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Player Features and Ideas Discussion

 
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Cloak HUD button doesn't make it very clear when your cloak is active

Author
Ageanal Olerie
Aliastra
Gallente Federation
#1 - 2017-04-15 06:42:59 UTC  |  Edited by: Ageanal Olerie
It does 'pulse' the green of an active module. However, that pulsing does provide a brief moment where there is no color around the module button, so catching it (as I'll frequently do) out of the corner of my eye and seeing it appear off in between the pulse of green can make me freak that my cloak has not activated or has been disabled.

Could you CCP perhaps modify the cloak HUD button to make it unmistakable when it is active?

Thanks.

And yes, of course your ship looks different when cloaked, but if you are zoomed out this doesn't help you much.
Cade Windstalker
#2 - 2017-04-15 07:18:20 UTC
I'd kind of like it if the UI around cloaking was generally improved period. The green glow is one problem, accidentally double-clicking your cloak is a far bigger one, especially if you're trying to operate the thing during anything other than ideal server conditions.

Oh and don't get me started on when your mouse starts to wear out and randomly starts double clicking... >.<
Thai Mhalbarei
Caldari Provisions
Caldari State
#3 - 2017-04-15 18:53:45 UTC  |  Edited by: Thai Mhalbarei
Add an icon at the top left (as fatigue/booster/etc) + a 2(3?) seconds delay to be able to uncloack right after cloaking

> Button clicked
> Cloaking ..
> Cloaked + icon on the top left appear
> Module locked for 2 (1?3?) seconds
> Module unlock and can uncloak anytime

Now you can see your cloaking statut even if you have the huge probe map or whatever in the middle + spam the module during panic moment. You can even add the possibility to right click on the top left icon to bypass the lock period at any time
Stellan Crendraven
Guardians of the Gate
RAZOR Alliance
#4 - 2017-04-15 19:35:04 UTC
During the little things roundtable at fanfest, I made the proposal to add a module state tooltip to the module icons so you wouldn't have to rely on the green halo.

In the beginning, there was pain and despair. And death. Immense tragedies and terrible catastrophies.

Cade Windstalker
#5 - 2017-04-15 20:18:29 UTC
Stellan Crendraven wrote:
During the little things roundtable at fanfest, I made the proposal to add a module state tooltip to the module icons so you wouldn't have to rely on the green halo.


This is actually a good point, this sounds like something that should be put in the new Little Things thread. Don't forget to format your comment correctly! :D