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Command Burst Stacking

Author
Actaeon Versaea
#1 - 2017-04-23 10:20:35 UTC
I recall, vaguely, that "command bursts won't stack."

After a brief search of the internet proved unfruitful, I hoping someone here can provide precise information on the topic.

The first problem that bothers me is fleet wide stacking: If two players are running the same command burst with the same charge, will fleet wide boosts stack? That is, do the fleet members get benefits (with a stacking penalty) from each ship running the bursts, or will only the more powerful booster apply?

Secondly, local stacking: If a player runs two command bursts on their ship with the same charge, do fleet members get any increased effect compared to running a single burst with the charge?

Or is the "no stacking" strict, with only the single strongest burst of each charge type being applied to the fleet? If this is the case, does anyone worry about the niche for command skilled pilots being over-saturated. With a useful limit of one command burst pilot per 21 line pilots, (256 ship fleet, with 12 burst types available) are there too many good burst pilots out there to be any real use in training booster skills?

Is there merit in providing redundancy with weaker command skills so your fleet has some bonuses after your elite maxed out command burst pilot gets murdered and sent home to buy new command mindlinks?
Xander Rotineque
Center for Advanced Studies
Gallente Federation
#2 - 2017-04-23 10:35:45 UTC
Actaeon Versaea wrote:
I recall, vaguely, that "command bursts won't stack."

Secondly, local stacking: If a player runs two command bursts on their ship with the same charge, do fleet members get any increased effect compared to running a single burst with the charge?


No.

Actaeon Versaea wrote:
Or is the "no stacking" strict, with only the single strongest burst of each charge type being applied to the fleet?


Yes, exactly this. Only the highest power of boost of each type currently active is applied.

Actaeon Versaea wrote:
If this is the case, does anyone worry about the niche for command skilled pilots being over-saturated. With a useful limit of one command burst pilot per 21 line pilots, (256 ship fleet, with 12 burst types available) are there too many good burst pilots out there to be any real use in training booster skills?


Thats a question that depends on who you fly with. Talk to your alliance/corp leadership for information specific to your group.

Actaeon Versaea wrote:
Is there merit in providing redundancy with weaker command skills so your fleet has some bonuses after your elite maxed out command burst pilot gets murdered and sent home to buy new command mindlinks?


Given that this is eve, headshots are a thing, and boosters are a strategic target to boot, yes, I would say its a safe bet redundant links are a good idea.
Cade Windstalker
#3 - 2017-04-23 21:18:12 UTC
Actaeon Versaea wrote:
I recall, vaguely, that "command bursts won't stack."

After a brief search of the internet proved unfruitful, I hoping someone here can provide precise information on the topic.

The first problem that bothers me is fleet wide stacking: If two players are running the same command burst with the same charge, will fleet wide boosts stack? That is, do the fleet members get benefits (with a stacking penalty) from each ship running the bursts, or will only the more powerful booster apply?


Command Bursts don't stack. The more powerful burst overwrites the less powerful one with its new effect and duration, in the case of equal power bonuses the duration is simply refreshed.

Actaeon Versaea wrote:
Secondly, local stacking: If a player runs two command bursts on their ship with the same charge, do fleet members get any increased effect compared to running a single burst with the charge?


No.

Actaeon Versaea wrote:
If this is the case, does anyone worry about the niche for command skilled pilots being over-saturated. With a useful limit of one command burst pilot per 21 line pilots, (256 ship fleet, with 12 burst types available) are there too many good burst pilots out there to be any real use in training booster skills?


No, generally it's like pulling teeth to get pilots willing, able, competent, and qualified for any role. On the off chance that any group ends up with "too many" pilots with good Command Burst skills then they can simply rotate around flying regular ships.

Also the saturation point is greater than you seem to think. Fleets often have redundant Command Bursts on field since if you only bring one set of tank bursts the enemy fleet will focus them and make the rest of your fleet much easier to kill. Generally speaking you want everyone providing bursts to be providing the best boost your fleet comp supports.