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How many times you can fix negative faction standings?

Author
Tipa Riot
Federal Navy Academy
Gallente Federation
#21 - 2017-04-19 20:04:56 UTC
Patience. Blink

Don't rush through things, enjoy the trip.

For lvl4 missions and the arcs you need a well-skilled Battleship or Strategic Cruiser. Google for Epic Arcs and get to know what starting corp you need standing with.

Exploration can be very profitable indeed, but only with the right setup/skills and in the right regions (Sansha space). It's worth training, because scanning is a must have skill in New Eden, and bombers (easy cross train from covops) are fun too.

I'm my own NPC alt.

Alasdan Helminthauge
AirHogs
Hogs Collective
#22 - 2017-04-20 05:46:04 UTC
Rexxar Santaro wrote:
It scary me when you say: “it’s easy, just don’t kill opposite drones, defense towers and in few years, you’ll get enough high standings.”

Is "a few years" scary in EVE Online? And why do you bother killing those defense towers?

Rexxar Santaro wrote:
What about exploration, I’m doing it during the last 3 weeks in LOW-SEC, NULL-SEC and WH and I’ll say it’s not so profitable as people talking about it on forums and on youtube videos. There are presented the rarest and the best possible cases.

They're not the rarest and the best possible cases, but you do need some strategies and tricks to get those good results. If anyone can easily got 100mil loot from exploration in 1 hour, then the market will crash, and those 100mil loot will probably be sold for only 10mil isk. When I first explored, I made less than 10mil isk/hr. But now I can usually get more than 100mil in half an hour if I decide it's a good time to explore.

Rexxar Santaro wrote:
As for me the SoE LP rewards are just too bad, excluding Astero and Straites blueprints.

You're welcome to do missions for Mordus Legion Command or Guristas Pirate or whatever faction having a better LP store than SOE. Nobody will go out to prevent you.
Rexxar Santaro
Forex Corp
#23 - 2017-04-20 17:32:25 UTC
DeMichael Crimson wrote:

Unless I'm mistaken it sounds like you want to continue doing a bunch of Anti-Empire security missions and then do a quick repair on the opposing set of Allied Empires so you can then go back and do more Anti-Empire security missions, do another quick fix, go back run more Anti-Empire mission, etc. Sure you can do that for a while but eventually those 'quick fix' options will be used up and then it's all about grinding standings back up.

That's why after building up positive standings with all Empire Factions, people say decline all Anti-Empire security missions and regularly run the Epic Arcs and or if concentrating on doing Anti-Empire security missions, just alternate mission running between the opposing Allied Factions to maintain good standings.


Nope, I don’t want to reach high or excellent standings with all factions. When I wrote “good” I mean above 5 with 2 main factions of interest and above 0 with others. Ideally - +5 with all factions.

I need it because I’m doing exploration, PI colony business, some missions. I want to farm R&D and LP to buy a specific corporation blueprints by starting missions from level 3 or 4, without passing all corporation reputation from 0 every time for different corporations. I need the ability to dismantle all colonies from high tax space (over 15%) which usually happens near main trading hubs and deploy them to whatever system I need. I want to exit null-sec through WH in secure high-sec space (because Ammar has so many systems, there is a great chance that you’ll appear there (due to my experience I have a 60% chance to appear there) and I don’t want to fly with a 70mil ISK frigate’s hull around high-sec space through low-sec. I want to practice trading and contracting-delivery also.

Currently I don’t want to participate in warefare, for example, due to my business here, knowing that reparation will take min 1 year (a huge limitation to gameplay). To develop an ALT for warefare? … lol.

Talking about current faction standings criteria – they are outdated, old-style and partially broken. They not corresponding to other in-game mechanics and I don’t know why the community not point to this issue for so long time. To be short on words, we need something like a capsuleer constitution, considering we have the mechanics like: turret tracking, falloff range, signature radius, missile explosion signature and even missile explosion velocity.

It’s wrong to lose like -2.4% of opposite faction standings after killing an enemy ship, turret, drone in your own high-sec system doing level 1 missions. No matter they are Ammarian or Caldari origin – they are criminals, terrorists; they are offenders and you are defender. If you kill their ship in low-sec or warefare systems you should lose more points (you both have the same rights in the contested territory). If you fly to the Ammarian space and starting to destroy their ships you should lose like current -2.4%, because you are offender, you are an antagonist.

I think all NPC should catapult in capsules or spacesuits after you destroyed their ship. The points lost per destroyed ship and killed NPC avatar should be respectively different. The same for capsuleers.

It will be good to introduce something like police departments where you can pay the penalties for your low illegal actions to repair standing (150% of destroyed ship cost, for example), but for high crimes you should pass something like current path. Something like you pay penalties for high driving speed in real life.

Now what we have? You in a level 1 mission can lose more standings than fleet members which participated in the “burn Jita” genocide…
Tipa Riot
Federal Navy Academy
Gallente Federation
#24 - 2017-04-20 17:40:35 UTC
A lot to learn you still have ... you should start with the difference of standing and security status. Ugh Somebody else take over, too tired explaining stuff.

I'm my own NPC alt.

Rexxar Santaro
Forex Corp
#25 - 2017-04-20 18:15:38 UTC
Tipa Riot wrote:
A lot to learn you still have ... you should start with the difference of standing and security status. Ugh Somebody else take over, too tired explaining stuff.


Do you mean the CONCORD security rules which after breaking turns into 100% self-destroy and the faction standing rules which gives you a chance to run away at -5 and moreover nope at -9?

How about the station docking below -5 FS?
Alasdan Helminthauge
AirHogs
Hogs Collective
#26 - 2017-04-21 00:34:57 UTC
Rexxar Santaro wrote:
Nope, I don’t want to reach high or excellent standings with all factions. When I wrote “good” I mean above 5 with 2 main factions of interest and above 0 with others. Ideally - +5 with all factions.


If you only want this, follow that plan is enough. And for the standing loss mechanic, why should those empires care who's the offender? They only care about who kills their people. If that empire rats are really terrorists (like those in team burners) , you won't lose standing, but most of them are actually not. Those Amarr rats may be slavers, which is very legal to the Amarrians, but your agent may be against slavery and want them dead. You can just decline all those missions against the four empires, and I've never encountered an empire tower in pirate missions (or any npc drones besides rogue drones and spider drones).
If you want to know why other people don't complain about this to CCP, it's just because few people care about this. R&D missions pretty suck nowadays. PI in hi-sec also sucks. And if you only want to travel in hi-sec, come on, the factional polices don't use insta locks and bubbles.
ergherhdfgh
Imperial Academy
Amarr Empire
#27 - 2017-04-21 01:41:26 UTC
I have not read all of the replies so forgive me if I am redundant.

Level 4 Epic arcs give large faction standing increase with no derived stand penalty.

Each faction has a pirate faction which you can gain good derived standings increases with very little negative derived standing penalties from opposing factions.

The way that standings work is that it is a percentage of the distance from "perfect" which is 10. So at 0 a 10% gain would be 1 point. However at 9 a 10% gain would be 0.1.

Use Servant Sisters of Eve faction for an example:

Go under the "show info" UI and click on the "Standings" tab. Look under "Standings With Other Empires". You will see that Caldari State has a -0.25 relation ship with SoE and Amarr has a -1.0 with them. On the other hand Gallente Federation has 8.0 and Minmatar has Republic has 2.5. A relation ship of 10 means that for every percent that you gain with one faction you gain a percent through derived standing with the other. Likewise a -10 means you you loose on a one for one basis.

So for every standing increase that you get with SoE your Gallente will go up 80% as much while your Caldari will only go down 2.5% as much and your Amarr only go down 10% as much.

So if you do a little homework and a bunch of grinding standings can always be gotten back to positive.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#28 - 2017-04-21 01:54:31 UTC
Mara Pahrdi wrote:
Rexxar Santaro wrote:
...which is equal to weeks or months of reparation (isn’t it a broken game mechanic?).

This is sort of a relic of the early years of mmorpgs. It is the principle that actions have consequences. Blizzard has basically removed all of this in WoW over time, either by charging for a service (i.e. name and faction change) or by removing restrictions altogether (i.e. easy switching between multiple skill trees).

CCP has done this too in certain parts of the game. They removed clone grades for instance.

I don't know, why CCP still sticks to standings. It is a horrible game mechanic, because it is leading to heavy grind and is basically nothing but a boring time sink. Over time less parts of the game are actually affected by faction standings though. Restrictions have been removed. Looking at faction warfare, I guess CCP doesn't have a good alternative yet for a complete removal.

Because people don't like consequences, they usually don't want any of it. That's why there's such a lot of entertaining threads in GD about why the sandbox needs to be changed, so that kicking a sandcastle happens less frequently or at best not at all.

IMHO the lack of consequences is why most other games die out so fast. You aren't invested in the games at all.

As far as it being a horrible game mechanic I rather like it.

As far as why CCP still sticks to it they aren't. Citadels as far as I understand it has removed most of the financial benefits of having high faction standing. If I recall correctly when they removed agent quality we lost part of how standing effected mission payouts, however I could be wrong on that part. In other words they have been removing much of the reason to have good standing. So while standings themselves are still in the game much of the effects of them have been removed.

Also I believe that high sec in general and missions specifically were intended to be a temporary life style until you got proficient enough at the game to move to null sec where standing don't matter. So in all honest standing have only every been a big deal if you have OCD and / or decide that you want to mostly PvE in this mostly PvP game. If you are the OCD + PvE type ( like myself ) then the standing grind gives you a reason to play.

Want to talk? Join Cara's channel in game: House Forelli

Chainsaw Plankton
FaDoyToy
#29 - 2017-04-21 04:44:39 UTC
Rexxar Santaro wrote:
Hmm, these factions standing deviations, after completing storyline missions, are calculated in some more complex mode, idk, based on the mission type, involved corporations or NPC, because every 1% of reputation you gain with one faction turns into completely different percent of derived modification to others:

Mission | Minmatar | Gallente | Ammar | Caldari | Ammatar
Makin Mountains of Molehills | +1.5% | +1.2% | -0.75% | -0.3% | -1.125%
Balancing the Books | +1.5% | +1.1856% | -0.7444% | -0.2991% | -1.1123%

Just check in your journal 2 missions with the same percent number and watch their derived modifications at the same date moments…

updated:
Looks like the percent is calculated based on your current absolute standing with the specified faction...

Also, between 2 storyline missions you have to destroy some pirates which also have an impact on some faction standing. Sure, drone pirates are optimal here for farming...

that first set of transactions follows the derived standings +100% min, +80% gal, -50% amarr, and -20% caldari. I'm not sure anything should modify the base transaction as the actual standing change will change based on your current standing. Also not sure why every transaction would be slightly smaller in absolute values.

Rexxar Santaro wrote:
Maybe my plan can be a bit complicated, but it’s relatively very fast method to get over +5 standings with own faction in few weeks due to what I already checked. We don’t need those arc missions even. The arc missions are good to push individual faction standings above +7 one by one as I understood from this thread. It’s enough to stack +3 of base standings and Level IV Connections will push it above +5.

Yes, you are right, the EVE business get huge nerfs all around. The warefare datacore farming also has relatively low income. Also, I’m just not ready to do only warefare and collide around “beacon” for years. With L4 mission you can make more ISK/hour through rewards, looting, salvaging and LP. What about exploration, I’m doing it during the last 3 weeks in LOW-SEC, NULL-SEC and WH and I’ll say it’s not so profitable as people talking about it on forums and on youtube videos. There are presented the rarest and the best possible cases.

The SoE missions are good options for it. Well known. Just check the Lanngisi dead end system in Metropolis->Ani – one SoE station with min 60 players online. The hangar door just requires a traffic light for incoming and outgoing Machariels, Rattlesnakes and Tengus. As for me the SoE LP rewards are just too bad, excluding Astero and Straites blueprints.

you seem to want fast, using r&d agents it will take you 3 years to farm the data cores you will go through in 3 weeks inventing stuff. I'd suggest going to jita and buying those datacores instead, let someone else do the hard work farming them.

soe lp may not be the flashiest but it is the easiest to farm, you will make more lp/hr in lanngisi than any other highsec. I don't have hard numbers on what the difference is but I'd guess you have to break 2k isk/lp to come close running normal missions, and way more if you are doing burners.

Rexxar Santaro wrote:
knowing that reparation will take min 1 year (a huge limitation to gameplay). To develop an ALT for warefare? … lol.

uhh where the hell did you get that idea? I'd say it takes maybe a few days to fix standings, although it is grindy. Also it is super easy to keep standings above -5 with the empire factions, so it is something that honestly almost never needs doing.

@ChainsawPlankto on twitter

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