These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Amarr ships

Author
Manto Coxom
Federal Navy Academy
Gallente Federation
#1 - 2012-01-23 02:30:41 UTC
Hello. I decided to fly Amarr ships mainly because they have lazors and look really awesome.
I felt free to choose any race ships I want, just like the race of my character. But now I hear they suck for missions and yeah it's kinda hard cause lasers have only 2 types of damage.
Tonight I wouldn't complete epic arc chain end boss without help of Gallente ship with drones - Myrmidon. He could have all 4 types of damage, had only 3 but it worked anyway.

I need to do missions effciently to make some money and progress on better ships.

I doubt it was a good decision of going for Amarr ships.
Prove me I'm wrong, what are the good sides of Amarr ships?
gfldex
#2 - 2012-01-23 03:07:45 UTC
Manto Coxom wrote:
Prove me I'm wrong, what are the good sides of Amarr ships?


How about 1100dps at 40km before drones? Amarr ships are quite skill intensive and it helps to shoot NPCs that are weak to laz0rs. I did the whole lvl1 arc in a coercer and never got a single HP damage to armor. There is a lot of believe when it comes to ships and/or weapons. As usual it's fairly easy to prove believers wrong.

If you take all the sand out of the box, only the cat poo will remain.

Mallak Azaria
Caldari Provisions
Caldari State
#3 - 2012-01-23 03:11:09 UTC
gfldex wrote:
Manto Coxom wrote:
Prove me I'm wrong, what are the good sides of Amarr ships?


How about 1100dps at 40km before drones? Amarr ships are quite skill intensive and it helps to shoot NPCs that are weak to laz0rs. I did the whole lvl1 arc in a coercer and never got a single HP damage to armor. There is a lot of believe when it comes to ships and/or weapons. As usual it's fairly easy to prove believers wrong.


Or still having 650dps at 130km, while your friend next to you in his raven has to slowboat 40km to hit anything & once he's in range, you killed everything. Also instant reloads, 1 faction/T2 crystal = 1000 shots.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Kahega Amielden
Rifterlings
#4 - 2012-01-23 03:12:39 UTC
Quote:
I felt free to choose any race ships I want, just like the race of my character. But now I hear they suck for missions and yeah it's kinda hard cause lasers have only 2 types of damage.


When running missions against targets that aren't vulnerable to EM/Therm it puts you at a slight disadvantage, made up for by the fact that you do stupid amounts of damage at ridiculous range anyway.


Quote:
Tonight I wouldn't complete epic arc chain end boss without help of Gallente ship with drones - Myrmidon. He could have all 4 types of damage, had only 3 but it worked anyway.


He'll be rolling everything because he's in a battlecruiser in an arc designed for frigates and destroyers, not because he's gallente. Damage type versatility isn't that important.


Quote:
I need to do missions effciently to make some money and progress on better ships.


Bigger != better, and there are tons of ways to make money that aren't missions.
J'Poll
School of Applied Knowledge
Caldari State
#5 - 2012-01-23 11:10:44 UTC
Manto Coxom wrote:
Hello. I decided to fly Amarr ships mainly because they have lazors and look really awesome.
I felt free to choose any race ships I want, just like the race of my character. But now I hear they suck for missions and yeah it's kinda hard cause lasers have only 2 types of damage.
Tonight I wouldn't complete epic arc chain end boss without help of Gallente ship with drones - Myrmidon. He could have all 4 types of damage, had only 3 but it worked anyway.

I need to do missions effciently to make some money and progress on better ships.

I doubt it was a good decision of going for Amarr ships.
Prove me I'm wrong, what are the good sides of Amarr ships?


First of all, if you have read the mission briefing on the last SoE Epic Arc, it suggest you do it with a small fleet. CCP made that mission hard to solo (unless you do it at a later stage and bring in an Abaddon =) then it's easy) but it can be done by a small (2 or 3 destroyers) fleet.

The other guy, like said before, brought a BC into a mission made to be done by frigates / destroyers (maybe an occasional cruiser).

Amarr have a slight disadvantage to missions due to their lack of multi-damage guns. But if you are up against the usual Amarr enemies (Blood Raiders, Sansha) that should not be a huge problem as they are week against EM/Therm damage. If you are up against any other rat that isn't weak in your damage this is counter-acted by the metric f**k-tonnes of damage a laser boat can put out.

Missions are not the only way oyu can make ISK, and keep in mind bigger isn't better in EVE. Every ship has his advantages and disadvantages. Large ships for instance will have a really hard time shooting small fast ships etc.

One of my characters is trained into Amarr and I love it.
Yes, Amarr is slightly less good at missions compared to Caldari, specially the Drake as it has a huge tank, missiles are easier skilled and it can swap damage types. But still Amarr when properly skilled can do missions quite good, and also Amarr are also really good in Incursions (if fitted properly though).

Another good point on Amarr, they are really good in large fleet PvP. They do a huge amount of damage, they are bricks to take down and with good fleet are really hard to shoot down.

So, yes Amarr sometimes look less effective in missions. This is due to nature of the guns but also keep in mind skills effect your ship for a huge amount. A good gunnery pilot can make even Amarr ships work very well

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Manto Coxom
Federal Navy Academy
Gallente Federation
#6 - 2012-01-23 13:42:33 UTC
Mallak Azaria wrote:
gfldex wrote:
Manto Coxom wrote:
Prove me I'm wrong, what are the good sides of Amarr ships?


How about 1100dps at 40km before drones? Amarr ships are quite skill intensive and it helps to shoot NPCs that are weak to laz0rs. I did the whole lvl1 arc in a coercer and never got a single HP damage to armor. There is a lot of believe when it comes to ships and/or weapons. As usual it's fairly easy to prove believers wrong.


Or still having 650dps at 130km, while your friend next to you in his raven has to slowboat 40km to hit anything & once he's in range, you killed everything. Also instant reloads, 1 faction/T2 crystal = 1000 shots.



Well, instant reloads don't mean anything, especially at long range.
Manto Coxom
Federal Navy Academy
Gallente Federation
#7 - 2012-01-23 13:48:13 UTC
J'Poll wrote:
Manto Coxom wrote:
Hello. I decided to fly Amarr ships mainly because they have lazors and look really awesome.
I felt free to choose any race ships I want, just like the race of my character. But now I hear they suck for missions and yeah it's kinda hard cause lasers have only 2 types of damage.
Tonight I wouldn't complete epic arc chain end boss without help of Gallente ship with drones - Myrmidon. He could have all 4 types of damage, had only 3 but it worked anyway.

I need to do missions effciently to make some money and progress on better ships.

I doubt it was a good decision of going for Amarr ships.
Prove me I'm wrong, what are the good sides of Amarr ships?


First of all, if you have read the mission briefing on the last SoE Epic Arc, it suggest you do it with a small fleet. CCP made that mission hard to solo (unless you do it at a later stage and bring in an Abaddon =) then it's easy) but it can be done by a small (2 or 3 destroyers) fleet.

The other guy, like said before, brought a BC into a mission made to be done by frigates / destroyers (maybe an occasional cruiser).

Amarr have a slight disadvantage to missions due to their lack of multi-damage guns. But if you are up against the usual Amarr enemies (Blood Raiders, Sansha) that should not be a huge problem as they are week against EM/Therm damage. If you are up against any other rat that isn't weak in your damage this is counter-acted by the metric f**k-tonnes of damage a laser boat can put out.

Missions are not the only way oyu can make ISK, and keep in mind bigger isn't better in EVE. Every ship has his advantages and disadvantages. Large ships for instance will have a really hard time shooting small fast ships etc.

One of my characters is trained into Amarr and I love it.
Yes, Amarr is slightly less good at missions compared to Caldari, specially the Drake as it has a huge tank, missiles are easier skilled and it can swap damage types. But still Amarr when properly skilled can do missions quite good, and also Amarr are also really good in Incursions (if fitted properly though).

Another good point on Amarr, they are really good in large fleet PvP. They do a huge amount of damage, they are bricks to take down and with good fleet are really hard to shoot down.

So, yes Amarr sometimes look less effective in missions. This is due to nature of the guns but also keep in mind skills effect your ship for a huge amount. A good gunnery pilot can make even Amarr ships work very well


And what are the skills that make missions easier in Amarr ships ?
J'Poll
School of Applied Knowledge
Caldari State
#8 - 2012-01-23 15:25:48 UTC
Manto Coxom wrote:
Mallak Azaria wrote:
Pre posted wall of text useless to make my point



Well, instant reloads don't mean anything, especially at long range.


Instant reloads matter. At every range, with all but lasers you have 10 sec (missile and projectile) or 5s (hybrids) of no damage on your enemy. So instant reload, even at ranges of 150+ km matter as you constantly putting damage on your enemy. And like before T2 Laser crystals last about 1000 shots, T1 never wear out at all so even with T2 you less likely have to switch crystals (I only switch if range difference is needed) and it's quite nice it is instant.

Manto Coxom wrote:
And what are the skills that make missions easier in Amarr ships ?


Gunnery-skills

Train for Tech-2 Lasers, train up the specilization (Beam, Pulse or both) and don't forget to train all the 'general' gun skills to 4 or 5. One thing you really want is Weapon Upgrades to 5, for 2 reasons: 1.) you can fit Tech-2 damage mods on your ship. 2.) It opens Adv. Weapon Upgrades, which reduce PG need on your weapons.

Once you started fitting your ship, try to balance Tank and Gank. A massive tank ship is worthless if it can't kill stuff on the other hand a ship that can't take damage doesn't survive long enough to shoot others. Here some trial and error come into play, try to find the fit that is the equilibrium of both. *This counts for both the low-slot damage mods (Heat Sinks for Lasers) and weapon rigs*

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Morgals
Republic Military School
Minmatar Republic
#9 - 2012-01-23 16:28:12 UTC
Amar are great @ missions and much else.

Yes you do EM/therm damage but you do a lot of it.
Lasers do not need to reload and do not use up ammo saving time and isk.
The crystales also ensure you are always doing the most damage you can. If up close some multi freq crystles will pour on the dps but even if out farther you can swap crystales and still do the most damage possible @ that range. Most other weapons systems can not dial there range in as well.....they also have to wait 10 seconds when they do so.

Amar ships also have really nice tanks. Most of the ships also carry drones like the myrmidon. A harbinger(same class of ship as a myrm) can carry the same drones as the myrm(no spares) and has lasers. A harbi can out damage a myrm.

Looking for a mature, adult gaming community that has been active in EvE since 2004?Recruitment is open! Come join our public channel and get to know us. SG-Recruiting

Teowulff Odinson
Republic Military School
Minmatar Republic
#10 - 2012-01-23 19:51:27 UTC
Manto Coxom wrote:
And what are the skills that make missions easier in Amarr ships ?

Well you need tank, speed and DPS skills of course ...

But seeing you're Gallente I wonder if you're still missioning in Gallente space? Keep in mind that the area you're in is filled with rats that are weak to the ship's damage type of the local faction. So in Gallente space most of the rats are thermal/kinetic weak, in Amarr space you have a lot more EM weak rats.

So if you're into Amarr ships it may be handy to move to Amarr space for missions.
Todd Jaeger
Mayhem and Destruction
#11 - 2012-01-23 20:02:20 UTC  |  Edited by: Todd Jaeger
Manto Coxom wrote:
Hello. I decided to fly Amarr ships mainly because they have lazors and look really awesome.
I felt free to choose any race ships I want, just like the race of my character. But now I hear they suck for missions and yeah it's kinda hard cause lasers have only 2 types of damage.
Tonight I wouldn't complete epic arc chain end boss without help of Gallente ship with drones - Myrmidon. He could have all 4 types of damage, had only 3 but it worked anyway.

I need to do missions effciently to make some money and progress on better ships.

I doubt it was a good decision of going for Amarr ships.
Prove me I'm wrong, what are the good sides of Amarr ships?


problem with amarr is not the damage type (em/thermic)
problem with amarr is the same problem gallente ships/weapons used to have before crucible,and thats CPU AND POWERGRID!!!!!.other than that few amarr are fantastic solo pvp ships,and some very good in fleets.

but ccp seems to make progress they buffed assault frigs and retribution now has 1 extra mid slot for trackling.cant say the same thing about coercer.i hope do they realize there something really bad with amarr
Manto Coxom
Federal Navy Academy
Gallente Federation
#12 - 2012-01-24 00:34:50 UTC
Teowulff Odinson wrote:
Manto Coxom wrote:
And what are the skills that make missions easier in Amarr ships ?

Well you need tank, speed and DPS skills of course ...

But seeing you're Gallente I wonder if you're still missioning in Gallente space? Keep in mind that the area you're in is filled with rats that are weak to the ship's damage type of the local faction. So in Gallente space most of the rats are thermal/kinetic weak, in Amarr space you have a lot more EM weak rats.

So if you're into Amarr ships it may be handy to move to Amarr space for missions.


I finished epic arc and moved to Amarr space.
Jouron
Hadon Shipping
#13 - 2012-01-24 16:10:15 UTC  |  Edited by: Jouron
Yeah in amar space you will get more raider sansha spawns. But honestly Damage is less of an issue for lasers, tracking is. Focus on maximizing your gunnery skills, and make sure you can use tracking comps. Trust me in lvl 4 missions an apoc with pulse lasers will tear through just about any mission regardless of the foe.

Your secondary damage thermal, hurts lots of stuff for instance: Sevens, Mercs, Sanshas, Raiders, serpentis and yes even guristas. All the mission rats mentioned have thermal damage as there secondary or primary weakness.

You have chosen wisely. When your ready to make the jump to PVP, you'll be up on any one who chose to fly gallente as there main race.

Im a drones pilot I have nearly perfect drone skills and I have a Dominix that puts out nearly 800DPS at 50km. However with drones you have to keep an eye on them and if your using sentrys you have to stay stationary so you can pull them in if they take agro. All though I love the flexibilty of my Dominix to project huge dps on much smaller targets. Some times I want to just roll into a mission with a gun boat and start wasting sh!t as I roll around. Amar ships tend to be good at this, Good cap and range on the apoc, HUGE tank on the abbadon. I see few problems with you running missions for isk in the future.

Dont forget to train up to fly the noctis when you get a chance.

P.S. Most players find the Amar hulls to be the most Aesthetically pleasing out of all the ships in the game. Theres nothing wrong with picking a ship for looks. Its your game.