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Player Features and Ideas Discussion

 
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Little things / Small QoL suggestions

First post First post
Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#61 - 2017-04-20 08:48:39 UTC
Suggestion: Sort production components in Blueprints alphabetically and not randomly.
Keywords: UI, industry, blueprints, sorting
Note: --
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Components to produce citadels are sorted randomly whereas you can and most people have sorted the blueprints alphabetically in the industry window. Counterproductive and very tedious.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#62 - 2017-04-20 08:57:38 UTC
Suggestion: Sort related systems in the Constellation info window alphabetically.
Keywords: UI, info windows
Notes: Systems are sorted randomly in the related systems tab which is counterintuitive and makes using the tab/window unnecessarily tedious.
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In that regard, can you do something about sorting in general: Searching for stations via P&P yields a randomly sorted list of stations (search for Jita, for instance, and you get this: Planet 4 stations all over the place instead of grouped properly. The same goes for characters, among other things.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#63 - 2017-04-20 09:15:09 UTC
Suggestion: Stop the Fleet Warp command of an FC stopping the Jump Gate command from the player.
Keywords: Warping, navigation, fleets
Notes: This command cancels other commands given prior to this.
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If an individual player uses the Warp and Jump command and then a player in a suitable fleet position gives a Squad/Wing/Fleet Warp fleet command, this fleet command stops the prior command and a ship just sits on a gate it was supposed to jump through. That happens even when you are already actually warping and are still on the ridiculously large grids. This should stop.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#64 - 2017-04-20 14:00:10 UTC
Suggestion: Completing a WTB contract should not require splitting item stacks into amounts listed in contracts, it should happen automatically.
Keywords: Contracts, UI, item stack splitting
Note:
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I just had to fill a WTB contract over 30k of an item and had 34.somehing thousand units of that item in my hangar. I could not complete this contract because I did not have the required amount of items in my hangar. Only after I split that item stack into a stack with 30k units the contract completed as expected. This should not be necessary and in fact is not in other areas, like multi-fitting, selling items, among other things.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Charper Kanjus
Caldari Provisions
Caldari State
#65 - 2017-04-20 15:18:56 UTC
Suggestion: Creating contracts should automatically split items from larger stacks
Keywords: Contracts, UI, item stack splitting
Note:
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If i want to list multiple contracts of 100 units of X and i have 2000 in my hangar i must pre-split these items to the correct size to be able to copy the contract and relist.

Ideally upon copying the contract it should see i have enough items in my hangar and simply remove the appropriate amount from the large stack
Charper Kanjus
Caldari Provisions
Caldari State
#66 - 2017-04-20 15:46:31 UTC
Suggestion: Allow unstacking larger stacks into smaller defined stacks
Keywords: UI, item unstacking
Note:
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I'd like to be able to right click a stack and split it into smaller stacks of a defined size.

The smaller stacks should use all of the large stack with the remainder forming its own stack

e.g 1000 unstacked into stacks of 150 produces 6 stacks of 150 and 1 stack of 100



Terminal Insanity
KarmaFleet
Goonswarm Federation
#67 - 2017-04-20 20:22:27 UTC
Autopilot will split fleets up.

whenever theres two paths of equal distance to destination, each client randomly selects one of the paths, dividing the fleet for several systems sometimes

yes they're both "shortest route" etc etc all identical settings.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Jinn Esubria
Federal Navy Academy
Gallente Federation
#68 - 2017-04-21 16:09:46 UTC
Suggestion: Add the option to auto repackage and/or auto "stack all" when moving undamaged items into inventory.
Keywords: ui, inventory managemenr
Notes: Having to constantly repackage items when unequipping them and then having to stack them gets so annoying. I have to do it all the time.
Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#69 - 2017-04-21 16:19:02 UTC
It would be nice if my probe and dscanner didn't disappear everytime i docked and undocked.
It would also be nice if the PI planet wouldn't go black the first time i visited it
Axon Magnus
Tactical Stability Union
#70 - 2017-04-21 16:39:18 UTC
Suggestion: Inventory sort by slot type , for example "high slot" "low slot".
Keywords: Inventory, sort, value
Note: inventory can be sorted by quantity, type, name, but not value and not slot type which is rather important.


"Doubt kills more dreams than failure ever will"
Oradric Cube
Center for Advanced Studies
Gallente Federation
#71 - 2017-04-21 18:04:44 UTC
Suggestion: Uniform Ship Switch and Undock in Citadels vs Stations
Keywords: undock, citadel, station
Note: The experience when docking followed by switching ships and then undocking is different in citadels vs stations. There are different timers and different error messages if you try to do it too fast. Rather than generating error messages why not simply accept the input from the user and queue it up for completion when all appropriate/necessary timers have completed? The old station undock behavior did this really well, but even that doesn't work smoothly anymore in citadels.
Demolishar
United Aggression
#72 - 2017-04-21 18:41:47 UTC  |  Edited by: Demolishar
Suggestion: Change Bastion modules so you can activate warp scrambler/disruptor on a Marauder which has them active. They can't warp while in Bastion anyway.
Keywords: marauder bastion
Note: Removes un-necessary and annoying micromanagement, and exploits involving MJD.
Demolishar
United Aggression
#73 - 2017-04-21 18:43:10 UTC
Rivr Luzade wrote:
Suggestion: Completing a WTB contract should not require splitting item stacks into amounts listed in contracts, it should happen automatically.
Keywords: Contracts, UI, item stack splitting, scamming


FTFY Lol
Lothros Andastar
The Scope
Gallente Federation
#74 - 2017-04-21 23:15:56 UTC
Suggestion: Ability to add/remove brackets via context menu the same way you can add/remove to overview
Keywords: ui, overview
Note: Makes making a bracket profile easier.
Schwein Hosen
DuckPus Fightclub
#75 - 2017-04-22 02:47:10 UTC
Fix Hidden Assets "Bug"

I like to do contract trading, so I end up with a lot of assets spread throughout different stations and citadels. It would be a really big quality of life improvement if you made the context menu options (right click options) the same no matter where the item is.

What works:
If you right click on a fitted ship (or container/courier package) when it's owned by a character and in a station, you get the option to "View Contents" and "Repackage"

What is cumbersome:
When you right click on a fitted ship (or container/courier package) when it's in a citadel or in the corp deliveries, you CANNOT "View Contents" or "Repackage".

That's right, the only way to even know what you own is to create a contract with the item and view the list that way, then delete the contract.

I'm sure this would be a quick code change too. Thanks!
Henri Alabel
Dane Solo Corp Inc
#76 - 2017-04-22 04:31:50 UTC
Suggestion: If you scan down a signature to 100%, type will be remembered regardless of jumping or docking.
Keywords: ui, overview
Note: It will still have to be scanned down again after jump or dock, but the type will be remembered for a time.
Could be after 12 hours, if you get more then 10 jumps away or whatever.
Briar Thrain
Arcana Noctis
#77 - 2017-04-22 06:55:33 UTC  |  Edited by: Briar Thrain
Suggestion: auto-purge client cache at some interval, or make an in game cache purge - preferably automatic
Keywords: client
Note: Many issues currently with what client sees that can be cured with this

Client's cache could be purged upon some timeframe or every time session changes, etc. Currently many things don't update to the what the client can see as 'current' without logging out and clearing game cache. Unless there is some technical reason client must be reset when this happens seems like this would cure a whole medley of things that don't update properly.
Java Joe Nicotine
Yuck PHoo II
#78 - 2017-04-22 11:05:24 UTC
How about a bigger broadcast for shield button or ability to scale the size of it, like the buttons on the left had side of the screen
Fuzzbump
Zeura Brotherhood
#79 - 2017-04-22 13:35:02 UTC
Suggestion: Ability to 'look at' and pan around planets and moons (not planet viewer).
Keywords: ui, camera
Note: Would make for some cool shots of planets and moons.
manus
Subhypersonics
#80 - 2017-04-22 13:52:24 UTC  |  Edited by: manus
Suggestion: Move number of science and manufacturing jobs to the top left area of the industry window
Keywords: ui, science, manufacturing, industry
Note: Swiftly get an idea if you are using all your slots or not. Example