These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

What EVE Taught Me

Author
Alessienne Ellecon
Doomheim
#1 - 2017-04-11 20:51:48 UTC  |  Edited by: Alessienne Ellecon
What Video Games Taught Me

EVE taught me that:
For every decent person you meet, there are 100 a--holes.
If you're not going to hide, you'd better be d--ned good at running.
Everything is worth something to the right buyer.
Everyone has their price. Especially if said price is on their head.
Always check the fine print before you sign.
The more languages you speak, the better.
Someone always has more firepower than you.
Someone always has more friends than you.
Not every problem can be solved by throwing money at it. Those that can usually require a lot of money.
No matter how widely hated you are, someone, somewhere, will sympathize with you.
Creativity is magic.
Sometimes, running away really is the best option.

"CONCORD are the space cops. If you attack someone in a high-security solar system, CONCORD will commit police brutality." - Encyclopedia Dramatica

If EVE is a PvP game, then Anti-Ganking is emergent gameplay.

Cade Windstalker
#2 - 2017-04-11 21:19:21 UTC
The only bit I'd disagree with is this one:

Quote:
For every decent person you meet, there are 100 a--holes.


I've found that the vast majority of Eve players are relatively nice people, at least by internet standards. Most people don't want to be ***holes nor do they think of themselves as such, they'll shoot you if they can but that's the rules of the game.

It's the people willing to swear up and down that they're a saint that you need to watch...
Zeke Harthura
Steel Riders
#3 - 2017-04-11 21:21:27 UTC
Why all the hiding and running? Fight back damn it!
Mara Pahrdi
The Order of Anoyia
#4 - 2017-04-11 21:23:34 UTC
Cade Windstalker wrote:
The only bit I'd disagree with is this one:

Quote:
For every decent person you meet, there are 100 a--holes.


I've found that the vast majority of Eve players are relatively nice people, at least by internet standards. Most people don't want to be ***holes nor do they think of themselves as such, they'll shoot you if they can but that's the rules of the game.

It's the people willing to swear up and down that they're a saint that you need to watch...

This.

Remove standings and insurance.

Soel Reit
The Scope
Gallente Federation
#5 - 2017-04-11 21:42:16 UTC
Alessienne Ellecon wrote:
What Video Games Taught Me

EVE taught me that:
For every decent person you meet, there are 100 a--holes.
If you're not going to hide, you'd better be d--ned good at running.
Everything is worth something to the right buyer.
Everyone has their price. Especially if said price is on their head.
Always check the fine print before you sign.
The more languages you speak, the better.
Someone always has more firepower than you.
Someone always has more friends than you.
Not every problem can be solved by throwing money at it. Those that can usually require a lot of money.
No matter how widely hated you are, someone, somewhere, will sympathize with you.
Creativity is magic.
Sometimes, running away really is the best option.


gud gud!
approved!
Elenahina
Federal Navy Academy
Gallente Federation
#6 - 2017-04-11 21:56:53 UTC
What Eve Taught Me:

Read every line of every contract you sign. Every Damned Line.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#7 - 2017-04-11 22:24:18 UTC
What EVE taught me:

I'm a stupid person
I'm bad at math
Spreadsheets look like chinese to me, but oddly the nerd in me is fascinated by them
Mittani is a space Diva
Nullsec isn't so scary, and probably a bit safer than low sec space even.
I like space games
There are some pretty cool pirates in low sec space
You can try to go it solo, but it ain't gonna be easy and frankly is probably damn near impossible
If you have a giant group of people on some forum somewhere you can build a Nullsec power pretty fast
All sandbox have themepark elements, and all themeparks have some sandbox
Gaming can help change the world a little at a time (hello Discovery), and teach people new things
Eve takes time to learn, and not all of us are great at the game
EVE is one of the last bastions of highly successful niche mmo's
I like spaceships
Scamming is kinda meh, but you can make isk doing it depending on how creative you are
The prison analogy of EVE seems somewhat true
It's good to specialize in something
If you have a lot of money to blow you can probably advance pretty fast in EVE
Mr Mieyli
Doomheim
#8 - 2017-04-11 22:35:38 UTC
Elenahina wrote:
What Eve Taught Me:

Read every line of every contract you sign. Every Damned Line.


...and between the lines. Never forget to read between the lines.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Chainsaw Plankton
FaDoyToy
#9 - 2017-04-12 00:08:56 UTC
Cade Windstalker wrote:
The only bit I'd disagree with is this one:

Quote:
For every decent person you meet, there are 100 a--holes.


I've found that the vast majority of Eve players are relatively nice people, at least by internet standards. Most people don't want to be ***holes nor do they think of themselves as such, they'll shoot you if they can but that's the rules of the game.

It's the people willing to swear up and down that they're a saint that you need to watch...


people are mostly honest, I just don't let anyone touch my stuff if I don't have to.

Likewise people are only going to shoot me if I make myself a target.

@ChainsawPlankto on twitter

Ranzabar
Doomheim
#10 - 2017-04-12 01:08:20 UTC
Quote:
For every decent person you meet, there are 100 a--holes


My real-world experience has indicated it is closer to 1:20

Abide

Pix Severus
Empty You
#11 - 2017-04-12 02:03:21 UTC
EVE taught me that the guy who is minding his own business shooting rocks can be a worse person than the guy who ganked him.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Lulu Lunette
Savage Moon Society
#12 - 2017-04-12 02:48:51 UTC
Eve's taught me that socket closures and client crashes are basically a guarantee - better stick to low risk activities! Smile

@lunettelulu7

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#13 - 2017-04-12 03:56:43 UTC  |  Edited by: Elmund Egivand
I had learnt the following:

1. Loss is inevitable. Make peace with the fact and be prepared to face it.
2. Trust must be earned.
3. I am not the only person who desires X.
4. There is no shame in bailing out and folding it.
5. Risk is a constant. Manage it.
6. Make better snap judgement.
7. Experience required to make better snap judgement.
8. Only way to gain experience is by doing the thing.
9. Doing the thing while inexperience will result in much loss.
10. Take the loss and gain the experience.
11. Loss is not bad.
12. Not learning from loss is bad.
13. I freaking love junkyard ships.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Alasdan Helminthauge
AirHogs
Hogs Collective
#14 - 2017-04-12 04:05:20 UTC  |  Edited by: Alasdan Helminthauge
Chewytowel Haklar wrote:
Spreadsheets look like chinese to me, but oddly the nerd in me is fascinated by them

囧 (read this character as an emoji)
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#15 - 2017-04-12 04:46:34 UTC  |  Edited by: Scipio Artelius
What EVE taught me:

  1. Theres no need to worry. It's just a game - applies to RL too
  2. If you want something done, do it.
  3. Doing things with other people is better than doing them alone
  4. Minnesota is awesome


What the forum has taught me:

  1. My opinion doesn't invalidate the right of someone else to have a different one
  2. Different opinions are what makes things interesting, especially when they are polar opposite
  3. Trying to change anyone's view on something is difficult. You can only change your own, but that's pretty rare too


Edit:
If you don't agree with that, you're an a**hole and you're wrong. ;)
Ioci
Bad Girl Posse
#16 - 2017-04-12 07:35:00 UTC
What EVE taught me:

Avoid Iceland. Those people are warped and strange.

R.I.P. Vile Rat

Avaelica Kuershin
Paper Cats
#17 - 2017-04-12 08:40:15 UTC
What I learnt:
The steepness of the learning cliff was overstated.
Nicola Romanoff
Tannhauser C-Beam
Seker Academy
#18 - 2017-04-12 10:35:20 UTC
What eve taught me:

The people that can make the spreadsheets have an advantage over those that cannot
Repetitive strain injury (especially using PI) was a mandatory requirement from the makers.
I am crap at maths
Null sec isn't at all scary and can actually be quite dull.
People move on
Alliances and corps change for the better and for worse.
Just write lots of text and it will hide the fact that not much is really added/new.
Even though i've bitter vet syndrome, I am still addicted to this game
I am lousy at solo PVP (but I still try)
Dont rely on others to do anything.
The forums have more toxic people than i actually come across in game.
Gregorius Goldstein
Queens of the Drone Age
#19 - 2017-04-12 10:59:18 UTC
IMHO there are two decent to a-hole quotas in EVE and probably all-around:

Nice/helpful people that are visible to the public and speak up compared to loud salt-harvesting show-ups. That is the one you can easily count and what forms your first impression of EVE.

And then there are all the decent low profile players that stick to their own stuff and help you once they got to know/trust you compared to all the secretly scheming self-declared Supreme Evil Beings. This second quota is one of the hard to measure variables that make EVE so darn interesting to play.
Magnus Jax
#20 - 2017-04-12 11:04:39 UTC
Most PVPers are sane, rational people.
Most carebears are the most vile, nastiest, fascist and hateful people you'll ever meet.

The rest all stems from that.
12Next page