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Limit CYNO capability to specific ships!

Author
The Sinister
Interbellum
#1 - 2017-04-22 18:01:20 UTC
Well i have my tin hat ready for this, so here goes nothing.

Over the years I have seen that CCP has made changes toward specific roles with the spaceships, but one thing has not been touched EVER. I really think that lighting up a CYNO should not be allowed by all ships in game, I mean come on guys a Noob Ship (Corvett) can light a CYNO, to me that is not looking right in a game with all the specialty and roles it has.

I suggest that CYNO should be limited to a specific ship types just like the Covert Cyno is limited to covert ops and recons and such, the regular CYNO should be limited as well.

Any ideas on what ship types should be able to CYNO?

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-04-22 18:03:57 UTC
The Sinister wrote:

Any ideas on what ship types should be able to CYNO?



All of them.
Merin Ryskin
Peregrine Industries
#3 - 2017-04-22 19:01:48 UTC
Banning cynos from free noobships is justifiable, you should at least have to put a T1 frigate at risk instead of a literally free noobship. Banning cynos from any other ships is not justifiable and just makes life a little less convenient for capital pilots without having any meaningful impact on balance.
Alderson Point
Federal Navy Academy
Gallente Federation
#4 - 2017-04-22 19:29:53 UTC  |  Edited by: Alderson Point
There really is no point to limit it, other than the current limits based on cargo hold. Yachts and interceptors are limited for exactly this reason.

If there is an individual ship you are aware of that causes a particular issue, then please point it out so the Devs can look at it.

If there is a particular need to have larger cargo holds in the yacht or interceptors, and this restriction is causing unwarranted cargo hold restrictions, point that out, so the Devs can consider whether your proposal adds anything to the game.

Other than this the proposal is merely an idle thought, something that crosses the brain when nothing else important is happening. It doesn't seem to add anything, and just makes work for others for no gain or goal.
The Sinister
Interbellum
#5 - 2017-04-22 20:04:39 UTC
I say Noob ships and Capitals should NOT be able to use CYNO!
Kenrailae
Center for Advanced Studies
Gallente Federation
#6 - 2017-04-22 20:19:09 UTC
Danika Princip wrote:
The Sinister wrote:

Any ideas on what ship types should be able to CYNO?



All of them.



this

The Law is a point of View

The NPE IS a big deal

Vokan Narkar
Doomheim
#7 - 2017-04-23 02:14:12 UTC
i think it would have a positive effect on economic if a rookie/noob ship or so called corvettes could not fit a cyno - it would increased a demand for t1 frigates etc. etc.
Elenahina
Federal Navy Academy
Gallente Federation
#8 - 2017-04-23 03:43:44 UTC
Vokan Narkar wrote:
i think it would have a positive effect on economic if a rookie/noob ship or so called corvettes could not fit a cyno - it would increased a demand for t1 frigates etc. etc.


Hey you get a free kill, they get a free ship. Seems balanced to me.

Big smile

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Frostys Virpio
State War Academy
Caldari State
#9 - 2017-04-25 21:17:57 UTC
Vokan Narkar wrote:
i think it would have a positive effect on economic if a rookie/noob ship or so called corvettes could not fit a cyno - it would increased a demand for t1 frigates etc. etc.


We already have to haul cyno modules to replace lost ones and fuel for each activation. Adding hulls to that, at 2500 m3/hull no less, is just added tedium for no actual gain.
Old Pervert
Perkone
Caldari State
#10 - 2017-04-25 21:23:14 UTC
OP just wants killmarks for his cyno kills.
Vic Jefferson
Stimulus
Rote Kapelle
#11 - 2017-04-25 21:42:58 UTC
Half the point of a good cyno ship is that they don't look like a good cyno ship. Cynos would lose value if you could always see them coming. Considering how broken local is, cynos are the only counter balance.

Limiting what ships can use it is a bad idea. However, the more serious question is, should it be harder to fit on some ships? They aren't really a fitting choice on capitals because the fitting requirements are so low for what it gives you. Everything in EvE should be a choice. Capital ships have capital everything else now, why not capital cynos?

Vote Vic Jefferson for CSM X.....XI.....XII?

Merin Ryskin
Peregrine Industries
#12 - 2017-04-25 23:35:44 UTC
Frostys Virpio wrote:
Adding hulls to that, at 2500 m3/hull no less, is just added tedium for no actual gain.


The gain is that noobships are returned to their status as noobships, instead of being useful for any kind of endgame role. There should never be any situation where a veteran player considers a noobship to be the ideal choice for a job.
Gerald Mardiska
Caldari Provisions
Caldari State
#13 - 2017-04-26 02:00:54 UTC
Are you serious or high? Anything to complain about eh... Well how about this. No. Cynos and ships are fine just the way they are.
Frostys Virpio
State War Academy
Caldari State
#14 - 2017-04-26 13:03:35 UTC
Vic Jefferson wrote:
Half the point of a good cyno ship is that they don't look like a good cyno ship. Cynos would lose value if you could always see them coming. Considering how broken local is, cynos are the only counter balance.

Limiting what ships can use it is a bad idea. However, the more serious question is, should it be harder to fit on some ships? They aren't really a fitting choice on capitals because the fitting requirements are so low for what it gives you. Everything in EvE should be a choice. Capital ships have capital everything else now, why not capital cynos?


They cost you a slot. That in itself is a choice.

If you were to implement a capital class cyno, you would have to justify it in game with something. While they can of course make up any reasons they want, it's still just a beacon you turn on so jump drives and portal generator to lock on.
Vic Jefferson
Stimulus
Rote Kapelle
#15 - 2017-04-26 14:34:32 UTC
Frostys Virpio wrote:
Vic Jefferson wrote:
Half the point of a good cyno ship is that they don't look like a good cyno ship. Cynos would lose value if you could always see them coming. Considering how broken local is, cynos are the only counter balance.

Limiting what ships can use it is a bad idea. However, the more serious question is, should it be harder to fit on some ships? They aren't really a fitting choice on capitals because the fitting requirements are so low for what it gives you. Everything in EvE should be a choice. Capital ships have capital everything else now, why not capital cynos?


They cost you a slot. That in itself is a choice.

If you were to implement a capital class cyno, you would have to justify it in game with something. While they can of course make up any reasons they want, it's still just a beacon you turn on so jump drives and portal generator to lock on.



Just like the old damage control wasn't a meaningful fitting choice, neither is a cyno on a capital.

Vote Vic Jefferson for CSM X.....XI.....XII?

Frostys Virpio
State War Academy
Caldari State
#16 - 2017-04-26 14:57:21 UTC
Vic Jefferson wrote:
Frostys Virpio wrote:
Vic Jefferson wrote:
Half the point of a good cyno ship is that they don't look like a good cyno ship. Cynos would lose value if you could always see them coming. Considering how broken local is, cynos are the only counter balance.

Limiting what ships can use it is a bad idea. However, the more serious question is, should it be harder to fit on some ships? They aren't really a fitting choice on capitals because the fitting requirements are so low for what it gives you. Everything in EvE should be a choice. Capital ships have capital everything else now, why not capital cynos?


They cost you a slot. That in itself is a choice.

If you were to implement a capital class cyno, you would have to justify it in game with something. While they can of course make up any reasons they want, it's still just a beacon you turn on so jump drives and portal generator to lock on.



Just like the old damage control wasn't a meaningful fitting choice, neither is a cyno on a capital.


What is your new cyno supposed to do differently to be a meaningful choice like the hull energizer?
Vic Jefferson
Stimulus
Rote Kapelle
#17 - 2017-04-26 15:33:15 UTC
Frostys Virpio wrote:
What is your new cyno supposed to do differently to be a meaningful choice like the hull energizer?


Before the changes to hull base resists, every ship fit a damage control with very few exceptions. It was a required module to undock in basically almost every situation, thus was not really a choice to fit or not - it was almost never worth forgoing.

The same can be said for cynos on caps. It's not meant to have different functionality, it's meant to make fitting one a choice and a compromise with something, rather than something which is not a choice and doesn't actually present the player with real decision. 50tf and 20MW to basically be untouchable is not really a good game mechanic.

Vote Vic Jefferson for CSM X.....XI.....XII?

Marika Sunji
Perkone
Caldari State
#18 - 2017-04-26 18:10:22 UTC
Vic Jefferson wrote:
Frostys Virpio wrote:
What is your new cyno supposed to do differently to be a meaningful choice like the hull energizer?


Before the changes to hull base resists, every ship fit a damage control with very few exceptions. It was a required module to undock in basically almost every situation, thus was not really a choice to fit or not - it was almost never worth forgoing.

The same can be said for cynos on caps. It's not meant to have different functionality, it's meant to make fitting one a choice and a compromise with something, rather than something which is not a choice and doesn't actually present the player with real decision. 50tf and 20MW to basically be untouchable is not really a good game mechanic.


U w0t m8. Do you know how many rescue drops end up with the target dying anyway? Do you know how many caps die with cyno fit without even once lighting it? Nope, fit cyno = be invulnerable...
Serendipity Lost
Repo Industries
#19 - 2017-04-26 20:44:41 UTC
This would be a great use for the tier 3 BS. You could make a T2 BS platform out of them and make them the only ships that can lite a cyno. It would be awesome. T2 resists so you could tank them up to a high degree. Give them a small cycle time reduction bonus and a damage bonus and possibly an ECM burst bonus.

It's better than you might think. Imagine ratting in one of these bad boys! No one in their right mind would bother you..... or would they???

Make T2 Cyno BS the only cyno platform in the game.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#20 - 2017-04-27 03:50:33 UTC
100% agree.

A cyno acitivation is one of the most powerful things you can do in game. The magical transportation of 100's of ships LYs from their destination in a second with no cooldowns, timers with the cap of a newbie frigate and a couple of 100k of fuel.

Needs a serious change. Covert ops are okay they can only fit on cov ops.

My thoughts -

Cyno sizes

Frigates - 1 LY
Cruisers - 2 LY
Battlecruisers - 3LY
Battleships - 4 LY
Caps - Max

Specialized Ships

Recons No changes
Covert Ops No changes

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

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