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Amarr Victor! CCP Please Stop.

Author
Ioci
Bad Girl Posse
#41 - 2017-04-18 22:24:12 UTC
I've said for years, Amarr has the upper hand in large scale engagement that will require large scale coordination as the price you pay but truth be told, Gallente can challenge Amarr if they nut up and blaster fit. I'm mostly seeing this from an Alpha clone slug fest Thorax fleets against Maller fleets, the wreckage will mount on both sides.

R.I.P. Vile Rat

Xzanos
Rattini Tribe
Minmatar Fleet Alliance
#42 - 2017-04-18 22:29:19 UTC
Victoria Oswald wrote:
I am unable to state my own opinion here, since I am a new player in the EVE universe. However this got me:

Xzanos wrote:

On the other hand you have players who play the game more for its immersion factor and RP of joining a corporation/ fighting for ideals.


I was looking for a corp that supports these factors for months. Since I read the first book and decided to play eve I was all about some RP/Story related stuff, but all I found was people cross-using ships and randomly shooting each other, buying expensive goods, create fits for hours and die within minutes again.

So are you just lying to me, or did I just have bad luck?


It is pretty hard to find a good RP corp that is also decent at pvp. mostly i find this is due to such horrid balance between races. Its hard to fly a racial specific fleet which is all i have ever wanted to do.

*activates thermal hardeners for incoming flame

Xzanos
Rattini Tribe
Minmatar Fleet Alliance
#43 - 2017-04-18 22:34:21 UTC
Ioci wrote:
I've said for years, Amarr has the upper hand in large scale engagement that will require large scale coordination as the price you pay but truth be told, Gallente can challenge Amarr if they nut up and blaster fit. I'm mostly seeing this from an Alpha clone slug fest Thorax fleets against Maller fleets, the wreckage will mount on both sides.


It should take the same amount of coordination and skill to fly any doctrine. What ever is "easy" usually ends up being the most overpowered because its very easy to learn and teach those fleet tactics to a larger number of players. Im glad that someone else has noticed though.

On your second point... try a fleet of Ruptures against the ships you just named. There will be just as much wreckage just not on both sides.

*activates thermal hardeners for incoming flame

Kazuma Ry
Ministry of War
Amarr Empire
#44 - 2017-04-18 22:58:11 UTC
When I first started playing, Amarr ships were in general the hardest to fly, just in terms of training needed. Since the weapons that you got bonus's for were/are so Cap dependant, you had to find that fine line on whether you wanted a active or passive tank. Then if you got in a fight with some one with a Neut / Nosf, then you would see your cap disappear, and your lasers/beams shut down.
Vipsan Agrippa
Machine Gun Coitus
#45 - 2017-04-18 23:40:26 UTC  |  Edited by: Vipsan Agrippa
Victoria Oswald wrote:
I am unable to state my own opinion here, since I am a new player in the EVE universe. However this got me:

Xzanos wrote:

On the other hand you have players who play the game more for its immersion factor and RP of joining a corporation/ fighting for ideals.


I was looking for a corp that supports these factors for months. Since I read the first book and decided to play eve I was all about some RP/Story related stuff, but all I found was people cross-using ships and randomly shooting each other, buying expensive goods, create fits for hours and die within minutes again.

So are you just lying to me, or did I just have bad luck?



Mail Diana Kim, he is the Best Pvp RP pilot in all of Eve, lucky for you he is Caldari.

He NEVER breaks character ( except to stand up to peee ). Seriously hard-core RPer.

Read his RP posts trolling Gallente types daily. Arrow Forum - Intergalactic Summit.



SmileSmileSmile
  • Fk Bob Praise Kek! -

They will throw them into the blazing furnace, where there will be weeping and gnashing of teeth.

Alliances will rise and fall, but one constant in Eve is the smouldering dumpster that is C & P.

(Bob's a cuck)

Magnus Jax
#46 - 2017-04-18 23:41:35 UTC
Amarr is pretty much EVE on hard mode:

a ***** to fit
VERY cap dependant
not very versatile
limited damage types meaning limited PVE (location wise)
generally sluggish ships
one of their npc factions is easily the most deadly of the "normal" factions. TD, web AND neuting

With that said I'd say that T1 frigate and cruiser balance is quite ok these days although not every faction has a similar ship role or strategy that compares to the other factions. This is not a bad thing, otherwise racial ships (just as character race these days) would be meaningless.

For having played for 13 years the OP hasn't really learned much on the game to be honest.
Chopper Rollins
hahahlolspycorp
#47 - 2017-04-19 02:07:24 UTC
Xzanos wrote:
Chopper Rollins wrote:
Train all races to BS to V, fly all the things.

You mean fly what hard counters your opponent instead of having a more all around balanced game?


I mean "Train all races to BS to V" so you can fly anything, also unlocking shield and armor caps and all weapon systems.

You're a capsuleer first and can transcend hisec sectarian shenanigans. Just flying your own race is going to be fail, even for Winmatar. Don't blame that on game balance, it's always going to be a fail decision.



Goggles. Making me look good. Making you look good.

Alessienne Ellecon
Doomheim
#48 - 2017-04-20 09:28:23 UTC
Ioci wrote:
I've said for years, Amarr has the upper hand in large scale engagement that will require large scale coordination as the price you pay but truth be told, Gallente can challenge Amarr if they nut up and blaster fit. I'm mostly seeing this from an Alpha clone slug fest Thorax fleets against Maller fleets, the wreckage will mount on both sides.


I ALWAYS fit blasters when I fly Gallente. Blaster Thorax and blaster Talos with antimatter can pack a mighty wallop; all you need are the right mods/rigs to extend the falloff so you have better range. If Caldari nincompoops focussed less on missiles and more on hybrid damage there would actually be something to their CALDARI SUPREMACY tripe. But nooo, they insist on rails for their turret slots. Morons.

"CONCORD are the space cops. If you attack someone in a high-security solar system, CONCORD will commit police brutality." - Encyclopedia Dramatica

If EVE is a PvP game, then Anti-Ganking is emergent gameplay.

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