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Change local to region - Updated with mockup

Author
manus
Subhypersonics
#41 - 2017-04-12 23:28:09 UTC
elitatwo wrote:
manus wrote:
Bjorn Tyrson wrote:
oh look, another stealth "nerf local" thread. the only thing interesting about this is how completely uninspired and dull the "solution" is.


Wut? Replacing local with region seems like a fantastic idea. Particularly because the chat comes much more alive. Anyone in the same region will be able to casually chat with each other.


You didn't get the memo. Nobody but you thinks this is a good idea.


Thats a lie. Open your eyes.
manus
Subhypersonics
#42 - 2017-04-12 23:33:47 UTC  |  Edited by: manus
Bjorn Tyrson wrote:


except that people rarely if EVER actually chat in local, and when it does happen its generally because of an interaction that happens in space... locally.



This is because of the way the chat is designed. How can it work any different when you change channel every time you jump? Of course local will not be used to chat then, whats the point.

If we got regional chat instead, you will see the chat come alive because it becomes much more persistent.

Bjorn Tyrson wrote:

if people are going to leave system and want to keep chatting they will just start up a private convo.

Yes let me start up a convo with a stranger, thats not creepy or annoying at all. We need an actual public chat.

Bjorn Tyrson wrote:

hell most people (myself included) don't even have their local chat visible. all I can see is the list of names for intel purposes and the rest is hidden.


Have you thought about why that is? Because nobody uses local to chat, because its useless for it in most cases.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#43 - 2017-04-12 23:53:00 UTC
manus wrote:
Bjorn Tyrson wrote:


except that people rarely if EVER actually chat in local, and when it does happen its generally because of an interaction that happens in space... locally.



This is because of the way the chat is designed. How can it work any different when you change channel every time you jump? Of course local will not be used to chat then, whats the point.

If we got regional chat instead, you will see the chat come alive because it becomes much more persistent.

Bjorn Tyrson wrote:

if people are going to leave system and want to keep chatting they will just start up a private convo.

Yes let me start up a convo with a stranger, thats not creepy or annoying at all. We need an actual public chat.

Bjorn Tyrson wrote:

hell most people (myself included) don't even have their local chat visible. all I can see is the list of names for intel purposes and the rest is hidden.


Have you thought about why that is? Because nobody uses local to chat, because its useless for it in most cases.



Ok im going to just quote everything here in this post...........

1.) OP you are a moron and just plain stupid.
2.) 99% of the time outside of trade hubs public chats are just not used because we have corp/alliance/private chats to use, that is why they are not utilized .
3.) You really really really need to shut up now, because your lack of IQ is showing.
Cade Windstalker
#44 - 2017-04-13 00:30:23 UTC
manus wrote:
This is because of the way the chat is designed. How can it work any different when you change channel every time you jump? Of course local will not be used to chat then, whats the point.

If we got regional chat instead, you will see the chat come alive because it becomes much more persistent.


This is an basically completely unsupported claim. You say this would make the chat more used, but anywhere near any sort of populated system it would be almost unusable due to spam, advertising, ect. Local already has uses, but random chatter is not one of them. Most players have either Corp, Alliance, or any of the game's many informal group chat channels for this, you're trying to fill a niche that's already filled and destroying another in the process.

manus wrote:
Yes let me start up a convo with a stranger, thats not creepy or annoying at all. We need an actual public chat.


These already exist, there are plenty of them listed in your channels list in-game. The difference here is that participation in these is entirely voluntary, though even for newbies there are NPC corp channels.

manus wrote:
Have you thought about why that is? Because nobody uses local to chat, because its useless for it in most cases.


Yup, as opposed to your idea which would be even more useless for 90% of players by containing either far too many people (High Sec and populated areas of Null) or no one worth talking to (The few less populous regions of Low and Null).

Like, have you seen Jita or Amarr local? Or even Rens? You're baiscally saying that you want that to be the experience for everyone in about 100 other systems as well per trade-hub.
Tessa Sage
Long Pig Luncheon Meat
Sending Thots And Players
#45 - 2017-04-13 03:23:38 UTC
manus wrote:

If we got regional chat instead, you will see the chat come alive because it becomes much more persistent.


Persistence pays off. I see the game functioning worlds better for all concerned, if we don't have isolated discussions in what is otherwise a general chit chat resource. This does not detract: User-created channels will still allow private or more topic-centric chatter.

manus wrote:
Yes let me start up a convo with a stranger, thats not creepy or annoying at all. We need an actual public chat.
Your sarcasm is noted, the # of convos started and halted due to local clipping is tragic.

Bjorn Tyrson wrote:

hell most people (myself included) don't even have their local chat visible. all I can see is the list of names for intel purposes and the rest is hidden.



Yes, with my game I never have local taking up more than the minimum possible column width and even that is too much. Regional, Constellational and Dscan / Probe Launcher is adequate for navigation, intel and updates.
Erica Dusette
Division 13
#46 - 2017-04-13 04:24:21 UTC
manus wrote:
What is local supposed to be? It seems like its some sort of combination between a tool to gather intel and a simple chat. What if local was changed into a chat for the whole region? It will make the chat come much more alive. Possible downside is problems with spam, particularly in The Forge, where they spam contracts etc. constantly. Thats not to say there are not solutions for that. Either players are going to make a Jita Trade chat. Or the most persistent spammers will be ignored by others. Devs could also intervene by putting a stricter timer on how often you can link the same contracts.

The reason i like this idea is particularly because the chat would come more alive.

I kinda disagree, I don't think it's a simple matter of bringing more people together = a livelier chat. At least not in EVE.

Evidence for that is all around. Take a look at some of the more populated channels - wormholes, mining, etc - they're usually pretty silent with the occasional bit of genuine chat, but more often than not just goofiness or trolling when they're active.Trade hubs for instance have hundreds, sometimes thousands of people and their local chat is pure cancer most of the time, nothing but sales, scams and some spam. Good luck trying to have a proper chat.

Me myself I'm a bit of a social butterfly, and a roleplayer. My characters very often start chatting in local whenever we pop out of wormhole space. Regardless if there's 1 person or sometimes 30 I'll say hi and try to start up some conversation. I'd say a good 75% of the time I go ignored, everyone stays silent, and maybe only 5% of the time a decent conversation actually results from talking in local.

People don't want to talk ... in most channels in EVE. Regardless of the amount of population in the channel, the lack of liveliness is a by-product of the game itself, it's environment and atmosphere and no amount of change to the chat structure will alter that. Nobody knows who is who, why they are there, is it a scam, are they some weirdo, is it a trap?

The only exception I find is populated channels of a common interest. Corp public channels, regional channels (like evedownunder for Aussies), event channels, etc. Everyone in those channels is there for a common reason and interest, so they tend to be quite lively.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Thursday Park-Laine
Queens of the Drone Age
#47 - 2017-04-13 12:59:58 UTC  |  Edited by: Thursday Park-Laine
manus wrote:

Have you thought about why that is? Because nobody uses local to chat, because its useless for it in most cases.


That is the point you don't seem to get: Yes, we did think about that. We all know that local chat is "Intel only" outside of trade hub spam. It is not that you are the first one to notice that. But no-one but some lone corp-less lone wolf bother because we already use chats for Fleet, SIG, Alliance, Intel, Diplo and whatever. And of top a voice server on corp level for smalltalk and an allicance voice server for CTAs.

You could make local a LOTTERY giving out millions of ISK and I wouldn't bother because the last thing I need is one more chat window with some random trespassers in it. Make your own “lone haulers need someone to talk to” chat and have a look if someone wants to talk to you. Or join a good corp and never ever feel the need of one more chat window again. But leave local alone, most of us like it just the way it is.
Serendipity Lost
Repo Industries
#48 - 2017-04-13 14:32:39 UTC
Bots need local - it must stay. Mining bot fleets won't know when to warp back to the citadel to avoid interaction with actively playing players. Carrier ratting bots won't be as efficient.

LOCAL MUST STAY - think of the bots
Professor Sternu Tarantoga
Queens of the Drone Age
#49 - 2017-04-13 15:24:21 UTC
Serendipity Lost wrote:
Bots need local - it must stay. Mining bot fleets won't know when to warp back to the citadel to avoid interaction with actively playing players. Carrier ratting bots won't be as efficient.

LOCAL MUST STAY - think of the bots

Now: Neut/red enters local and the bots warp to a save POS. After the "fix": Neut/red enters constellation and bots warp to save POS. While it is hard, but not impossible to get them now it would be totally impossible with a few systems of advance notice. It would be worse, not better.
Daichi Yamato
Jabbersnarks and Wonderglass
#50 - 2017-04-13 15:49:10 UTC
They wont appear in constellation or regional. Like they don't now.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

manus
Subhypersonics
#51 - 2017-04-14 01:49:51 UTC  |  Edited by: manus
Cade Windstalker wrote:
"If we got regional chat instead, you will see the chat come alive because it becomes much more persistent."


This is an basically completely unsupported claim..


Only an ignorant person would believe this wouldnt be the case.

Cade Windstalker wrote:

"Yes let me start up a convo with a stranger, thats not creepy or annoying at all. We need an actual public chat."

These already exist, there are plenty of them listed in your channels list in-game. The difference here is that participation in these is entirely voluntary


It is also voluntary if you want to participate in local chat. And it will also be voluntary if you want to participate if local chat was replaced with regional chat. But if you are so scared of socialising, there could be a setting to mute the chat.

Cade Windstalker wrote:

"Have you thought about why that is? Because nobody uses local to chat, because its useless for it in most cases.
have you seen Jita or Amarr local? Or even Rens?"


Yes i have, and its not that bad. If you are concerned its a problem, there can be a restriction to link contracts. A timer. Maybe people would form actual trade chats then.




-- edit --

Quick idea. What if there was a regional trade chat. Everyone participates by default but it can be disabled if you want. This chat will be for spamming contracts etc. In the general chat it will cost money to link. (This is to not restrict players from communicating contracts, but at the same time prevent people from spamming. in trade chat there will be less restrictions - for example only on very obvious spam perhaps)
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#52 - 2017-04-14 07:14:32 UTC
manus wrote:
"If we got regional chat instead, you will see the chat come alive because it becomes much more persistent."



Only an ignorant person would believe this wouldnt be the case.


It is you manus that is ignorant, the chat will not become more alive just more cluttered with spam, people use set chat channels all the time or their respective npc corp channels, not public.


manus wrote:
"Yes let me start up a convo with a stranger, thats not creepy or annoying at all. We need an actual public chat."

It is also voluntary if you want to participate in local chat. And it will also be voluntary if you want to participate if local chat was replaced with regional chat. But if you are so scared of socialising, there could be a setting to mute the chat.


Nobody is scared of socializing you blooming idiot, but I for one would despise having to listen to Jita no matter where I am at in the forge, get a clue nooblet.

Cade Windstalker wrote:

"Have you thought about why that is? Because nobody uses local to chat, because its useless for it in most cases.
have you seen Jita or Amarr local? Or even Rens?"


manus wrote:
Yes i have, and its not that bad. If you are concerned its a problem, there can be a restriction to link contracts. A timer. Maybe people would form actual trade chats then.


Trade Channels already exsist, we do not World of Warcraft bull crap in EvE, please shut your hole.


manus wrote:
Quick idea. What if there was a regional trade chat. Everyone participates by default but it can be disabled if you want. This chat will be for spamming contracts etc. In the general chat it will cost money to link. (This is to not restrict players from communicating contracts, but at the same time prevent people from spamming. in trade chat there will be less restrictions - for example only on very obvious spam perhaps)


NO, its not needed, and so the Devs should not spend wasted time on it.
manus
Subhypersonics
#53 - 2017-04-14 09:36:19 UTC
Heres a quick example of how players can interact with each other. For example by linking the system they are in, and saying what they are doing. It could also be someone asking for help, you get the idea.


Region chat
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#54 - 2017-04-14 09:55:56 UTC
manus wrote:
Heres a quick example of how players can interact with each other. For example by linking the system they are in, and saying what they are doing. It could also be someone asking for help, you get the idea.


Region chat



Uhm yep, now add all the spam from the trade hubs, the clear spam spam guys garbage, and any crosstalk.......and your msg is quickly lost in mere seconds in any region with a trade hub.

Not to mention, the region chat will most likely never get used in nullsec, they all have private intel channels and Voice comms.
Oh, highsec...same thing private channels, corp channels, and voice comms.

This will never work as you intend it, people will get sick of trying to use it as the only option as anybody especially trolls or even those that are just plain ignorant/racist/etc in their speech will just muck it up.
I personally do not want to listen/read that crap every day, have my game invaded by stupid garbage that does not interest me and with no way to turn it off, well it just gets closed....

YOU CAN NOT GET RID OF LOCAL, for a number of reasons SO QUIT TRYING!!
manus
Subhypersonics
#55 - 2017-04-14 10:21:11 UTC  |  Edited by: manus
Max Deveron wrote:
manus wrote:
Heres a quick example of how players can interact with each other. For example by linking the system they are in, and saying what they are doing. It could also be someone asking for help, you get the idea.


Region chat

Uhm yep, now add all the spam from the trade hubs, the clear spam spam guys garbage, and any crosstalk.......and your msg is quickly lost in mere seconds in any region with a trade hub.


Getting tired of these knee jerk responses. Please stop doing it. I already explained that you could make a separate chat for trade, like every other MMO. The reason people spam local in jita is because there is no better alternative.


"Not to mention, the region chat will most likely never get used in nullsec, they all have private intel channels and Voice comms.
Oh, highsec...same thing private channels, corp channels, and voice comms."


The idea is not to make a chat that suits every purpose, its to make a default chat that is more persistent and thus encourage more player interaction. Alot of people will use something like that for whatever reason. Even in null-sec.


"This will never work as you intend it, people will get sick of trying to use it as the only option"

You are being dense. Whats the matter with you? I never said this chat was supposed to be the only one in the game. What is the matter with you? Let me explain it to you one last time, the idea is about making the default chat more persistent and encouraging of player interaction. If there is a problem with trolls it can be dealt with. But i dont see why there would be. This isnt twitch.tv


"I personally do not want to listen/read that crap every day, have my game invaded by stupid garbage that does not interest me and with no way to turn it off, well it just gets closed...."

This makes no sense. Why even read chat if you dont like it? Just dont read it. There is no reason to prevent chat just because you dont like chat. Especially when you have the option of simply not reading it. What is the matter with you?


"YOU CAN NOT GET RID OF LOCAL, for a number of reasons SO QUIT TRYING!!"

Capslock doesent help your case. Cut it out.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#56 - 2017-04-14 11:28:35 UTC  |  Edited by: Max Deveron
Nope, I will not cut it out.........

1.) My responses are not a knee jerk response.
2.) We already have 'default' chats, your idea is redundant in that regards and not required, in fact it is waste of the Devs time spent on other things.
3.) Players interact when players interact, not because of nor because of not chats.
4.) I do make sense, I like having Local because i can use it to fleet people up easily not in my corp or other chats that already in the same system with me. I do not want to know sometimes what is going on in the whole region however, and you are trying to force that on others.

5.) the capslock was for emphasis sakes only.

6.) By now you have become the type of person that needs to be acquired in game, located and hunted down, maybe not by wardecs, but how about finding when you boost and attempting to kill the orca, failing that anybody in your fleet instead as an alternative target.

7.) your idea is shite, you are shite, and you should absolutely STFU now.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#57 - 2017-04-14 12:30:27 UTC  |  Edited by: Bjorn Tyrson
I'm going to say this one last time, so maybe you can finally get it through your head.

regional chat already exists, if people wanted to use region chat, then they would. but they don't. forcing them to use it by default, instead of local would only cause even worse spam, even worse lag, and **** people off more than local already does.

it would be a waste of time, and development resources.

now if your goal is simply to get rid of local, then just say so. frankly you will get much more support for just removing it entirely (hell I'd support that) than trying to hide it behind some sort of "lets make people socialize more"

you know what the best way to socialize with people in eve is? to strap some guns on your ship and go wandering through low-sec.
Serendipity Lost
Repo Industries
#58 - 2017-04-14 14:06:09 UTC
Professor Sternu Tarantoga wrote:
Serendipity Lost wrote:
Bots need local - it must stay. Mining bot fleets won't know when to warp back to the citadel to avoid interaction with actively playing players. Carrier ratting bots won't be as efficient.

LOCAL MUST STAY - think of the bots

Now: Neut/red enters local and the bots warp to a save POS. After the "fix": Neut/red enters constellation and bots warp to save POS. While it is hard, but not impossible to get them now it would be totally impossible with a few systems of advance notice. It would be worse, not better.





No it would be better. Botters would get tired of a lone cloaky docking up all botters in the region. Or they would have to modify their scripts to allow some nuetrals / reds or something.

This would kill botters. They would stop botting or they will perish by the hundreds and then stop botting.

How long would you plex your 30 bot mining fleet if it spent all day every day idle in your pos because someone neutral or red was somewhere in the region cloaked up and afk? This is a lay up to get rid of botting. Bots that can't make a profit are not very useful!
Serendipity Lost
Repo Industries
#59 - 2017-04-14 14:08:04 UTC
Max Deveron wrote:
manus wrote:
Heres a quick example of how players can interact with each other. For example by linking the system they are in, and saying what they are doing. It could also be someone asking for help, you get the idea.


Region chat



Uhm yep, now add all the spam from the trade hubs, the clear spam spam guys garbage, and any crosstalk.......and your msg is quickly lost in mere seconds in any region with a trade hub.

Not to mention, the region chat will most likely never get used in nullsec, they all have private intel channels and Voice comms.
Oh, highsec...same thing private channels, corp channels, and voice comms.

This will never work as you intend it, people will get sick of trying to use it as the only option as anybody especially trolls or even those that are just plain ignorant/racist/etc in their speech will just muck it up.
I personally do not want to listen/read that crap every day, have my game invaded by stupid garbage that does not interest me and with no way to turn it off, well it just gets closed....

YOU CAN NOT GET RID OF LOCAL, for a number of reasons SO QUIT TRYING!!


Please expand on your number of reasons (please only post good ones). I'll help you get started:

1.
2.
3.

Just fill in all these great reasons local can't be removed.
Serendipity Lost
Repo Industries
#60 - 2017-04-14 14:09:47 UTC
Max Deveron wrote:
Nope, I will not cut it out.........

1.) My responses are not a knee jerk response.
2.) We already have 'default' chats, your idea is redundant in that regards and not required, in fact it is waste of the Devs time spent on other things.
3.) Players interact when players interact, not because of nor because of not chats.
4.) I do make sense, I like having Local because i can use it to fleet people up easily not in my corp or other chats that already in the same system with me. I do not want to know sometimes what is going on in the whole region however, and you are trying to force that on others.

5.) the capslock was for emphasis sakes only.

6.) By now you have become the type of person that needs to be acquired in game, located and hunted down, maybe not by wardecs, but how about finding when you boost and attempting to kill the orca, failing that anybody in your fleet instead as an alternative target.

7.) your idea is shite, you are shite, and you should absolutely STFU now.



I don't really care about who uses it for what and how often. I just want it so bot wither and die. Other than botting, what is local good for?