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Use Randomization and Contract Slots to Make the Bounty System FUN

Author
Dimitrios Bekas
Pandemic Horde Inc.
Pandemic Horde
#41 - 2017-04-12 20:05:06 UTC
Danika Princip wrote:
...If you start stacking that many restrictions on top of eachother, what makes you think anyone is going to bother putting up bounties?

I regularly throw joke bounties on virtually anyone I interact with in game, or who flies past me in an expensive ship, just because it's funny. Why is that bad?


Jokes Bounties of 100m(the new minimum), yeah sure why not. Sure then you will have at least one toon in of those stations, and all you can do then is ONE 100m JOKE Bounty per Day/Toon.

Sure, i believe for sure you will do that for Fun. I mean, people collect Corpses in Eve. They pay for Corpses. IT IS FUN :D
Everything can be Fun in EVE.

I grabbed your comment to also give you an example on how the actual Bountysystem is used.
But it has nothing to do with "annoying" People or getting them to not "undock" or hunted.

It has to do with Respect !

Some people placed bounties on my Toons. I placed Bounties on people with my Toons.
Minimum ammounts.

We do this to give props to each other.
Maybe it was good fight, somewhere. A funny Biography that made me laugh. Some special Smacktalk in Local i liked.
Or I give you gfs in local after i killed you, you place a bounty on me. And then you write "i screwed up so hard you wont believe it".
I return the Favour, and thank you for the props, and place the same amount back. We start talking about what happend.

Thats an example of Situations i had in Eve.

Why placing Bounties? And why only small ammounts ?

Well, everytime you die i get a notification...same with me.

I will always be remembered, with every death you take, by seeing your name popup for some seconds.
Sure you can turn that notifications off blablabla..thats not the point.

Just telling you, thats also a thing on how absolute totally broken the Placing Bounty System is and it still found "in this case" a niche option, for pvp Pilots to do something, and stay connected with others...and show some respect.
I did not waste ISK. Others will also get notifications when the kill you. Some will look up if the Bounty was "high", others will not bother.

I still have Notifications popping in from awesome Pilots i played a year ago in different alliances.
We don´t fly together anymore, but everytime i get a notification, i check their killboards, and maybe yes or no...i write a mail.
I placed a bounty on my first CEO. After one year away from the game..."bingggggg"....PlayerX Bounty blablabla i convo him.

"hey, nice 1.4B Tengu Fit....did it hurt much or again afk watching Netflix like you used to be 2 years ago :D :D :D :D :D what happend ?"

Again, only one example. ( no need to tell me that this is very rare, or makes no sense for what we are discussing here, because we are discussing )

And now my "suggestion" and my "complain".

I don´t want to lose this Feature, being able Placing Bounties on good Pilots/old friends. To get notified when they die.
So how about this (besides the fact that no alpha should ever, ever be able to place any new Contract Bounty in Retribution 2.0 at all - because abusing mass placement of bounties).

Leave the Bounty System as it is available, but don´t add my ISK to "New Random Contract" Retribution 2.0. Have BOTH Mechnics running. Bounties that can be placed by anyone, anywhere up to any ammount. And also get split like it is now.

Build a totally new BountyOffice UI, with Special Stations you need to fly to, to put up those "Assasination/Bounty" Contracts with minimum Fee 100m(again, this is only a placeholder Number).

Of course, all ISK on someone´s head need to be switched over to the new Bountysystem with the release of the new system.
(or nobody would have available Contracts and no Content with Retribution 2.0 Release)

And from there on, the old system still exists.
So in the Future you can put time and effort and lots of isk (100m minumum or whatever) to show someone that he did something bad and you want him dead. Or you just give him Props with a 2m Bounty, for everyone else to be harvested.

Or you are just too lazy to fly over to that specific station, setup a special contract with 100m or more..and ragePlace 300m on his head right now. You showed him that you hate him so much right now, but that he is not worth the effort to fly to the concord station.

Or you overhink it again...
..but then it was also not "so bad" what the other guy did, if it is not worth your time. So 9/10 will not place the Bounty with the old system...maybe 10m only, because now you realized, it was okay how he killed you with his blops/gank whatever.

Or the opposite Scenario, you are already on the way, with the purpose and deep hate in your heart to setup 3 BOUNTYCONTRACTS with all of your 3 Toons you have available. 900M BOOM RIGHT ON YOUR HEAD !

Purpose, Meaningful, Valuable, Enjoyable...you feel good now. Both. With the new Retribution 2.0 System, and with the existing BountySystem...you can either decide what you want to achieve with your Bounty.

PS: (of course i don´t mind too much if the old bounty system completely dissapears, but i wanted to share a motivational feature, on how the bounty system is also used in EVE, and not only give another Example on how broken, in a bad way, it is)

Thanks for reading and your Time...o7


Dimitrios Bekas
Pandemic Horde Inc.
Pandemic Horde
#42 - 2017-04-12 20:11:48 UTC  |  Edited by: Dimitrios Bekas
Rivr Luzade wrote:
Why should someone be allowed to legally kill me ingame in high sec because I was a **** on the forum? That's a fundamentally broken system...



Hell yes !!!!


(scratching a note on a small piece of paper, again...)

Retribution 2.0
PilotName: Rivr Luzade
1.337.337.337,00 ISK
"posted useless stuff in the Ideas/Feature Discussion"
(together with some quick drawings of stick figures shooting / stabbing and smiley with vampire teeth´s)

:D :D :D :D :D
(edited after reading your second Message) (please, don´t kill me for this,....it IS A JOKE ffs) :D
Danika Princip
GoonWaffe
Goonswarm Federation
#43 - 2017-04-12 20:17:25 UTC
So...why would anyone bother flying all the way out to wherever the nearest one of these bounty stations is (probably 30+ jumps for someone like me in the back end of nullsec), to spend a minimum of 100 million ISK and jump through whatever other hoops there are, just to put that 100mil on someone's head if they have the option t right click the name in local and just add the biunty instantly?


All of the restrictions you people want to stack on to bounties just to prevent abuse also prevent legitimate use, and if you make it as much of a pain in the arse to actually bounty someone as you seem to want to, why do you think anyone is going to bother?
Dimitrios Bekas
Pandemic Horde Inc.
Pandemic Horde
#44 - 2017-04-12 20:38:39 UTC
Rivr Luzade wrote:
Dimitrios Bekas wrote:
STOP, PLEASE STOP coming up with insane and non-existing Situations that one Guy/Group could do. You don´t know what will happen...but for sure, CCP will not implement a system that would make your Scenario become reality...or either you are that ONE Guy in EVE...and then again, who cares about your 400+Random Bounties ?

Insane situations like ... Burn Jita (hundreds of people converging on a single system and killing every big ship they see)? Or Purge Providence (the region with the highest adms and most stations, and every one repeatedly said it would be cancer taking over that region ... and guess what, they did it in a matter of a week or two of concentrated siege)? Or an older example: m0o. Who, when Concord was tankable, cut off an entire high sec system and important inter-regional gate connection for an extended period of time and were so successful that CCP themselves had to intervene. Or you remember Xenuria's fun "talk" on their TS about asset transfers for a lottery?

There are lots of crazy people out there because EVE is their petridish, their mace for lab mice, their sandbox where they can live their fantasies. You have no clue whatsoever what you are talking about when you say "stop the insane and non-existing situations".

Furthermore, with your limitations and restrictions on how high a minimum bounty has to be, you excluded a lot of people from participating in the "fun". You made it impossible for them to have purpose because they cannot afford it. You introduced arbitrary limitations on how often you can place a bounty just so that your "fun system" does not get mass abused by people who don't want to do anything else, which in turn makes this system extremely enjoyable. Roll
I do not belong to these people who want to exploit mechanics to annoy other people. If you accuse me ever again of this, you will get a nice mail from the GM. Smile I am, in contrast, someone who would suffer under such a new system because I fly ships that are incredibly vulnerable to this system.
As for your example, if you place a bounty on Rivr, it's wasted. Not only do I not die often, I also rarely leave Null sec so that these kill rights for money are meaningless to me. You can kill me any day anyways ... or rather die trying.



Why, are you bringing up BURN Jita and Purge Providence ? Why are you talking about broken Gameplay mechanics 7years ago, that got fixxed ? No i don´t know Xenuria´s Talk over Asset Transfers...but WHY ?

You sure just want to tell me, HEY, THERE ARE CRAZY PEOPLE OUT THERE DIMITRIOS?!
You think i don´t know that ?

That´s what i am pointing out here too...HOW Crazy someone can go is another thing. And your Scenario, of placing random bounties to achieve "whatever watch the world burn" effect, WOULD not be possible, and even if, it would not even do what you say it would.
Yes, you can place random bounties with 21Toons, every day. Yes, you can waste 100Billion ISK and 1month Effort, loginCancer (yes i know there are tools that make it nearly no effort) ...and then what ?

But that ONE Guy, who takes up all that effort, isk investement...will not achieve anything. Nothing. Nobody will notice it.
It will not harm anyone.

But thanks for those examples and trying to show me how crazy eve is, i agree with you.

And now some serious talk pls.
Why do you feel threatend and personally triggered, and tell me you will write support tickets that i accused you to do something, exploiting mechanics or whatever...?
Why are you trying to tell me, that a bounty on your head would be a waste of isk ? And that you are not "dying" often, and i can try to kill you or die trying ?

ffs...what the f*** has this to do with the whole discussion here my friend ?
we are just talking about HOW to improve a new bountysystem, and you took my posting so personally that you come up with such a personal "uhh yeah try it and die blablalblaa...GM Mails accuse me ever again BLABLABLABALA"

:D

Calm down,...but also stop trying to point out how a new Retribution 2.0 Bounty System COULD destroy or annoy your gameplay.
Either you did some bad things to a lot of people in Eve :) or you are just another "nooo more changes in Eve pls ccp" Guy...

And again, these are just 2 things i just write. Don´t feel offendend, because of course it is not okay to implement a system that destroys your gamplay completely because it is unbalanced or broken.

But you already worte, "no bounty will harm me" and that you "dont die very often, Bounty is useless"...so nothing to worry there.

Lets stop this "private" Discussion please, i apologize if you somehow feel personally triggered by something i wrote.
I don´t understand what it was in my Post that made you react like this, but again, let´s just stop it...i promise you i will ignore your future postings from now on and not try to give my opinion.

Thank you Sir. o7



Dimitrios Bekas
Pandemic Horde Inc.
Pandemic Horde
#45 - 2017-04-12 21:15:00 UTC
Danika Princip wrote:
So...why would anyone bother flying all the way out to wherever the nearest one of these bounty stations is (probably 30+ jumps for someone like me in the back end of nullsec), to spend a minimum of 100 million ISK and jump through whatever other hoops there are, just to put that 100mil on someone's head if they have the option t right click the name in local and just add the biunty instantly?


All of the restrictions you people want to stack on to bounties just to prevent abuse also prevent legitimate use, and if you make it as much of a pain in the arse to actually bounty someone as you seem to want to, why do you think anyone is going to bother?


---
Because Purpose ? Meaningful ?

I chose to put some time and effort and isk to have you notice that i want to see you getting hunted. The Reason can be anything, from killing me or smacktalking in local and triggering me.

You can of course have a highsec Toon sitting in that Station and throw out Bounties every day. But then it is like placing an anonymous Bountycontract. Sure, you can do that...and still know "okay, someday, someone will hunt him and maybe kill him because i did this"

Or you invest Time with the Toon, that got annoyed/killed whatever, and fly over the 30jumps...and put up the contract.
The Guy YOU want to educate, maybe remembers your name (of course most times for sure not).

Its your decision if you want to put effort into placing a bounty on him. If not, then it was not such a bad thing or you just don´t bother.

With your posting, and thank you for that first of all, the idea of "being able to have something like a Message/Email being sent to the guy you want killed" would even push this "personal Retribution" System more.

Example:
You killed me somewhere.
I write gfs in local.
You start pointing out how bad my performance as a pilot was and that i should uninstall eve right now.
That goes on and on...bad words from both sides...

You made me feel so bad that i say to myself "you know what, let´s see how a bountyhunter on your toes feels like".
I can place a bounty of 300m on you right now, OR...i fly over 23Jumps and make a contract.

In the "Message" Window, i link you my DeathMail and just the small sentence "maybe i am a bad pilot, but 300m is just change money for me...no bad words about my Mum next time"

Of course some people now will say "why not making a support ticket" to teach him, or why not this and that...
This is only an example okay. Maybe there are other reasons for that "personal" Bounty...

But you ask "why bother" and this is a good example i believe...or maybe not. Maybe someone else here, has a better example of a situation where HE would bother putting up a bountycontract and also would like to have the option to make it more "personal" with an optional message...

Back to the Situation with the smacktalk in local. Remember? bad Words from both sides.
And maybe who knows, the other guy, that killed you and told you how bad you are in eve, also has the same idea in mind and you see his name in local, just 2mins after you arrived in the same "nearest" Concord Station :D lol, just imagine...

Pilot 1: "what are you doing here ?"
Pilot 2: "the same you wanna do here, bro !"
Pilot 1: "yeah escalated a bit i believe"
Pilot 2: "yeah your right...."

Pilot 1: "sorry..."
Pilot 2: "yeah sorry too...."

And bountyhunters read that in local, and one of those bountyhunters is triggered about your LOVETALK in local, because he is a badass Bountyhunter and wants to do his job here, and he knows, no JobOffers if everyone in Eve is nice to each other...and he just places a 1B Bountycontract on both of you...with the personal message ">imgur imagelink of Pilot1/2 local talk< - Hey guys, i love you too but i don´t feel sorry - Business is Business, cya Scrubz"

:D it can happen...

No, serious, i can only speak for myself...i for sure had 3 Situations, where i would totally have used Bountycontracts..and invest some hundred millions of isk...




Dior Ambraelle
University of Caille
Gallente Federation
#46 - 2017-04-13 12:47:56 UTC
While I'm not personally interested in bounty hunting, I'd like to give something to this idea.
As much as I saw here, both OP and the comments that mention it seem to have a conception that every player should have an equal chance of being rolled. I think this shouldn't be like this. The chance of being in a contract should depend on 3 (maybe 4) things:
- alpha/omega state: this is quite simple, alphas get 25%, omegas get 75% here, this makes it more likely that you will have to kill someone who actually has something to lose
- security status: also simple, everyone starts with 50% at 0.0, an each point gives 2% difference for example. This means 10.0 has 30% chance of being rolled, and -10.0 has 70%. Actual criminals should be more likely to be rolled than forum trolls for example. Also, PVE players will be rolled less likely than industrial/market alts, who also will be rolled less likely than PVP players.
- active time: this is calculated by checking the average time a player spent online during the last 7 days, when the server was up. A player who can be 24/7 active have about 100%, while someone who can be online 2.5 hours a day will have roughly 10% here. This makes it almost sure that your contract will be an active player.
(+1: the amount of bounty could and maybe should be relevant during the randomization too)
The average of this will give you a score which will be compared to the score of other people in the pool, the higher your score, the more likely you will be rolled as a contract.

Here is my example:
- as an omega, I have 75%
- with 5.0 security status, I get 40%
- based on my active time, I get about 15%
The average, and my score is 130/300=43.33

If Chance would calculate his own score, then comparing them would give the odds of either of us being rolled in the case of only two of us is in the pool.

If you want an intelligent argument, please do, I'm up for it!

But if you want a trolling contest, I will win it by simply not participating.

Dimitrios Bekas
Pandemic Horde Inc.
Pandemic Horde
#47 - 2017-04-13 16:05:52 UTC
Very interesting Idea to have your Security Status brought in on the Chance to get chosen...
The Time "being online" last 7 Days also very interesting...like you said, to get a target that is not only logging in to restart his PI Factories only 2hours a week or JumpFreighter Pilots that maybe make 5 Jumps a Week.

Thank you, love to see more Ideas from others...
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#48 - 2017-04-13 18:52:07 UTC
Dior Ambraelle wrote:
While I'm not personally interested in bounty hunting, I'd like to give something to this idea.
As much as I saw here, both OP and the comments that mention it seem to have a conception that every player should have an equal chance of being rolled. I think this shouldn't be like this. The chance of being in a contract should depend on 3 (maybe 4) things:
- alpha/omega state: this is quite simple, alphas get 25%, omegas get 75% here, this makes it more likely that you will have to kill someone who actually has something to lose
- security status: also simple, everyone starts with 50% at 0.0, an each point gives 2% difference for example. This means 10.0 has 30% chance of being rolled, and -10.0 has 70%. Actual criminals should be more likely to be rolled than forum trolls for example. Also, PVE players will be rolled less likely than industrial/market alts, who also will be rolled less likely than PVP players.
- active time: this is calculated by checking the average time a player spent online during the last 7 days, when the server was up. A player who can be 24/7 active have about 100%, while someone who can be online 2.5 hours a day will have roughly 10% here. This makes it almost sure that your contract will be an active player.
(+1: the amount of bounty could and maybe should be relevant during the randomization too)
The average of this will give you a score which will be compared to the score of other people in the pool, the higher your score, the more likely you will be rolled as a contract.

Here is my example:
- as an omega, I have 75%
- with 5.0 security status, I get 40%
- based on my active time, I get about 15%
The average, and my score is 130/300=43.33

If Chance would calculate his own score, then comparing them would give the odds of either of us being rolled in the case of only two of us is in the pool.


I like this idea of having the Sec Status of a character as well as average log in time being calculated into the chance of being selected for an active contract.

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