarify - I did not suggested to restrict the ability to buy/sell in high-sec. How would that be done anyway? And there is no need to. When criminals won't be able to dock in high-sec they would have to choose if they:
- fix their sec status to get the items from Jita 4-4
- use public courier contract to move them from 4-4 to citadel where is criminal allowed to dock or lowsec
- contract the items on alt/friend/etc who will move them from 4-4 to citadel or lowsec again

EDIT (similar wise if they want to sell something - once its in station they can sell it remotedly

So either more annoyance if the criminal wants to do that alone using alts withiut fixing his sec status. Or more content if he choose to use the other options.

Also - since there is no way to prevent criminals to have a home station in high-sec they should be allowed to buy ship and stuff in case they appear there after losing clone or jump there.
Lothros Andastar
The Scope
Gallente Federation
#38 - 2017-04-24 23:43:00 UTC
Show me on the doll where the mean gankers touched you.
Vokan Narkar
Doomheim
#39 - 2017-04-25 05:26:27 UTC
Lothros Andastar wrote:
Show me on the doll where the mean gankers touched you.

here
Black Pedro
Mine.
#40 - 2017-04-25 08:12:13 UTC
Sarah Flynt wrote:
Black Pedro wrote:
The tethering mechanic gives the same sort of in-space protection that the POS force field did. Criminals (and everyone else) have nothing new that they didn't have already with POSes in the tethering mechanic

That's of course complete nonsense and you know that. You'll get shredded by the faction police if you sit in your ship under a POS forcefield as -10. They shoot right through the forcefield. You're perfectly safe from them however while tethered to a Citadel.

Thanks for the clarification. I was referring to the player-player interactions that the OP says he wants to encourage. POS force fields, like tethering, provide protection for all players, regardless of security status, to the other players while they are in space.

Some NPC do in fact behave differently as you point out.