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CCP hates Space Truckers in alpha clones WHY?

First post
Author
hog butter
Romex Inc.
#1 - 2017-04-12 20:51:04 UTC  |  Edited by: hog butter
I have been playing EVE on and off since 2007. I have always gravitated to space trucking I spend roughly 80% of my time in high sec 20% low sec. With that said I have a bunch of experience blockade running I have ran hundreds of times.
So in late 2015 I discovered CCP has auto billed me on my account for 5 months without me catching it. I thought I cancelled the account but I guess not. I emailed CCP to try to get some kind of credit. They told me to go take a hike. So I did until last month. I discovered alpha clones so I resumed my space trucking figuring Ill get my skill points that I paid for this way.

Skill points yes but hauling NOPE!

So I know from reading these forums overall no one really likes space trucking you might say were not the most glorious of the space trades. With that said let me bring everyone up to date on what an alpha clone gets as far as hauling is concerned.


Your assets are:

Navigation Rigging
Navigation skills 3-4
Tech 1 shield tank fittings
Industrial Ship Command Skill 1 (your race)
Rogue Navigation Implants
Warp Core Stabilizer Tech 1
Tech 1 Hauler limited to your race.


There are three ways to blockade run.

1. Tank it with warp core stabilizers. (Which you cannot do in a alpha clone on account you have tech 1 shield fittings and tech 1 warp core stabilizers)

2. "Cloak out" of the star gate area then warp. This is the preferred method.(no cloaking tech 1 or 2 for Alpha Clones)

3. Run! I have never seen this proposed in forums but I have done it at least a hundred times successfully (not by choice).
(Alpha clones can nearly do this If you have multiple Tech 2 Inertia Stabilizers, Multiple Nanofiber Internal Structure, Navigation Rigging, Rouge Navigation Implants which alpha clones can get).

So if your still reading congrats the thrust of my argument is as follows.

CCP says alpha clones are designed to get a taste of all aspects of the games. Why give only your races Industrial ship command level 1 when every other aspect seems to get the primary skill to level 3 (Ship command in industrial gives agility which helps all 3 blockade running tactics). I will also point out Space Trucking can make more ISK then average is that why? As far as I can tell the CCP is telling alpha clones good luck on hauling the only way your running blockades is with your pod if your lucky. Why not increase ship command industrial to 3, Industrial only alpha cloak fitting, or a Industrial only tech 2 Shield hardeners and Warp Core Stabilizer fittings. Without one of these my gaming amounts to getting killed every time I see a blockade which has left a bad taste in my mouth.

PS. If I were CCP increase Industrial Ship Commands in all races to 3 or at least one race. Running from a blockade by beating their target acquisition with your agility and speed is priceless.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#2 - 2017-04-12 20:58:07 UTC
OMFG yet another "waaaah give alphas more stuff" thread... wait... whats this... an actual well thought out argument, that points out a legitimate concern?? with at least 1 suggestion that actually makes a little bit of sense and doesn't completely break the concept of alphas... am i living in bizzaro world somehow?

1) warp core stab 2's... I can't actually see a reason why alphas couldn't have access to this, unless the pre-requisites are too high, in which case it would be fairly simple to lower those. and since warp stabs are meh at best, even the t2 variety, I can't see many downsides to alphas having access to them.

2) NO CLOAKS!!!! this has been covered multiple times, but I will let it slide this time, since its a fairly minor part of the proposal.

3) racial industrial 3... can't actually see much of a problem with this, would allow alphas to do a little bit more space trucking, but is hardly a game breaking change compared to the options omega's have.

although you automatically loose ALL points for not posting in the right subforum.
https://forums.eveonline.com/default.aspx?g=topics&f=270
xxxTRUSTxxx
Galactic Rangers
#3 - 2017-04-12 21:01:25 UTC
alpha = extended trial.

get over it.
Lulu Lunette
Savage Moon Society
#4 - 2017-04-12 21:16:56 UTC
I love couriers 😊 welcome back

@lunettelulu7

Mara Pahrdi
The Order of Anoyia
#5 - 2017-04-12 21:29:50 UTC
Bjorn Tyrson wrote:
OMFG yet another "waaaah give alphas more stuff" thread... wait... whats this... an actual well thought out argument, that points out a legitimate concern?? with at least 1 suggestion that actually makes a little bit of sense and doesn't completely break the concept of alphas... am i living in bizzaro world somehow?

1) warp core stab 2's... I can't actually see a reason why alphas couldn't have access to this, unless the pre-requisites are too high, in which case it would be fairly simple to lower those. and since warp stabs are meh at best, even the t2 variety, I can't see many downsides to alphas having access to them.

2) NO CLOAKS!!!! this has been covered multiple times, but I will let it slide this time, since its a fairly minor part of the proposal.

3) racial industrial 3... can't actually see much of a problem with this, would allow alphas to do a little bit more space trucking, but is hardly a game breaking change compared to the options omega's have.

although you automatically loose ALL points for not posting in the right subforum.
https://forums.eveonline.com/default.aspx?g=topics&f=270

I support this statement!

Remove standings and insurance.

Metzger Dresdner
Malevolent Crackheads
#6 - 2017-04-12 21:32:01 UTC
If you want to make that big of an impact on the sandbox you need to be an omega.


Zero reasons you should get anything you have listed as an alpha.
Mr Mieyli
Doomheim
#7 - 2017-04-12 22:34:21 UTC
Could always space truck in highsec as an alpha, though I think hauling in general could do with improvements. The general answer to anyone who has problems with hauling is 'pay someone else' but after hauling becomes enough of a chore who else will do it.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#8 - 2017-04-12 22:39:36 UTC
Before alphas you wouldn't be playing at all.

They hate you so much, you can now play for free.

Such terrible.
Sonya Corvinus
Grant Village
#9 - 2017-04-12 22:43:22 UTC
I apologize that you feel you're not getting your $0/month worth from this game.
Khergit Deserters
Crom's Angels
#10 - 2017-04-12 22:54:05 UTC
Space Truckers are cool. I can kind of see the attraction to doing space hauling. Plan your routes, pick up your loads, watch out for bandits, deliver the goods safely, draw your pay. Queue up a playlist if you want and travel the systems. Could be kind of meditational Zen-like.
hog butter
Romex Inc.
#11 - 2017-04-12 22:57:04 UTC  |  Edited by: hog butter
So i have paid for the game over a dozen months and never played it due to cancellations mysteriously not going through. So to those who say I'm not getting my moneys worth didn't read the post. I speculate and trade in the market I need things to move fast and on my schedule. So I would say the hauling comments didn't read my original post either I said in the original post hauling is what I enjoy. Why would I contract something I want to do? To the couple people that read it they seem to agree I guess not many of us EVE players enjoy this aspect of the game. I just hope among the people that don't care are the Dev's at CCP.
Khergit Deserters
Crom's Angels
#12 - 2017-04-12 22:57:39 UTC
hog butter wrote:


So I know from reading these forums overall no one really likes space trucking you might say were not the most glorious of the space trades.

I can see the attraction to doing space trucking. Plan your routes, try to avoid deadheading with an empty cargo bay. Pick up your loads, watch out for bandits, deliver the goods safely, draw your pay, move on. Queue up a playlist if you want and travel around the systems. Could be kind of fun.
hog butter
Romex Inc.
#13 - 2017-04-12 23:02:13 UTC
Its the standard long stretches of boredom punctuated by moments of shear terror. I LOVE IT!
Jacques d'Orleans
#14 - 2017-04-13 02:06:05 UTC
hog butter wrote:
Its the standard long stretches of boredom punctuated by moments of shear terror. I LOVE IT!


Relevant


Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#15 - 2017-04-13 03:02:54 UTC
CCP just needs to break up the special hangar bays into another skill category rather than on racial skill only to make it work.

https://forums.eveonline.com/default.aspx?g=posts&m=6726471#post6726471

Quote:
My idea was to make the bonuses split to a generic industrial and the faction skill with faction being the specialized hold bonus and the generic bonus being the speed/agility bonus.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#16 - 2017-04-13 06:10:54 UTC
hog butter wrote:
I have been playing EVE on and off since 2007. I have always gravitated to space trucking I spend roughly 80% of my time in high sec 20% low sec. With that said I have a bunch of experience blockade running I have ran hundreds of times.
So in late 2015 I discovered CCP has auto billed me on my account for 5 months without me catching it. I thought I cancelled the account but I guess not. I emailed CCP to try to get some kind of credit. They told me to go take a hike. So I did until last month. I discovered alpha clones so I resumed my space trucking figuring Ill get my skill points that I paid for this way.

Skill points yes but hauling NOPE!

So I know from reading these forums overall no one really likes space trucking you might say were not the most glorious of the space trades. With that said let me bring everyone up to date on what an alpha clone gets as far as hauling is concerned.


Your assets are:

Navigation Rigging
Navigation skills 3-4
Tech 1 shield tank fittings
Industrial Ship Command Skill 1 (your race)
Rogue Navigation Implants
Warp Core Stabilizer Tech 1
Tech 1 Hauler limited to your race.


There are three ways to blockade run.

1. Tank it with warp core stabilizers. (Which you cannot do in a alpha clone on account you have tech 1 shield fittings and tech 1 warp core stabilizers)

2. "Cloak out" of the star gate area then warp. This is the preferred method.(no cloaking tech 1 or 2 for Alpha Clones)

3. Run! I have never seen this proposed in forums but I have done it at least a hundred times successfully (not by choice).
(Alpha clones can nearly do this If you have multiple Tech 2 Inertia Stabilizers, Multiple Nanofiber Internal Structure, Navigation Rigging, Rouge Navigation Implants which alpha clones can get).

So if your still reading congrats the thrust of my argument is as follows.

CCP says alpha clones are designed to get a taste of all aspects of the games. Why give only your races Industrial ship command level 1 when every other aspect seems to get the primary skill to level 3 (Ship command in industrial gives agility which helps all 3 blockade running tactics). I will also point out Space Trucking can make more ISK then average is that why? As far as I can tell the CCP is telling alpha clones good luck on hauling the only way your running blockades is with your pod if your lucky. Why not increase ship command industrial to 3, Industrial only alpha cloak fitting, or a Industrial only tech 2 Shield hardeners and Warp Core Stabilizer fittings. Without one of these my gaming amounts to getting killed every time I see a blockade which has left a bad taste in my mouth.

PS. If I were CCP increase Industrial Ship Commands in all races to 3 or at least one race. Running from a blockade by beating their target acquisition with your agility and speed is priceless.

If you subbed for 5 months without training CCP should reimburse you the SP. T

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#17 - 2017-04-13 07:51:18 UTC
Bjorn Tyrson wrote:
OMFG yet another "waaaah give alphas more stuff" thread... wait... whats this... an actual well thought out argument, that points out a legitimate concern?? with at least 1 suggestion that actually makes a little bit of sense and doesn't completely break the concept of alphas... am i living in bizzaro world somehow?

1) warp core stab 2's... I can't actually see a reason why alphas couldn't have access to this, unless the pre-requisites are too high, in which case it would be fairly simple to lower those. and since warp stabs are meh at best, even the t2 variety, I can't see many downsides to alphas having access to them.

2) NO CLOAKS!!!! this has been covered multiple times, but I will let it slide this time, since its a fairly minor part of the proposal.

3) racial industrial 3... can't actually see much of a problem with this, would allow alphas to do a little bit more space trucking, but is hardly a game breaking change compared to the options omega's have.

although you automatically loose ALL points for not posting in the right subforum.
https://forums.eveonline.com/default.aspx?g=topics&f=270

Can you give a good reason against t1 cloaks? Cause I've never seen one.
Yorrick Kayne
Queens of the Drone Age
#18 - 2017-04-13 08:07:53 UTC
hog butter wrote:

There are three ways to blockade run.
1. Tank it with warp core stabilizers. (Which you cannot do in a alpha clone on account you have tech 1 shield fittings and tech 1 warp core stabilizers)

When Alpha Clones were announced some Faction War players voiced concern about Alpha Plex farmers in cheap stabbed ships. No stabs for Alphas is a Faction War thing.
hog butter wrote:

2. "Cloak out" of the star gate area then warp. This is the preferred method.(no cloaking tech 1 or 2 for Alpha Clones)

Any cloak for Alphas and the cloaky campers will block out the sun.
hog butter wrote:

3. Run! I have never seen this proposed in forums but I have done it at least a hundred times successfully (not by choice).
(Alpha clones can nearly do this If you have multiple Tech 2 Inertia Stabilizers, Multiple Nanofiber Internal Structure, Navigation Rigging, Rouge Navigation Implants which alpha clones can get).
That would be the way to go IMHO, Alphas could get a bit more agility to make hauling more viable.

Chopper Rollins
Republic Military School
Minmatar Republic
#19 - 2017-04-13 09:30:05 UTC
Matthias Ancaladron wrote:
Can you give a good reason against t1 cloaks? Cause I've never seen one.


Free AFK cloaking alts everywhere would be bad.




Goggles. Making me look good. Making you look good.

Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#20 - 2017-04-13 13:18:00 UTC
I quite enjoyed hauling trough lowsec pipes as an alpha. Had no fancy cloaks, but was prepared to use MWD-cycling and that AoE lock-disruptor thingie. Had to use those exactly once, and that was my mistake too.

But planning my trip manually, and paying few mils (or just my experience) to an alpha-scout even more clueless than I when I crammed 90% of my worth into a tiny fragile Mammoth always did the trick.


Or course, just with most aspects of the game, an alpha account can't be as good as an Omega. Surely you will miss your decadent tools and premium efficiency, if all that's you have known. Buy those merits with ISK - you sound like a well established trader, so it couldn't be a problem. New alphas still can have a good taste of halung, and make not half bad profits if they do their homework..

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

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