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Player Features and Ideas Discussion

 
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Tech 2 mobile micro jump unit

Author
Mikhem
Taxisk Unlimited
#1 - 2017-04-16 10:18:07 UTC  |  Edited by: Mikhem
I have idea for Tech 2 Mobile Micro Jump Unit.

- This would allow you to unanchor this unit with 2 minute delay so you could pick it up. This unit would be active while unanchoring and at end of unanchoring period there would be 5 second time you need to pick it up or it becomes anchored again. This would make it difficult to misuse this unachoring mechanism.
- This would take only 25 m3 space from cargo hold
- Price would be 10 times Tech 1 Mobile Micro Jump Unit.

Comments are welcome for my idea.

EVE community loves expensive kill mails and there should always be expensive but handy tools available. More you invest for your ship more you get options for survival or firepower.

edit:

- Activating this unit while unanchoring would cancel unanchoring process.

Mikhem

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Cade Windstalker
#2 - 2017-04-16 18:37:05 UTC
We don't need an MMJU that lets you effectively avoid fitting a MJD to your ship in exchange for having to come back later and pick up the modules. The whole point of the anchorables that can't be scooped is that they're a sunk cost when used and thus need to be used sparingly since you can't get them back and if you use them at the wrong time that resource is wasted.
Ronnie Rose
Pator Tech School
Minmatar Republic
#3 - 2017-04-18 01:11:22 UTC  |  Edited by: Ronnie Rose
I have a similar idea with an MJU. You can anchor it and as long as you don't activate it to jump through it you can scoop it. But as soon as you use it you cannot scoop it and it starts a charge timer. Once the charge timer runs out no more jumps through it. But afterwards its salvageable by anyone.

We're not here to change the game, we're here to change YOUR game