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Player Features and Ideas Discussion

 
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Little things / Small QoL suggestions

First post First post
Author
manus
Subhypersonics
#81 - 2017-04-22 14:36:49 UTC

Suggestion: Exit to character screen- And never move character portraits around!
Keywords: ui, launcher, character selection, alts
Kangar Roo
Center for Advanced Studies
Gallente Federation
#82 - 2017-04-22 21:28:59 UTC
Suggestion: Create contract based upon fitting
Keywords:Contract, fitting
Note: Useful when selling an unfitted ship with all the fittings
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I often leave a ship packaged and unfitted in a contract so that people can fit it differently (especially rigs) if they choose. It also doesn't leave the ship with modules offline. Being able to use a fitting to create a contract would make this easier.
Lothros Andastar
The Scope
Gallente Federation
#83 - 2017-04-22 21:33:43 UTC
Suggestion: Lock Safeties to Green in Newbie Systems
Keywords: NPE, New Player Experience
Note: There is already a zero tolerance system for ganking newbies in the rookie systems, would make the GM's lives easier to lock safeties to green in said systems.
Lothros Andastar
The Scope
Gallente Federation
#84 - 2017-04-22 21:36:18 UTC
Suggestion: Allow remote stacking/spliting of item stacks via assets menu
Keywords: Assets, UI
Note: No reason to not be able to do so
JonDoh
The Scope
Gallente Federation
#85 - 2017-04-23 02:08:22 UTC  |  Edited by: JonDoh
Suggestion: Let notepad "docs" be attached as files to in-game mail.
Keywords: notepad, mail
Notes: useful to send docs between players and keep formatting with less hassle
Trixi Laminer
The Scope
Gallente Federation
#86 - 2017-04-23 11:20:14 UTC
suggestion notepad in the ui,. increase number of letters you can have in the notes and make a ingame "paint" where you can draw basic schematics or battle plans? Smile and be able to share those in eve mail.
Conrad Ortix
Alan Oumis Corporation
#87 - 2017-04-23 14:49:28 UTC  |  Edited by: Conrad Ortix
Suggestion: When you finish killing something, let the weapon instantly turn off so you can immediately start killing something else
Keywords: weapon, cycle, disactivate

Because after the current targeted thing is killed, they weapon still cycles for around 1/4 of the cycle, then turns off. It would be nice to let it stop immediately.
LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
#88 - 2017-04-23 16:26:06 UTC
Suggestion: Add "Manufactured by:" tag to items (or at least to ship hulls)
Keywords: industrial pride, look what I made, I built half the ships in this war
Note: There's very little glory for the under-appreciated industrialist
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Very similar to kill marks, it would be great to have a stamp or something on the hull (and in the description) that displays the name of the character that built the item you are viewing. If not for all items, at least for ship hulls. Celebrate the unsung heroes who slave away in the factories keeping the war efforts alive!
LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
#89 - 2017-04-23 16:27:12 UTC
Suggestion: Link Survey Scanner range to Strip Miner range
Keywords: survey scanner range
Note: I can lock and mine that rock, but I can't @#$%& scan it? Really?
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We have the ability to extend Strip Miner ranges to beyond 22k. The Survey Scanner range should keep up. Perhaps if the attributes of the Survey Scanner were dependent upon the attributes of the mining modules, rigs, and implants that are installed. It just seems silly to go through the trouble of fitting a ship (SOLO - NO fleet bonuses) to mine a belt with a 24k radius when you can't actually scan down the rocks that you are actively mining.
LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
#90 - 2017-04-23 16:28:12 UTC
Suggestion: PLEASE FIX PLANETARY INTERACTION
Keywords: carpal tunnel, click click click click click click click click, no not that one, I just did that WTF
Note: hands down the most excruciating and physically painful activity in all of EVE
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CCP rolled it out, made one pass of improvements, and then hasn't touched it since. It's tedious, cumbersome, and often times painful. PLEASE make it better!

Here's a forum thread of some great suggestions:
https://forums.eveonline.com/default.aspx?g=posts&t=486391
Why was this thread closed anyway?
LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
#91 - 2017-04-23 16:28:57 UTC
Suggestion: Don't forget your anti-social solo players
Keywords: doesn't play well with others, just let me do my thing, stranger danger
Note: Not everyone is into "player generated content"
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Hey, some people just want to go it alone. While they are rarely active in forums, they are still a substantial part of your player base. Sometimes it just seems as though CCP doesn't really like solo players.
LUH-3417 Ormand
Gallente Distribution Manufacturing Mining
#92 - 2017-04-23 16:39:38 UTC
Suggestion: Add very small nullsec ore deposits as anomalies in high sec
Keywords: nullsec ore deposits in high sec anomalies
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This could be a great way to add conflict in high sec. Just drop a couple Bistot rocks in a very difficult to scan down anomaly in high sec (minimum 100 scan strength, etc). Maybe even add some beefy rats to make the PvE more challenging. Not enough to really impact the markets, but enough to make high sec mining a little more interesting.
Chris Sabre Archon
Acoma Natami
#93 - 2017-04-23 17:21:45 UTC  |  Edited by: Chris Sabre Archon
Suggestion: dragging items to the cargo hold icon should drop them in to the monitored hangar
Keywords: UI, cargo holds, drag drop, qol
Notes: when flying a industrial with a specialised hold if i want to just quickly transfer the items from say the Customs Office to my hauler I have to fully open the window and then drag and drop
Dominous Nolen
The Graduates
The Initiative.
#94 - 2017-04-23 19:55:10 UTC
LUH-3417 Ormand wrote:
Suggestion: PLEASE FIX PLANETARY INTERACTION
Keywords: carpal tunnel, click click click click click click click click, no not that one, I just did that WTF
Note: hands down the most excruciating and physically painful activity in all of EVE
---
CCP rolled it out, made one pass of improvements, and then hasn't touched it since. It's tedious, cumbersome, and often times painful. PLEASE make it better!

Here's a forum thread of some great suggestions:
https://forums.eveonline.com/default.aspx?g=posts&t=486391
Why was this thread closed anyway?


Please yes, this.

Also if possible include some distance measurements in planetary link information.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

IRISH RIAN
Caldari Provisions
Caldari State
#95 - 2017-04-24 01:56:29 UTC
Suggestion: Cargo hold optimization rig being able to affect fleet or ore holds.
Keywords: Rig
Note: Change to make an old underused rig viable agian
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Use to have a hulk with this back before ore holds. Could hold as much as a mack's ore hold. #tearing apart roids with out a hualer or fleet
IRISH RIAN
Caldari Provisions
Caldari State
#96 - 2017-04-24 02:34:52 UTC  |  Edited by: IRISH RIAN
Suggestion: Dust 514 / Project Legion / Valkyrie
Keywords: PS3, First person shooter, Walking in stations, Failed promises,
Note: So much time invested with the promise of having our charters skill points moved to a new game. that never happened. I don't care wear the game is or how much it cost, i just want to play it. Although i would prefer cross platform capability computer/playstation/xbox/ ect.
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What happened to this??? I loved dust 514. I was waiting for the day my eve pilot could destroy console gamer's. It came but sucked, there was no reward for doing it. unless you played dust to help your corp win a battle. In fact you couldn't even see what you did or choose where your shots went, just a lame read out.
>Imagine a new area of space where the rewards are greater then current W-space, A class 7 WH. with a full tracking disruption gas cloud were other players man your ships guns. Don't have friends use FoF missiles.
> I want Eve corps paying and funding ground pounders because of a huge advantage to having and maintain a planet. Like x 3 resource for a fully upgraded planet.
>I want space, air and gound fights fought over it. To take planets from people and have to defend them from attacks a civilations type game. Sure there can be merc corps and eve corps. But give a huge advantage to the two working together.
> I want perks on both sides and advantages to having a full fleet. Imagine having a ship with a clone vat bay that speeds up ground pounders respond time. Building land ICBMs to shoot at the attacking ships. Troops on the ground fighting over wreckage that falls from space.
>Imagine being able to take down a keepstar's shield from the inside buy docking a trojan horse spy loaded with real mercs.
>Imagine in space boarding parties. Imagine the frigate book from fanfest being able to host parties on your ship. Imagine going inside a wreak to salvage. Walking in stations being like destiny and not just a room without a striper pole or bar. I don't even know where to put my doughnuts. (i'll keep dreaming)
Rest in peace Roman, Terrorist#1, Natalia Kush, Mr. Mustard, DangerDog, Milkman, and all you moded controller fucks.
ALL MIGHTY BOB
Republic Military School
Minmatar Republic
#97 - 2017-04-24 05:49:41 UTC
IRISH RIAN wrote:
Suggestion: Dust 514 / Project Legion / Valkyrie
>Imagine in space boarding parties. Imagine the frigate book from fanfest being able to host parties on your ship. Imagine going inside a wreak to salvage. Walking in stations being like destiny and not just a room without a striper pole or bar. I don't even know where to put my doughnuts. (i'll keep dreaming).


Star Citizen should be ready in a few more years... yeah ok, maybe 5 or 6. But at least they're trying. I mean hey, the door in the crew quarters actually goes somewhere... that's gotta count for something. lol

Everybody wants it, and we all know it. Everybody's been dreaming of it since they were kids. The problem is that you practically need the Large Hadron Collider at CERN in order to actually build it.

If only Chris Roberts had enough money to buy CCP... *sigh*
Rivr Luzade
Coreli Corporation
Pandemic Legion
#98 - 2017-04-24 07:57:52 UTC
Suggestion: The industry window always shows the remaining/total available job slots.
Keywords: UI, industry window, slots
Note: This information has to be available even without having selected a blue print.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#99 - 2017-04-24 08:00:47 UTC
Suggestion: The industry window always shows the index for a particular activity even if it's not supported in system.
Keywords: UI, industry window, index visibility
Note: The tool tip of the particular activity selector box should show the index for that activity.
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Except for cumbersomely using the map or relying on third-party tools, there is no easy way to find out what index a certain activity has in a system without stations, stations without the respective service or public citadels with that service.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#100 - 2017-04-24 08:12:54 UTC
Suggestion: Store Market Quicklist setups on the server, not locally.
Keywords: UI, market, quick list
Note: Makes it easier to recover these things when you setup a new computer, lose the data when EVE chokes after a bluescreen, among other things.
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I am aware that it's already possible to save the settings files from the app data folder, but that's cumbersome and very few people do it, let alone on a regular basis. Having this information stored on the servers would make it easier to retain these often times very sensitive and comprehensive setups.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.