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EVE New Citizens Q&A

 
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Additional "Job"

Author
Vhela Purvanen
Doomheim
#1 - 2017-04-20 09:18:18 UTC
Hi all,

I'm very new to Eve. I'm currently enjoying pottering about doing exploration in high sec. Going to even brave Low sec this weekend eek!!

Reason I'm here is i'm wondering what (if anything) goes well with exploration. I appreciate it might not be that simple. but any input will be welcome. Not even really sure what else is out there. It's a big scary place lol.

Thanks

Vhela Purvanen
ergherhdfgh
Imperial Academy
Amarr Empire
#2 - 2017-04-20 10:08:01 UTC
IMHO you should be trying everything and doing more of what you enjoy.

The skills for scanning and hacking don't really get used for anything else. There are times where combat probe scanning can be very useful in PvP but I don't think that we can classify probe scanning as a PvP skill.

The basic run down:

There are ship skill that are common to all or nearly all ships. Mostly these are skills that effect fitting, capacitor, propulsion or tank.

Then there are skills for modules that are specific to a particular activity like combat or mining etc...

Outside of ship skills you have industrial and trade skills and PI skills tend to get lumped into the industrial group.

Production / industrial skills are totally different from ship skills and there isn't much crossover. But even at that I would not recommend that you avoid the industrial side ( if you enjoy it ) just to focus on one or two other specific activities.

Want to talk? Join Cara's channel in game: House Forelli

Trevor Dalech
Nobody in Local
Deepwater Hooligans
#3 - 2017-04-20 10:53:51 UTC
Rig production has low skill requirements, and you'll be looting many of the materials needed from relic sites. As such, that's a second 'job' that you could easily combine with exploration for some extra profits. You will however need to do some research to figure out which rigs are worth producing (sometimes you earn more ISK simply selling the raw mats instead of turning them into rigs.)
Alasdan Helminthauge
AirHogs
Hogs Collective
#4 - 2017-04-20 11:10:39 UTC  |  Edited by: Alasdan Helminthauge
Maybe leave a single can in the site. Switch for a combat ship and stay cloak near that can. Then wait for another explorer to come and blow him up when he's hacking Pirate
Warning: usually don't work in hi-sec.
Keno Skir
#5 - 2017-04-20 11:25:48 UTC
Gas huffing. The skillbook is expensive but it's decent income after and it fits with all your scan based explorations kills.
Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#6 - 2017-04-20 11:26:46 UTC
Train your google skills, and look up what it takes to survive in nullsec. It only needs slightly more precautions to not get caught there than in lowsec, but relic sites are -much- better.

Consider every lost ship a valuable learning experience. And don't use that 300 mil Astero first, a few T1 frigs with scanning bonus for 1-4 millions will do well in the first few days.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Vhela Purvanen
Doomheim
#7 - 2017-04-20 15:11:36 UTC
Thank you all.

I'm leaning into some solo PvE at the moment.....low level stuff. I believe it's called ratting?

Just need to decide what ship to do it in lol
Sere O'Asis
Desert Oasis Investigations
#8 - 2017-04-20 15:58:45 UTC
Lots of replies have mentioned income producing options, but no one has really touched on the sheer joy of exploration, for exploration's sake.

Going....there, and coming....back.

There are over 150 tourist destinations in New Eden, and they are all over. One site of pilgrimage, for lack of a better word, is the EVE Gate. Some exploration corps consider a successful solo journey there and back as a graduation exercise.

Circumnavigation of New Eden is also a popular option. Plus the very long term goal of visiting every system.

Each foray into the unknown is its own adventure, and reward. The random conversations, the mistakes, the successes, the chases, and if you're lucky friendships.....all make memories, that long after this game is gone will remain with you, as tiny treasures of your time in New Eden.

And each lies on the other side....of the next gate.


Persephone Alleile
Tartarus Covert Operations
#9 - 2017-04-20 17:58:17 UTC
Hi-Sec exploration can be disappointing since a lot of the times the sites get picked clean quickly so you might be scanning for a while before finding anything and then when you do the pay-outs aren't that big. Low class wormholes and empty nullsec pockets are where the isk is.

As others mentioned there are some other some industries that go well with exploration. Gas harvesting will let you capitalize on any gas sites you find, the salvage you get from relic sites can go into rig manufacturing, the datacores and decryptors you get from data sites can be used for t2 BPC invention, etc. But as others also mentioned a lot of the skills for these professions have little overlap with other in-game activities.

There are also combat sites that can be found through scanning so many explorers will just train exploration and combat skills so they can run those sites and sell any loot from data or relic sites on the market.
DeMichael Crimson
Republic University
Minmatar Republic
#10 - 2017-04-21 06:52:18 UTC
There's a few missions that require the use of Scanning and Hacking skills. Course those are rare.

As for something to do besides exploration, I found it was good to mix in some Manufacturing, Market and Missions to keep from getting burnt out on exploration.



DMC
Magnus Jax
#11 - 2017-04-21 08:14:02 UTC
The good thing about knowing how scanning works is that you learn to understand how other people can/will find you in space, this will help you to avoid getting in trouble over this.

Beyond that there's a bazillion things to do in EVE and they all can make isk, so you might as well pick something you actually enjoy doing and keeps you entertained. If you don't enjoy what you're doing, stop doing it.
Vhela Purvanen
Doomheim
#12 - 2017-04-21 08:58:42 UTC
Sere O'Asis wrote:
Lots of replies have mentioned income producing options, but no one has really touched on the sheer joy of exploration, for exploration's sake.

Going....there, and coming....back.

There are over 150 tourist destinations in New Eden, and they are all over. One site of pilgrimage, for lack of a better word, is the EVE Gate. Some exploration corps consider a successful solo journey there and back as a graduation exercise.

Circumnavigation of New Eden is also a popular option. Plus the very long term goal of visiting every system.

Each foray into the unknown is its own adventure, and reward. The random conversations, the mistakes, the successes, the chases, and if you're lucky friendships.....all make memories, that long after this game is gone will remain with you, as tiny treasures of your time in New Eden.

And each lies on the other side....of the next gate.





You can actually visit the Eve Gate??? :O
Alasdan Helminthauge
AirHogs
Hogs Collective
#13 - 2017-04-21 09:32:29 UTC
Vhela Purvanen wrote:
Sere O'Asis wrote:
Lots of replies have mentioned income producing options, but no one has really touched on the sheer joy of exploration, for exploration's sake.

Going....there, and coming....back.

There are over 150 tourist destinations in New Eden, and they are all over. One site of pilgrimage, for lack of a better word, is the EVE Gate. Some exploration corps consider a successful solo journey there and back as a graduation exercise.

Circumnavigation of New Eden is also a popular option. Plus the very long term goal of visiting every system.

Each foray into the unknown is its own adventure, and reward. The random conversations, the mistakes, the successes, the chases, and if you're lucky friendships.....all make memories, that long after this game is gone will remain with you, as tiny treasures of your time in New Eden.

And each lies on the other side....of the next gate.





You can actually visit the Eve Gate??? :O


Yeah, it's in a system called "New Eden", in Genesis region. I had been there once when I was an exploring newbie and jumped into a wormhole blindly (and I found some good loots there :D).
Vortexo VonBrenner
Doomheim
#14 - 2017-04-21 10:19:34 UTC
Vhela Purvanen wrote:

You can actually visit the Eve Gate??? :O

Everyone should make a pilgrimage there at least once.



Magnus Jax
#15 - 2017-04-21 17:54:52 UTC
You can visit the system but not the gate itself, it's just in the star background. Still, kinda cool.
Ocean Ormand
Bagel and Lox
#16 - 2017-04-21 18:07:23 UTC
To the op:
Exploration in lowsec is generally fairly easy: just remember a couple of things:
(1) Do not run sites in station systems - generally folk live in station systems and frequently bm the cs sites - so if they see somebody running the sites they can warp straight there in a cloaky ship and you will never know bc they wont be using probes to catch you.
(2) You can violate rule 1 by getting to know the neighbors - learn who is who and what they do; if you hang around an area - talk to folk - most lowsec dwellers are friendly and will talk back even if they try to assplode you.
(3) Learn the cloaky warp trick and/or fly covert ops ships - with the right ship and skills it is very hard for you to be caught on gate.
(4) keep an eye on local and ds. If you see probes its probable a good idea for you to dock up. Remember it doesnt have to be just combat probes that will find you running sites - if I see an exploration ship and i think they are in a cs site - which I havent already scanned down - i pop core probes to find the site - so I dont spook them with combat probes.
Alaric Faelen
Republic Military School
Minmatar Republic
#17 - 2017-04-22 16:27:25 UTC
Pretty much everything blends well with exploration.

PvP leaps to mind first. You can hunt other players as well as defend yourself rather than flee when attacked. This opens up things like purposely baiting others, or active hunting, or staking out a site and sitting cloaked waiting for someone to enter. It lends itself well to having a friend or two around to call in back up or just whore on a KM.

Industry. Do something with all that loot. Melt it down and make something cool. Haul it all to a market and sell high. While you are hauling your own loot, might as well take a player contract to move stuff instead of wasted space in the cargohold. There are many small things you can do to fill out an Eve session.

PI- if you are going to be in low sec, take advantage of the better planet rewards and stop by for some PI. It means more hauling but it's low effort income.

Ocean Ormand gives excellent advice for living in low sec. The key is to live where you work. The most dangerous part of your day is the commute- crossing from high to low or low to null is where the camps most often are. Once you are deeper into low/null, you can often go without seeing other players for hours. The only time you should be crossing that border is to sell accumulated loot.

The best answer is of course join a corp that does the things you like to do. These corps will usually offer things like loot buyback programs, jump freighter service, even escort if you need to haul your own stuff around. When I lived in the depths of Sov, my corp bought all my PI and loot (slightly under Jita price) - all I did was contract it over and get paid. Other than offering to light cynos, that was my total expended effort.
Rexxar Santaro
Forex Corp
#18 - 2017-04-23 10:26:07 UTC  |  Edited by: Rexxar Santaro
Ocean Ormand wrote:
To the op:
Exploration in lowsec is generally fairly easy: just remember a couple of things:
(1) Do not run sites in station systems - generally folk live in station systems and frequently bm the cs sites - so if they see somebody running the sites they can warp straight there in a cloaky ship and you will never know bc they wont be using probes to catch you.
(2) You can violate rule 1 by getting to know the neighbors - learn who is who and what they do; if you hang around an area - talk to folk - most lowsec dwellers are friendly and will talk back even if they try to assplode you.
(3) Learn the cloaky warp trick and/or fly covert ops ships - with the right ship and skills it is very hard for you to be caught on gate.
(4) keep an eye on local and ds. If you see probes its probable a good idea for you to dock up. Remember it doesnt have to be just combat probes that will find you running sites - if I see an exploration ship and i think they are in a cs site - which I havent already scanned down - i pop core probes to find the site - so I dont spook them with combat probes.


Golden advices for low-sec.

I can add:

1. Don't go to null-sec without Hacking and Archaeology lvl IV.
2. D-Scan area around and as soon as you'll see some Astero, Straitos ships around just leave the system fast or stay cloacked. They are your highest threat there. Always will appear from behind with one Scrambler or 2 Scramblers (+4) on you.
3. Be careful with level IV caches - many traps, can spawn ships etc.
4. Avoid any sleeper caches at the beginning. Many NPC traps. I lost more ships there than from site pvp ganking.
5. Don't go to WH without lvl IV of Archaelogy and Hacking and Scanning.
6. Covops ships requires over 21 days of learning, so this isn't a newbie option, but they are the best for WH non combat exploration.
7. Avoid any WH level 3 (C3) or above - too difficult, lvl V Archaeology and Hacking requires, T2 ship fitting, almost all sites have Sleepers.

Try PI in high-sec firstly, additional passive 10M per 5 days at level 3. Than you can try low-sec PI with greater head ache but with low venue increased also. I'd not recommend to try null-sec PI or WH especially. Without level PI 5 skills you'll not get enough venue. WH PI is very hard to perform, you need to be in a corp or to to have almost all skills to lvl 5 and an ALT which lives there and don't look what people say about it's profit.

TRY and develop R&D - another passive venue. Not much. But at level 4 o5 of skills can give your relatively good venue for a new player.

...try all other 101 stuff you can do in the EVE.

P.S. PVP for a new player is useless. You'll lost your ships with minimal venue. No way to go vs T2-T3 ships fitted with T2-T3 suff and pilots which have a level V license on them.
Trevor Dalech
Nobody in Local
Deepwater Hooligans
#19 - 2017-04-23 15:31:37 UTC  |  Edited by: Trevor Dalech
Rexxar Santaro wrote:

1. Don't go to null-sec without Hacking and Archaeology lvl IV.
5. Don't go to WH without lvl IV of Archaelogy and Hacking and Scanning.


Level III is perfectly fine, you lose a bit more cans, but it's still worth a lot more than in low or high sec.


Rexxar Santaro wrote:

2. D-Scan area around and as soon as you'll see some Astero, Straitos ships around just leave the system fast or stay cloacked. They are your highest threat there. Always will appear from behind with one Scrambler or 2 Scramblers (+4) on you.


Stealth bombers can be a threat too if your drones skills aren't decent.

Rexxar Santaro wrote:

6. Covops ships requires over 21 days of learning, so this isn't a newbie option, but they are the best for WH non combat exploration.


If you like exploration, I'd recommend training into Covops ASAP, even if you're a newbie.

Rexxar Santaro wrote:

7. Avoid any WH level 3 (C3) or above - too difficult, lvl V Archaeology and Hacking requires, T2 ship fitting, almost all sites have Sleepers.

You're wrong... C3 can have non-sleeper data/relics and they are the same sites as in C1, C2 or null sec. Shattered C4s can have these sites as well. As for the sleeper data/relics, they are quite easy to hack (and quite worthless) you just need someone (or you in another ship) to take out the sleepers.
Rexxar Santaro wrote:

P.S. PVP for a new player is useless. You'll lost your ships with minimal venue. No way to go vs T2-T3 ships fitted with T2-T3 suff and pilots which have a level V license on them.


I would recommend every new player try some PvP, if only to know what is required to catch someone and to kill someone. Even if you're a carebear, the more you know about PvP the better you can avoid it. T1 frigates are cheap, and there are plenty of new players flying around in them that you might even get some kills.