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Why is CCP spending so much time on rehashing content?

Author
Anna-Elizabeth DeWitt
Federal Navy Academy
Gallente Federation
#61 - 2017-04-18 09:55:01 UTC
Why does CCP whatever they do? Perhaps because you don't change a running/winning system?

And perfect timing: CCP announces "Phenomenal PVE" and yet people mock about the lack of PVE content in a PVP game. Sitting in station and nothing happens. CCP halp please, do something.Big smile
March rabbit
Aliastra
Gallente Federation
#62 - 2017-04-18 11:31:26 UTC
Anna-Elizabeth DeWitt wrote:
And perfect timing: CCP announces "Phenomenal PVE" ...

What did i miss? Shocked

The Mittani: "the inappropriate drunked joke"

Jenn aSide
Soul Machines
The Initiative.
#63 - 2017-04-18 13:04:55 UTC  |  Edited by: Jenn aSide
Mr Mieyli wrote:
There is a false dichotomy going on in this thread that CCP can only either make progress or fix bugs/ balance. Well, the bugs will be endless, so fixing them will also be an endless task, and one which will only lose players from one group or another. If they want more players they have to pull them in, BUT (this part specifically for you Jenn) this does not mean abandoning what eve is. I do think you guys are scared of change, and you have your reasons, but I don't think it is really logical the way you attack players. CCP will do what they wnt, and if they are reading the forums what we say might influence them. If you guys really aren't afraid of change, then what changes would bring more players into the game?


I wonder how old you are, because tbh it seems like talking to a kid (kids always have unrealistic beliefs and ideas about things).

First of all, who needs to lie to you about being 'scared of change' in a video game? If EVE died tomorrow it would simply mean "welp, gonna play a lot more Warships and Elite for a while". It wouldn't be the end of the world. I am not saying don't change anything (and I'll assume some people agree with me), I am saying (takes deep breath):

#1. It's stupid to mess up something that doesn't need to be messed up just because you are bored.

#2. The pursuit of "new players" ie people who aren't mentally suited to what EVE is is also stupid because EVE is a niche game that attracts a certain crowd. If you want "more players" then you figure out ways to find more of those niche kinds of people, NOT regular MMO players who NEED "leveling up, gated content, and protection from non-consensual pvp".

Many of us are old enough to remember the games other companies ruined in their bad attempts to get "more players", and while the end of EVE wouldn't be the end of the world, we also don't want to watch CCP replicate that kind of idiocy.

#3. The accusation of being scared of change is a dodge by people who really don't want to understand the opposition to their idea. If a person was 'scared of change', then someone could try to hand them a million dollars in a suitcase and they'd run away because how dare you change my financial situation for the better lol.

When you say "change", we see through you, you mean "change it to something I would like, screw the people who like it now and have sustained it with subscription money for 14 years". Well, I don't like what you like, I like EVE and you like....things that aren't EVE.




The one thing I will never understand is the people who always call for new players seem to spend all their time here begging CCP to do something (usually things that CCP already tried that don't work, the "change" and "more players" people seem to have a blind spot where history is concerned). If you care so much, why aren't you recruiting people? Why aren't you looking for people to come play EVE? Where is the website you built that not only recruits more people into EVE, but has links to tutorials and new player resources?

My theory is that people who are always on about 'need more players' are actually responding to a feeling of anxiety that comes from the same place as those who say "EVE is dying". They think the game that they have 'invested so much time in' is going to shut down , and with it all their ingame items and ships. So like the bible thumping bum on the street corner, they start screaming "the end is nigh" so that someone (not them) will do something about it.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#64 - 2017-04-18 13:07:05 UTC  |  Edited by: Nana Skalski
What is so phenomenal in PvE?

I thought people would always get kicks from RNGesus and loot fairy distributing stuff to carebears, while grinding predictable win/win missions and sites.

Hard stuff can be good when you can crunch it and make into win/win scenario, to then run forever in such way it works and gives rewards. If you fail repeatedly, you dont like stuff. You move past it and label it "bad". Few that can really do amazing things boast that they can do something with it.

I would be carefull.

Something what cant be gamed en masse, will be only phenomenal but in the eyes of CCP devs and few very dedicated players: CCP devs being like "Look, they cant do this stuff anymore, ahahahaha!" and those few: "We win again".

Yeah. Lol
Alaric Faelen
Republic Military School
Minmatar Republic
#65 - 2017-04-18 15:58:33 UTC
Quote:
#2. The pursuit of "new players" ie people who aren't mentally suited to what EVE is is also stupid because EVE is a niche game that attracts a certain crowd. If you want "more players" then you figure out ways to find more of those niche kinds of people, NOT regular MMO players who NEED "leveling up, gated content, and protection from non-consensual pvp".


-- On this point, I agree whole heartedly. I have long said that Eve needs better players, not just more players. But it's a funnel- we need a ton of players to try Eve to find the few that will stay and contribute. That necessarily means we have a ton of those 'regular' MMO players as you put it.

The balance point is throwing a wide enough net to catch lots of players- the new player experience, outsized rewards for low end content, relative safety, etc. but also giving players a good enough experience to want to stay for the later content.

The problem is with most games you are ushered out of the newbie 'safe' areas. You cannot succeed in those games by staying in newbie places hiding behind the NPC guards.
But in Eve, that is the way the majority play. By far the richest players are the ones that never leave high sec, or even Jita most of the time. There is no progression in risk to match reward, so the game balance is thrown off by professional 'newbies' that have never stepped foot outside high sec, yet are the ones flying the billion isk ships and pods.

You can't have cries of 'but we're new and high sec needs to be safe' when that same space is occupied by even more high level characters in billion isk ships.

(sorry I veered off topic, but it's a related issue to what is a newbie and newbie content)
Mr Mieyli
Doomheim
#66 - 2017-04-18 16:49:16 UTC
Jenn aSide wrote:
Mr Mieyli wrote:
If they want more players they have to pull them in, BUT (this part specifically for you Jenn) this does not mean abandoning what eve is.

When you say "change", we see through you, you mean "change it to something I would like, screw the people who like it now and have sustained it with subscription money for 14 years". Well, I don't like what you like, I like EVE and you like....things that aren't EVE.



Sigh.

I wrote that just for you and you still think I'm trying to ruin your game. You don't see through me, or know what I like, you see your own fears. Literally all of your posts are just you rambling away to yourself about your own imaginings addressing none of what I actually write, yet you choose to quote me.

I have tried to get people I know playing eve, no success so far.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Gregorius Goldstein
Queens of the Drone Age
#67 - 2017-04-19 06:32:43 UTC
March rabbit wrote:
Anna-Elizabeth DeWitt wrote:
And perfect timing: CCP announces "Phenomenal PVE" ...

What did i miss? Shocked


Fanfest
Shallanna Yassavi
qwertz corp
#68 - 2017-04-19 10:31:43 UTC
We're supposed to be the content in this game. Shiny new PvE stuff is supposed to get us out in space so we fight over it.

From the sound of it, they want us to throw a *lot* of stuff at the new shipyards. It's hotdrop o'cloooock!

A signature :o

Beta Maoye
#69 - 2017-04-19 12:09:26 UTC
In response to the OP,

In the past few years, the game company wanted to recreate the golden age of EVE that players were flooding into the game and big battles were being fought among big alliances. They tried to make better structures, better war mechanic, better visual candies, but it seems that the previous magical effects have somehow lost its shimmer of halo. The player base has been shrinking at a gradual pace. We all know the game needs changes. However, the game is highly complex that the sovereignty, warfare, resources, production, structures, hulls, modules, and the market economy are entangled within a giant entity - New Eden. Whenever they want to change something, they have a good chance to break other things, in both gameplay levels and coding levels. EVE is the goose with the golden eggs for the company. They are very afraid of screwing it by making dramatic changes. They are trying to change the game a bit at a time and monitor what happens, and then change a bit further. The problem is whether they can find the holy grail before players lost their patience.

One idea I think worth trying is to set aside a small portion of space that has simpler sov mechanic, restricted to sub-cap ship fights, combat system similar to pvp tournament style. I mean a lighter version of sov gameplays that are more accessible to less hardcore players.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#70 - 2017-04-19 12:26:27 UTC
Beta Maoye wrote:
In response to the OP,

In the past few years, the game company wanted to recreate the golden age of EVE that players were flooding into the game and big battles were being fought among big alliances. They tried to make better structures, better war mechanic, better visual candies, but it seems that the previous magical effects have somehow lost its shimmer of halo. The player base has been shrinking at a gradual pace. We all know the game needs changes. However, the game is highly complex that the sovereignty, warfare, resources, production, structures, hulls, modules, and the market economy are entangled within a giant entity - New Eden. Whenever they want to change something, they have a good chance to break other things, in both gameplay levels and coding levels. EVE is the goose with the golden eggs for the company. They are very afraid of screwing it by making dramatic changes. They are trying to change the game a bit at a time and monitor what happens, and then change a bit further. The problem is whether they can find the holy grail before players lost their patience.

One idea I think worth trying is to set aside a small portion of space that has simpler sov mechanic, restricted to sub-cap ship fights, combat system similar to pvp tournament style. I mean a lighter version of sov gameplays that are more accessible to less hardcore players.

Faction warfare with complexes like arenas?
Beta Maoye
#71 - 2017-04-19 12:40:17 UTC
Nana Skalski wrote:

Faction warfare with complexes like arenas?

No, not just an arena. I mean a lighter version of sovereignty that has the characteristics of owning a piece of land, like putting your alliance logo on your structure and various enhancements(lighter) to your space.
manus
Subhypersonics
#72 - 2017-04-19 14:44:15 UTC  |  Edited by: manus
I think CCP's philosphy is problematic. They continually focus on big announcements and massive features. But it doesent work. It is better to start small and then gradually improve your feature. For example factional warfare? How has it been improved since launch? It seems like CCP's philosophy is fire and forget. Take something small like mining missions. They were improved years ago and then abandonded. Even tho there are plenty of ways they could be made even better.

What CCP needs is someone who plays the game, and is able to identify the minor quirks and then come up with solutions to them. This way, every minor quirk ironed out helps build solid features that players like, instead of taking these huge gambles with lots of manhour requirement like Walking stations, Factional warfare that you never get right on the first go anyway - The latter which does seem like a succes, admittedly! but CCP wont truly know this until after the feature has existed for some time.
Zarek Kree
Lunatic Legion Holdings
#73 - 2017-04-19 15:02:36 UTC
manus wrote:
I think CCP's philosphy is problematic. They continually focus on big announcements and massive features. But it doesent work. It is better to start small and then gradually improve your feature. For example factional warfare? How has it been improved since launch? It seems like CCP's philosophy is fire and forget. Take something small like mining missions. They were improved years ago and then abandonded. Even tho there are plenty of ways they could be made even better.


This is exactly the model CCP has shifted to. You no longer see the big named expansions every year. Instead you see new features when they're ready and continual improvements and bug fixes to existing features.

manus wrote:
What CCP needs is someone who plays the game, and is able to identify the minor quirks and then come up with solutions to them. This way, every minor quirk ironed out helps build solid features that players like, instead of taking these huge gambles with lots of manhour requirement like Walking stations, Factional warfare that you never get right on the first go anyway - The latter which does seem like a succes, admittedly! but CCP wont truly know this until after the feature has existed for some time.


Yes, if only there was some group (a council perhaps) that was made up of players who could advise them on stellar management. They could even call it the Council of Steller Management. That's a really great idea. They should do that. You're quite the genius to come up with that all on your own.
manus
Subhypersonics
#74 - 2017-04-19 15:15:39 UTC  |  Edited by: manus
The ideas you mention are great in theory. But they do not work in practice it seems. For example what good is it to try to make updates frequent, if you are still stuck with the old culture of making large hyped up things? The result is that in the frequent updates you get reskins, and useless stuff like that. And the content that are supposed to keep the game fresh come out spaced far apart and are still only huge gambles.

I am also bearish on the CSM. It seems like a beauocracy if not popularity contest - sometimes the best ideas are not popular, real solutions tend to not be popular, and so on. It would be great with a follow up of what the CSM has been responsible for since its inception. I am prepared to be proven wrong about it.
Zarek Kree
Lunatic Legion Holdings
#75 - 2017-04-19 15:39:16 UTC
manus wrote:
The ideas you mention are great in theory. But they do not work in practice it seems. For example what good is it to try to make updates frequent, if you are still stuck with the old culture of making large hyped up things? The result is that in the frequent updates you get reskins, and useless stuff like that. And the content that are supposed to keep the game fresh come out spaced far apart and are still only huge gambles.

I am also bearish on the CSM. It seems like a beauocracy if not popularity contest - sometimes the best ideas are not popular, real solutions tend to not be popular, and so on. It would be great with a follow up of what the CSM has been responsible for since its inception. I am prepared to be proven wrong about it.



These aren't MY ideas - I'm simply pointing out that CCP already does what you're suggesting. Now if you want to move the bar and say, "Yeah, well they still aren't doing it right because...reasons" then that's another topic. You can't be "proven wrong" when you move the bar to a subjective measure like how well you personally think they're doing. They've already moved away from major releases and they have a CSM, so your original suggestions are moot.

It's so pathetic the way people stagger into these forums and act as if CCP is stupid and that the solutions that will make everybody happy are obvious. The solutions are NOT obvious and CCP is not stupid. But running this kind of an enterprise is hard. Things are not perfect and never will be. There are definitely things CCP can do better, but it's hard to fault the structural mechanisms they have in place or their general development philosophy.
manus
Subhypersonics
#76 - 2017-04-19 15:42:25 UTC
Quote:
These aren't MY ideas


I never said they were.

Quote:
I'm simply pointing out that CCP already does what you're suggesting


No. You assume that is what they are doing. In reality the CSM is no good if it doesent produce anything constructive in a timely manner, and frequent updates are a farce if they have no interesting content.

Zarek Kree
Lunatic Legion Holdings
#77 - 2017-04-19 15:59:08 UTC
manus wrote:
No. You assume that is what they are doing. In reality the CSM is no good if it doesent produce anything constructive in a timely manner, and frequent updates are a farce if they have no interesting content.


All you're doing is handwaving the solutions. Since you agree that they already follow the general philosophy you were originally proposing, your issue is in the execution of those ideas. So what SPECIFICALLY would you change in terms of their content development? What SPECIFICALLY would you change in terms of the CSM?