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Recent incursion issues

First post First post
Author
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#301 - 2012-01-22 23:24:16 UTC
Mussaschi wrote:
as simple as that, ccp invested a lot of money to create "incursions", some other people took the liberty of removing this part of eve for most of the players.

either ccp change the rules, or loose some subscribers, some people say they don't want anyway.

so let's wait and see, who is right


Or people who really wants to run them form up create an real corporation, become PvP active and fight for their incursions / wardecing the one who try to cut them out of profit.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#302 - 2012-01-22 23:24:44 UTC
Krissada wrote:
****. I think we just managed to kill all three incursions in less than two hours.
Sorry incursion runners. Tell CCP to fix your ****. o7


I blame you that the bears won all 3 incursions! Now I have to go to therapy so they can harvest my tears

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Ai Shun
#303 - 2012-01-22 23:29:22 UTC
Mussaschi wrote:
as simple as that, ccp invested a lot of money to create "incursions", some other people took the liberty of removing this part of eve for most of the players.

either ccp change the rules, or loose some subscribers, some people say they don't want anyway.

so let's wait and see, who is right


I'd be in favour of loosing subscribers like that. Preferably with a catapult.

In seriousness though, why not do something about it? This is a sandbox, isn't it? There are mercenary corps for hire. And it seems that Incursion runners are making a fortune. I'm putting 1 and 1 together and getting 3, so it seems like there is an opportunity already?
Poetic Stanziel
The Scope
Gallente Federation
#304 - 2012-01-22 23:31:51 UTC
Mussaschi wrote:
so let's wait and see, who is right

While you're waiting, you should take up knitting. At least you'll have a lot of new sweaters, mittens and scarves when CCP eventually gets around to telling everyone to "HTFU!"
Brumi Viri
Brutor Tribe
Minmatar Republic
#305 - 2012-01-22 23:33:36 UTC  |  Edited by: Brumi Viri
Krissada wrote:
****. I think we just managed to kill all three incursions in less than two hours.
Sorry incursion runners. Tell CCP to fix your ****. o7


Quote:
[23:08:57] Holden Christ > Back to the wormhole for me


Lovely.



Ban one Player for the Good of the Game or lose more subscribers. 1 + 1 = 0
Ai Shun
#306 - 2012-01-22 23:36:42 UTC
Poetic Stanziel wrote:
Mussaschi wrote:
so let's wait and see, who is right

While you're waiting, you should take up knitting. At least you'll have a lot of new sweaters, mittens and scarves when CCP eventually gets around to telling everyone to "HTFU!"


And if he's lucky, one of them could rise to be a leader of one of the most loved/reviled Alliances and a member of the CSM!
Poetic Stanziel
The Scope
Gallente Federation
#307 - 2012-01-22 23:36:44 UTC
Brumi Viri wrote:
Ban one Player for the Good of the Game or loose more subscribers. 1 + 1 = 0

The word is LOSE. Not LOOSE. For f*ck's sake.

To your comment though. Ban someone for what? Playing the game within the rules? Are you a secret fascist? I think you are.
Spineker
#308 - 2012-01-22 23:37:09 UTC
I put my money on the MoM killers getting bored first.
Poetic Stanziel
The Scope
Gallente Federation
#309 - 2012-01-22 23:38:53 UTC  |  Edited by: Poetic Stanziel
Spineker wrote:
I put my money on the MoM killers getting bored first.

As long as the tears and rage flow hard, they will never get bored. The meta-game that comes after killing the MoM is far too enticing for them to stop.
Jo Hei
University of Caille
Gallente Federation
#310 - 2012-01-22 23:38:55 UTC  |  Edited by: Jo Hei
As a game feature to attract new players, Incursions are an excellent piece of work. They fix the most fundamental problem of the new player experience - a lack of safe and social interaction that is fun. Incursions introduce players to the social aspect of EVE gameplay; fleet ops. The barriers to entry for doing incursions are low. They require teamwork, and there is an element of risk (esp if you are new). These are all great things for getting new players to join the EVE universe, allowing corporations and alliances to recruit more bodies and allowing the game universe to thrive.

However, for whatever reason (read: tears), a number of older players dislike the fact that this new game feature presents itself as an attractive activity by promising a safe and secure risk-reward ratio. Most importantly, the feature also presents itself as a direct competitor to traditional fleet operations. The size of HQ/MOM fleets provides a social experience that was previously reserved solely by gang running, and the speed and efficiency of Assault/Vanguard fleets makes them a welcome substitute to endless Plexing/WH games in 00.

In order to preserve the status quo, those parties interested in preventing incursion-running in high security space are closing incursions at the earliest possibility. Incidentally, those very same individuals will happily keep incursions open and on farm in their own local, provided they can shoot at whatever comes their way. This is their method of preserving the status quo and ensuring that they have enough members to run fleet ops by preventing those members from participating in highsec incursion fleets. While this kind of systematic 'tantrum' is part of the sandbox experience and would otherwise seem perfectly acceptable, their attempt to ensure that incursions remain in low/null contradicts the fundamental design goal to have incursions be a new and accessible feature.

The safest and easiest compromise on this matter is incidentally the most straight forward. Incursions need to be altered so that sites cannot be taken down as quickly as they are going down at this point in time. They also need to be modified so that the payout for smaller fleet sizes is either reduced, or so that the difficulty for those sites is increased. An emphasis should be placed on Assault/HQ fleets, as these are complicated to organize and achieve the design goal with more fidelity than the smaller more rag-tag Vanguard fleets. It is also counter-intuitive that Vanguards would pay out more than Assault/HQs. Finally, Incursion spawns for highsec and nullsec should automatically 'rollover' when other incursions close to preserve an even highsec/nullsec ratio. This would effectively prevent the 'griefing' of incursions and, in doing so, allow new players to experience the content and learn about fleet ops.

Hopefully in the future incursions will be a well accepted draw of the EVE experience. I welcome the opportunity to introduce new players to the game, to continue to build our subscriber base, and, ultimately, to have fun.

Thanks for reading and fly safe pilots.

- Jo
Spineker
#311 - 2012-01-22 23:40:30 UTC
Poetic Stanziel wrote:
Spineker wrote:
I put my money on the MoM killers getting bored first.

As long as the tears and rage flow hard, they will never get bored. The meta-game that comes after killing the MoM is far too enticing for them to stop.




Ahh maybe didnt see the rage ingame.
Poetic Stanziel
The Scope
Gallente Federation
#312 - 2012-01-22 23:40:58 UTC
Jo Hei wrote:
As a game feature to attract new players, Incursions are an excellent piece of work. They fix the most fundamental problem of the new player experience - a lack of safe and social interaction that is fun. Incursions introduce players to the social aspect of EVE gameplay; fleet ops. The barriers to entry for doing incursions are low. They require teamwork, and there is an element of risk (esp if you are new). These are all great things for getting new players to join the EVE universe, allowing corporations and alliances to recruit more bodies and allowing the game universe to thrive.

Then drop the reward to 10M ISK per hour, and the problem with the Interdiction goes away. The safe, social aspect is still there. The risk equals the reward.
Poetic Stanziel
The Scope
Gallente Federation
#313 - 2012-01-22 23:41:35 UTC
Spineker wrote:
Ahh maybe didnt see the rage ingame.
Join the BTL public channel. Twisted
Spineker
#314 - 2012-01-22 23:42:23 UTC
As if mining moon goo is more dangerous than incursions. The elite thing is so pathetic it would be funny if not for the hypocricy.
Spineker
#315 - 2012-01-22 23:43:06 UTC
Poetic Stanziel wrote:
Spineker wrote:
Ahh maybe didnt see the rage ingame.
Join the BTL public channel. Twisted



Haha Oh I bet that would be better than a good movie!
Jo Hei
University of Caille
Gallente Federation
#316 - 2012-01-22 23:44:05 UTC
Poetic Stanziel wrote:

Then drop the reward to 10M ISK per hour,


Try and be serious for a change; it might do you some good. A mining ops can make more than 10M isk per hour per head, as can basic mission running. So much for a social experience in EVE online, the game where you can fire lasers at rocks together! ******* hoo-ray.
Ai Shun
#317 - 2012-01-22 23:44:53 UTC
Jo Hei wrote:
However, for whatever reason (read: tears), a number of older players dislike the fact that this new game feature presents itself as an attractive activity by promising a safe and secure risk-reward ratio.


I don't agree with all you have written; but it is well written and considered. My questions though.

Is it a sensible idea to introduce new players to fleet mechanics through a system that is unbalanced in terms of risk and reward, as this is contrary to the core philosophy of EVE Online? At the stage when the story rolls over and Incursions disappear, what will those players be left with and how difficult will it be for them to adjust to reality of risk within EVE?

Darius III
Interstellar eXodus
The Initiative.
#318 - 2012-01-22 23:48:50 UTC
Poetic Stanziel wrote:
[Join the BTL public channel. Twisted


I would but they banned me and 42 of my 53 alts \P/

Hmmm

NaturalBeast
Pator Tech School
Minmatar Republic
#319 - 2012-01-22 23:48:54 UTC
When I was a kid my dad always said play nice with the other kids. I tried, I really did.

But there was always that kid who wanted to ruin it for the other kids. Fortunately my dad was bigger than his.

I enjoyed my sandbox immensely.

Get a bigger dad :)
Poetic Stanziel
The Scope
Gallente Federation
#320 - 2012-01-22 23:48:55 UTC
Jo Hei wrote:
Poetic Stanziel wrote:

Then drop the reward to 10M ISK per hour,
Try and be serious for a change; it might do you some good. A mining ops can make more than 10M isk per hour per head, as can basic mission running. So much for a social experience in EVE online, the game where you can fire lasers at rocks together! ******* hoo-ray.
Okay. The hourly reward from HIGHSEC incursions should be no more than the average hourly reward doing level 4 missions. The hourly reward from doing LOWSEC incursions should be 25% more than HIGHSEC. The reward for doing NULLSEC incursions should be 35% more than HIGHSEC.