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Player Features and Ideas Discussion

 
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Dwarf Planets - Extension of Moon Mining

Author
Centurax
CSR Engineering Solutions
Citizen's Star Republic
#1 - 2017-04-07 19:00:46 UTC
The Dev Blog and Fan fest have certainly opened up a new way of group mining with the introduction of Moon Mining using the new Refinery station which looks amazing, with the Winter expansion. Now as it has been made clear that Wormholes and Empire wont be getting Moon Mining, but it is clear the Devs want to bring it to these areas of the game.

If you don't know what a Dwarf Planet is:

Quote:
A dwarf planet is a planetary-mass object that is neither a planet nor a natural satellite. That is, it is in direct orbit of the Sun, and is massive enough for its gravity to crush it into a hydrostatic equilibrium shape (usually a spheroid), but has not cleared the neighborhood of other material around its orbit.


So how about adding Dwarf Planets to New Eden, they would be perfect to base a mining op around, if placed on the outer edge of a solar system they could be made of Ice and when Moon Mined it could generate a small Ice field. Likewise it could be a rocky planet and generate a small asteroid belt.

There is plenty of potential for interaction with this kind of mechanic plus it is not introducing another group of materials that need to be placed somewhere.

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#2 - 2017-04-08 21:38:53 UTC  |  Edited by: Matthias Ancaladron
I'd say toss them randomly into belts/anoms/extremely rarely in missions like the some of the hauler/faction/officer spawn equivlants to mining. Rare but if you find one the increased density of the ore provides a yield multiplier based on sec status and ore type.
And maybe make them require a scanner to find out what's inside them unless you fly over to mine them
GoodGreyer Ayderan
University of Caille
Gallente Federation
#3 - 2017-04-09 09:10:02 UTC
Matthias Ancaladron wrote:
I'd say toss them randomly into belts/anoms/extremely rarely in missions like the some of the hauler/faction/officer spawn equivlants to mining. Rare but if you find one the increased density of the ore provides a yield multiplier based on sec status and ore type.
And maybe make them require a scanner to find out what's inside them unless you fly over to mine them


Really? You want to toss dwarf planets?

Lol
Centurax
CSR Engineering Solutions
Citizen's Star Republic
#4 - 2017-04-10 13:09:08 UTC
I suppose the idea might be to have the Dwarf Planet (DP) replace or add to Anomalies but obviously be player controlled. This would be interesting in Empire and in WH space as you have some control over when you have a mining op instead of waiting on a site to spawn especially when you are not even around to mine it.

As it would be combined with the Refinery structure there will be plenty of opportunity for PVP as corps/alliances fight over profitable DPs.


Rivr Luzade
Coreli Corporation
Pandemic Legion
#5 - 2017-04-10 13:41:52 UTC  |  Edited by: Rivr Luzade
Just as a side note: In EVE, there are moons which are 5x bigger than the planet they orbit. Before CCP does something like this, they need to get Planets and Moons (among other things in this department) fixed first. [:D] But in general great idea. I'd love to see some "bigger" roids in belts, and belts fleshed out more in general.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Alderson Point
Federal Navy Academy
Gallente Federation
#6 - 2017-04-10 21:05:13 UTC
It is quite possible that in losec and some of null there may be many moons that are no longer mined if they require active mining.

It would be nice if there was a slow "escape" and build up of a degree of moon goo from the moons even if they are not being used, an opportunity for valuable ninja mining, with a high enough reward to encourage people to attempt to sneak in and grab some, because normal LS ores are absolutely not worth diving into LS for.