These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Siphon SP

Author
manus
Subhypersonics
#1 - 2017-04-14 14:57:53 UTC  |  Edited by: manus
Do you think it would be cool to be able to absorb characters? Its not a character transfer, but a siphon/merge. All the skill points from the character is injected to you. Overlaps in skillpoints are discarded.

Why is this a good idea?
Because for example me have 15 different characters, well not really, more like 3, and they are all trained differently. However, i would like to get all the skills on one character now since i dont use any of the others really.

Do you think this will be op?
I dont think so, the skillpoints are already paid for, what difference does it make if you merge them into one character? Besides, there is bound to be overlaps on skills, and all those points will be discarded - unless someone can come up with something better. But i think it adds to balance. Absorb character dont have to cost more than a character transfer for these reasons. Let me know what you think. Have a nice day.


-- edit --

I was thinking what happens to the character after his mind has been siphoned by someone else? He should still exist in the universe, but he would be a complete vegetable ie. no skills. This means before the siphon takes place he has to be in a NPC corp. This seems like the easiest way to go about it since there will be no mishaps from having roles etc. that require skills the character in question no longer have. Players then decide after wether they want to delete the character or whatever.

I was also thinking how this could work in practice and its just a quick idea. The character goes to a station with a medical facility capable of mind blending/siphoning or whatever you want to call it. I was thinking that it could be done with the in-game market with its own interface and everything. So i could even sell off my character at this facility. But thats besides the point. The benefit is that characters with more SP arguably will be worth more and that even characters with low SP will be worth siphoning since price will be based on SP. It would be interesting to see how a market forms around this. Theres more to think about but im not sure i have the time.
Cade Windstalker
#2 - 2017-04-14 15:14:04 UTC
Some basic fundamental problems with this right off the bat...

First off, Skill Extractors get less effective the more of them you use, this would provide an easy way around this. So, inject three characters up to ~50m SP, merge them together, you get a character with 150m SP without paying the roughly 2-3x you would normally have to for the same SP.

On top of that it's pretty easy to find a focus-trained character on the forums to buy, this would make that a much much more effective way of gaining SP since you don't have to worry about the name of the character or any random other stuff he might come with, just extract the extraneous skills and shove him into a new body.

Which is the last issue with this, it provides a fairly cheap and fairly easy way around the no-renames policy. Go off, tank your sec status, steal a bunch of stuff from a corp, ect and then just make a brand new character and shove the old guy's brain into him. No sec status hit, no record of corp theft, no problems.

Actually given how expensive faction tags are, and how long it takes to really tank your faction standings with Dip 5 trained, you could probably run a pretty tidy profit with no consequences by farming up Faction Tags, selling them or their resultant items, and then just recycling the character through a system like this so you can do it again in a market you haven't crashed.

So yeah, no, this is way too abuseable, that all took me less than 5 minutes to come up with so there's probably even worse ways this could be broken.
manus
Subhypersonics
#3 - 2017-04-14 15:23:25 UTC  |  Edited by: manus
Quote:
"skill Extractors get less effective the more of them you use, this would provide an easy way around this. So, inject three characters up to ~50m SP,"


This proposal is probably not meant for those people. If they can afford skill injectors for 50M SP for 3 characters, hats off to them. They probably dont need this proposal anyway. Besides those people are probably in a minority, if they get a slight edge it wont be game breaking. I would also like to emphasize that ideally it will cost to merge the characters which your theory does not seem to account for.



Quote:
"On top of that it's pretty easy to find a focus-trained character on the forums to buy, this would make that a much much more effective way of gaining SP"


"much much more effective way of gaining SP", what are you smoking? At best there will be a tiny optimization which will be 100% circumstantial.




Quote:
"Which is the last issue with this, it provides a fairly cheap and fairly easy way around the no-renames policy. Go off, tank your sec status, steal a bunch of stuff from a corp, ect and then just make a brand new character and shove the old guy's brain into him. No sec status hit, no record of corp theft, no problems."


This is so dumb. I dont even. First of all it has nothing to do with my idea, and second of all people can do this anyway and then just delete the character and buy a new one. Besides, who says there shouldnt be a record of which characters you have absorbed? Altho im not sure what that would accomplish.
Scialt
Corporate Navy Police Force
Sleep Reapers
#4 - 2017-04-14 16:07:42 UTC
manus wrote:
Quote:
"skill Extractors get less effective the more of them you use, this would provide an easy way around this. So, inject three characters up to ~50m SP,"


This proposal is probably not meant for those people. If they can afford skill injectors for 50M SP for 3 characters, hats off to them. They probably dont need this proposal anyway. Besides those people are probably in a minority, if they get a slight edge it wont be game breaking. I would also like to emphasize that it will cost to merge the characters which your theory does not seem to account for.



Quote:
"On top of that it's pretty easy to find a focus-trained character on the forums to buy, this would make that a much much more effective way of gaining SP"


"much much more effective way of gaining SP", what are you smoking? At best there will be a tiny optimization which will be 100% circumstantial.




Quote:
"Which is the last issue with this, it provides a fairly cheap and fairly easy way around the no-renames policy. Go off, tank your sec status, steal a bunch of stuff from a corp, ect and then just make a brand new character and shove the old guy's brain into him. No sec status hit, no record of corp theft, no problems."


This is so dumb. I dont even. First of all it has nothing to do with my idea, and second of all people can do this anyway and then just delete the character and buy a new one. Besides, who says there shouldnt be a record of which characters you have absorbed? Altho im not sure what that would accomplish.


The reason the first part matters is those people could still use it. I start an alt, buy skill injectors to get him up to 5 million sp (getting the full 500K for each injector) and then absorb all 5 million sp. If I put the extractors into my main with over 80million sp... I only get 150K sp per extractor rather than 500K. That's a significant difference... over 3 times the sp per injector by going through the absorbing process.

The naming part is actually the biggest problem with the idea. Right now if you had a hundred million SP main and wanted to transfer all those skills to a new character, they have two options.

1. Buy someone else's toon and sell yours (which costs plex for the transfer and is difficult to get the exact skills you want... plus you get stuck with what that toon has done on your record)

2. Start a new toon, extract 95m of your sp and inject those SP into the new toon. That costs quite a bit to get the extractors to do that... and you won't end up with 100m sp (or even 95m). You'd end up with around 75 million sp instead. Losing 25% of their sp is enough to deter people from doing that. If there was no loss... many would.

manus
Subhypersonics
#5 - 2017-04-14 16:24:26 UTC  |  Edited by: manus
Scialt wrote:
Losing 25% of their sp is enough to deter people from doing that. If there was no loss... many would.



Would that be a problem and why? I wouldnt mind being able to purge my corp history, change name and even appearance. This character is 13 years old and corp history is bloated. Being able to start fresh without losing SP does not sound like a bad idea imo. n the flipside i would be giving up my standings with various factions which seems like a signifcant trade off if you ask me.
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2017-04-14 16:40:50 UTC
Standing is worthless. Deleting your history is priceless.

Skill extractors and injectors were designed exactly for this and even then, large parts of the community hated that it could be done.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2017-04-14 16:42:42 UTC
manus wrote:
Scialt wrote:
Losing 25% of their sp is enough to deter people from doing that. If there was no loss... many would.



Would that be a problem and why? I wouldnt mind being able to purge my corp history, change name and even appearance. This character is 13 years old and corp history is bloated. Being able to start fresh without losing SP does not sound like a bad idea imo. n the flipside i would be giving up my standings with various factions which seems like a signifcant trade off if you ask me.


What do you have in your corp history that you want gone? How many of those corps did you rob, awox, spy on or otherwise work against, and how many more will you go on to do this to with your records cleared?
Cade Windstalker
#8 - 2017-04-14 17:20:40 UTC  |  Edited by: Cade Windstalker
manus wrote:
This proposal is probably not meant for those people. If they can afford skill injectors for 50M SP for 3 characters, hats off to them. They probably dont need this proposal anyway. Besides those people are probably in a minority, if they get a slight edge it wont be game breaking. I would also like to emphasize that ideally it will cost to merge the characters which your theory does not seem to account for.


You're not quite getting my point here. This doesn't just apply to someone with the ability to inject a character with 50m SP. It's pretty much the worst case for abuse but it demonstrates the problem.

It would cost someone 687 injectors to inject from a fresh character up to 150m SP, if you inject three characters up to 50m and then merge them it only costs 361 injectors, or roughly half the number normally required.

For anyone currently over the 50m SP limit this would be *the best way* to inject skills unless the cost of merging the character in is insanely prohibitive to the point of "there is no point in adding this, no one would use it" because starting with a fresh character, injecting up the tree of skills you want, and then absorbing that character would give you 233% more per Injector compared to just using them directly.

In effect, in order for this to be a remotely balanced system, you would have to price it such that it costs the same or more as extracting everything from the character and re-injecting it. At which point there's no point in this system, you should just use injectors.

manus wrote:
"much much more effective way of gaining SP", what are you smoking? At best there will be a tiny optimization which will be 100% circumstantial.


That's... just false. "Oh, I need a character who can fly this new Faction Titan, well I could buy one that has two Titan skills at 5, or I could buy two different characters for *way* cheaper, extract all the duplicates to recoup even more of my costs, and then smash these two characters together.

That is not a tiny or circumstantial increase in effectiveness, it applies to almost every ship class because of how many skills synergize or have more of an effect the more other skills are trained, *especially* for ship skills.

On top of *that* character slots are expensive, so if you can easily transfer utility skills like research, building, ect onto characters that can also fly ships you can save yourself a lot of ISK on PLEX in the long run.

manus wrote:
This is so dumb. I dont even. First of all it has nothing to do with my idea, and second of all people can do this anyway and then just delete the character and buy a new one. Besides, who says there shouldnt be a record of which characters you have absorbed? Altho im not sure what that would accomplish.


Deleting a character and buying a new one is ridiculously expensive, even if you extract the old one out entirely before hand you still lose billions on the deal just in the cost of the extractors, taxes, ect. Plus for a public character sale there's a permanent record on the forums of the sale, making it far less useful.

If you can't understand why this is a problem you don't understand consequences in Eve, and you *certainly* don't seem to understand faction standings or why it can be so valuable to tank yours completely killing faction navy rats for tags...