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EVE New Citizens Q&A

 
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Stuck in tutorial! Help!

Author
Slick Executioner
State War Academy
Caldari State
#1 - 2017-04-23 20:59:22 UTC
Soooo...I've heard great things about this game. However, it looks VERY complicated (coming from WoW).

With that said, I am stuck in the tutorial where the robot lady tells me to put the module into my ship (that is docked) so that it upgrades the ship for the next mission. I'm totally lost as what to do...?

Any help/comments appreciated.

Thanks
Slick Executioner
State War Academy
Caldari State
#2 - 2017-04-24 00:22:40 UTC  |  Edited by: Slick Executioner
Well I figured it out.
Memphis Baas
#3 - 2017-04-24 00:53:16 UTC
Congrats!

The interface is drag-and-drop for most functions, and you have extra context-sensitive options if you right-click on things (or in space).

To explain the game a little, you buy skill books from the market and inject them in your head, then train them up. These trained skills either unlock ships or weapons for you to use, or give (typically 5-20%) bonuses to ships and weapons.

The ships are equivalent to WoW's character classes: if you want tank, you jump in a tanky ship, if you want crowd-control, you jump into an electronic warfare ship, if you want healing, you jump into a remote-repair ("logistics") ship. And if you want DPS you jump into one of the many "combat" ships.

Your character is equivalent to your whole WoW account, in that a character is not limited in what ships it can fly (and thus what abilities it has). However, trying to unlock all the ships will take YEARS. This game doesn't have hard limits to what you can do, but time IS a soft limit, and that means you're expected to control yourself and stop training something when it's "good enough" for whatever you're currently trying to do.

The game is a combat PVP strategy game (RTS) but played from the point of view of a single unit (you). PVE aspects are rudimentary, because the devs focus their attention on making the PVP fun and balanced. You will get most fun from EVE if you find a good group of people to fly with.

Game is also a zero-sum game (like most PVP); if you're good, that means you've defeated a whole bunch of other players and are currently a hunter, and they are prey. Most of high-sec space is intended as a tutorial, and people stick to the safety of it, so it ends up being boring, and grindy. Look for a good group, and get out there to the more dangerous space, and make a name for yourself.

For various tutorials and explanations for the game, I recommend reading through EVE University's wiki pages.
ergherhdfgh
Imperial Academy
Amarr Empire
#4 - 2017-04-24 03:05:58 UTC
Slick Executioner wrote:
Soooo...I've heard great things about this game. However, it looks VERY complicated (coming from WoW).

I came from WoW to this game myself. I had a really rough go at it until I let go of most of what WoW taught me to expect from MMOs. It probably didn't help that pretty much every other MMO that I had played was just like WoW.

Eve is a very different game. There is no level cap and no gear progression in this game. There is no even up, controlled, balanced content in this game. Nothing in this game is queueable either.

The keys to this game are what you know and who you know. How your ship is fit matters more in what kind of modules that you have fit and how they help you and counter your opponent or fail to do those things much more than the level to which they do that. In other words having the right module fit is far more important than having a more expensive version of that module fit.

And just to be clear you really have no way of knowing for sure what the "right" fit is until after the fight is over in most situations.

So to enjoy this game you'll have to get involved and get used to creating the content rather than just participating in it. It also helps if you get sexually aroused by learning lessons from the school of hard knocks.

Want to talk? Join Cara's channel in game: House Forelli